boo/README.md

32 lines
1.2 KiB
Markdown
Raw Normal View History

2016-01-16 16:10:18 -08:00
<p align="center">
2016-03-04 11:20:16 -08:00
<a href="http://axiodl.github.io/boo/mascot_big.png">
<img src="http://axiodl.github.io/boo/mascot.png" alt="Boo Mascot" width="256" height="256"/><br><em>Charlie</em>
2016-01-17 21:44:10 -08:00
</a>
2016-01-16 16:10:18 -08:00
</p>
2016-01-16 16:05:16 -08:00
2016-03-05 11:47:52 -08:00
### Boo
2016-01-16 16:11:57 -08:00
2016-03-05 11:47:52 -08:00
**Boo** is a cross-platform windowing and event manager similar to
2015-11-11 15:29:25 -08:00
SDL and SFML, with additional 3D rendering functionality.
2016-03-05 11:47:52 -08:00
The exclusive focus of Boo is 2D/3D rendering using polygon-rasterization
2015-11-11 15:29:25 -08:00
APIs like OpenGL or Direct3D. It exposes a unified command-queue API for
calling the underlying graphics API.
The only per-platform responsibility of the client code is providing the
shaders' source. Drawing, resource-management and state-switching are
performed using the unified API; these may be written once for all platforms.
2015-11-26 10:41:11 -08:00
Client code is entered via the `appMain` method supplied in a callback object.
This code executes on a dedicated thread with graphics command context available.
The API may be used to synchronize loops on the client thread with the display
refresh-rate.
2015-11-11 15:29:25 -08:00
#### Supported Backends
* OpenGL 3.3+
* Direct3D 11/12
2015-11-26 10:41:11 -08:00
* Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
* **[Coming soon]** OpenGL ES 3.0
2015-11-11 15:29:25 -08:00
* **[Coming soon]** Vulkan