boo/lib/mac/WindowCocoa.mm

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#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/glew.h"
#include "boo/graphicsdev/Metal.hpp"
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#include "CocoaCommon.hpp"
#import <AppKit/AppKit.h>
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#import <CoreVideo/CVDisplayLink.h>
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#include "boo/IApplication.hpp"
#include "boo/IWindow.hpp"
#include "boo/IGraphicsContext.hpp"
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#include <LogVisor/LogVisor.hpp>
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namespace boo {class WindowCocoa;}
@interface WindowCocoaInternal : NSWindow
{
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boo::WindowCocoa* booWindow;
}
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- (id)initWithBooWindow:(boo::WindowCocoa*)bw title:(const std::string&)title;
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- (void)setFrameDefault;
- (NSRect)genFrameDefault;
@end
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/* AppKit applies OpenGL much differently than other platforms
* the NSOpenGLView class composes together all necessary
* OGL context members and provides the necessary event hooks
* for KB/Mouse/Touch events
*/
static const NSOpenGLPixelFormatAttribute PF_RGBA8_ATTRS[] =
{
NSOpenGLPFAAccelerated,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
};
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static const NSOpenGLPixelFormatAttribute PF_RGBA8_Z24_ATTRS[] =
{
NSOpenGLPFAAccelerated,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
};
static const NSOpenGLPixelFormatAttribute PF_RGBAF32_ATTRS[] =
{
NSOpenGLPFAAccelerated,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorFloat,
NSOpenGLPFAColorSize, 96,
NSOpenGLPFAAlphaSize, 32,
};
static const NSOpenGLPixelFormatAttribute PF_RGBAF32_Z24_ATTRS[] =
{
NSOpenGLPFAAccelerated,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorFloat,
NSOpenGLPFAColorSize, 96,
NSOpenGLPFAAlphaSize, 32,
NSOpenGLPFADepthSize, 24,
};
static const NSOpenGLPixelFormatAttribute* PF_TABLE[] =
{
NULL,
PF_RGBA8_ATTRS,
PF_RGBA8_Z24_ATTRS,
PF_RGBAF32_ATTRS,
PF_RGBAF32_Z24_ATTRS
};
namespace boo
{
class GraphicsContextCocoa : public IGraphicsContext
{
protected:
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
CVDisplayLinkRef m_dispLink = nullptr;
GraphicsContextCocoa(EGraphicsAPI api, EPixelFormat pf, IWindow* parentWindow)
: m_api(api), m_pf(pf), m_parentWindow(parentWindow) {}
std::mutex m_dlmt;
std::condition_variable m_dlcv;
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static CVReturn DLCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp * inNow,
const CVTimeStamp * inOutputTime,
CVOptionFlags flagsIn,
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CVOptionFlags * flagsOut,
GraphicsContextCocoa* ctx)
{
ctx->m_dlcv.notify_one();
return kCVReturnSuccess;
}
~GraphicsContextCocoa()
{
if (m_dispLink)
{
CVDisplayLinkStop(m_dispLink);
CVDisplayLinkRelease(m_dispLink);
}
}
public:
IWindowCallback* m_callback = nullptr;
void waitForRetrace()
{
std::unique_lock<std::mutex> lk(m_dlmt);
m_dlcv.wait(lk);
}
};
class GraphicsContextCocoaGL;
class GraphicsContextCocoaMetal;
}
@interface BooCocoaResponder : NSResponder
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{
@public
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NSUInteger lastModifiers;
boo::GraphicsContextCocoa* booContext;
NSView* parentView;
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}
- (id)initWithBooContext:(boo::GraphicsContextCocoa*)bctx View:(NSView*)view;
@end
@interface GraphicsContextCocoaGLInternal : NSOpenGLView
{
BooCocoaResponder* resp;
}
- (id)initWithBooContext:(boo::GraphicsContextCocoaGL*)bctx;
@end
@interface GraphicsContextCocoaMetalInternal : NSView
{
BooCocoaResponder* resp;
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boo::MetalContext* m_ctx;
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boo::IWindow* m_window;
}
- (id)initWithBooContext:(boo::GraphicsContextCocoaMetal*)bctx;
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- (void)reshapeHandler;
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@end
namespace boo
{
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static LogVisor::LogModule Log("boo::WindowCocoa");
IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent);
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IGraphicsCommandQueue* _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
IGraphicsContext* parent);
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void _CocoaUpdateLastGLCtx(NSOpenGLContext* lastGLCtx);
class GraphicsContextCocoaGL : public GraphicsContextCocoa
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{
GraphicsContextCocoaGLInternal* m_nsContext = nullptr;
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IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
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NSOpenGLContext* m_mainCtx = nullptr;
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NSOpenGLContext* m_loadCtx = nullptr;
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public:
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NSOpenGLContext* m_lastCtx = nullptr;
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GraphicsContextCocoaGL(EGraphicsAPI api, IWindow* parentWindow, NSOpenGLContext* lastGLCtx)
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: GraphicsContextCocoa(api, EPixelFormat::RGBA8, parentWindow),
m_lastCtx(lastGLCtx)
{
m_dataFactory = new GLDataFactory(this);
}
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~GraphicsContextCocoaGL()
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{
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delete m_dataFactory;
delete m_commandQueue;
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[m_nsContext release];
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[m_loadCtx release];
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}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
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if (pf > EPixelFormat::RGBAF32_Z24)
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return;
m_pf = pf;
}
void initializeContext()
{
m_nsContext = [[GraphicsContextCocoaGLInternal alloc] initWithBooContext:this];
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if (!m_nsContext)
Log.report(LogVisor::FatalError, "unable to make new NSOpenGLView");
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[(NSWindow*)m_parentWindow->getPlatformHandle() setContentView:m_nsContext];
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CVDisplayLinkCreateWithActiveCGDisplays(&m_dispLink);
CVDisplayLinkSetOutputCallback(m_dispLink, (CVDisplayLinkOutputCallback)DLCallback, this);
CVDisplayLinkStart(m_dispLink);
m_commandQueue = _NewGLCommandQueue(this);
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}
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void makeCurrent()
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{
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[[m_nsContext openGLContext] makeCurrentContext];
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}
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void postInit()
{
}
IGraphicsCommandQueue* getCommandQueue()
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{
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return m_commandQueue;
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}
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IGraphicsDataFactory* getDataFactory()
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{
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return m_dataFactory;
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}
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IGraphicsDataFactory* getMainContextDataFactory()
{
if (!m_mainCtx)
{
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NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[int(m_pf)]];
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m_mainCtx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:[m_nsContext openGLContext]];
[nspf release];
if (!m_mainCtx)
Log.report(LogVisor::FatalError, "unable to make main NSOpenGLContext");
}
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[m_mainCtx makeCurrentContext];
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return m_dataFactory;
}
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IGraphicsDataFactory* getLoadContextDataFactory()
{
if (!m_loadCtx)
{
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NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[int(m_pf)]];
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m_loadCtx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:[m_nsContext openGLContext]];
[nspf release];
if (!m_loadCtx)
Log.report(LogVisor::FatalError, "unable to make load NSOpenGLContext");
}
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[m_loadCtx makeCurrentContext];
return m_dataFactory;
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}
void present()
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{
[[m_nsContext openGLContext] flushBuffer];
}
};
IGraphicsContext* _GraphicsContextCocoaGLNew(IGraphicsContext::EGraphicsAPI api,
IWindow* parentWindow, NSOpenGLContext* lastGLCtx)
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{
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if (api != IGraphicsContext::EGraphicsAPI::OpenGL3_3 && api != IGraphicsContext::EGraphicsAPI::OpenGL4_2)
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return NULL;
/* Create temporary context to query GL version */
NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_RGBA8_ATTRS];
if (!nspf)
return NULL;
NSOpenGLContext* nsctx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:nil];
[nspf release];
if (!nsctx)
return NULL;
[nsctx makeCurrentContext];
const char* glVersion = (char*)glGetString(GL_VERSION);
unsigned major = 0;
unsigned minor = 0;
if (glVersion)
{
major = glVersion[0] - '0';
minor = glVersion[2] - '0';
}
[NSOpenGLContext clearCurrentContext];
[nsctx release];
if (!glVersion)
return NULL;
if (major > 4 || (major == 4 && minor >= 2))
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api = IGraphicsContext::EGraphicsAPI::OpenGL4_2;
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else if (major == 3 && minor >= 3)
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if (api == IGraphicsContext::EGraphicsAPI::OpenGL4_2)
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return NULL;
return new GraphicsContextCocoaGL(api, parentWindow, lastGLCtx);
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}
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#if BOO_HAS_METAL
class GraphicsContextCocoaMetal : public GraphicsContextCocoa
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{
GraphicsContextCocoaMetalInternal* m_nsContext = nullptr;
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
public:
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IWindow* m_parentWindow;
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MetalContext* m_metalCtx;
GraphicsContextCocoaMetal(EGraphicsAPI api, IWindow* parentWindow,
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MetalContext* metalCtx)
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: GraphicsContextCocoa(api, EPixelFormat::RGBA8, parentWindow),
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m_parentWindow(parentWindow), m_metalCtx(metalCtx)
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{
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m_dataFactory = new MetalDataFactory(this, metalCtx);
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}
~GraphicsContextCocoaMetal()
{
delete m_dataFactory;
delete m_commandQueue;
[m_nsContext release];
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m_metalCtx->m_windows.erase(m_parentWindow);
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
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if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
void initializeContext()
{
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MetalContext::Window& w = m_metalCtx->m_windows[m_parentWindow];
m_nsContext = [[GraphicsContextCocoaMetalInternal alloc] initWithBooContext:this];
if (!m_nsContext)
Log.report(LogVisor::FatalError, "unable to make new NSView for Metal");
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w.m_metalLayer = (CAMetalLayer*)m_nsContext.layer;
[(NSWindow*)m_parentWindow->getPlatformHandle() setContentView:m_nsContext];
CVDisplayLinkCreateWithActiveCGDisplays(&m_dispLink);
CVDisplayLinkSetOutputCallback(m_dispLink, (CVDisplayLinkOutputCallback)DLCallback, this);
CVDisplayLinkStart(m_dispLink);
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m_commandQueue = _NewMetalCommandQueue(m_metalCtx, m_parentWindow, this);
}
void makeCurrent()
{
}
void postInit()
{
}
IGraphicsCommandQueue* getCommandQueue()
{
return m_commandQueue;
}
IGraphicsDataFactory* getDataFactory()
{
return m_dataFactory;
}
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IGraphicsDataFactory* getMainContextDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_dataFactory;
}
void present()
{
}
};
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IGraphicsContext* _GraphicsContextCocoaMetalNew(IGraphicsContext::EGraphicsAPI api,
IWindow* parentWindow,
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MetalContext* metalCtx)
{
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if (api != IGraphicsContext::EGraphicsAPI::Metal)
return nullptr;
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return new GraphicsContextCocoaMetal(api, parentWindow, metalCtx);
}
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#endif
}
@implementation BooCocoaResponder
- (id)initWithBooContext:(boo::GraphicsContextCocoa*)bctx View:(NSView*)view
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{
lastModifiers = 0;
booContext = bctx;
parentView = view;
return self;
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}
static inline boo::EModifierKey getMod(NSUInteger flags)
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{
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boo::EModifierKey ret = boo::EModifierKey::None;
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if (flags & NSControlKeyMask)
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ret |= boo::EModifierKey::Ctrl;
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if (flags & NSAlternateKeyMask)
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ret |= boo::EModifierKey::Alt;
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if (flags & NSShiftKeyMask)
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ret |= boo::EModifierKey::Shift;
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if (flags & NSCommandKeyMask)
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ret |= boo::EModifierKey::Command;
return ret;
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}
static inline boo::EMouseButton getButton(NSEvent* event)
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{
NSInteger buttonNumber = event.buttonNumber;
if (buttonNumber == 3)
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return boo::EMouseButton::Middle;
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else if (buttonNumber == 4)
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return boo::EMouseButton::Aux1;
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else if (buttonNumber == 5)
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return boo::EMouseButton::Aux2;
return boo::EMouseButton::None;
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}
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- (void)mouseDown:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
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{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseDown(coord, boo::EMouseButton::Primary,
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getMod([theEvent modifierFlags]));
}
- (void)mouseUp:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
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{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseUp(coord, boo::EMouseButton::Primary,
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getMod([theEvent modifierFlags]));
}
- (void)rightMouseDown:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
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{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseDown(coord, boo::EMouseButton::Secondary,
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getMod([theEvent modifierFlags]));
}
- (void)rightMouseUp:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
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{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseUp(coord, boo::EMouseButton::Secondary,
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getMod([theEvent modifierFlags]));
}
- (void)otherMouseDown:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
boo::EMouseButton button = getButton(theEvent);
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if (button == boo::EMouseButton::None)
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return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
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{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
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};
booContext->m_callback->mouseDown(coord, button, getMod([theEvent modifierFlags]));
}
- (void)otherMouseUp:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
boo::EMouseButton button = getButton(theEvent);
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if (button == boo::EMouseButton::None)
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return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
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{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
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};
booContext->m_callback->mouseUp(coord, button, getMod([theEvent modifierFlags]));
}
- (void)mouseMoved:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
if (theEvent.window == [parentView window] && NSPointInRect(liw, parentView.frame))
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{
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
};
booContext->m_callback->mouseMove(coord);
}
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}
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- (void)mouseDragged:(NSEvent*)theEvent
{
[self mouseMoved:theEvent];
}
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- (void)rightMouseDragged:(NSEvent*)theEvent
{
[self mouseMoved:theEvent];
}
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- (void)otherMouseDragged:(NSEvent*)theEvent
{
[self mouseMoved:theEvent];
}
- (void)scrollWheel:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
float pixelFactor = [[parentView window] backingScaleFactor];
NSRect frame = [parentView frame];
boo::SWindowCoord coord =
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{
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{int(liw.x * pixelFactor), int(liw.y * pixelFactor)},
{int(liw.x), int(liw.y)},
{float(liw.x / frame.size.width), float(liw.y / frame.size.height)}
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};
boo::SScrollDelta scroll =
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{
{(float)[theEvent scrollingDeltaX], (float)[theEvent scrollingDeltaY]},
(bool)[theEvent hasPreciseScrollingDeltas]
};
booContext->m_callback->scroll(coord, scroll);
}
- (void)touchesBeganWithEvent:(NSEvent*)event
{
if (!booContext->m_callback)
return;
for (NSTouch* touch in [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil])
{
NSPoint pos = touch.normalizedPosition;
boo::STouchCoord coord =
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{
{(float)pos.x, (float)pos.y}
};
booContext->m_callback->touchDown(coord, (uintptr_t)touch.identity);
}
}
- (void)touchesEndedWithEvent:(NSEvent*)event
{
if (!booContext->m_callback)
return;
for (NSTouch* touch in [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil])
{
NSPoint pos = touch.normalizedPosition;
boo::STouchCoord coord =
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{
{(float)pos.x, (float)pos.y}
};
booContext->m_callback->touchUp(coord, (uintptr_t)touch.identity);
}
}
- (void)touchesMovedWithEvent:(NSEvent*)event
{
if (!booContext->m_callback)
return;
for (NSTouch* touch in [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil])
{
NSPoint pos = touch.normalizedPosition;
boo::STouchCoord coord =
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{
{(float)pos.x, (float)pos.y}
};
booContext->m_callback->touchMove(coord, (uintptr_t)touch.identity);
}
}
- (void)touchesCancelledWithEvent:(NSEvent*)event
{
if (!booContext->m_callback)
return;
for (NSTouch* touch in [event touchesMatchingPhase:NSTouchPhaseCancelled inView:nil])
{
NSPoint pos = touch.normalizedPosition;
boo::STouchCoord coord =
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{
{(float)pos.x, (float)pos.y}
};
booContext->m_callback->touchUp(coord, (uintptr_t)touch.identity);
}
}
/* keycodes for keys that are independent of keyboard layout*/
enum
{
kVK_Return = 0x24,
kVK_Tab = 0x30,
kVK_Space = 0x31,
kVK_Delete = 0x33,
kVK_Escape = 0x35,
kVK_Command = 0x37,
kVK_Shift = 0x38,
kVK_CapsLock = 0x39,
kVK_Option = 0x3A,
kVK_Control = 0x3B,
kVK_RightShift = 0x3C,
kVK_RightOption = 0x3D,
kVK_RightControl = 0x3E,
kVK_Function = 0x3F,
kVK_F17 = 0x40,
kVK_VolumeUp = 0x48,
kVK_VolumeDown = 0x49,
kVK_Mute = 0x4A,
kVK_F18 = 0x4F,
kVK_F19 = 0x50,
kVK_F20 = 0x5A,
kVK_F5 = 0x60,
kVK_F6 = 0x61,
kVK_F7 = 0x62,
kVK_F3 = 0x63,
kVK_F8 = 0x64,
kVK_F9 = 0x65,
kVK_F11 = 0x67,
kVK_F13 = 0x69,
kVK_F16 = 0x6A,
kVK_F14 = 0x6B,
kVK_F10 = 0x6D,
kVK_F12 = 0x6F,
kVK_F15 = 0x71,
kVK_Help = 0x72,
kVK_Home = 0x73,
kVK_PageUp = 0x74,
kVK_ForwardDelete = 0x75,
kVK_F4 = 0x76,
kVK_End = 0x77,
kVK_F2 = 0x78,
kVK_PageDown = 0x79,
kVK_F1 = 0x7A,
kVK_LeftArrow = 0x7B,
kVK_RightArrow = 0x7C,
kVK_DownArrow = 0x7D,
kVK_UpArrow = 0x7E
};
static boo::ESpecialKey translateKeycode(short code)
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{
switch (code) {
case kVK_F1:
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return boo::ESpecialKey::F1;
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case kVK_F2:
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return boo::ESpecialKey::F2;
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case kVK_F3:
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return boo::ESpecialKey::F3;
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case kVK_F4:
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return boo::ESpecialKey::F4;
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case kVK_F5:
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return boo::ESpecialKey::F5;
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case kVK_F6:
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return boo::ESpecialKey::F6;
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case kVK_F7:
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return boo::ESpecialKey::F7;
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case kVK_F8:
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return boo::ESpecialKey::F8;
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case kVK_F9:
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return boo::ESpecialKey::F9;
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case kVK_F10:
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return boo::ESpecialKey::F10;
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case kVK_F11:
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return boo::ESpecialKey::F11;
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case kVK_F12:
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return boo::ESpecialKey::F12;
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case kVK_Escape:
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return boo::ESpecialKey::Esc;
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case kVK_Return:
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return boo::ESpecialKey::Enter;
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case kVK_Delete:
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return boo::ESpecialKey::Backspace;
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case kVK_ForwardDelete:
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return boo::ESpecialKey::Delete;
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case kVK_Home:
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return boo::ESpecialKey::Home;
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case kVK_End:
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return boo::ESpecialKey::End;
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case kVK_PageUp:
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return boo::ESpecialKey::PgUp;
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case kVK_PageDown:
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return boo::ESpecialKey::PgDown;
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case kVK_LeftArrow:
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return boo::ESpecialKey::Left;
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case kVK_RightArrow:
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return boo::ESpecialKey::Right;
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case kVK_UpArrow:
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return boo::ESpecialKey::Up;
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case kVK_DownArrow:
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return boo::ESpecialKey::Down;
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default:
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return boo::ESpecialKey::None;
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}
}
- (void)keyDown:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSString* chars = theEvent.characters;
if ([chars length] == 0 ||
[chars characterAtIndex:0] == '\n' ||
[chars characterAtIndex:0] == '\r')
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booContext->m_callback->specialKeyDown(translateKeycode(theEvent.keyCode),
getMod(theEvent.modifierFlags),
theEvent.isARepeat);
else
booContext->m_callback->charKeyDown([chars characterAtIndex:0],
getMod(theEvent.modifierFlags),
theEvent.isARepeat);
}
- (void)keyUp:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSString* chars = theEvent.characters;
if ([chars length] == 0)
booContext->m_callback->specialKeyUp(translateKeycode(theEvent.keyCode),
getMod(theEvent.modifierFlags));
else
booContext->m_callback->charKeyUp([chars characterAtIndex:0],
getMod(theEvent.modifierFlags));
}
- (void)flagsChanged:(NSEvent*)theEvent
{
if (!booContext->m_callback)
return;
NSUInteger modFlags = theEvent.modifierFlags;
if (modFlags != lastModifiers)
{
NSUInteger changedFlags = modFlags ^ lastModifiers;
NSUInteger downFlags = changedFlags & modFlags;
if (downFlags & NSControlKeyMask)
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booContext->m_callback->modKeyDown(boo::EModifierKey::Ctrl, false);
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if (downFlags & NSAlternateKeyMask)
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booContext->m_callback->modKeyDown(boo::EModifierKey::Alt, false);
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if (downFlags & NSShiftKeyMask)
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booContext->m_callback->modKeyDown(boo::EModifierKey::Shift, false);
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if (downFlags & NSCommandKeyMask)
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booContext->m_callback->modKeyDown(boo::EModifierKey::Command, false);
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NSUInteger upFlags = changedFlags & ~modFlags;
if (upFlags & NSControlKeyMask)
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booContext->m_callback->modKeyUp(boo::EModifierKey::Ctrl);
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if (upFlags & NSAlternateKeyMask)
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booContext->m_callback->modKeyUp(boo::EModifierKey::Alt);
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if (upFlags & NSShiftKeyMask)
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booContext->m_callback->modKeyUp(boo::EModifierKey::Shift);
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if (upFlags & NSCommandKeyMask)
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booContext->m_callback->modKeyUp(boo::EModifierKey::Command);
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lastModifiers = modFlags;
}
}
- (BOOL)acceptsTouchEvents
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
@end
@implementation GraphicsContextCocoaGLInternal
- (id)initWithBooContext:(boo::GraphicsContextCocoaGL*)bctx
{
resp = [[BooCocoaResponder alloc] initWithBooContext:bctx View:self];
boo::IGraphicsContext::EPixelFormat pf = bctx->getPixelFormat();
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NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[int(pf)]];
self = [self initWithFrame:NSMakeRect(0, 0, 100, 100) pixelFormat:nspf];
if (bctx->m_lastCtx)
{
NSOpenGLContext* sharedCtx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:bctx->m_lastCtx];
[self setOpenGLContext:sharedCtx];
[sharedCtx setView:self];
}
[nspf release];
return self;
}
- (void)dealloc
{
[resp release];
[super dealloc];
}
- (void)reshape
{
boo::SWindowRect rect = {{int(self.frame.origin.x), int(self.frame.origin.y)},
{int(self.frame.size.width), int(self.frame.size.height)}};
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if (resp->booContext->m_callback)
resp->booContext->m_callback->resized(rect);
[super reshape];
}
- (BOOL)acceptsTouchEvents
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (NSResponder*)nextResponder
{
return resp;
}
@end
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#if BOO_HAS_METAL
@implementation GraphicsContextCocoaMetalInternal
- (id)initWithBooContext:(boo::GraphicsContextCocoaMetal*)bctx
{
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m_ctx = bctx->m_metalCtx;
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m_window = bctx->m_parentWindow;
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self = [self initWithFrame:NSMakeRect(0, 0, 100, 100)];
[self setWantsLayer:YES];
resp = [[BooCocoaResponder alloc] initWithBooContext:bctx View:self];
return self;
}
- (void)dealloc
{
[resp release];
[super dealloc];
}
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- (CALayer*)makeBackingLayer
{
CAMetalLayer* layer = [CAMetalLayer new];
layer.device = m_ctx->m_dev.get();
layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
layer.framebufferOnly = NO;
return layer;
}
- (BOOL)acceptsTouchEvents
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (NSResponder*)nextResponder
{
return resp;
}
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- (void)reshapeHandler
{
boo::SWindowRect rect = {{int(self.frame.origin.x), int(self.frame.origin.y)},
{int(self.frame.size.width), int(self.frame.size.height)}};
boo::MetalContext::Window& w = m_ctx->m_windows[m_window];
std::unique_lock<std::mutex> lk(w.m_resizeLock);
if (resp->booContext->m_callback)
resp->booContext->m_callback->resized(rect);
w.m_size = CGSizeMake(rect.size[0], rect.size[1]);
w.m_needsResize = YES;
}
- (void)setFrameSize:(NSSize)newSize
{
[super setFrameSize:newSize];
[self reshapeHandler];
}
- (void)setBoundsSize:(NSSize)newSize
{
[super setBoundsSize:newSize];
[self reshapeHandler];
}
- (void)viewDidChangeBackingProperties
{
[super viewDidChangeBackingProperties];
[self reshapeHandler];
}
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@end
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#endif
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namespace boo
{
class WindowCocoa : public IWindow
{
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WindowCocoaInternal* m_nsWindow;
IGraphicsContext* m_gfxCtx;
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EMouseCursor m_cursor = EMouseCursor::None;
public:
WindowCocoa(const std::string& title, NSOpenGLContext* lastGLCtx, MetalContext* metalCtx)
{
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dispatch_sync(dispatch_get_main_queue(),
^{
m_nsWindow = [[WindowCocoaInternal alloc] initWithBooWindow:this title:title];
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#if BOO_HAS_METAL
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if (metalCtx->m_dev)
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m_gfxCtx = _GraphicsContextCocoaMetalNew(IGraphicsContext::EGraphicsAPI::Metal, this, metalCtx);
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else
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#endif
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m_gfxCtx = _GraphicsContextCocoaGLNew(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this, lastGLCtx);
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m_gfxCtx->initializeContext();
});
}
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void _clearWindow()
{
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m_nsWindow = nullptr;
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}
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~WindowCocoa()
{
[m_nsWindow orderOut:nil];
delete m_gfxCtx;
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[m_nsWindow release];
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APP->_deletedWindow(this);
}
void setCallback(IWindowCallback* cb)
{
m_gfxCtx->_setCallback(cb);
}
void showWindow()
{
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dispatch_sync(dispatch_get_main_queue(),
^{
[m_nsWindow makeKeyAndOrderFront:nil];
});
}
void hideWindow()
{
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dispatch_sync(dispatch_get_main_queue(),
^{
[m_nsWindow orderOut:nil];
});
}
std::string getTitle()
{
return [[m_nsWindow title] UTF8String];
}
void setTitle(const std::string& title)
{
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dispatch_sync(dispatch_get_main_queue(),
^{
[m_nsWindow setTitle:[[NSString stringWithUTF8String:title.c_str()] autorelease]];
});
}
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void setCursor(EMouseCursor cursor)
{
if (cursor == m_cursor)
return;
m_cursor = cursor;
dispatch_async(dispatch_get_main_queue(),
^{
switch (cursor)
{
case EMouseCursor::Pointer:
[[NSCursor arrowCursor] set];
break;
case EMouseCursor::HorizontalArrow:
[[NSCursor resizeLeftRightCursor] set];
break;
case EMouseCursor::VerticalArrow:
[[NSCursor resizeUpDownCursor] set];
break;
default: break;
}
});
}
void setWaitCursor(bool wait) {}
void setWindowFrameDefault()
{
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dispatch_sync(dispatch_get_main_queue(),
^{
NSScreen* mainScreen = [NSScreen mainScreen];
NSRect scrFrame = mainScreen.frame;
float x_off = scrFrame.size.width / 3.0;
float y_off = scrFrame.size.height / 3.0;
[m_nsWindow setFrame:NSMakeRect(x_off, y_off, x_off * 2.0, y_off * 2.0) display:NO];
});
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
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NSRect wFrame = m_nsWindow.contentView.frame;
xOut = wFrame.origin.x;
yOut = wFrame.origin.y;
wOut = wFrame.size.width;
hOut = wFrame.size.height;
}
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
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NSRect wFrame = m_nsWindow.contentView.frame;
xOut = wFrame.origin.x;
yOut = wFrame.origin.y;
wOut = wFrame.size.width;
hOut = wFrame.size.height;
}
void setWindowFrame(float x, float y, float w, float h)
{
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dispatch_sync(dispatch_get_main_queue(),
^{
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[m_nsWindow setContentSize:NSMakeSize(w, h)];
[m_nsWindow setFrameOrigin:NSMakePoint(x, y)];
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});
}
void setWindowFrame(int x, int y, int w, int h)
{
dispatch_sync(dispatch_get_main_queue(),
^{
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[m_nsWindow setContentSize:NSMakeSize(w, h)];
[m_nsWindow setFrameOrigin:NSMakePoint(x, y)];
});
}
float getVirtualPixelFactor() const
{
return [m_nsWindow backingScaleFactor];
}
bool isFullscreen() const
{
return ([m_nsWindow styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask;
}
void setFullscreen(bool fs)
{
if ((fs && !isFullscreen()) || (!fs && isFullscreen()))
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dispatch_sync(dispatch_get_main_queue(),
^{
[m_nsWindow toggleFullScreen:nil];
});
}
ETouchType getTouchType() const
{
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return ETouchType::Trackpad;
}
void setStyle(EWindowStyle style)
{
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
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if ((style & EWindowStyle::Titlebar) != EWindowStyle::None)
m_nsWindow.titleVisibility = NSWindowTitleVisible;
else
m_nsWindow.titleVisibility = NSWindowTitleHidden;
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#endif
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if ((style & EWindowStyle::Close) != EWindowStyle::None)
m_nsWindow.styleMask |= NSClosableWindowMask;
else
m_nsWindow.styleMask &= ~NSClosableWindowMask;
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if ((style & EWindowStyle::Resize) != EWindowStyle::None)
m_nsWindow.styleMask |= NSResizableWindowMask;
else
m_nsWindow.styleMask &= ~NSResizableWindowMask;
}
EWindowStyle getStyle() const
{
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EWindowStyle retval = EWindowStyle::None;
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
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retval |= m_nsWindow.titleVisibility == NSWindowTitleVisible ? EWindowStyle::Titlebar : EWindowStyle::None;
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#else
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retval |= EWindowStyle::Titlebar;
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#endif
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retval |= (m_nsWindow.styleMask & NSClosableWindowMask) ? EWindowStyle::Close : EWindowStyle::None;
retval |= (m_nsWindow.styleMask & NSResizableWindowMask) ? EWindowStyle::Resize: EWindowStyle::None;
return retval;
}
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void waitForRetrace()
{
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static_cast<GraphicsContextCocoa*>(m_gfxCtx)->waitForRetrace();
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}
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uintptr_t getPlatformHandle() const
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{
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return (uintptr_t)m_nsWindow;
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}
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IGraphicsCommandQueue* getCommandQueue()
{
return m_gfxCtx->getCommandQueue();
}
IGraphicsDataFactory* getDataFactory()
{
return m_gfxCtx->getDataFactory();
}
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IGraphicsDataFactory* getMainContextDataFactory()
{
return m_gfxCtx->getMainContextDataFactory();
}
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IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_gfxCtx->getLoadContextDataFactory();
}
};
IWindow* _WindowCocoaNew(const SystemString& title, NSOpenGLContext* lastGLCtx, MetalContext* metalCtx)
{
return new WindowCocoa(title, lastGLCtx, metalCtx);
}
}
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@implementation WindowCocoaInternal
- (id)initWithBooWindow:(boo::WindowCocoa *)bw title:(const boo::SystemString&)title
{
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self = [self initWithContentRect:[self genFrameDefault]
styleMask:NSTitledWindowMask|
NSClosableWindowMask|
NSMiniaturizableWindowMask|
NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:YES];
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self.title = [[NSString stringWithUTF8String:title.c_str()] autorelease];
booWindow = bw;
return self;
}
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- (void)setFrameDefault
{
[self setFrame:[self genFrameDefault] display:NO];
}
- (NSRect)genFrameDefault
{
NSScreen* mainScreen = [NSScreen mainScreen];
NSRect scrFrame = mainScreen.frame;
float width = scrFrame.size.width * 2.0 / 3.0;
float height = scrFrame.size.height * 2.0 / 3.0;
return NSMakeRect((scrFrame.size.width - width) / 2.0,
(scrFrame.size.height - height) / 2.0,
width, height);
}
- (void)close
{
booWindow->_clearWindow();
[super close];
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (BOOL)acceptsMouseMovedEvents
{
return YES;
}
- (NSWindowCollectionBehavior)collectionBehavior
{
return NSWindowCollectionBehaviorFullScreenPrimary;
}
@end