boo/lib/audiodev/AQS.cpp

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#include "boo/audiodev/IAudioVoiceAllocator.hpp"
#include <LogVisor/LogVisor.hpp>
#include <AudioToolbox/AudioToolbox.h>
namespace boo
{
static LogVisor::LogModule Log("boo::AQS");
static AudioChannel AQSChannelToBooChannel(AudioChannelLabel ch)
{
switch (ch)
{
case kAudioChannelLabel_Left:
return AudioChannel::FrontLeft;
case kAudioChannelLabel_Right:
return AudioChannel::FrontRight;
case kAudioChannelLabel_LeftSurround:
return AudioChannel::RearLeft;
case kAudioChannelLabel_RightSurround:
return AudioChannel::RearRight;
case kAudioChannelLabel_Center:
return AudioChannel::FrontCenter;
case kAudioChannelLabel_LFEScreen:
return AudioChannel::LFE;
case kAudioChannelLabel_LeftSurroundDirect:
return AudioChannel::RearLeft;
case kAudioChannelLabel_RightSurroundDirect:
return AudioChannel::SideRight;
}
return AudioChannel::Unknown;
}
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struct AQSAudioVoice : IAudioVoice
{
ChannelMap m_map;
IAudioVoiceCallback* m_cb;
AudioQueueRef m_queue = nullptr;
AudioQueueBufferRef m_buffers[3];
size_t m_bufferFrames = 2048;
size_t m_frameSize;
const ChannelMap& channelMap() const {return m_map;}
AudioQueueBufferRef m_callbackBuf = nullptr;
unsigned m_primeBuf;
static void Callback(void* inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
{
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AQSAudioVoice* voice = static_cast<AQSAudioVoice*>(inUserData);
voice->m_callbackBuf = inBuffer;
voice->m_cb->needsNextBuffer(voice, voice->m_bufferFrames);
voice->m_callbackBuf = nullptr;
}
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AQSAudioVoice(AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb)
: m_cb(cb)
{
unsigned chCount = ChannelCount(set);
AudioStreamBasicDescription desc = {};
desc.mSampleRate = sampleRate;
desc.mFormatID = kAudioFormatLinearPCM;
desc.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
desc.mBytesPerPacket = chCount * 2;
desc.mFramesPerPacket = 1;
desc.mBytesPerFrame = chCount * 2;
desc.mChannelsPerFrame = chCount;
desc.mBitsPerChannel = 16;
OSStatus err;
while ((err = AudioQueueNewOutput(&desc, AudioQueueOutputCallback(Callback), this, nullptr, nullptr, 0, &m_queue)))
{
if (set == AudioChannelSet::Stereo)
break;
set = AudioChannelSet(int(set) - 1);
chCount = ChannelCount(set);
desc.mBytesPerPacket = chCount * 2;
desc.mBytesPerFrame = chCount * 2;
desc.mChannelsPerFrame = chCount;
}
if (err)
{
Log.report(LogVisor::Error, "unable to create output audio queue");
return;
}
AudioChannelLayout layout;
UInt32 layoutSz = sizeof(layout);
if (AudioQueueGetProperty(m_queue, kAudioQueueProperty_ChannelLayout, &layout, &layoutSz))
{
Log.report(LogVisor::Error, "unable to get channel layout from audio queue");
return;
}
switch (layout.mChannelLayoutTag)
{
case kAudioChannelLayoutTag_UseChannelDescriptions:
m_map.m_channelCount = layout.mNumberChannelDescriptions;
for (int i=0 ; i<layout.mNumberChannelDescriptions ; ++i)
{
AudioChannel ch = AQSChannelToBooChannel(layout.mChannelDescriptions[i].mChannelLabel);
m_map.m_channels[i] = ch;
}
break;
case kAudioChannelLayoutTag_UseChannelBitmap:
if ((layout.mChannelBitmap & kAudioChannelBit_Left) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::FrontLeft;
if ((layout.mChannelBitmap & kAudioChannelBit_Right) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::FrontRight;
if ((layout.mChannelBitmap & kAudioChannelBit_Center) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::FrontCenter;
if ((layout.mChannelBitmap & kAudioChannelBit_LFEScreen) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::LFE;
if ((layout.mChannelBitmap & kAudioChannelBit_LeftSurround) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::RearLeft;
if ((layout.mChannelBitmap & kAudioChannelBit_RightSurround) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::RearRight;
if ((layout.mChannelBitmap & kAudioChannelBit_LeftSurroundDirect) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::SideLeft;
if ((layout.mChannelBitmap & kAudioChannelBit_RightSurroundDirect) != 0)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::SideRight;
break;
case kAudioChannelLayoutTag_Stereo:
case kAudioChannelLayoutTag_StereoHeadphones:
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
case kAudioChannelLayoutTag_Quadraphonic:
m_map.m_channelCount = 4;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::RearLeft;
m_map.m_channels[3] = AudioChannel::RearRight;
break;
case kAudioChannelLayoutTag_Pentagonal:
m_map.m_channelCount = 5;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
m_map.m_channels[2] = AudioChannel::RearLeft;
m_map.m_channels[3] = AudioChannel::RearRight;
m_map.m_channels[4] = AudioChannel::FrontCenter;
break;
default:
Log.report(LogVisor::Error, "unknown channel layout %u; using stereo", layout.mChannelLayoutTag);
m_map.m_channelCount = 2;
m_map.m_channels[0] = AudioChannel::FrontLeft;
m_map.m_channels[1] = AudioChannel::FrontRight;
break;
}
while (m_map.m_channelCount < chCount)
m_map.m_channels[m_map.m_channelCount++] = AudioChannel::Unknown;
for (int i=0 ; i<3 ; ++i)
if (AudioQueueAllocateBuffer(m_queue, m_bufferFrames * chCount * 2, &m_buffers[i]))
{
Log.report(LogVisor::Error, "unable to create audio queue buffer");
AudioQueueDispose(m_queue, false);
m_queue = nullptr;
return;
}
m_frameSize = chCount * 2;
for (unsigned i=0 ; i<3 ; ++i)
{
m_primeBuf = i;
m_cb->needsNextBuffer(this, m_bufferFrames);
}
AudioQueuePrime(m_queue, 0, nullptr);
}
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~AQSAudioVoice()
{
AudioQueueDispose(m_queue, false);
}
void bufferSampleData(const int16_t* data, size_t frames)
{
if (m_callbackBuf)
{
m_callbackBuf->mAudioDataByteSize = std::min(UInt32(frames * m_frameSize), m_callbackBuf->mAudioDataBytesCapacity);
memcpy(m_callbackBuf->mAudioData, data, m_callbackBuf->mAudioDataByteSize);
AudioQueueEnqueueBuffer(m_queue, m_callbackBuf, 0, nullptr);
}
else
{
AudioQueueBufferRef buf = m_buffers[m_primeBuf];
buf->mAudioDataByteSize = std::min(UInt32(frames * m_frameSize), buf->mAudioDataBytesCapacity);
memcpy(buf->mAudioData, data, buf->mAudioDataByteSize);
AudioQueueEnqueueBuffer(m_queue, buf, 0, nullptr);
}
}
void start()
{
AudioQueueStart(m_queue, nullptr);
}
void stop()
{
AudioQueueStop(m_queue, false);
}
};
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struct AQSAudioVoiceAllocator : IAudioVoiceAllocator
{
std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate,
IAudioVoiceCallback* cb)
{
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AQSAudioVoice* newVoice = new AQSAudioVoice(layoutOut, sampleRate, cb);
std::unique_ptr<IAudioVoice> ret(newVoice);
if (!newVoice->m_queue)
return {};
return ret;
}
};
}