boo/lib/mac/CocoaCommon.hpp

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#ifndef BOO_COCOACOMMON_HPP
#define BOO_COCOACOMMON_HPP
#if __APPLE__
#include <Metal/Metal.h>
#include <QuartzCore/CAMetalLayer.h>
template <class T>
class NSPtr
{
T m_ptr = 0;
public:
NSPtr() = default;
~NSPtr() {[m_ptr release];}
NSPtr(T&& recv) : m_ptr(recv) {}
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NSPtr& operator=(T&& recv) {[m_ptr release]; m_ptr = recv; return *this;}
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NSPtr(const NSPtr& other) = delete;
NSPtr(NSPtr&& other) = default;
NSPtr& operator=(const NSPtr& other) = delete;
NSPtr& operator=(NSPtr&& other) = default;
operator bool() const {return m_ptr != 0;}
T get() const {return m_ptr;}
void reset() {[m_ptr release]; m_ptr = 0;}
};
namespace boo
{
struct MetalContext
{
NSPtr<id<MTLDevice>> m_dev;
NSPtr<id<MTLCommandQueue>> m_q;
struct Window
{
CAMetalLayer* m_metalLayer = nullptr;
};
std::unordered_map<IWindow*, Window> m_windows;
};
}
#endif // __APPLE__
#endif // BOO_COCOACOMMON_HPP