boo/lib/inputdev/NintendoPowerA.cpp

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#include "boo/inputdev/NintendoPowerA.hpp"
#include <cstring>
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#include "boo/inputdev/DeviceSignature.hpp"
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namespace boo {
NintendoPowerA::NintendoPowerA(DeviceToken* token)
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: TDeviceBase<INintendoPowerACallback>(dev_typeid(NintendoPowerA), token) {}
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NintendoPowerA::~NintendoPowerA() {}
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void NintendoPowerA::deviceDisconnected() {
std::lock_guard<std::mutex> lk(m_callbackLock);
if (m_callback)
m_callback->controllerDisconnected();
}
void NintendoPowerA::initialCycle() {}
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void NintendoPowerA::transferCycle() {
uint8_t payload[8];
size_t recvSz = receiveUSBInterruptTransfer(payload, sizeof(payload));
if (recvSz != 8)
return;
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NintendoPowerAState state = *reinterpret_cast<NintendoPowerAState*>(&payload);
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std::lock_guard<std::mutex> lk(m_callbackLock);
if (state != m_last && m_callback)
m_callback->controllerUpdate(state);
m_last = state;
}
void NintendoPowerA::finalCycle() {}
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void NintendoPowerA::receivedHIDReport(const uint8_t* data, size_t length, HIDReportType tp, uint32_t message) {}
bool NintendoPowerAState::operator==(const NintendoPowerAState& other) const {
return memcmp(this, &other, sizeof(NintendoPowerAState)) == 0;
}
bool NintendoPowerAState::operator!=(const NintendoPowerAState& other) const { return !operator==(other); }
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} // namespace boo