boo/lib/graphicsdev/Vulkan.cpp

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#ifdef _WIN32
#define VK_USE_PLATFORM_WIN32_KHR
#else
#define VK_USE_PLATFORM_XLIB_KHR
#endif
#include "boo/graphicsdev/Vulkan.hpp"
#include "boo/IGraphicsContext.hpp"
#include <vector>
#include <glslang/Public/ShaderLang.h>
#include <SPIRV/GlslangToSpv.h>
#include <LogVisor/LogVisor.hpp>
#undef min
#undef max
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#undef None
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#define MAX_UNIFORM_COUNT 8
#define MAX_TEXTURE_COUNT 8
static const TBuiltInResource DefaultBuiltInResource =
{
32,
6,
32,
32,
64,
4096,
64,
32,
80,
32,
4096,
32,
128,
8,
16,
16,
15,
-8,
7,
8,
65535,
65535,
65535,
1024,
1024,
64,
1024,
16,
8,
8,
1,
60,
64,
64,
128,
128,
8,
8,
8,
0,
0,
0,
0,
0,
8,
8,
16,
256,
1024,
1024,
64,
128,
128,
16,
1024,
4096,
128,
128,
16,
1024,
120,
32,
64,
16,
0,
0,
0,
0,
8,
8,
1,
0,
0,
0,
0,
1,
1,
16384,
4,
64,
8,
8,
4,
{
1,
1,
1,
1,
1,
1,
1,
1,
1
}
};
namespace boo
{
static LogVisor::LogModule Log("boo::Vulkan");
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VulkanContext g_VulkanContext;
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static inline void ThrowIfFailed(VkResult res)
{
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if (res != VK_SUCCESS)
Log.report(LogVisor::FatalError, "%d\n", res);
}
static inline void ThrowIfFalse(bool res)
{
if (!res)
Log.report(LogVisor::FatalError, "operation failed\n", res);
}
static bool MemoryTypeFromProperties(VulkanContext* ctx, uint32_t typeBits,
VkFlags requirementsMask,
uint32_t *typeIndex)
{
/* Search memtypes to find first index with those properties */
for (uint32_t i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
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/* Type is available, does it match user properties? */
if ((ctx->m_memoryProperties.memoryTypes[i].propertyFlags &
requirementsMask) == requirementsMask) {
*typeIndex = i;
return true;
}
}
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typeBits >>= 1;
}
/* No memory types matched, return failure */
return false;
}
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static void SetImageLayout(VkCommandBuffer cmd, VkImage image,
VkImageAspectFlags aspectMask,
VkImageLayout old_image_layout,
VkImageLayout new_image_layout)
{
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VkImageMemoryBarrier imageMemoryBarrier = {};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.pNext = NULL;
imageMemoryBarrier.srcAccessMask = 0;
imageMemoryBarrier.dstAccessMask = 0;
imageMemoryBarrier.oldLayout = old_image_layout;
imageMemoryBarrier.newLayout = new_image_layout;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange.aspectMask = aspectMask;
imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
imageMemoryBarrier.subresourceRange.levelCount = 1;
imageMemoryBarrier.subresourceRange.layerCount = 1;
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if (old_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
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imageMemoryBarrier.srcAccessMask =
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
/* Make sure anything that was copying from this image has completed */
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imageMemoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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}
if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
/* Make sure any Copy or CPU writes to image are flushed */
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imageMemoryBarrier.srcAccessMask =
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VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
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imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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}
if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
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imageMemoryBarrier.dstAccessMask =
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
}
if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
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imageMemoryBarrier.dstAccessMask =
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
}
VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
vkCmdPipelineBarrier(cmd, src_stages, dest_stages, 0, 0, NULL, 0, NULL,
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1, &imageMemoryBarrier);
}
void VulkanContext::initVulkan(const char* appName)
{
/* need platform surface extensions */
m_instanceExtensionNames.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
#ifdef _WIN32
m_instanceExtensionNames.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#else
m_instanceExtensionNames.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
#endif
/* need swapchain device extension */
m_deviceExtensionNames.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
/* create the instance */
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pNext = nullptr;
appInfo.pApplicationName = appName;
appInfo.applicationVersion = 1;
appInfo.pEngineName = "libBoo";
appInfo.engineVersion = 1;
appInfo.apiVersion = VK_API_VERSION;
VkInstanceCreateInfo instInfo = {};
instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instInfo.pNext = nullptr;
instInfo.flags = 0;
instInfo.pApplicationInfo = &appInfo;
instInfo.enabledLayerCount = m_instanceLayerNames.size();
instInfo.ppEnabledLayerNames = m_instanceLayerNames.size()
? m_instanceLayerNames.data()
: nullptr;
instInfo.enabledExtensionCount = m_instanceExtensionNames.size();
instInfo.ppEnabledExtensionNames = m_instanceExtensionNames.data();
ThrowIfFailed(vkCreateInstance(&instInfo, nullptr, &m_instance));
uint32_t gpuCount = 1;
ThrowIfFailed(vkEnumeratePhysicalDevices(m_instance, &gpuCount, nullptr));
assert(gpuCount);
m_gpus.resize(gpuCount);
ThrowIfFailed(vkEnumeratePhysicalDevices(m_instance, &gpuCount, m_gpus.data()));
assert(gpuCount >= 1);
vkGetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, nullptr);
assert(m_queueCount >= 1);
m_queueProps.resize(m_queueCount);
vkGetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, m_queueProps.data());
assert(m_queueCount >= 1);
/* This is as good a place as any to do this */
vkGetPhysicalDeviceMemoryProperties(m_gpus[0], &m_memoryProperties);
vkGetPhysicalDeviceProperties(m_gpus[0], &m_gpuProps);
}
void VulkanContext::initDevice()
{
if (m_graphicsQueueFamilyIndex == UINT32_MAX)
Log.report(LogVisor::FatalError,
"VulkanContext::m_graphicsQueueFamilyIndex hasn't been initialized");
/* create the device */
VkDeviceQueueCreateInfo queueInfo = {};
float queuePriorities[1] = {0.0};
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.pNext = nullptr;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = queuePriorities;
queueInfo.queueFamilyIndex = m_graphicsQueueFamilyIndex;
VkDeviceCreateInfo deviceInfo = {};
deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceInfo.pNext = nullptr;
deviceInfo.queueCreateInfoCount = 1;
deviceInfo.pQueueCreateInfos = &queueInfo;
deviceInfo.enabledLayerCount = m_deviceLayerNames.size();
deviceInfo.ppEnabledLayerNames =
deviceInfo.enabledLayerCount ? m_deviceLayerNames.data() : nullptr;
deviceInfo.enabledExtensionCount = m_deviceExtensionNames.size();
deviceInfo.ppEnabledExtensionNames =
deviceInfo.enabledExtensionCount ? m_deviceExtensionNames.data() : nullptr;
deviceInfo.pEnabledFeatures = nullptr;
ThrowIfFailed(vkCreateDevice(m_gpus[0], &deviceInfo, nullptr, &m_dev));
}
void VulkanContext::initSwapChain(VulkanContext::Window& windowCtx, VkSurfaceKHR surface, VkFormat format)
{
VkSurfaceCapabilitiesKHR surfCapabilities;
ThrowIfFailed(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_gpus[0], surface, &surfCapabilities));
uint32_t presentModeCount;
ThrowIfFailed(vkGetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], surface, &presentModeCount, nullptr));
VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(presentModeCount * sizeof(VkPresentModeKHR));
ThrowIfFailed(vkGetPhysicalDeviceSurfacePresentModesKHR(m_gpus[0], surface, &presentModeCount, presentModes));
VkExtent2D swapChainExtent;
// width and height are either both -1, or both not -1.
if (surfCapabilities.currentExtent.width == (uint32_t)-1)
{
// If the surface size is undefined, the size is set to
// the size of the images requested.
swapChainExtent.width = 50;
swapChainExtent.height = 50;
}
else
{
// If the surface size is defined, the swap chain size must match
swapChainExtent = surfCapabilities.currentExtent;
}
// If mailbox mode is available, use it, as is the lowest-latency non-
// tearing mode. If not, try IMMEDIATE which will usually be available,
// and is fastest (though it tears). If not, fall back to FIFO which is
// always available.
VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
for (size_t i=0 ; i<presentModeCount ; ++i)
{
if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR)
{
swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
break;
}
if ((swapchainPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) &&
(presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR))
{
swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
}
}
// Determine the number of VkImage's to use in the swap chain (we desire to
// own only 1 image at a time, besides the images being displayed and
// queued for display):
uint32_t desiredNumberOfSwapChainImages = surfCapabilities.minImageCount + 1;
if ((surfCapabilities.maxImageCount > 0) &&
(desiredNumberOfSwapChainImages > surfCapabilities.maxImageCount))
{
// Application must settle for fewer images than desired:
desiredNumberOfSwapChainImages = surfCapabilities.maxImageCount;
}
VkSurfaceTransformFlagBitsKHR preTransform;
if (surfCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
else
preTransform = surfCapabilities.currentTransform;
VkSwapchainCreateInfoKHR swapChainInfo = {};
swapChainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapChainInfo.pNext = nullptr;
swapChainInfo.surface = surface;
swapChainInfo.minImageCount = desiredNumberOfSwapChainImages;
swapChainInfo.imageFormat = format;
swapChainInfo.imageExtent.width = swapChainExtent.width;
swapChainInfo.imageExtent.height = swapChainExtent.height;
swapChainInfo.preTransform = preTransform;
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapChainInfo.imageArrayLayers = 1;
swapChainInfo.presentMode = swapchainPresentMode;
swapChainInfo.oldSwapchain = nullptr;
swapChainInfo.clipped = true;
swapChainInfo.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
swapChainInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapChainInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapChainInfo.queueFamilyIndexCount = 0;
swapChainInfo.pQueueFamilyIndices = nullptr;
ThrowIfFailed(vkCreateSwapchainKHR(m_dev, &swapChainInfo, nullptr, &windowCtx.m_swapChain));
uint32_t swapchainImageCount;
ThrowIfFailed(vkGetSwapchainImagesKHR(m_dev, windowCtx.m_swapChain, &swapchainImageCount, nullptr));
VkImage* swapchainImages = (VkImage*)malloc(swapchainImageCount * sizeof(VkImage));
ThrowIfFailed(vkGetSwapchainImagesKHR(m_dev, windowCtx.m_swapChain, &swapchainImageCount, swapchainImages));
windowCtx.m_bufs.resize(swapchainImageCount);
// Going to need a command buffer to send the memory barriers in
// set_image_layout but we couldn't have created one before we knew
// what our graphics_queue_family_index is, but now that we have it,
// create the command buffer
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmdPoolInfo.pNext = nullptr;
cmdPoolInfo.queueFamilyIndex = m_graphicsQueueFamilyIndex;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
ThrowIfFailed(vkCreateCommandPool(m_dev, &cmdPoolInfo, nullptr, &m_loadPool));
VkCommandBufferAllocateInfo cmd = {};
cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmd.pNext = nullptr;
cmd.commandPool = m_loadPool;
cmd.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmd.commandBufferCount = 1;
ThrowIfFailed(vkAllocateCommandBuffers(m_dev, &cmd, &m_loadCmdBuf));
VkCommandBufferBeginInfo cmdBufBeginInfo = {};
cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
ThrowIfFailed(vkBeginCommandBuffer(m_loadCmdBuf, &cmdBufBeginInfo));
vkGetDeviceQueue(m_dev, m_graphicsQueueFamilyIndex, 0, &m_queue);
for (uint32_t i=0 ; i<swapchainImageCount ; ++i)
{
VkImageViewCreateInfo colorImageView = {};
colorImageView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
colorImageView.pNext = nullptr;
colorImageView.format = format;
colorImageView.components.r = VK_COMPONENT_SWIZZLE_R;
colorImageView.components.g = VK_COMPONENT_SWIZZLE_G;
colorImageView.components.b = VK_COMPONENT_SWIZZLE_B;
colorImageView.components.a = VK_COMPONENT_SWIZZLE_A;
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colorImageView.subresourceRange.baseMipLevel = 0;
colorImageView.subresourceRange.levelCount = 1;
colorImageView.subresourceRange.baseArrayLayer = 0;
colorImageView.subresourceRange.layerCount = 1;
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
colorImageView.flags = 0;
windowCtx.m_bufs[i].m_image = swapchainImages[i];
SetImageLayout(m_loadCmdBuf, windowCtx.m_bufs[i].m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
colorImageView.image = windowCtx.m_bufs[i].m_image;
ThrowIfFailed(vkCreateImageView(m_dev, &colorImageView, nullptr, &windowCtx.m_bufs[i].m_view));
}
ThrowIfFailed(vkEndCommandBuffer(m_loadCmdBuf));
VkFenceCreateInfo fenceInfo;
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
ThrowIfFailed(vkCreateFence(m_dev, &fenceInfo, nullptr, &m_loadFence));
VkPipelineStageFlags pipeStageFlags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
VkSubmitInfo submitInfo[1] = {};
submitInfo[0].pNext = nullptr;
submitInfo[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo[0].waitSemaphoreCount = 0;
submitInfo[0].pWaitSemaphores = nullptr;
submitInfo[0].pWaitDstStageMask = &pipeStageFlags;
submitInfo[0].commandBufferCount = 1;
submitInfo[0].pCommandBuffers = &m_loadCmdBuf;
submitInfo[0].signalSemaphoreCount = 0;
submitInfo[0].pSignalSemaphores = nullptr;
ThrowIfFailed(vkQueueSubmit(m_queue, 1, submitInfo, m_loadFence));
ThrowIfFailed(vkWaitForFences(m_dev, 1, &m_loadFence, VK_TRUE, -1));
/* Reset fence and command buffer */
ThrowIfFailed(vkResetFences(m_dev, 1, &m_loadFence));
ThrowIfFailed(vkResetCommandBuffer(m_loadCmdBuf, 0));
ThrowIfFailed(vkBeginCommandBuffer(m_loadCmdBuf, &cmdBufBeginInfo));
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}
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struct VulkanData : IGraphicsData
{
VulkanContext* m_ctx;
VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
VkDeviceMemory m_texMem = VK_NULL_HANDLE;
std::vector<std::unique_ptr<class VulkanShaderPipeline>> m_SPs;
std::vector<std::unique_ptr<struct VulkanShaderDataBinding>> m_SBinds;
std::vector<std::unique_ptr<class VulkanGraphicsBufferS>> m_SBufs;
std::vector<std::unique_ptr<class VulkanGraphicsBufferD>> m_DBufs;
std::vector<std::unique_ptr<class VulkanTextureS>> m_STexs;
std::vector<std::unique_ptr<class VulkanTextureSA>> m_SATexs;
std::vector<std::unique_ptr<class VulkanTextureD>> m_DTexs;
std::vector<std::unique_ptr<class VulkanTextureR>> m_RTexs;
std::vector<std::unique_ptr<struct VulkanVertexFormat>> m_VFmts;
VulkanData(VulkanContext* ctx) : m_ctx(ctx) {}
~VulkanData()
{
vkFreeMemory(m_ctx->m_dev, m_bufMem, nullptr);
vkFreeMemory(m_ctx->m_dev, m_texMem, nullptr);
}
};
static const VkBufferUsageFlagBits USE_TABLE[] =
{
VkBufferUsageFlagBits(0),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
};
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class VulkanGraphicsBufferS : public IGraphicsBufferS
{
friend class VulkanDataFactory;
friend struct VulkanCommandQueue;
VulkanContext* m_ctx;
size_t m_sz;
std::unique_ptr<uint8_t[]> m_stagingBuf;
VulkanGraphicsBufferS(BufferUse use, VulkanContext* ctx, const void* data, size_t stride, size_t count)
: m_ctx(ctx), m_stride(stride), m_count(count), m_sz(stride * count),
m_stagingBuf(new uint8_t[m_sz]), m_uniform(use == BufferUse::Uniform)
{
memcpy(m_stagingBuf.get(), data, m_sz);
VkBufferCreateInfo bufInfo = {};
bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufInfo.pNext = nullptr;
bufInfo.usage = USE_TABLE[int(use)];
bufInfo.size = m_sz;
bufInfo.queueFamilyIndexCount = 0;
bufInfo.pQueueFamilyIndices = nullptr;
bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufInfo.flags = 0;
ThrowIfFailed(vkCreateBuffer(ctx->m_dev, &bufInfo, nullptr, &m_bufferInfo.buffer));
}
public:
size_t m_stride;
size_t m_count;
VkDescriptorBufferInfo m_bufferInfo;
bool m_uniform = false;
~VulkanGraphicsBufferS()
{
vkDestroyBuffer(m_ctx->m_dev, m_bufferInfo.buffer, nullptr);
}
VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset)
{
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if (m_uniform && ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment)
{
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offset = (offset +
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ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1) &
~(ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1);
}
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VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(ctx->m_dev, m_bufferInfo.buffer, &memReqs);
memTypeBits &= memReqs.memoryTypeBits;
offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
m_bufferInfo.offset = offset;
offset += m_sz;
m_bufferInfo.range = offset - m_bufferInfo.offset;
return offset;
}
void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem, uint8_t* buf)
{
memcpy(buf + m_bufferInfo.offset, m_stagingBuf.get(), m_sz);
m_stagingBuf.reset();
ThrowIfFailed(vkBindBufferMemory(ctx->m_dev, m_bufferInfo.buffer, mem, m_bufferInfo.offset));
}
};
class VulkanGraphicsBufferD : public IGraphicsBufferD
{
friend class VulkanDataFactory;
friend struct VulkanCommandQueue;
struct VulkanCommandQueue* m_q;
std::unique_ptr<uint8_t[]> m_cpuBuf;
size_t m_cpuSz;
int m_validSlots = 0;
VulkanGraphicsBufferD(VulkanCommandQueue* q, BufferUse use, VulkanContext* ctx, size_t stride, size_t count)
: m_q(q), m_stride(stride), m_count(count), m_cpuSz(stride * count),
m_uniform(use == BufferUse::Uniform)
{
VkBufferCreateInfo bufInfo = {};
bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufInfo.pNext = nullptr;
bufInfo.usage = USE_TABLE[int(use)];
bufInfo.size = m_cpuSz;
bufInfo.queueFamilyIndexCount = 0;
bufInfo.pQueueFamilyIndices = nullptr;
bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufInfo.flags = 0;
ThrowIfFailed(vkCreateBuffer(ctx->m_dev, &bufInfo, nullptr, &m_bufferInfo[0].buffer));
ThrowIfFailed(vkCreateBuffer(ctx->m_dev, &bufInfo, nullptr, &m_bufferInfo[1].buffer));
}
void update(int b);
public:
size_t m_stride;
size_t m_count;
VkDeviceMemory m_mem;
VkDescriptorBufferInfo m_bufferInfo[2];
bool m_uniform = false;
~VulkanGraphicsBufferD();
void load(const void* data, size_t sz);
void* map(size_t sz);
void unmap();
VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset)
{
for (int i=0 ; i<2 ; ++i)
{
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if (m_uniform && ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment)
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{
offset = (offset +
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ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1) &
~(ctx->m_gpuProps.limits.minUniformBufferOffsetAlignment - 1);
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}
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(ctx->m_dev, m_bufferInfo[i].buffer, &memReqs);
memTypeBits &= memReqs.memoryTypeBits;
offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
m_bufferInfo[i].offset = offset;
offset += memReqs.size;
m_bufferInfo[i].range = offset - m_bufferInfo[i].offset;
}
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return offset;
}
void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem)
{
m_mem = mem;
ThrowIfFailed(vkBindBufferMemory(ctx->m_dev, m_bufferInfo[0].buffer, mem, m_bufferInfo[0].offset));
ThrowIfFailed(vkBindBufferMemory(ctx->m_dev, m_bufferInfo[1].buffer, mem, m_bufferInfo[1].offset));
}
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};
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class VulkanTextureS : public ITextureS
{
friend class VulkanDataFactory;
VulkanContext* m_ctx;
TextureFormat m_fmt;
size_t m_sz;
size_t m_width, m_height, m_mips;
VkFormat m_vkFmt;
VulkanTextureS(VulkanContext* ctx, size_t width, size_t height, size_t mips,
TextureFormat fmt, const void* data, size_t sz)
: m_ctx(ctx), m_fmt(fmt), m_sz(sz), m_width(width), m_height(height), m_mips(mips)
{
VkFormat pfmt;
int pxPitchNum = 1;
int pxPitchDenom = 1;
switch (fmt)
{
case TextureFormat::RGBA8:
pfmt = VK_FORMAT_R8G8B8A8_UNORM;
pxPitchNum = 4;
break;
case TextureFormat::I8:
pfmt = VK_FORMAT_R8_UNORM;
break;
case TextureFormat::DXT1:
pfmt = VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
pxPitchNum = 1;
pxPitchDenom = 2;
break;
default:
Log.report(LogVisor::FatalError, "unsupported tex format");
}
m_vkFmt = pfmt;
2016-02-21 06:27:54 +00:00
/* create cpu image */
VkImageCreateInfo texCreateInfo = {};
texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
texCreateInfo.pNext = nullptr;
texCreateInfo.imageType = VK_IMAGE_TYPE_2D;
texCreateInfo.format = pfmt;
texCreateInfo.extent.width = width;
texCreateInfo.extent.height = height;
texCreateInfo.extent.depth = 1;
texCreateInfo.mipLevels = mips;
texCreateInfo.arrayLayers = 1;
texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
texCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
texCreateInfo.queueFamilyIndexCount = 0;
texCreateInfo.pQueueFamilyIndices = nullptr;
texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
texCreateInfo.flags = 0;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_cpuTex));
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(ctx->m_dev, m_cpuTex, &memReqs);
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = memReqs.size;
ThrowIfFalse(MemoryTypeFromProperties(ctx, memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_cpuMem));
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_cpuTex, m_cpuMem, 0));
/* map memory */
uint8_t* mappedData;
ThrowIfFailed(vkMapMemory(ctx->m_dev, m_cpuMem, 0, memReqs.size, 0, reinterpret_cast<void**>(&mappedData)));
/* copy pitch-linear data */
const uint8_t* srcDataIt = static_cast<const uint8_t*>(data);
VkImageSubresource subres = {};
subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subres.arrayLayer = 0;
for (size_t i=0 ; i<mips ; ++i)
{
subres.mipLevel = i;
VkSubresourceLayout layout;
vkGetImageSubresourceLayout(ctx->m_dev, m_cpuTex, &subres, &layout);
uint8_t* dstDataIt = static_cast<uint8_t*>(mappedData) + layout.offset;
size_t srcRowPitch = width * pxPitchNum / pxPitchDenom;
for (size_t y=0 ; y<height ; ++i)
{
memcpy(dstDataIt, srcDataIt, srcRowPitch);
srcDataIt += srcRowPitch;
dstDataIt += layout.rowPitch;
}
if (width > 1)
width /= 2;
if (height > 1)
height /= 2;
}
/* flush to gpu */
VkMappedMemoryRange mappedRange;
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedRange.pNext = nullptr;
mappedRange.memory = m_cpuMem;
mappedRange.offset = 0;
mappedRange.size = memReqs.size;
ThrowIfFailed(vkFlushMappedMemoryRanges(ctx->m_dev, 1, &mappedRange));
vkUnmapMemory(ctx->m_dev, m_cpuMem);
/* create gpu image */
texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex));
/* create image view */
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.image = m_gpuTex;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = pfmt;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = mips;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView));
m_descInfo.sampler = ctx->m_linearSampler;
m_descInfo.imageView = m_gpuView;
m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
public:
VkImage m_cpuTex;
VkDeviceMemory m_cpuMem;
VkImage m_gpuTex;
VkImageView m_gpuView;
VkDescriptorImageInfo m_descInfo;
VkDeviceSize m_gpuOffset;
~VulkanTextureS()
{
vkDestroyImageView(m_ctx->m_dev, m_gpuView, nullptr);
vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr);
vkDestroyImage(m_ctx->m_dev, m_gpuTex, nullptr);
vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr);
}
void deleteUploadObjects()
{
vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr);
m_cpuTex = VK_NULL_HANDLE;
vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr);
m_cpuMem = VK_NULL_HANDLE;
}
VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset)
{
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs);
memTypeBits &= memReqs.memoryTypeBits;
offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
m_gpuOffset = offset;
offset += memReqs.size;
return offset;
}
void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem)
{
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, mem, m_gpuOffset));
/* Since we're going to blit from the mappable image, set its layout to
* SOURCE_OPTIMAL */
SetImageLayout(ctx->m_loadCmdBuf, m_cpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
/* Since we're going to blit to the texture image, set its layout to
* DESTINATION_OPTIMAL */
SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyRegions[16];
size_t width = m_width;
size_t height = m_height;
size_t regionCount = std::min(size_t(16), m_mips);
for (int i=0 ; i<regionCount ; ++i)
{
copyRegions[i].srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegions[i].srcSubresource.mipLevel = i;
copyRegions[i].srcSubresource.baseArrayLayer = 0;
copyRegions[i].srcSubresource.layerCount = 1;
copyRegions[i].srcOffset.x = 0;
copyRegions[i].srcOffset.y = 0;
copyRegions[i].srcOffset.z = 0;
copyRegions[i].dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegions[i].dstSubresource.mipLevel = i;
copyRegions[i].dstSubresource.baseArrayLayer = 0;
copyRegions[i].dstSubresource.layerCount = 1;
copyRegions[i].dstOffset.x = 0;
copyRegions[i].dstOffset.y = 0;
copyRegions[i].dstOffset.z = 0;
copyRegions[i].extent.width = width;
copyRegions[i].extent.height = height;
copyRegions[i].extent.depth = 1;
if (width > 1)
width /= 2;
if (height > 1)
height /= 2;
}
/* Put the copy command into the command buffer */
vkCmdCopyImage(ctx->m_loadCmdBuf, m_cpuTex,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_gpuTex,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regionCount, copyRegions);
/* Set the layout for the texture image from DESTINATION_OPTIMAL to
* SHADER_READ_ONLY */
SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
TextureFormat format() const {return m_fmt;}
};
class VulkanTextureSA : public ITextureSA
{
friend class VulkanDataFactory;
VulkanContext* m_ctx;
TextureFormat m_fmt;
size_t m_sz;
size_t m_width, m_height, m_layers;
VkFormat m_vkFmt;
VulkanTextureSA(VulkanContext* ctx, size_t width, size_t height, size_t layers,
TextureFormat fmt, const void* data, size_t sz)
: m_ctx(ctx), m_fmt(fmt), m_width(width), m_height(height), m_layers(layers), m_sz(sz)
{
VkFormat pfmt;
int pxPitchNum = 1;
int pxPitchDenom = 1;
switch (fmt)
{
case TextureFormat::RGBA8:
pfmt = VK_FORMAT_R8G8B8A8_UNORM;
pxPitchNum = 4;
break;
case TextureFormat::I8:
pfmt = VK_FORMAT_R8_UNORM;
break;
default:
Log.report(LogVisor::FatalError, "unsupported tex format");
}
m_vkFmt = pfmt;
/* create cpu image */
VkImageCreateInfo texCreateInfo = {};
texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
texCreateInfo.pNext = nullptr;
texCreateInfo.imageType = VK_IMAGE_TYPE_2D;
texCreateInfo.format = pfmt;
texCreateInfo.extent.width = width;
texCreateInfo.extent.height = height;
texCreateInfo.extent.depth = 1;
texCreateInfo.mipLevels = 1;
texCreateInfo.arrayLayers = layers;
texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
texCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
texCreateInfo.queueFamilyIndexCount = 0;
texCreateInfo.pQueueFamilyIndices = nullptr;
texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
texCreateInfo.flags = 0;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_cpuTex));
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(ctx->m_dev, m_cpuTex, &memReqs);
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = memReqs.size;
ThrowIfFalse(MemoryTypeFromProperties(ctx, memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_cpuMem));
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_cpuTex, m_cpuMem, 0));
/* map memory */
uint8_t* mappedData;
ThrowIfFailed(vkMapMemory(ctx->m_dev, m_cpuMem, 0, memReqs.size, 0, reinterpret_cast<void**>(&mappedData)));
/* copy pitch-linear data */
const uint8_t* srcDataIt = static_cast<const uint8_t*>(data);
VkImageSubresource subres = {};
subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subres.mipLevel = 0;
for (size_t i=0 ; i<layers ; ++i)
{
subres.arrayLayer = i;
VkSubresourceLayout layout;
vkGetImageSubresourceLayout(ctx->m_dev, m_cpuTex, &subres, &layout);
uint8_t* dstDataIt = static_cast<uint8_t*>(mappedData) + layout.offset;
size_t srcRowPitch = width * pxPitchNum / pxPitchDenom;
for (size_t y=0 ; y<height ; ++i)
{
memcpy(dstDataIt, srcDataIt, srcRowPitch);
srcDataIt += srcRowPitch;
dstDataIt += layout.rowPitch;
}
}
/* flush to gpu */
VkMappedMemoryRange mappedRange;
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedRange.pNext = nullptr;
mappedRange.memory = m_cpuMem;
mappedRange.offset = 0;
mappedRange.size = memReqs.size;
ThrowIfFailed(vkFlushMappedMemoryRanges(ctx->m_dev, 1, &mappedRange));
vkUnmapMemory(ctx->m_dev, m_cpuMem);
/* create gpu image */
texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex));
/* create image view */
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.image = m_gpuTex;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = pfmt;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = layers;
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView));
m_descInfo.sampler = ctx->m_linearSampler;
m_descInfo.imageView = m_gpuView;
m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
public:
VkImage m_cpuTex;
VkDeviceMemory m_cpuMem;
VkImage m_gpuTex;
VkImageView m_gpuView;
VkDescriptorImageInfo m_descInfo;
VkDeviceSize m_gpuOffset;
~VulkanTextureSA()
{
vkDestroyImageView(m_ctx->m_dev, m_gpuView, nullptr);
vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr);
vkDestroyImage(m_ctx->m_dev, m_gpuTex, nullptr);
vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr);
}
void deleteUploadObjects()
{
vkDestroyImage(m_ctx->m_dev, m_cpuTex, nullptr);
m_cpuTex = VK_NULL_HANDLE;
vkFreeMemory(m_ctx->m_dev, m_cpuMem, nullptr);
m_cpuMem = VK_NULL_HANDLE;
}
VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset)
{
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs);
memTypeBits &= memReqs.memoryTypeBits;
offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
m_gpuOffset = offset;
offset += memReqs.size;
return offset;
}
void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem)
{
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, mem, m_gpuOffset));
/* Since we're going to blit from the mappable image, set its layout to
* SOURCE_OPTIMAL */
SetImageLayout(ctx->m_loadCmdBuf, m_cpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
/* Since we're going to blit to the texture image, set its layout to
* DESTINATION_OPTIMAL */
SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = m_layers;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = m_layers;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = m_width;
copyRegion.extent.height = m_height;
copyRegion.extent.depth = 1;
/* Put the copy command into the command buffer */
vkCmdCopyImage(ctx->m_loadCmdBuf, m_cpuTex,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_gpuTex,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copyRegion);
/* Set the layout for the texture image from DESTINATION_OPTIMAL to
* SHADER_READ_ONLY */
SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
TextureFormat format() const {return m_fmt;}
size_t layers() const {return m_layers;}
};
class VulkanTextureD : public ITextureD
{
friend class VulkanDataFactory;
friend struct VulkanCommandQueue;
size_t m_width;
size_t m_height;
TextureFormat m_fmt;
VulkanCommandQueue* m_q;
std::unique_ptr<uint8_t[]> m_cpuBuf;
size_t m_cpuSz;
VkDeviceSize m_srcRowPitch;
VkDeviceSize m_cpuOffsets[2];
int m_validSlots = 0;
VulkanTextureD(VulkanCommandQueue* q, VulkanContext* ctx, size_t width, size_t height, TextureFormat fmt)
: m_width(width), m_height(height), m_fmt(fmt), m_q(q)
{
VkFormat pfmt;
switch (fmt)
{
case TextureFormat::RGBA8:
pfmt = VK_FORMAT_R8G8B8A8_UNORM;
m_srcRowPitch = width * 4;
m_cpuSz = m_srcRowPitch * height;
break;
case TextureFormat::I8:
pfmt = VK_FORMAT_R8_UNORM;
m_srcRowPitch = width;
m_cpuSz = m_srcRowPitch * height;
break;
default:
Log.report(LogVisor::FatalError, "unsupported tex format");
}
m_cpuBuf.reset(new uint8_t[m_cpuSz]);
VkImageCreateInfo texCreateInfo = {};
texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
texCreateInfo.pNext = nullptr;
texCreateInfo.imageType = VK_IMAGE_TYPE_2D;
texCreateInfo.format = pfmt;
texCreateInfo.extent.width = width;
texCreateInfo.extent.height = height;
texCreateInfo.extent.depth = 1;
texCreateInfo.mipLevels = 1;
texCreateInfo.arrayLayers = 1;
texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
texCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
texCreateInfo.queueFamilyIndexCount = 0;
texCreateInfo.pQueueFamilyIndices = nullptr;
texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
texCreateInfo.flags = 0;
/* create images and compute size for host-mappable images */
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = 0;
uint32_t memTypeBits = ~0;
for (int i=0 ; i<2 ; ++i)
{
m_cpuOffsets[i] = memAlloc.allocationSize;
/* create cpu image */
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_cpuTex[i]));
m_cpuTexLayout[i] = VK_IMAGE_LAYOUT_UNDEFINED;
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(ctx->m_dev, m_cpuTex[i], &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
}
ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_cpuMem));
texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.image = nullptr;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = pfmt;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
for (int i=0 ; i<2 ; ++i)
{
/* bind cpu memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_cpuTex[i], m_cpuMem, m_cpuOffsets[i]));
/* create gpu image */
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex[i]));
/* create image view */
viewInfo.image = m_gpuTex[i];
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView[i]));
m_descInfo[i].sampler = ctx->m_linearSampler;
m_descInfo[i].imageView = m_gpuView[i];
m_descInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
void update(int b);
public:
VkImageLayout m_cpuTexLayout[2];
VkImage m_cpuTex[2];
VkDeviceMemory m_cpuMem;
VkImage m_gpuTex[2];
VkImageView m_gpuView[2];
VkDeviceSize m_gpuOffset[2];
VkDescriptorImageInfo m_descInfo[2];
~VulkanTextureD();
void load(const void* data, size_t sz);
void* map(size_t sz);
void unmap();
VkDeviceSize sizeForGPU(VulkanContext* ctx, uint32_t& memTypeBits, VkDeviceSize offset)
{
for (int i=0 ; i<2 ; ++i)
{
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex[i], &memReqs);
memTypeBits &= memReqs.memoryTypeBits;
offset = (offset + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
m_gpuOffset[i] = offset;
offset += memReqs.size;
}
return offset;
}
void placeForGPU(VulkanContext* ctx, VkDeviceMemory mem)
{
for (int i=0 ; i<2 ; ++i)
{
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex[i], mem, m_gpuOffset[i]));
}
}
TextureFormat format() const {return m_fmt;}
};
class VulkanTextureR : public ITextureR
{
friend class VulkanDataFactory;
friend struct VulkanCommandQueue;
size_t m_width = 0;
size_t m_height = 0;
size_t m_samples = 0;
void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples)
{
/* no-ops on first call */
doDestroy();
VkImageCreateInfo texCreateInfo = {};
texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
texCreateInfo.pNext = nullptr;
texCreateInfo.imageType = VK_IMAGE_TYPE_2D;
texCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
texCreateInfo.extent.width = width;
texCreateInfo.extent.height = height;
texCreateInfo.extent.depth = 1;
texCreateInfo.mipLevels = 1;
texCreateInfo.arrayLayers = 1;
texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
texCreateInfo.queueFamilyIndexCount = 0;
texCreateInfo.pQueueFamilyIndices = nullptr;
texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
texCreateInfo.flags = 0;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex));
m_descInfo.sampler = ctx->m_linearSampler;
m_descInfo.imageView = m_gpuView;
m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkImageViewCreateInfo viewCreateInfo = {};
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewCreateInfo.pNext = nullptr;
viewCreateInfo.image = m_gpuTex;
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A;
viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewCreateInfo.subresourceRange.baseMipLevel = 0;
viewCreateInfo.subresourceRange.levelCount = 1;
viewCreateInfo.subresourceRange.baseArrayLayer = 0;
viewCreateInfo.subresourceRange.layerCount = 1;
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuView));
VkFramebufferCreateInfo fbCreateInfo = {};
fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fbCreateInfo.pNext = nullptr;
fbCreateInfo.renderPass = ctx->m_pass;
fbCreateInfo.attachmentCount = 2;
fbCreateInfo.width = width;
fbCreateInfo.height = height;
fbCreateInfo.layers = 1;
/* tally total memory requirements */
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = 0;
uint32_t memTypeBits = ~0;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkDeviceSize gpuOffsets[2];
if (samples > 1)
{
texCreateInfo.samples = VkSampleCountFlagBits(samples);
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuMsaaTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuMsaaView));
gpuOffsets[0] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuMsaaTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
gpuOffsets[1] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkImageView attachments[2] = {m_gpuMsaaView, m_gpuDepthView};
fbCreateInfo.pAttachments = attachments;
ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
}
else
{
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
gpuOffsets[0] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkImageView attachments[2] = {m_gpuView, m_gpuDepthView};
fbCreateInfo.pAttachments = attachments;
ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
}
ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem));
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, m_gpuMem, 0));
if (samples > 1)
{
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuMsaaTex, m_gpuMem, gpuOffsets[0]));
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[1]));
}
else
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[0]));
m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
m_passBeginInfo.pNext = nullptr;
m_passBeginInfo.renderPass = ctx->m_pass;
m_passBeginInfo.framebuffer = m_framebuffer;
m_passBeginInfo.renderArea.offset.x = 0;
m_passBeginInfo.renderArea.offset.y = 0;
m_passBeginInfo.renderArea.extent.width = width;
m_passBeginInfo.renderArea.extent.height = height;
m_passBeginInfo.clearValueCount = 0;
m_passBeginInfo.pClearValues = nullptr;
}
VulkanCommandQueue* m_q;
VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples)
: m_q(q), m_width(width), m_height(height), m_samples(samples)
{
if (samples == 0) m_samples = 1;
Setup(ctx, width, height, samples);
}
public:
size_t samples() const {return m_samples;}
VkDeviceMemory m_gpuMem = VK_NULL_HANDLE;
VkImage m_gpuTex = VK_NULL_HANDLE;
VkImageView m_gpuView = VK_NULL_HANDLE;
VkDescriptorImageInfo m_descInfo;
VkImage m_gpuMsaaTex = VK_NULL_HANDLE;
VkImageView m_gpuMsaaView = VK_NULL_HANDLE;
VkImage m_gpuDepthTex = VK_NULL_HANDLE;
VkImageView m_gpuDepthView = VK_NULL_HANDLE;
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
VkRenderPassBeginInfo m_passBeginInfo;
void doDestroy();
~VulkanTextureR();
void resize(VulkanContext* ctx, size_t width, size_t height)
{
if (width < 1)
width = 1;
if (height < 1)
height = 1;
m_width = width;
m_height = height;
Setup(ctx, width, height, m_samples);
}
VkImage getRenderColorRes() const
{if (m_samples > 1) return m_gpuMsaaTex; return m_gpuTex;}
};
static const size_t SEMANTIC_SIZE_TABLE[] =
{
0,
12,
16,
12,
16,
16,
4,
8,
16,
16,
16
};
static const VkFormat SEMANTIC_TYPE_TABLE[] =
{
VK_FORMAT_UNDEFINED,
VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT
};
struct VulkanVertexFormat : IVertexFormat
{
VkVertexInputBindingDescription m_bindings[2];
std::unique_ptr<VkVertexInputAttributeDescription[]> m_attributes;
VkPipelineVertexInputStateCreateInfo m_info;
VulkanVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
: m_attributes(new VkVertexInputAttributeDescription[elementCount])
{
m_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
m_info.pNext = nullptr;
m_info.flags = 0;
m_info.vertexBindingDescriptionCount = 1;
m_info.pVertexBindingDescriptions = m_bindings;
m_info.vertexAttributeDescriptionCount = elementCount;
m_info.pVertexAttributeDescriptions = m_attributes.get();
size_t offset = 0;
size_t instOffset = 0;
for (size_t i=0 ; i<elementCount ; ++i)
{
const VertexElementDescriptor* elemin = &elements[i];
VkVertexInputAttributeDescription& attribute = m_attributes[i];
int semantic = int(elemin->semantic & boo::VertexSemantic::SemanticMask);
attribute.location = i;
attribute.format = SEMANTIC_TYPE_TABLE[semantic];
if ((elemin->semantic & boo::VertexSemantic::Instanced) != boo::VertexSemantic::None)
{
attribute.binding = 1;
attribute.offset = instOffset;
instOffset += SEMANTIC_SIZE_TABLE[semantic];
}
else
{
attribute.binding = 0;
attribute.offset = offset;
offset += SEMANTIC_SIZE_TABLE[semantic];
}
}
m_bindings[0].binding = 1;
m_bindings[0].stride = offset;
m_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
if (instOffset)
{
m_info.vertexBindingDescriptionCount = 2;
m_bindings[1].binding = 1;
m_bindings[1].stride = instOffset;
m_bindings[1].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
}
}
};
static const VkBlendFactor BLEND_FACTOR_TABLE[] =
{
VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_SRC_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
VK_BLEND_FACTOR_DST_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
VK_BLEND_FACTOR_SRC_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
VK_BLEND_FACTOR_DST_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
VK_BLEND_FACTOR_SRC1_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
};
class VulkanShaderPipeline : public IShaderPipeline
{
friend class VulkanDataFactory;
VulkanContext* m_ctx;
VulkanShaderPipeline(VulkanContext* ctx,
VkShaderModule vert,
VkShaderModule frag,
VkPipelineCache pipelineCache,
const VulkanVertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
: m_ctx(ctx)
{
VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE];
memset(dynamicStateEnables, 0, sizeof(dynamicStateEnables));
VkPipelineDynamicStateCreateInfo dynamicState = {};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.pNext = nullptr;
dynamicState.pDynamicStates = dynamicStateEnables;
dynamicState.dynamicStateCount = 0;
VkPipelineShaderStageCreateInfo stages[2] = {};
stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stages[0].pNext = nullptr;
stages[0].flags = 0;
stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
stages[0].module = vert;
stages[0].pName = "main";
stages[0].pSpecializationInfo = nullptr;
stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stages[1].pNext = nullptr;
stages[1].flags = 0;
stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
stages[1].module = frag;
stages[1].pName = "main";
stages[1].pSpecializationInfo = nullptr;
VkPipelineInputAssemblyStateCreateInfo assemblyInfo = {};
assemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
assemblyInfo.pNext = nullptr;
assemblyInfo.flags = 0;
assemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
assemblyInfo.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo viewportInfo = {};
viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportInfo.pNext = nullptr;
viewportInfo.flags = 0;
viewportInfo.viewportCount = 1;
viewportInfo.pViewports = nullptr;
viewportInfo.scissorCount = 1;
viewportInfo.pScissors = nullptr;
dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
VkPipelineRasterizationStateCreateInfo rasterizationInfo = {};
rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationInfo.pNext = nullptr;
rasterizationInfo.flags = 0;
rasterizationInfo.depthClampEnable = VK_TRUE;
rasterizationInfo.rasterizerDiscardEnable = VK_FALSE;
rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationInfo.cullMode = backfaceCulling ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_NONE;
rasterizationInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterizationInfo.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampleInfo = {};
multisampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampleInfo.pNext = nullptr;
multisampleInfo.flags = 0;
multisampleInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineDepthStencilStateCreateInfo depthStencilInfo = {};
depthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencilInfo.pNext = nullptr;
depthStencilInfo.flags = 0;
depthStencilInfo.depthTestEnable = depthTest;
depthStencilInfo.depthWriteEnable = depthWrite;
depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
depthStencilInfo.front.compareOp = VK_COMPARE_OP_ALWAYS;
depthStencilInfo.back.compareOp = VK_COMPARE_OP_ALWAYS;
VkPipelineColorBlendAttachmentState colorAttachment = {};
colorAttachment.blendEnable = dstFac != BlendFactor::Zero;
colorAttachment.srcColorBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
colorAttachment.dstColorBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
colorAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorAttachment.srcAlphaBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
colorAttachment.dstAlphaBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
colorAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
colorAttachment.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo colorBlendInfo = {};
colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlendInfo.pNext = nullptr;
colorBlendInfo.flags = 0;
colorBlendInfo.logicOpEnable = VK_FALSE;
colorBlendInfo.logicOp = VK_LOGIC_OP_NO_OP;
colorBlendInfo.attachmentCount = 1;
colorBlendInfo.pAttachments = &colorAttachment;
colorBlendInfo.blendConstants[0] = 1.f;
colorBlendInfo.blendConstants[1] = 1.f;
colorBlendInfo.blendConstants[2] = 1.f;
colorBlendInfo.blendConstants[3] = 1.f;
VkGraphicsPipelineCreateInfo pipelineCreateInfo = {};
pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineCreateInfo.pNext = nullptr;
pipelineCreateInfo.flags = 0;
pipelineCreateInfo.stageCount = 2;
pipelineCreateInfo.pStages = stages;
pipelineCreateInfo.pVertexInputState = &vtxFmt->m_info;
pipelineCreateInfo.pInputAssemblyState = &assemblyInfo;
pipelineCreateInfo.pViewportState = &viewportInfo;
pipelineCreateInfo.pRasterizationState = &rasterizationInfo;
pipelineCreateInfo.pMultisampleState = &multisampleInfo;
pipelineCreateInfo.pDepthStencilState = &depthStencilInfo;
pipelineCreateInfo.pColorBlendState = &colorBlendInfo;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.layout = ctx->m_layout;
pipelineCreateInfo.renderPass = ctx->m_pass;
ThrowIfFailed(vkCreateGraphicsPipelines(ctx->m_dev, pipelineCache, 1, &pipelineCreateInfo,
nullptr, &m_pipeline));
}
public:
VkPipeline m_pipeline;
~VulkanShaderPipeline()
{
vkDestroyPipeline(m_ctx->m_dev, m_pipeline, nullptr);
}
VulkanShaderPipeline& operator=(const VulkanShaderPipeline&) = delete;
VulkanShaderPipeline(const VulkanShaderPipeline&) = delete;
};
static VkDeviceSize SizeBufferForGPU(IGraphicsBuffer* buf, VulkanContext* ctx,
uint32_t& memTypeBits, VkDeviceSize offset)
{
if (buf->dynamic())
return static_cast<VulkanGraphicsBufferD*>(buf)->sizeForGPU(ctx, memTypeBits, offset);
else
return static_cast<VulkanGraphicsBufferS*>(buf)->sizeForGPU(ctx, memTypeBits, offset);
}
static VkDeviceSize SizeTextureForGPU(ITexture* tex, VulkanContext* ctx,
uint32_t& memTypeBits, VkDeviceSize offset)
{
switch (tex->type())
{
case TextureType::Dynamic:
return static_cast<VulkanTextureD*>(tex)->sizeForGPU(ctx, memTypeBits, offset);
case TextureType::Static:
return static_cast<VulkanTextureS*>(tex)->sizeForGPU(ctx, memTypeBits, offset);
case TextureType::StaticArray:
return static_cast<VulkanTextureSA*>(tex)->sizeForGPU(ctx, memTypeBits, offset);
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default: break;
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}
return offset;
}
static void PlaceTextureForGPU(ITexture* tex, VulkanContext* ctx, VkDeviceMemory mem)
{
switch (tex->type())
{
case TextureType::Dynamic:
static_cast<VulkanTextureD*>(tex)->placeForGPU(ctx, mem);
break;
case TextureType::Static:
static_cast<VulkanTextureS*>(tex)->placeForGPU(ctx, mem);
break;
case TextureType::StaticArray:
static_cast<VulkanTextureSA*>(tex)->placeForGPU(ctx, mem);
break;
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default: break;
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}
}
static const VkDescriptorBufferInfo* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx)
{
if (buf->dynamic())
{
const VulkanGraphicsBufferD* cbuf = static_cast<const VulkanGraphicsBufferD*>(buf);
return &cbuf->m_bufferInfo[idx];
}
else
{
const VulkanGraphicsBufferS* cbuf = static_cast<const VulkanGraphicsBufferS*>(buf);
return &cbuf->m_bufferInfo;
}
}
static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, int idx)
{
switch (tex->type())
{
case TextureType::Dynamic:
{
const VulkanTextureD* ctex = static_cast<const VulkanTextureD*>(tex);
return &ctex->m_descInfo[idx];
}
case TextureType::Static:
{
const VulkanTextureS* ctex = static_cast<const VulkanTextureS*>(tex);
return &ctex->m_descInfo;
}
case TextureType::StaticArray:
{
const VulkanTextureSA* ctex = static_cast<const VulkanTextureSA*>(tex);
return &ctex->m_descInfo;
}
case TextureType::Render:
{
const VulkanTextureR* ctex = static_cast<const VulkanTextureR*>(tex);
return &ctex->m_descInfo;
}
default: break;
}
return nullptr;
}
struct VulkanShaderDataBinding : IShaderDataBinding
{
VulkanContext* m_ctx;
VulkanShaderPipeline* m_pipeline;
IGraphicsBuffer* m_vbuf;
IGraphicsBuffer* m_instVbuf;
IGraphicsBuffer* m_ibuf;
size_t m_ubufCount;
std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
size_t m_texCount;
std::unique_ptr<ITexture*[]> m_texs;
VkBuffer m_vboBufs[2][2] = {{},{}};
VkDeviceSize m_vboOffs[2][2] = {{},{}};
VkBuffer m_iboBufs[2] = {};
VkDeviceSize m_iboOffs[2] = {};
VkDescriptorPool m_descPool = VK_NULL_HANDLE;
VkDescriptorSet m_descSets[2];
#ifndef NDEBUG
/* Debugging aids */
bool m_committed = false;
#endif
VulkanShaderDataBinding(VulkanContext* ctx,
IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs,
size_t texCount, ITexture** texs)
: m_ctx(ctx),
m_pipeline(static_cast<VulkanShaderPipeline*>(pipeline)),
m_vbuf(vbuf),
m_instVbuf(instVbuf),
m_ibuf(ibuf),
m_ubufCount(ubufCount),
m_ubufs(new IGraphicsBuffer*[ubufCount]),
m_texCount(texCount),
m_texs(new ITexture*[texCount])
{
for (size_t i=0 ; i<ubufCount ; ++i)
m_ubufs[i] = ubufs[i];
for (size_t i=0 ; i<texCount ; ++i)
m_texs[i] = texs[i];
size_t totalDescs = ubufCount + texCount;
if (totalDescs > 0)
{
VkDescriptorPoolSize poolSizes[2] = {};
VkDescriptorPoolCreateInfo descriptorPoolInfo = {};
descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptorPoolInfo.pNext = nullptr;
descriptorPoolInfo.maxSets = 2;
descriptorPoolInfo.poolSizeCount = 0;
descriptorPoolInfo.pPoolSizes = poolSizes;
if (ubufCount)
{
poolSizes[descriptorPoolInfo.poolSizeCount].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
poolSizes[descriptorPoolInfo.poolSizeCount].descriptorCount = ubufCount;
++descriptorPoolInfo.poolSizeCount;
}
if (texCount)
{
poolSizes[descriptorPoolInfo.poolSizeCount].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[descriptorPoolInfo.poolSizeCount].descriptorCount = texCount;
++descriptorPoolInfo.poolSizeCount;
}
ThrowIfFailed(vkCreateDescriptorPool(ctx->m_dev, &descriptorPoolInfo, nullptr, &m_descPool));
VkDescriptorSetLayout layouts[] = {ctx->m_descSetLayout, ctx->m_descSetLayout};
VkDescriptorSetAllocateInfo descAllocInfo;
descAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descAllocInfo.pNext = nullptr;
descAllocInfo.descriptorPool = m_descPool;
descAllocInfo.descriptorSetCount = 2;
descAllocInfo.pSetLayouts = layouts;
ThrowIfFailed(vkAllocateDescriptorSets(ctx->m_dev, &descAllocInfo, m_descSets));
}
}
~VulkanShaderDataBinding()
{
vkDestroyDescriptorPool(m_ctx->m_dev, m_descPool, nullptr);
}
void commit(VulkanContext* ctx)
{
VkWriteDescriptorSet writes[(MAX_UNIFORM_COUNT + MAX_TEXTURE_COUNT) * 2] = {};
size_t totalWrites = 0;
for (int b=0 ; b<2 ; ++b)
{
if (m_vbuf)
{
const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_vbuf, b);
m_vboBufs[b][0] = vbufInfo->buffer;
m_vboOffs[b][0] = vbufInfo->offset;
}
if (m_instVbuf)
{
const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_instVbuf, b);
m_vboBufs[b][1] = vbufInfo->buffer;
m_vboOffs[b][1] = vbufInfo->offset;
}
if (m_ibuf)
{
const VkDescriptorBufferInfo* ibufInfo = GetBufferGPUResource(m_ibuf, b);
m_iboBufs[b] = ibufInfo->buffer;
m_iboOffs[b] = ibufInfo->offset;
}
size_t binding = 0;
for (size_t i=0 ; i<MAX_UNIFORM_COUNT ; ++i)
{
if (i<m_ubufCount)
{
writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writes[totalWrites].pNext = nullptr;
writes[totalWrites].dstSet = m_descSets[b];
writes[totalWrites].descriptorCount = 1;
writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
writes[totalWrites].pBufferInfo = GetBufferGPUResource(m_ubufs[i], b);
writes[totalWrites].dstArrayElement = 0;
writes[totalWrites].dstBinding = binding;
++totalWrites;
}
++binding;
}
for (size_t i=0 ; i<MAX_TEXTURE_COUNT ; ++i)
{
if (i<m_texCount)
{
writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writes[totalWrites].pNext = nullptr;
writes[totalWrites].dstSet = m_descSets[b];
writes[totalWrites].descriptorCount = 1;
writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
writes[totalWrites].pImageInfo = GetTextureGPUResource(m_texs[i], b);
writes[totalWrites].dstArrayElement = 0;
writes[totalWrites].dstBinding = binding;
++totalWrites;
}
++binding;
}
}
if (totalWrites)
vkUpdateDescriptorSets(ctx->m_dev, totalWrites, writes, 0, nullptr);
#ifndef NDEBUG
m_committed = true;
#endif
}
void bind(VkCommandBuffer cmdBuf, int b)
{
#ifndef NDEBUG
if (!m_committed)
Log.report(LogVisor::FatalError,
"attempted to use uncommitted VulkanShaderDataBinding");
#endif
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->m_pipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_ctx->m_layout, 0, 1, &m_descSets[b], 0, nullptr);
vkCmdBindVertexBuffers(cmdBuf, 0, 2, m_vboBufs[b], m_vboOffs[b]);
if (m_ibuf)
vkCmdBindIndexBuffer(cmdBuf, m_iboBufs[b], m_iboOffs[b], VK_INDEX_TYPE_UINT32);
}
};
struct VulkanCommandQueue : IGraphicsCommandQueue
{
Platform platform() const {return IGraphicsDataFactory::Platform::Vulkan;}
const SystemChar* platformName() const {return _S("Vulkan");}
VulkanContext* m_ctx;
VulkanContext::Window* m_windowCtx;
IGraphicsContext* m_parent;
VkCommandPool m_cmdPool;
VkCommandBuffer m_cmdBufs[2];
VkSemaphore m_swapChainReadySem;
VkSemaphore m_drawCompleteSem;
VkFence m_drawCompleteFence;
VkCommandPool m_dynamicCmdPool;
VkCommandBuffer m_dynamicCmdBufs[2];
VkFence m_dynamicBufFence;
bool m_running = true;
bool m_dynamicNeedsReset = false;
size_t m_fillBuf = 0;
size_t m_drawBuf = 0;
void resetCommandBuffer()
{
ThrowIfFailed(vkResetCommandBuffer(m_cmdBufs[m_fillBuf], 0));
}
void resetDynamicCommandBuffer()
{
ThrowIfFailed(vkResetCommandBuffer(m_dynamicCmdBufs[m_fillBuf], 0));
m_dynamicNeedsReset = false;
}
void stallDynamicUpload()
{
if (m_dynamicNeedsReset)
{
ThrowIfFailed(vkWaitForFences(m_ctx->m_dev, 1, &m_dynamicBufFence, VK_FALSE, -1));
resetDynamicCommandBuffer();
}
}
VulkanCommandQueue(VulkanContext* ctx, VulkanContext::Window* windowCtx, IGraphicsContext* parent)
: m_ctx(ctx), m_windowCtx(windowCtx), m_parent(parent)
{
VkCommandPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
ThrowIfFailed(vkCreateCommandPool(ctx->m_dev, &poolInfo, nullptr, &m_cmdPool));
ThrowIfFailed(vkCreateCommandPool(ctx->m_dev, &poolInfo, nullptr, &m_dynamicCmdPool));
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = m_cmdPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 2;
ThrowIfFailed(vkAllocateCommandBuffers(m_ctx->m_dev, &allocInfo, m_cmdBufs));
VkCommandBufferAllocateInfo dynAllocInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
nullptr,
m_dynamicCmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
2
};
ThrowIfFailed(vkAllocateCommandBuffers(m_ctx->m_dev, &dynAllocInfo, m_dynamicCmdBufs));
VkSemaphoreCreateInfo semInfo = {};
semInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
ThrowIfFailed(vkCreateSemaphore(ctx->m_dev, &semInfo, nullptr, &m_swapChainReadySem));
ThrowIfFailed(vkCreateSemaphore(ctx->m_dev, &semInfo, nullptr, &m_drawCompleteSem));
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
ThrowIfFailed(vkCreateFence(m_ctx->m_dev, &fenceInfo, nullptr, &m_drawCompleteFence));
ThrowIfFailed(vkCreateFence(m_ctx->m_dev, &fenceInfo, nullptr, &m_dynamicBufFence));
}
void stopRenderer()
{
m_running = false;
vkWaitForFences(m_ctx->m_dev, 1, &m_drawCompleteFence, VK_FALSE, -1);
}
~VulkanCommandQueue()
{
if (m_running)
stopRenderer();
vkDestroyFence(m_ctx->m_dev, m_dynamicBufFence, nullptr);
vkDestroyFence(m_ctx->m_dev, m_drawCompleteFence, nullptr);
vkDestroySemaphore(m_ctx->m_dev, m_drawCompleteSem, nullptr);
vkDestroySemaphore(m_ctx->m_dev, m_swapChainReadySem, nullptr);
vkDestroyCommandPool(m_ctx->m_dev, m_dynamicCmdPool, nullptr);
vkDestroyCommandPool(m_ctx->m_dev, m_cmdPool, nullptr);
}
void setShaderDataBinding(IShaderDataBinding* binding)
{
VulkanShaderDataBinding* cbind = static_cast<VulkanShaderDataBinding*>(binding);
cbind->bind(m_cmdBufs[m_fillBuf], m_fillBuf);
}
VulkanTextureR* m_boundTarget = nullptr;
void setRenderTarget(ITextureR* target)
{
VulkanTextureR* ctarget = static_cast<VulkanTextureR*>(target);
if (m_boundTarget)
{
VkImageMemoryBarrier toShaderResBarrier = {};
toShaderResBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toShaderResBarrier.pNext = nullptr;
toShaderResBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
toShaderResBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
toShaderResBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
toShaderResBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toShaderResBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderResBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderResBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toShaderResBarrier.subresourceRange.baseMipLevel = 0;
toShaderResBarrier.subresourceRange.levelCount = 1;
toShaderResBarrier.subresourceRange.baseArrayLayer = 0;
toShaderResBarrier.subresourceRange.layerCount = 1;
toShaderResBarrier.image = m_boundTarget->getRenderColorRes();
vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &toShaderResBarrier);
}
VkImageMemoryBarrier toRenderTargetBarrier = {};
toRenderTargetBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toRenderTargetBarrier.pNext = nullptr;
toRenderTargetBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
toRenderTargetBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
toRenderTargetBarrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toRenderTargetBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
toRenderTargetBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toRenderTargetBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toRenderTargetBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toRenderTargetBarrier.subresourceRange.baseMipLevel = 0;
toRenderTargetBarrier.subresourceRange.levelCount = 1;
toRenderTargetBarrier.subresourceRange.baseArrayLayer = 0;
toRenderTargetBarrier.subresourceRange.layerCount = 1;
toRenderTargetBarrier.image = ctarget->getRenderColorRes();
vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0,
nullptr, 1, &toRenderTargetBarrier);
vkCmdBeginRenderPass(m_cmdBufs[m_fillBuf], &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
m_boundTarget = ctarget;
}
void setViewport(const SWindowRect& rect)
{
if (m_boundTarget)
{
VkViewport vp = {float(rect.location[0]), float(m_boundTarget->m_height - rect.location[1]),
float(rect.size[0]), float(rect.size[1]), 0.0f, 1.0f};
vkCmdSetViewport(m_cmdBufs[m_fillBuf], 0, 1, &vp);
}
}
void setScissor(const SWindowRect& rect)
{
if (m_boundTarget)
{
VkRect2D vkrect =
{
{int32_t(rect.location[0]), int32_t(m_boundTarget->m_height) - int32_t(rect.location[1])},
{uint32_t(rect.size[0]), uint32_t(rect.size[1])}
};
vkCmdSetScissor(m_cmdBufs[m_fillBuf], 0, 1, &vkrect);
}
}
std::unordered_map<VulkanTextureR*, std::pair<size_t, size_t>> m_texResizes;
void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
{
VulkanTextureR* ctex = static_cast<VulkanTextureR*>(tex);
m_texResizes[ctex] = std::make_pair(width, height);
}
void schedulePostFrameHandler(std::function<void(void)>&& func)
{
func();
}
float m_clearColor[4] = {0.0,0.0,0.0,1.0};
void setClearColor(const float rgba[4])
{
m_clearColor[0] = rgba[0];
m_clearColor[1] = rgba[1];
m_clearColor[2] = rgba[2];
m_clearColor[3] = rgba[3];
}
void clearTarget(bool render=true, bool depth=true)
{
if (!m_boundTarget)
return;
setRenderTarget(m_boundTarget);
}
void draw(size_t start, size_t count)
{
vkCmdDraw(m_cmdBufs[m_fillBuf], count, 1, start, 0);
}
void drawIndexed(size_t start, size_t count)
{
vkCmdDrawIndexed(m_cmdBufs[m_fillBuf], count, 1, start, 0, 0);
}
void drawInstances(size_t start, size_t count, size_t instCount)
{
vkCmdDraw(m_cmdBufs[m_fillBuf], count, instCount, start, 0);
}
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
{
vkCmdDrawIndexed(m_cmdBufs[m_fillBuf], count, instCount, start, 0, 0);
}
bool m_doPresent = false;
void resolveDisplay(ITextureR* source)
{
VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf];
VulkanTextureR* csource = static_cast<VulkanTextureR*>(source);
ThrowIfFailed(vkAcquireNextImageKHR(m_ctx->m_dev, m_windowCtx->m_swapChain, UINT64_MAX,
m_swapChainReadySem, nullptr, &m_windowCtx->m_backBuf));
VulkanContext::Window::Buffer& dest = m_windowCtx->m_bufs[m_windowCtx->m_backBuf];
if (csource->m_samples > 1)
{
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageResolve resolveInfo = {};
resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveInfo.srcSubresource.mipLevel = 0;
resolveInfo.srcSubresource.baseArrayLayer = 0;
resolveInfo.srcSubresource.layerCount = 1;
resolveInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveInfo.dstSubresource.mipLevel = 0;
resolveInfo.dstSubresource.baseArrayLayer = 0;
resolveInfo.dstSubresource.layerCount = 1;
resolveInfo.extent.width = csource->m_width;
resolveInfo.extent.height = csource->m_height;
resolveInfo.extent.depth = 1;
vkCmdResolveImage(cmdBuf,
csource->m_gpuMsaaTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &resolveInfo);
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
else
{
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyInfo = {};
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.srcSubresource.mipLevel = 0;
copyInfo.srcSubresource.baseArrayLayer = 0;
copyInfo.srcSubresource.layerCount = 1;
copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.dstSubresource.mipLevel = 0;
copyInfo.dstSubresource.baseArrayLayer = 0;
copyInfo.dstSubresource.layerCount = 1;
copyInfo.extent.width = csource->m_width;
copyInfo.extent.height = csource->m_height;
copyInfo.extent.depth = 1;
vkCmdCopyImage(cmdBuf,
csource->m_gpuTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyInfo);
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
m_doPresent = true;
}
void execute();
};
VulkanGraphicsBufferD::~VulkanGraphicsBufferD()
{
vkDestroyBuffer(m_q->m_ctx->m_dev, m_bufferInfo[0].buffer, nullptr);
vkDestroyBuffer(m_q->m_ctx->m_dev, m_bufferInfo[1].buffer, nullptr);
}
VulkanTextureD::~VulkanTextureD()
{
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView[0], nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView[1], nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_cpuTex[0], nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_cpuTex[1], nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex[0], nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex[1], nullptr);
vkFreeMemory(m_q->m_ctx->m_dev, m_cpuMem, nullptr);
}
void VulkanTextureR::doDestroy()
{
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
m_framebuffer = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr);
m_gpuView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr);
m_gpuTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr);
m_gpuMsaaView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr);
m_gpuMsaaTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr);
m_gpuDepthView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr);
m_gpuDepthTex = VK_NULL_HANDLE;
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
m_gpuMem = VK_NULL_HANDLE;
}
VulkanTextureR::~VulkanTextureR()
{
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr);
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
if (m_q->m_boundTarget == this)
m_q->m_boundTarget = nullptr;
}
void VulkanGraphicsBufferD::update(int b)
{
int slot = 1 << b;
if ((slot & m_validSlots) == 0)
{
void* ptr;
ThrowIfFailed(vkMapMemory(m_q->m_ctx->m_dev, m_mem,
m_bufferInfo[slot].offset, m_bufferInfo[slot].range, 0, &ptr));
memcpy(ptr, m_cpuBuf.get(), m_cpuSz);
/* flush to gpu */
VkMappedMemoryRange mappedRange;
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedRange.pNext = nullptr;
mappedRange.memory = m_mem;
mappedRange.offset = m_bufferInfo[slot].offset;
mappedRange.size = m_bufferInfo[slot].range;
ThrowIfFailed(vkFlushMappedMemoryRanges(m_q->m_ctx->m_dev, 1, &mappedRange));
vkUnmapMemory(m_q->m_ctx->m_dev, m_mem);
m_validSlots |= slot;
}
}
void VulkanGraphicsBufferD::load(const void* data, size_t sz)
{
size_t bufSz = std::min(sz, m_cpuSz);
memcpy(m_cpuBuf.get(), data, bufSz);
m_validSlots = 0;
}
void* VulkanGraphicsBufferD::map(size_t sz)
{
if (sz > m_cpuSz)
return nullptr;
return m_cpuBuf.get();
}
void VulkanGraphicsBufferD::unmap()
{
m_validSlots = 0;
}
void VulkanTextureD::update(int b)
{
int slot = 1 << b;
if ((slot & m_validSlots) == 0)
{
m_q->stallDynamicUpload();
VkCommandBuffer cmdBuf = m_q->m_dynamicCmdBufs[b];
/* initialize texture layouts if needed */
if (m_cpuTexLayout[b] == VK_IMAGE_LAYOUT_UNDEFINED)
{
SetImageLayout(cmdBuf, m_cpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, m_gpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
m_cpuTexLayout[b] = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
}
else
{
SetImageLayout(cmdBuf, m_gpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
}
/* map memory */
uint8_t* mappedData;
ThrowIfFailed(vkMapMemory(m_q->m_ctx->m_dev, m_cpuMem, m_cpuOffsets[b], m_cpuSz, 0, reinterpret_cast<void**>(&mappedData)));
/* copy pitch-linear data */
const uint8_t* srcDataIt = static_cast<const uint8_t*>(m_cpuBuf.get());
VkImageSubresource subres = {};
subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subres.arrayLayer = 0;
subres.mipLevel = 0;
VkSubresourceLayout layout;
vkGetImageSubresourceLayout(m_q->m_ctx->m_dev, m_cpuTex[b], &subres, &layout);
uint8_t* dstDataIt = static_cast<uint8_t*>(mappedData);
for (size_t y=0 ; y<m_height ; ++y)
{
memcpy(dstDataIt, srcDataIt, m_srcRowPitch);
srcDataIt += m_srcRowPitch;
dstDataIt += layout.rowPitch;
}
/* flush to gpu */
VkMappedMemoryRange mappedRange;
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedRange.pNext = nullptr;
mappedRange.memory = m_cpuMem;
mappedRange.offset = m_cpuOffsets[b];
mappedRange.size = m_cpuSz;
ThrowIfFailed(vkFlushMappedMemoryRanges(m_q->m_ctx->m_dev, 1, &mappedRange));
vkUnmapMemory(m_q->m_ctx->m_dev, m_cpuMem);
/* Put the copy command into the command buffer */
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = m_width;
copyRegion.extent.height = m_height;
copyRegion.extent.depth = 1;
vkCmdCopyImage(cmdBuf, m_cpuTex[b],
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_gpuTex[b],
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copyRegion);
/* Set the layout for the texture image from DESTINATION_OPTIMAL to
* SHADER_READ_ONLY */
SetImageLayout(cmdBuf, m_gpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
m_validSlots |= slot;
}
}
void VulkanTextureD::load(const void* data, size_t sz)
{
size_t bufSz = std::min(sz, m_cpuSz);
memcpy(m_cpuBuf.get(), data, bufSz);
m_validSlots = 0;
}
void* VulkanTextureD::map(size_t sz)
{
if (sz > m_cpuSz)
return nullptr;
return m_cpuBuf.get();
}
void VulkanTextureD::unmap()
{
m_validSlots = 0;
}
void VulkanDataFactory::destroyData(IGraphicsData* d)
{
std::unique_lock<std::mutex> lk(m_committedMutex);
VulkanData* data = static_cast<VulkanData*>(d);
m_committedData.erase(data);
delete data;
}
void VulkanDataFactory::destroyAllData()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData)
delete static_cast<VulkanData*>(data);
m_committedData.clear();
}
VulkanDataFactory::VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx)
: m_parent(parent), m_ctx(ctx)
{
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.pNext = nullptr;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
ThrowIfFailed(vkCreateSampler(ctx->m_dev, &samplerInfo, nullptr, &ctx->m_linearSampler));
VkDescriptorSetLayoutBinding layoutBindings[MAX_UNIFORM_COUNT + MAX_TEXTURE_COUNT];
for (int i=0 ; i<MAX_UNIFORM_COUNT ; ++i)
{
layoutBindings[i].binding = i;
layoutBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
layoutBindings[i].descriptorCount = 1;
layoutBindings[i].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
layoutBindings[i].pImmutableSamplers = nullptr;
}
for (int i=MAX_UNIFORM_COUNT ; i<MAX_UNIFORM_COUNT+MAX_TEXTURE_COUNT ; ++i)
{
layoutBindings[i].binding = i;
layoutBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
layoutBindings[i].descriptorCount = 1;
layoutBindings[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layoutBindings[i].pImmutableSamplers = &ctx->m_linearSampler;
}
VkDescriptorSetLayoutCreateInfo descriptorLayout = {};
descriptorLayout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorLayout.pNext = nullptr;
descriptorLayout.bindingCount = MAX_UNIFORM_COUNT + MAX_TEXTURE_COUNT;
descriptorLayout.pBindings = layoutBindings;
ThrowIfFailed(vkCreateDescriptorSetLayout(ctx->m_dev, &descriptorLayout, nullptr,
&ctx->m_descSetLayout));
}
IShaderPipeline* VulkanDataFactory::newShaderPipeline
(const char* vertSource, const char* fragSource,
std::vector<unsigned int>& vertBlobOut, std::vector<unsigned int>& fragBlobOut,
std::vector<unsigned char>& pipelineBlob, IVertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
if (vertBlobOut.empty() || fragBlobOut.empty())
{
glslang::TShader vs(EShLangVertex);
vs.setStrings(&vertSource, 1);
if (!vs.parse(&DefaultBuiltInResource, 110, true, EShMsgDefault))
{
Log.report(LogVisor::Error, "unable to compile vertex shader\n%s", vs.getInfoLog());
return nullptr;
}
glslang::TShader fs(EShLangFragment);
fs.setStrings(&fragSource, 1);
if (!fs.parse(&DefaultBuiltInResource, 110, true, EShMsgDefault))
{
Log.report(LogVisor::Error, "unable to compile fragment shader\n%s", fs.getInfoLog());
return nullptr;
}
glslang::TProgram prog;
prog.addShader(&vs);
prog.addShader(&fs);
if (!prog.link(EShMsgDefault))
{
Log.report(LogVisor::Error, "unable to link shader program\n%s", prog.getInfoLog());
return nullptr;
}
glslang::GlslangToSpv(*prog.getIntermediate(EShLangVertex), vertBlobOut);
glslang::GlslangToSpv(*prog.getIntermediate(EShLangFragment), fragBlobOut);
}
VkShaderModuleCreateInfo smCreateInfo = {};
smCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
smCreateInfo.pNext = nullptr;
smCreateInfo.flags = 0;
smCreateInfo.codeSize = vertBlobOut.size() * sizeof(unsigned int);
smCreateInfo.pCode = vertBlobOut.data();
VkShaderModule vertModule;
ThrowIfFailed(vkCreateShaderModule(m_ctx->m_dev, &smCreateInfo, nullptr, &vertModule));
smCreateInfo.codeSize = fragBlobOut.size() * sizeof(unsigned int);
smCreateInfo.pCode = fragBlobOut.data();
VkShaderModule fragModule;
ThrowIfFailed(vkCreateShaderModule(m_ctx->m_dev, &smCreateInfo, nullptr, &fragModule));
VkPipelineCacheCreateInfo cacheDataInfo = {};
cacheDataInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
cacheDataInfo.pNext = nullptr;
cacheDataInfo.initialDataSize = pipelineBlob.size();
if (cacheDataInfo.initialDataSize)
cacheDataInfo.pInitialData = pipelineBlob.data();
VkPipelineCache pipelineCache;
ThrowIfFailed(vkCreatePipelineCache(m_ctx->m_dev, &cacheDataInfo, nullptr, &pipelineCache));
VulkanShaderPipeline* retval = new VulkanShaderPipeline(m_ctx, vertModule, fragModule, pipelineCache,
static_cast<const VulkanVertexFormat*>(vtxFmt),
srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
if (pipelineBlob.empty())
{
size_t cacheSz = 0;
ThrowIfFailed(vkGetPipelineCacheData(m_ctx->m_dev, pipelineCache, &cacheSz, nullptr));
if (cacheSz)
{
pipelineBlob.resize(cacheSz);
ThrowIfFailed(vkGetPipelineCacheData(m_ctx->m_dev, pipelineCache, &cacheSz, pipelineBlob.data()));
pipelineBlob.resize(cacheSz);
}
}
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_SPs.emplace_back(retval);
return retval;
}
IGraphicsBufferS* VulkanDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
{
VulkanGraphicsBufferS* retval = new VulkanGraphicsBufferS(use, m_ctx, data, stride, count);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_SBufs.emplace_back(retval);
return retval;
}
IGraphicsBufferD* VulkanDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
{
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
VulkanGraphicsBufferD* retval = new VulkanGraphicsBufferD(q, use, m_ctx, stride, count);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_DBufs.emplace_back(retval);
return retval;
}
ITextureS* VulkanDataFactory::newStaticTexture(size_t width, size_t height, size_t mips,
TextureFormat fmt, const void* data, size_t sz)
{
VulkanTextureS* retval = new VulkanTextureS(m_ctx, width, height, mips, fmt, data, sz);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_STexs.emplace_back(retval);
return retval;
}
GraphicsDataToken
VulkanDataFactory::newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz, ITextureS*& texOut)
{
VulkanTextureS* retval = new VulkanTextureS(m_ctx, width, height, mips, fmt, data, sz);
VulkanData* tokData = new struct VulkanData(m_ctx);
tokData->m_STexs.emplace_back(retval);
texOut = retval;
uint32_t memTypeBits = ~0;
VkDeviceSize memSize = SizeTextureForGPU(retval, m_ctx, memTypeBits, 0);
/* allocate memory */
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = memSize;
ThrowIfFalse(MemoryTypeFromProperties(m_ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
ThrowIfFailed(vkAllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &tokData->m_texMem));
/* Place texture */
PlaceTextureForGPU(retval, m_ctx, tokData->m_texMem);
/* Execute static uploads */
ThrowIfFailed(vkEndCommandBuffer(m_ctx->m_loadCmdBuf));
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &m_ctx->m_loadCmdBuf;
ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_ctx->m_loadFence));
/* Block handle return until data is ready on GPU */
ThrowIfFailed(vkWaitForFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence, VK_TRUE, -1));
/* Reset fence and command buffer */
ThrowIfFailed(vkResetFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence));
ThrowIfFailed(vkResetCommandBuffer(m_ctx->m_loadCmdBuf, 0));
VkCommandBufferBeginInfo cmdBufBeginInfo = {};
cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
ThrowIfFailed(vkBeginCommandBuffer(m_ctx->m_loadCmdBuf, &cmdBufBeginInfo));
/* Delete upload objects */
retval->deleteUploadObjects();
/* All set! */
std::unique_lock<std::mutex> lk(m_committedMutex);
m_committedData.insert(tokData);
return GraphicsDataToken(this, tokData);
}
ITextureSA* VulkanDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers,
TextureFormat fmt, const void* data, size_t sz)
{
VulkanTextureSA* retval = new VulkanTextureSA(m_ctx, width, height, layers, fmt, data, sz);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_SATexs.emplace_back(retval);
return retval;
}
ITextureD* VulkanDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
{
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
VulkanTextureD* retval = new VulkanTextureD(q, m_ctx, width, height, fmt);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_DTexs.emplace_back(retval);
return retval;
}
ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height, size_t samples)
{
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, samples);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_RTexs.emplace_back(retval);
return retval;
}
IVertexFormat* VulkanDataFactory::newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
{
VulkanVertexFormat* retval = new struct VulkanVertexFormat(elementCount, elements);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_VFmts.emplace_back(retval);
return retval;
}
IShaderDataBinding* VulkanDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
IVertexFormat* vtxFormat,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs,
size_t texCount, ITexture** texs)
{
VulkanShaderDataBinding* retval =
new VulkanShaderDataBinding(m_ctx, pipeline, vbuf, instVbuf, ibuf, ubufCount, ubufs, texCount, texs);
if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_SBinds.emplace_back(retval);
return retval;
}
void VulkanDataFactory::reset()
{
delete static_cast<VulkanData*>(m_deferredData.get());
m_deferredData.reset();
}
GraphicsDataToken VulkanDataFactory::commit()
{
if (!m_deferredData.get())
return GraphicsDataToken(this, nullptr);
VulkanData* retval = static_cast<VulkanData*>(m_deferredData.get());
/* size up resources */
uint32_t bufMemTypeBits = ~0;
VkDeviceSize bufMemSize = 0;
uint32_t texMemTypeBits = ~0;
VkDeviceSize texMemSize = 0;
for (std::unique_ptr<VulkanGraphicsBufferS>& buf : retval->m_SBufs)
bufMemSize = buf->sizeForGPU(m_ctx, bufMemTypeBits, bufMemSize);
for (std::unique_ptr<VulkanGraphicsBufferD>& buf : retval->m_DBufs)
bufMemSize = buf->sizeForGPU(m_ctx, bufMemTypeBits, bufMemSize);
for (std::unique_ptr<VulkanTextureS>& tex : retval->m_STexs)
texMemSize = tex->sizeForGPU(m_ctx, texMemTypeBits, texMemSize);
for (std::unique_ptr<VulkanTextureSA>& tex : retval->m_SATexs)
texMemSize = tex->sizeForGPU(m_ctx, texMemTypeBits, texMemSize);
for (std::unique_ptr<VulkanTextureD>& tex : retval->m_DTexs)
texMemSize = tex->sizeForGPU(m_ctx, texMemTypeBits, texMemSize);
/* allocate memory */
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = bufMemSize;
ThrowIfFalse(MemoryTypeFromProperties(m_ctx, bufMemTypeBits, 0, &memAlloc.memoryTypeIndex));
ThrowIfFailed(vkAllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &retval->m_bufMem));
memAlloc.allocationSize = texMemSize;
ThrowIfFalse(MemoryTypeFromProperties(m_ctx, texMemTypeBits, 0, &memAlloc.memoryTypeIndex));
ThrowIfFailed(vkAllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &retval->m_texMem));
/* place resources */
uint8_t* mappedData;
ThrowIfFailed(vkMapMemory(m_ctx->m_dev, retval->m_bufMem, 0, bufMemSize, 0, reinterpret_cast<void**>(&mappedData)));
for (std::unique_ptr<VulkanGraphicsBufferS>& buf : retval->m_SBufs)
buf->placeForGPU(m_ctx, retval->m_bufMem, mappedData);
/* flush static buffers to gpu */
VkMappedMemoryRange mappedRange;
mappedRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mappedRange.pNext = nullptr;
mappedRange.memory = retval->m_bufMem;
mappedRange.offset = 0;
mappedRange.size = bufMemSize;
ThrowIfFailed(vkFlushMappedMemoryRanges(m_ctx->m_dev, 1, &mappedRange));
vkUnmapMemory(m_ctx->m_dev, retval->m_bufMem);
for (std::unique_ptr<VulkanGraphicsBufferD>& buf : retval->m_DBufs)
buf->placeForGPU(m_ctx, retval->m_bufMem);
for (std::unique_ptr<VulkanTextureS>& tex : retval->m_STexs)
tex->placeForGPU(m_ctx, retval->m_texMem);
for (std::unique_ptr<VulkanTextureSA>& tex : retval->m_SATexs)
tex->placeForGPU(m_ctx, retval->m_texMem);
for (std::unique_ptr<VulkanTextureD>& tex : retval->m_DTexs)
tex->placeForGPU(m_ctx, retval->m_texMem);
/* Execute static uploads */
ThrowIfFailed(vkEndCommandBuffer(m_ctx->m_loadCmdBuf));
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &m_ctx->m_loadCmdBuf;
ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_ctx->m_loadFence));
/* Commit data bindings (create descriptor heaps) */
for (std::unique_ptr<VulkanShaderDataBinding>& bind : retval->m_SBinds)
bind->commit(m_ctx);
/* Block handle return until data is ready on GPU */
ThrowIfFailed(vkWaitForFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence, VK_TRUE, -1));
/* Reset fence and command buffer */
ThrowIfFailed(vkResetFences(m_ctx->m_dev, 1, &m_ctx->m_loadFence));
ThrowIfFailed(vkResetCommandBuffer(m_ctx->m_loadCmdBuf, 0));
VkCommandBufferBeginInfo cmdBufBeginInfo = {};
cmdBufBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
ThrowIfFailed(vkBeginCommandBuffer(m_ctx->m_loadCmdBuf, &cmdBufBeginInfo));
/* Delete upload objects */
for (std::unique_ptr<VulkanTextureS>& tex : retval->m_STexs)
tex->deleteUploadObjects();
for (std::unique_ptr<VulkanTextureSA>& tex : retval->m_SATexs)
tex->deleteUploadObjects();
/* All set! */
m_deferredData.reset();
std::unique_lock<std::mutex> lk(m_committedMutex);
m_committedData.insert(retval);
return GraphicsDataToken(this, retval);
}
ThreadLocalPtr<struct VulkanData> VulkanDataFactory::m_deferredData;
void VulkanCommandQueue::execute()
{
if (!m_running)
return;
/* Stage dynamic uploads */
VulkanDataFactory* gfxF = static_cast<VulkanDataFactory*>(m_parent->getDataFactory());
std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
for (VulkanData* d : gfxF->m_committedData)
{
for (std::unique_ptr<VulkanGraphicsBufferD>& b : d->m_DBufs)
b->update(m_fillBuf);
for (std::unique_ptr<VulkanTextureD>& t : d->m_DTexs)
t->update(m_fillBuf);
}
datalk.unlock();
/* Perform dynamic uploads */
if (!m_dynamicNeedsReset)
{
vkEndCommandBuffer(m_dynamicCmdBufs[m_fillBuf]);
VkSubmitInfo submitInfo = {};
submitInfo.pNext = nullptr;
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.waitSemaphoreCount = 0;
submitInfo.pWaitSemaphores = nullptr;
submitInfo.pWaitDstStageMask = nullptr;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &m_dynamicCmdBufs[m_fillBuf];
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_dynamicBufFence));
}
/* Check on fence */
if (vkGetFenceStatus(m_ctx->m_dev, m_drawCompleteFence) == VK_NOT_READY)
{
/* Abandon this list (renderer too slow) */
resetCommandBuffer();
m_dynamicNeedsReset = true;
m_doPresent = false;
return;
}
/* Perform texture resizes */
if (m_texResizes.size())
{
for (const auto& resize : m_texResizes)
resize.first->resize(m_ctx, resize.second.first, resize.second.second);
m_texResizes.clear();
resetCommandBuffer();
m_dynamicNeedsReset = true;
m_doPresent = false;
return;
}
vkCmdEndRenderPass(m_cmdBufs[m_fillBuf]);
m_drawBuf = m_fillBuf;
m_fillBuf ^= 1;
/* Queue the command buffer for execution */
VkPipelineStageFlags pipeStageFlags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
VkSubmitInfo submitInfo = {};
submitInfo.pNext = nullptr;
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &m_swapChainReadySem;
submitInfo.pWaitDstStageMask = &pipeStageFlags;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &m_cmdBufs[m_drawBuf];
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
if (m_doPresent)
{
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &m_drawCompleteSem;
}
ThrowIfFailed(vkQueueSubmit(m_ctx->m_queue, 1, &submitInfo, m_drawCompleteFence));
if (m_doPresent)
{
VkPresentInfoKHR present;
present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present.pNext = nullptr;
present.swapchainCount = 1;
present.pSwapchains = &m_windowCtx->m_swapChain;
present.pImageIndices = &m_windowCtx->m_backBuf;
present.waitSemaphoreCount = 1;
present.pWaitSemaphores = &m_drawCompleteSem;
present.pResults = nullptr;
ThrowIfFailed(vkQueuePresentKHR(m_ctx->m_queue, &present));
m_doPresent = false;
}
resetCommandBuffer();
resetDynamicCommandBuffer();
}
IGraphicsCommandQueue* _NewVulkanCommandQueue(VulkanContext* ctx, VulkanContext::Window* windowCtx,
IGraphicsContext* parent)
{
return new struct VulkanCommandQueue(ctx, windowCtx, parent);
}
IGraphicsDataFactory* _NewVulkanDataFactory(VulkanContext* ctx, IGraphicsContext* parent)
{
return new VulkanDataFactory(parent, ctx);
}
}