boo/lib/win/Win32Common.hpp

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#ifndef BOO_WIN32COMMON_HPP
#define BOO_WIN32COMMON_HPP
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
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#include <unordered_map>
namespace boo {class IWindow;}
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#if _WIN32_WINNT_WIN10
#include <dxgi1_4.h>
#include <d3d12.h>
#include <d3d11_1.h>
struct D3D12Context
{
ComPtr<ID3D12Device> m_dev;
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ComPtr<ID3D12CommandAllocator> m_qalloc[2];
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ComPtr<ID3D12CommandQueue> m_q;
ComPtr<ID3D12CommandAllocator> m_loadqalloc;
ComPtr<ID3D12CommandQueue> m_loadq;
ComPtr<ID3D12Fence> m_frameFence;
ComPtr<ID3D12RootSignature> m_rs;
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struct Window
{
ComPtr<IDXGISwapChain3> m_swapChain;
ComPtr<ID3D12Resource> m_fb[2]; /* Double-buffered */
UINT m_backBuf = 0;
size_t width, height;
};
std::unordered_map<boo::IWindow*, Window> m_windows;
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};
#elif _WIN32_WINNT_WIN7
#include <dxgi1_2.h>
#include <d3d11_1.h>
#else
#error Unsupported Windows target
#endif
struct D3D11Context
{
ComPtr<ID3D11Device1> m_dev;
ComPtr<ID3D11DeviceContext1> m_devCtx;
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struct Window
{
IDXGISwapChain1* m_swapChain;
size_t width, height;
};
std::unordered_map<boo::IWindow*, Window> m_windows;
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};
#include "boo/System.hpp"
struct D3DAppContext
{
D3D11Context m_ctx11;
#if _WIN32_WINNT_WIN10
D3D12Context m_ctx12;
#endif
ComPtr<IDXGIFactory2> m_dxFactory;
};
struct HWNDEvent
{
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
HWNDEvent(UINT m, WPARAM w, LPARAM l)
: uMsg(m), wParam(w), lParam(l) {}
};
#endif // BOO_WIN32COMMON_HPP