boo/lib/audiodev/SDL2.cpp

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2022-06-01 00:36:02 +00:00
#include "lib/audiodev/AudioVoiceEngine.hpp"
#include "logvisor/logvisor.hpp"
#include <SDL_audio.h>
#include <SDL_hints.h>
#include <optional>
#ifdef __GNUC__
[[noreturn]] inline __attribute__((always_inline)) void unreachable() { __builtin_unreachable(); }
#elif defined(_MSC_VER)
[[noreturn]] __forceinline void unreachable() { __assume(false); }
#else
#error Unknown compiler
#endif
namespace boo {
static logvisor::Module Log("boo::SDL2AudioVoiceEngine");
static void SDLAudioCallback(void* userdata, Uint8* stream, int len);
static inline soxr_datatype_t _toSoxrFormat(SDL_AudioFormat format) {
switch (format) {
case AUDIO_F32SYS:
return SOXR_FLOAT32_I;
case AUDIO_S32SYS:
return SOXR_INT32_I;
case AUDIO_S16SYS:
return SOXR_INT16_I;
default:
Log.report(logvisor::Fatal, FMT_STRING("Unhandled audio format {}"), format);
unreachable();
}
}
static inline unsigned int _bitsPerSample(SDL_AudioFormat format) {
switch (format) {
case AUDIO_F32SYS:
case AUDIO_S32SYS:
return 32;
case AUDIO_S16SYS:
return 16;
default:
Log.report(logvisor::Fatal, FMT_STRING("Unhandled audio format {}"), format);
unreachable();
}
}
struct SDL2AudioVoiceEngine : BaseAudioVoiceEngine {
SDL_AudioDeviceID dev = 0;
bool _openAudioDevice(const char* name) {
if (dev != 0) {
SDL_CloseAudioDevice(dev);
}
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
SDL_zero(desired);
SDL_zero(obtained);
desired.freq = 48000;
desired.format = AUDIO_F32SYS;
desired.channels = 2;
desired.samples = 800; // 16.67ms @ 48000hz
desired.callback = &SDLAudioCallback;
desired.userdata = this;
dev = SDL_OpenAudioDevice(name, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
if (dev == 0) {
Log.report(logvisor::Error, FMT_STRING("Failed to open audio device: {}"), SDL_GetError());
return false;
}
m_mixInfo.m_sampleRate = obtained.freq;
m_mixInfo.m_sampleFormat = _toSoxrFormat(obtained.format);
m_mixInfo.m_bitsPerSample = _bitsPerSample(obtained.format);
m_mixInfo.m_channels = AudioChannelSet::Stereo; // TODO
m_mixInfo.m_periodFrames = obtained.samples;
m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
return true;
}
SDL2AudioVoiceEngine(const char* uniqueName, const char* friendlyName) {
Log.report(logvisor::Info, FMT_STRING("Using audio driver {}"), SDL_GetCurrentAudioDriver());
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, friendlyName);
_openAudioDevice(nullptr);
}
~SDL2AudioVoiceEngine() override { SDL_CloseAudioDevice(dev); }
std::string getCurrentAudioOutput() const override {
// TODO
return "";
}
bool setCurrentAudioOutput(const char* name) override { return _openAudioDevice(name); }
std::vector<std::pair<std::string, std::string>> enumerateAudioOutputs() const override {
int numDevices = SDL_GetNumAudioDevices(0);
if (numDevices == -1) {
return {};
}
std::vector<std::pair<std::string, std::string>> ret;
for (int i = 0; i < numDevices; ++i) {
ret.emplace_back(SDL_GetAudioDeviceName(i, 0), std::string{});
}
return ret;
}
// Called from SDL audio thread; synchronization is handled via lockPump/unlockPump
void _asyncPumpAndMixVoices(Uint8* stream, int len) {
const auto channels = m_mixInfo.m_channelMap.m_channelCount;
switch (m_mixInfo.m_sampleFormat) {
case SOXR_INT16_I:
_pumpAndMixVoices(len / (sizeof(int16_t) * channels), reinterpret_cast<int16_t*>(stream));
break;
case SOXR_INT32_I:
_pumpAndMixVoices(len / (sizeof(int32_t) * channels), reinterpret_cast<int32_t*>(stream));
break;
case SOXR_FLOAT32_I:
_pumpAndMixVoices(len / (sizeof(float) * channels), reinterpret_cast<float*>(stream));
break;
default:
Log.report(logvisor::Fatal, FMT_STRING("Unhandled audio format {}"), m_mixInfo.m_sampleFormat);
unreachable();
}
}
void stopPump() const override { SDL_PauseAudioDevice(dev, 1); }
void startPump() const override { SDL_PauseAudioDevice(dev, 0); }
void lockPump() const override { SDL_LockAudioDevice(dev); }
void unlockPump() const override { SDL_UnlockAudioDevice(dev); }
// MIDI unsupported
std::vector<std::pair<std::string, std::string>> enumerateMIDIInputs() const override { return {}; }
bool supportsVirtualMIDIIn() const override { return false; }
std::unique_ptr<IMIDIIn> newVirtualMIDIIn(ReceiveFunctor&& receiver) override { return {}; }
std::unique_ptr<IMIDIOut> newVirtualMIDIOut() override { return {}; }
std::unique_ptr<IMIDIInOut> newVirtualMIDIInOut(ReceiveFunctor&& receiver) override { return {}; }
std::unique_ptr<IMIDIIn> newRealMIDIIn(const char* name, ReceiveFunctor&& receiver) override { return {}; }
std::unique_ptr<IMIDIOut> newRealMIDIOut(const char* name) override { return {}; }
std::unique_ptr<IMIDIInOut> newRealMIDIInOut(const char* name, ReceiveFunctor&& receiver) override { return {}; }
bool useMIDILock() const override { return false; }
};
static void SDLAudioCallback(void* userdata, Uint8* stream, int len) {
auto* engine = static_cast<SDL2AudioVoiceEngine*>(userdata);
engine->_asyncPumpAndMixVoices(stream, len);
}
std::unique_ptr<IAudioVoiceEngine> NewAudioVoiceEngine(const char* uniqueName, const char* friendlyName) {
return std::make_unique<SDL2AudioVoiceEngine>(uniqueName, friendlyName);
}
} // namespace boo