mirror of https://github.com/AxioDL/boo.git
New object management architecture for OpenGL subsystem (more platforms to come)
This commit is contained in:
parent
90e2df40dd
commit
021143fd89
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@ -285,6 +285,7 @@ add_library(boo
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include/boo/ThreadLocalPtr.hpp
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include/boo/DeferredWindowEvents.hpp
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include/boo/System.hpp
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include/boo/BooObject.hpp
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include/boo/boo.hpp
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InputDeviceClasses.cpp
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${PLAT_SRCS}
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@ -0,0 +1,47 @@
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#ifndef BOOOBJECT_HPP
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#define BOOOBJECT_HPP
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#include <atomic>
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namespace boo
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{
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class IObj
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{
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std::atomic_int m_refCount = {0};
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public:
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virtual ~IObj() = default;
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void increment() { m_refCount++; }
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void decrement()
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{
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if (m_refCount.fetch_sub(1) == 1)
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delete this;
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}
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};
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template<class SubCls>
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class ObjToken
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{
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SubCls* m_obj = nullptr;
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public:
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ObjToken() = default;
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ObjToken(SubCls* obj) : m_obj(obj) { m_obj->increment(); }
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ObjToken(const ObjToken& other) : m_obj(other.m_obj) { m_obj->increment(); }
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ObjToken(ObjToken&& other) : m_obj(other.m_obj) { other.m_obj = nullptr; }
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ObjToken& operator=(SubCls* obj)
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{ if (m_obj) m_obj->decrement(); m_obj = obj; m_obj->increment(); return *this; }
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ObjToken& operator=(const ObjToken& other)
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{ if (m_obj) m_obj->decrement(); m_obj = other.m_obj; m_obj->increment(); return *this; }
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ObjToken& operator=(ObjToken&& other)
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{ if (m_obj) m_obj->decrement(); m_obj = other.m_obj; other.m_obj = nullptr; return *this; }
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~ObjToken() { if (m_obj) m_obj->decrement(); }
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SubCls* get() const { return m_obj; }
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SubCls* operator->() const { return m_obj; }
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SubCls& operator*() const { return *m_obj; }
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template<class T> T* cast() const { return static_cast<T*>(m_obj); }
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operator bool() const { return m_obj != nullptr; }
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};
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}
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#endif // BOOOBJECT_HPP
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@ -8,6 +8,7 @@
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namespace boo
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{
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class BaseGraphicsData;
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class GLDataFactory : public IGraphicsDataFactory
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{
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@ -16,40 +17,44 @@ public:
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{
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friend class GLDataFactoryImpl;
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GLDataFactory& m_parent;
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Context(GLDataFactory& parent) : m_parent(parent) {}
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ObjToken<BaseGraphicsData> m_data;
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Context(GLDataFactory& parent);
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~Context();
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public:
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Platform platform() const {return Platform::OpenGL;}
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const SystemChar* platformName() const {return _S("OpenGL");}
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Platform platform() const { return Platform::OpenGL; }
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const SystemChar* platformName() const { return _S("OpenGL"); }
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IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
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IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
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ObjToken<IGraphicsBufferS> newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
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ObjToken<IGraphicsBufferD> newDynamicBuffer(BufferUse use, size_t stride, size_t count);
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ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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TextureClampMode clampMode, const void* data, size_t sz);
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz);
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ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode);
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ITextureR* newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
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size_t colorBindingCount, size_t depthBindingCount);
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ObjToken<ITextureS> newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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TextureClampMode clampMode, const void* data, size_t sz);
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ObjToken<ITextureSA> newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz);
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ObjToken<ITextureD> newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode);
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ObjToken<ITextureR> newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
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size_t colorBindingCount, size_t depthBindingCount);
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bool bindingNeedsVertexFormat() const {return true;}
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
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size_t baseVert = 0, size_t baseInst = 0);
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bool bindingNeedsVertexFormat() const { return true; }
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ObjToken<IVertexFormat> newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
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size_t baseVert = 0, size_t baseInst = 0);
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IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
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size_t texCount, const char** texNames,
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size_t uniformBlockCount, const char** uniformBlockNames,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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ZTest depthTest, bool depthWrite, bool colorWrite,
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bool alphaWrite, CullMode culling);
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ObjToken<IShaderPipeline> newShaderPipeline(const char* vertSource, const char* fragSource,
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size_t texCount, const char** texNames,
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size_t uniformBlockCount, const char** uniformBlockNames,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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ZTest depthTest, bool depthWrite, bool colorWrite,
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bool alphaWrite, CullMode culling);
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IShaderDataBinding*
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newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
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ObjToken<IShaderDataBinding>
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newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
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const ObjToken<IVertexFormat>& vtxFormat,
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const ObjToken<IGraphicsBuffer>& vbo,
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const ObjToken<IGraphicsBuffer>& instVbo,
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const ObjToken<IGraphicsBuffer>& ibo,
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size_t ubufCount, const ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs,
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size_t texCount, const ObjToken<ITexture>* texs,
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const int* texBindIdx, const bool* depthBind,
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size_t baseVert = 0, size_t baseInst = 0);
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};
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@ -16,12 +16,12 @@ struct IGraphicsCommandQueue
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virtual Platform platform() const=0;
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virtual const SystemChar* platformName() const=0;
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virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(ITextureR* target)=0;
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virtual void setShaderDataBinding(const ObjToken<IShaderDataBinding>& binding)=0;
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virtual void setRenderTarget(const ObjToken<ITextureR>& target)=0;
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virtual void setViewport(const SWindowRect& rect, float znear=0.f, float zfar=1.f)=0;
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virtual void setScissor(const SWindowRect& rect)=0;
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virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
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virtual void resizeRenderTexture(const ObjToken<ITextureR>& tex, size_t width, size_t height)=0;
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virtual void schedulePostFrameHandler(std::function<void(void)>&& func)=0;
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virtual void setClearColor(const float rgba[4])=0;
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@ -32,9 +32,9 @@ struct IGraphicsCommandQueue
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virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
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virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
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virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect,
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virtual void resolveBindTexture(const ObjToken<ITextureR>& texture, const SWindowRect& rect,
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bool tlOrigin, int bindIdx, bool color, bool depth)=0;
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virtual void resolveDisplay(ITextureR* source)=0;
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virtual void resolveDisplay(const ObjToken<ITextureR>& source)=0;
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virtual void execute()=0;
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virtual void stopRenderer()=0;
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@ -6,47 +6,12 @@
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#include <stdint.h>
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#include "boo/System.hpp"
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#include "boo/ThreadLocalPtr.hpp"
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#include "boo/BooObject.hpp"
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namespace boo
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{
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struct IGraphicsCommandQueue;
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/** Opaque object for maintaining ownership of factory-created resources */
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struct IGraphicsData { virtual ~IGraphicsData() = default; };
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class GraphicsDataToken;
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/** Opaque object for maintaining ownership of factory-created pool buffers */
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struct IGraphicsBufferPool {};
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class GraphicsBufferPoolToken;
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struct IGraphicsBuffer
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{
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bool dynamic() const {return m_dynamic;}
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IGraphicsData* m_parentData;
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protected:
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bool m_dynamic;
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IGraphicsBuffer(IGraphicsData* parent, bool dynamic)
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: m_parentData(parent), m_dynamic(dynamic) {}
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virtual ~IGraphicsBuffer() = default;
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};
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/** Static resource buffer for verts, indices, uniform constants */
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struct IGraphicsBufferS : IGraphicsBuffer
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{
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protected:
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IGraphicsBufferS(IGraphicsData* parent) : IGraphicsBuffer(parent, false) {}
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};
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/** Dynamic resource buffer for verts, indices, uniform constants */
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struct IGraphicsBufferD : IGraphicsBuffer
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{
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virtual void load(const void* data, size_t sz)=0;
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virtual void* map(size_t sz)=0;
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virtual void unmap()=0;
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protected:
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IGraphicsBufferD(IGraphicsData* parent) : IGraphicsBuffer(parent, true) {}
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};
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/** Supported buffer uses */
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enum class BufferUse
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{
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Uniform
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};
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/** Typeless graphics buffer */
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struct IGraphicsBuffer : IObj
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{
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bool dynamic() const { return m_dynamic; }
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protected:
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bool m_dynamic;
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explicit IGraphicsBuffer(bool dynamic) : m_dynamic(dynamic) {}
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};
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/** Static resource buffer for verts, indices, uniform constants */
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struct IGraphicsBufferS : IGraphicsBuffer
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{
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protected:
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IGraphicsBufferS() : IGraphicsBuffer(false) {}
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};
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/** Dynamic resource buffer for verts, indices, uniform constants */
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struct IGraphicsBufferD : IGraphicsBuffer
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{
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virtual void load(const void* data, size_t sz)=0;
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virtual void* map(size_t sz)=0;
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virtual void unmap()=0;
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protected:
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IGraphicsBufferD() : IGraphicsBuffer(true) {}
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};
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/** Texture access types */
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enum class TextureType
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{
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Static,
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Render
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};
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struct ITexture
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{
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TextureType type() const {return m_type;}
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IGraphicsData* m_parentData;
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protected:
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TextureType m_type;
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ITexture(IGraphicsData* parent, TextureType type)
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: m_parentData(parent), m_type(type) {}
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virtual ~ITexture() {}
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};
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/** Static resource buffer for textures */
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struct ITextureS : ITexture
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{
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protected:
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ITextureS(IGraphicsData* parent) : ITexture(parent, TextureType::Static) {}
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};
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/** Static-array resource buffer for array textures */
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struct ITextureSA : ITexture
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{
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protected:
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ITextureSA(IGraphicsData* parent) : ITexture(parent, TextureType::StaticArray) {}
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};
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/** Dynamic resource buffer for textures */
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struct ITextureD : ITexture
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{
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virtual void load(const void* data, size_t sz)=0;
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virtual void* map(size_t sz)=0;
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virtual void unmap()=0;
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protected:
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ITextureD(IGraphicsData* parent) : ITexture(parent, TextureType::Dynamic) {}
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};
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/** Resource buffer for render-target textures */
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struct ITextureR : ITexture
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{
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protected:
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ITextureR(IGraphicsData* parent) : ITexture(parent, TextureType::Render) {}
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};
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/** Supported texture formats */
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enum class TextureFormat
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{
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PVRTC4
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};
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/** Supported texture clamp modes */
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enum class TextureClampMode
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{
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Repeat,
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ClampToWhite
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};
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/** Typeless texture */
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struct ITexture : IObj
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{
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TextureType type() const { return m_type; }
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protected:
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TextureType m_type;
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explicit ITexture(TextureType type) : m_type(type) {}
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};
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/** Static resource buffer for textures */
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struct ITextureS : ITexture
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{
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protected:
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ITextureS() : ITexture(TextureType::Static) {}
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};
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/** Static-array resource buffer for array textures */
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struct ITextureSA : ITexture
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{
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protected:
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ITextureSA() : ITexture(TextureType::StaticArray) {}
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};
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/** Dynamic resource buffer for textures */
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struct ITextureD : ITexture
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{
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virtual void load(const void* data, size_t sz)=0;
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virtual void* map(size_t sz)=0;
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virtual void unmap()=0;
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protected:
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ITextureD() : ITexture(TextureType::Dynamic) {}
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};
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/** Resource buffer for render-target textures */
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struct ITextureR : ITexture
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{
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protected:
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ITextureR() : ITexture(TextureType::Render) {}
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};
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/** Opaque token for representing the data layout of a vertex
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* in a VBO. Also able to reference buffers for platforms like
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* OpenGL that cache object refs */
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struct IVertexFormat
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{
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IGraphicsData* m_parentData;
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protected:
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IVertexFormat(IGraphicsData* parent) : m_parentData(parent) {}
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};
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struct IVertexFormat : IObj {};
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/** Types of vertex attributes */
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enum class VertexSemantic
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@ -164,17 +150,12 @@ struct VertexElementDescriptor
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/** Opaque token for referencing a complete graphics pipeline state necessary
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* to rasterize geometry (shaders and blending modes mainly) */
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struct IShaderPipeline
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{
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IGraphicsData* m_parentData;
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protected:
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IShaderPipeline(IGraphicsData* parent) : m_parentData(parent) {}
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};
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struct IShaderPipeline : IObj {};
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/** Opaque token serving as indirection table for shader resources
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* and IShaderPipeline reference. Each renderable surface-material holds one
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* as a reference */
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struct IShaderDataBinding {};
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struct IShaderDataBinding : IObj {};
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/** Used wherever distinction of pipeline stages is needed */
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enum class PipelineStage
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@ -252,44 +233,48 @@ struct IGraphicsDataFactory
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virtual Platform platform() const=0;
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virtual const SystemChar* platformName() const=0;
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virtual IGraphicsBufferS*
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virtual ObjToken<IGraphicsBufferS>
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newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)=0;
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virtual IGraphicsBufferD*
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virtual ObjToken<IGraphicsBufferD>
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newDynamicBuffer(BufferUse use, size_t stride, size_t count)=0;
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virtual ITextureS*
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virtual ObjToken<ITextureS>
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newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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TextureClampMode clampMode, const void* data, size_t sz)=0;
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virtual ITextureSA*
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virtual ObjToken<ITextureSA>
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newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz)=0;
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virtual ITextureD*
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virtual ObjToken<ITextureD>
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newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode)=0;
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virtual ITextureR*
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virtual ObjToken<ITextureR>
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newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
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size_t colorBindingCount, size_t depthBindingCount)=0;
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virtual bool bindingNeedsVertexFormat() const=0;
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virtual IVertexFormat*
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virtual ObjToken<IVertexFormat>
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newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
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size_t baseVert = 0, size_t baseInst = 0)=0;
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virtual IShaderDataBinding*
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newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
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virtual ObjToken<IShaderDataBinding>
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newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
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const ObjToken<IVertexFormat>& vtxFormat,
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const ObjToken<IGraphicsBuffer>& vbo,
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const ObjToken<IGraphicsBuffer>& instVbo,
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const ObjToken<IGraphicsBuffer>& ibo,
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size_t ubufCount, const ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs,
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size_t texCount, const ObjToken<ITexture>* texs,
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const int* texBindIdx, const bool* depthBind,
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size_t baseVert = 0, size_t baseInst = 0)=0;
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IShaderDataBinding*
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newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
|
||||
size_t texCount, ITexture** texs,
|
||||
ObjToken<IShaderDataBinding>
|
||||
newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
|
||||
const ObjToken<IVertexFormat>& vtxFormat,
|
||||
const ObjToken<IGraphicsBuffer>& vbo,
|
||||
const ObjToken<IGraphicsBuffer>& instVbo,
|
||||
const ObjToken<IGraphicsBuffer>& ibo,
|
||||
size_t ubufCount, const ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages,
|
||||
size_t texCount, const ObjToken<ITexture>* texs,
|
||||
const int* texBindIdx, const bool* depthBind,
|
||||
size_t baseVert = 0, size_t baseInst = 0)
|
||||
{
|
||||
|
@ -300,130 +285,13 @@ struct IGraphicsDataFactory
|
|||
}
|
||||
};
|
||||
|
||||
virtual GraphicsDataToken commitTransaction(const std::function<bool(Context& ctx)>&)=0;
|
||||
virtual GraphicsBufferPoolToken newBufferPool()=0;
|
||||
virtual void commitTransaction(const std::function<bool(Context& ctx)>&)=0;
|
||||
|
||||
virtual void destroyAllData()=0;
|
||||
private:
|
||||
friend class GraphicsDataToken;
|
||||
virtual void destroyData(IGraphicsData*)=0;
|
||||
|
||||
friend class GraphicsBufferPoolToken;
|
||||
virtual void destroyPool(IGraphicsBufferPool*)=0;
|
||||
virtual IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* pool, BufferUse use,
|
||||
size_t stride, size_t count)=0;
|
||||
virtual void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf)=0;
|
||||
virtual ObjToken<IGraphicsBufferD> newPoolBuffer(BufferUse use, size_t stride, size_t count)=0;
|
||||
};
|
||||
|
||||
using FactoryCommitFunc = std::function<bool(IGraphicsDataFactory::Context& ctx)>;
|
||||
|
||||
/** Ownership token for maintaining lifetime of factory-created resources.
|
||||
* Deletion of this token triggers mass-deallocation of the factory's
|
||||
* IGraphicsData (please don't delete and draw contained resources in the same frame). */
|
||||
class GraphicsDataToken
|
||||
{
|
||||
friend class GLDataFactoryImpl;
|
||||
friend class D3D12DataFactory;
|
||||
friend class D3D11DataFactory;
|
||||
friend class MetalDataFactoryImpl;
|
||||
friend class VulkanDataFactoryImpl;
|
||||
IGraphicsDataFactory* m_factory = nullptr;
|
||||
IGraphicsData* m_data = nullptr;
|
||||
GraphicsDataToken(IGraphicsDataFactory* factory, IGraphicsData* data)
|
||||
: m_factory(factory), m_data(data) {}
|
||||
public:
|
||||
void doDestroy()
|
||||
{
|
||||
if (m_factory && m_data)
|
||||
{
|
||||
m_factory->destroyData(m_data);
|
||||
m_factory = nullptr;
|
||||
m_data = nullptr;
|
||||
}
|
||||
}
|
||||
GraphicsDataToken() = default;
|
||||
GraphicsDataToken(const GraphicsDataToken& other) = delete;
|
||||
GraphicsDataToken(GraphicsDataToken&& other)
|
||||
{
|
||||
m_factory = other.m_factory;
|
||||
other.m_factory = nullptr;
|
||||
m_data = other.m_data;
|
||||
other.m_data = nullptr;
|
||||
}
|
||||
GraphicsDataToken& operator=(const GraphicsDataToken& other) = delete;
|
||||
GraphicsDataToken& operator=(GraphicsDataToken&& other)
|
||||
{
|
||||
doDestroy();
|
||||
m_factory = other.m_factory;
|
||||
other.m_factory = nullptr;
|
||||
m_data = other.m_data;
|
||||
other.m_data = nullptr;
|
||||
return *this;
|
||||
}
|
||||
~GraphicsDataToken() {doDestroy();}
|
||||
operator bool() const {return m_factory && m_data;}
|
||||
};
|
||||
|
||||
/** Ownership token for maintaining lifetimes of an appendable list of dynamic buffers.
|
||||
* Deletion of this token triggers mass-deallocation of the IGraphicsBufferPool
|
||||
* (please don't delete and draw contained resources in the same frame). */
|
||||
class GraphicsBufferPoolToken
|
||||
{
|
||||
friend class GLDataFactoryImpl;
|
||||
friend class D3D12DataFactory;
|
||||
friend class D3D11DataFactory;
|
||||
friend class MetalDataFactoryImpl;
|
||||
friend class VulkanDataFactoryImpl;
|
||||
IGraphicsDataFactory* m_factory = nullptr;
|
||||
IGraphicsBufferPool* m_pool = nullptr;
|
||||
GraphicsBufferPoolToken(IGraphicsDataFactory* factory, IGraphicsBufferPool* pool)
|
||||
: m_factory(factory), m_pool(pool) {}
|
||||
public:
|
||||
void doDestroy()
|
||||
{
|
||||
if (m_factory && m_pool)
|
||||
{
|
||||
m_factory->destroyPool(m_pool);
|
||||
m_factory = nullptr;
|
||||
m_pool = nullptr;
|
||||
}
|
||||
}
|
||||
GraphicsBufferPoolToken() = default;
|
||||
GraphicsBufferPoolToken(const GraphicsBufferPoolToken& other) = delete;
|
||||
GraphicsBufferPoolToken(GraphicsBufferPoolToken&& other)
|
||||
{
|
||||
m_factory = other.m_factory;
|
||||
other.m_factory = nullptr;
|
||||
m_pool = other.m_pool;
|
||||
other.m_pool = nullptr;
|
||||
}
|
||||
GraphicsBufferPoolToken& operator=(const GraphicsBufferPoolToken& other) = delete;
|
||||
GraphicsBufferPoolToken& operator=(GraphicsBufferPoolToken&& other)
|
||||
{
|
||||
doDestroy();
|
||||
m_factory = other.m_factory;
|
||||
other.m_factory = nullptr;
|
||||
m_pool = other.m_pool;
|
||||
other.m_pool = nullptr;
|
||||
return *this;
|
||||
}
|
||||
~GraphicsBufferPoolToken() {doDestroy();}
|
||||
operator bool() const {return m_factory && m_pool;}
|
||||
|
||||
IGraphicsBufferD* newPoolBuffer(BufferUse use,
|
||||
size_t stride, size_t count)
|
||||
{
|
||||
if (m_factory)
|
||||
return m_factory->newPoolBuffer(m_pool, use, stride, count);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void deletePoolBuffer(IGraphicsBufferD* buf)
|
||||
{
|
||||
if (m_factory)
|
||||
m_factory->deletePoolBuffer(m_pool, buf);
|
||||
}
|
||||
};
|
||||
using GraphicsDataFactoryContext = IGraphicsDataFactory::Context;
|
||||
using FactoryCommitFunc = std::function<bool(GraphicsDataFactoryContext& ctx)>;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -19,37 +19,41 @@ public:
|
|||
MetalDataFactory& m_parent;
|
||||
Context(MetalDataFactory& parent) : m_parent(parent) {}
|
||||
public:
|
||||
Platform platform() const {return Platform::Metal;}
|
||||
const char* platformName() const {return "Metal";}
|
||||
Platform platform() const { return Platform::Metal; }
|
||||
const SystemChar* platformName() const { return _S("Metal"); }
|
||||
|
||||
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
|
||||
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
|
||||
ObjToken<IGraphicsBufferS> newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
|
||||
ObjToken<IGraphicsBufferD> newDynamicBuffer(BufferUse use, size_t stride, size_t count);
|
||||
|
||||
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
TextureClampMode clampMode, const void* data, size_t sz);
|
||||
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
|
||||
TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz);
|
||||
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode);
|
||||
ITextureR* newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
|
||||
size_t colorBindCount, size_t depthBindCount);
|
||||
ObjToken<ITextureS> newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
TextureClampMode clampMode, const void* data, size_t sz);
|
||||
ObjToken<ITextureSA> newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
|
||||
TextureFormat fmt, TextureClampMode clampMode, const void* data,
|
||||
size_t sz);
|
||||
ObjToken<ITextureD> newDynamicTexture(size_t width, size_t height, TextureFormat fmt,
|
||||
TextureClampMode clampMode);
|
||||
ObjToken<ITextureR> newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
|
||||
size_t colorBindCount, size_t depthBindCount);
|
||||
|
||||
bool bindingNeedsVertexFormat() const {return false;}
|
||||
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
|
||||
size_t baseVert = 0, size_t baseInst = 0);
|
||||
bool bindingNeedsVertexFormat() const { return false; }
|
||||
ObjToken<IVertexFormat> newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
|
||||
size_t baseVert = 0, size_t baseInst = 0);
|
||||
|
||||
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
|
||||
IVertexFormat* vtxFmt, unsigned targetSamples,
|
||||
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
|
||||
ZTest depthTest, bool depthWrite, bool colorWrite,
|
||||
bool alphaWrite, CullMode culling);
|
||||
ObjToken<IShaderPipeline> newShaderPipeline(const char* vertSource, const char* fragSource,
|
||||
IVertexFormat* vtxFmt, unsigned targetSamples,
|
||||
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
|
||||
ZTest depthTest, bool depthWrite, bool colorWrite,
|
||||
bool alphaWrite, CullMode culling);
|
||||
|
||||
IShaderDataBinding*
|
||||
newShaderDataBinding(IShaderPipeline* pipeline,
|
||||
IVertexFormat* vtxFormat,
|
||||
IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
|
||||
ObjToken<IShaderDataBinding>
|
||||
newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
|
||||
const ObjToken<IVertexFormat>& vtxFormat,
|
||||
const ObjToken<IGraphicsBuffer>& vbo,
|
||||
const ObjToken<IGraphicsBuffer>& instVbo,
|
||||
const ObjToken<IGraphicsBuffer>& ibo,
|
||||
size_t ubufCount, const ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t texCount, const ObjToken<ITexture>* texs,
|
||||
const int* texBindIdxs, const bool* depthBind,
|
||||
size_t baseVert = 0, size_t baseInst = 0);
|
||||
};
|
||||
|
|
|
@ -6,63 +6,219 @@
|
|||
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <mutex>
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
|
||||
namespace boo
|
||||
{
|
||||
|
||||
class IGraphicsDataPriv : public IGraphicsData
|
||||
struct BaseGraphicsData;
|
||||
struct BaseGraphicsPool;
|
||||
|
||||
template<class NodeCls, class DataCls = BaseGraphicsData>
|
||||
struct GraphicsDataNode;
|
||||
|
||||
/** Inherited by data factory implementations to track the head data and pool nodes */
|
||||
struct GraphicsDataFactoryHead
|
||||
{
|
||||
std::atomic_int m_refCount = {1};
|
||||
public:
|
||||
void increment() { m_refCount++; }
|
||||
void decrement()
|
||||
{
|
||||
if (m_refCount.fetch_sub(1) == 1)
|
||||
delete this;
|
||||
}
|
||||
std::mutex m_dataMutex;
|
||||
BaseGraphicsData* m_dataHead = nullptr;
|
||||
BaseGraphicsPool* m_poolHead = nullptr;
|
||||
};
|
||||
|
||||
class IShaderDataBindingPriv : public IShaderDataBinding
|
||||
/** Private generalized data container class.
|
||||
* Keeps head pointers to all graphics objects by type
|
||||
*/
|
||||
struct BaseGraphicsData : IObj
|
||||
{
|
||||
IGraphicsDataPriv* m_parent;
|
||||
std::vector<IGraphicsDataPriv*> m_depDatas;
|
||||
GraphicsDataFactoryHead& m_head;
|
||||
BaseGraphicsData* m_next;
|
||||
BaseGraphicsData* m_prev = nullptr;
|
||||
GraphicsDataNode<IShaderPipeline, BaseGraphicsData>* m_SPs = nullptr;
|
||||
GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>* m_SBinds = nullptr;
|
||||
GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>* m_SBufs = nullptr;
|
||||
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>* m_DBufs = nullptr;
|
||||
GraphicsDataNode<ITextureS, BaseGraphicsData>* m_STexs = nullptr;
|
||||
GraphicsDataNode<ITextureSA, BaseGraphicsData>* m_SATexs = nullptr;
|
||||
GraphicsDataNode<ITextureD, BaseGraphicsData>* m_DTexs = nullptr;
|
||||
GraphicsDataNode<ITextureR, BaseGraphicsData>* m_RTexs = nullptr;
|
||||
GraphicsDataNode<IVertexFormat, BaseGraphicsData>* m_VFmts = nullptr;
|
||||
template<class T> GraphicsDataNode<T, BaseGraphicsData>*& getHead();
|
||||
|
||||
public:
|
||||
IShaderDataBindingPriv(IGraphicsDataPriv* p) : m_parent(p) {}
|
||||
class Token
|
||||
explicit BaseGraphicsData(GraphicsDataFactoryHead& head)
|
||||
: m_head(head)
|
||||
{
|
||||
IGraphicsDataPriv* m_data = nullptr;
|
||||
public:
|
||||
Token() = default;
|
||||
Token(const IShaderDataBindingPriv* p)
|
||||
: m_data(p->m_parent) { m_data->increment(); }
|
||||
Token& operator=(const Token&) = delete;
|
||||
Token(const Token&) = delete;
|
||||
Token& operator=(Token&& other)
|
||||
{ m_data = other.m_data; other.m_data = nullptr; return *this; }
|
||||
Token(Token&& other)
|
||||
{ m_data = other.m_data; other.m_data = nullptr; }
|
||||
~Token() { if (m_data) { m_data->decrement(); } }
|
||||
};
|
||||
|
||||
Token lock() const { return Token(this); }
|
||||
~IShaderDataBindingPriv()
|
||||
{
|
||||
for (IGraphicsDataPriv* dep : m_depDatas)
|
||||
dep->decrement();
|
||||
std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
|
||||
m_next = head.m_dataHead;
|
||||
head.m_dataHead = this;
|
||||
}
|
||||
|
||||
protected:
|
||||
void addDepData(IGraphicsData* data)
|
||||
~BaseGraphicsData()
|
||||
{
|
||||
IGraphicsDataPriv* d = static_cast<IGraphicsDataPriv*>(data);
|
||||
if (d != m_parent)
|
||||
std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
|
||||
if (m_prev)
|
||||
{
|
||||
m_depDatas.push_back(d);
|
||||
d->increment();
|
||||
if (m_next)
|
||||
m_next->m_prev = m_prev;
|
||||
m_prev->m_next = m_next;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_next)
|
||||
m_next->m_prev = m_head.m_dataHead;
|
||||
m_head.m_dataHead = m_next;
|
||||
}
|
||||
}
|
||||
|
||||
class iterator
|
||||
{
|
||||
BaseGraphicsData* m_node;
|
||||
public:
|
||||
using value_type = BaseGraphicsData;
|
||||
using pointer = BaseGraphicsData*;
|
||||
using reference = BaseGraphicsData&;
|
||||
using iterator_category = std::bidirectional_iterator_tag;
|
||||
|
||||
explicit iterator(BaseGraphicsData* node) : m_node(node) {}
|
||||
BaseGraphicsData& operator*() const { return *m_node; }
|
||||
bool operator!=(const iterator& other) const { return m_node != other.m_node; }
|
||||
iterator& operator++() { m_node = m_node->m_next; return *this; }
|
||||
iterator& operator--() { m_node = m_node->m_prev; return *this; }
|
||||
};
|
||||
|
||||
iterator begin() { return iterator(this); }
|
||||
iterator end() { return iterator(nullptr); }
|
||||
};
|
||||
|
||||
template <> GraphicsDataNode<IShaderPipeline, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<IShaderPipeline>() { return m_SPs; }
|
||||
template <> GraphicsDataNode<IShaderDataBinding, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<IShaderDataBinding>() { return m_SBinds; }
|
||||
template <> GraphicsDataNode<IGraphicsBufferS, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<IGraphicsBufferS>() { return m_SBufs; }
|
||||
template <> GraphicsDataNode<IGraphicsBufferD, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<IGraphicsBufferD>() { return m_DBufs; }
|
||||
template <> GraphicsDataNode<ITextureS, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<ITextureS>() { return m_STexs; }
|
||||
template <> GraphicsDataNode<ITextureSA, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<ITextureSA>() { return m_SATexs; }
|
||||
template <> GraphicsDataNode<ITextureD, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<ITextureD>() { return m_DTexs; }
|
||||
template <> GraphicsDataNode<ITextureR, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<ITextureR>() { return m_RTexs; }
|
||||
template <> GraphicsDataNode<IVertexFormat, BaseGraphicsData>*&
|
||||
BaseGraphicsData::getHead<IVertexFormat>() { return m_VFmts; }
|
||||
|
||||
/** Private generalized pool container class.
|
||||
* Keeps head pointer to exactly one dynamic buffer while otherwise conforming to IGraphicsData
|
||||
*/
|
||||
struct BaseGraphicsPool : IObj
|
||||
{
|
||||
GraphicsDataFactoryHead& m_head;
|
||||
BaseGraphicsPool* m_next;
|
||||
BaseGraphicsPool* m_prev = nullptr;
|
||||
GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>* m_DBufs = nullptr;
|
||||
template<class T> GraphicsDataNode<T, BaseGraphicsPool>*& getHead();
|
||||
|
||||
explicit BaseGraphicsPool(GraphicsDataFactoryHead& head)
|
||||
: m_head(head)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
|
||||
m_next = head.m_poolHead;
|
||||
head.m_poolHead = this;
|
||||
}
|
||||
~BaseGraphicsPool()
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_head.m_dataMutex);
|
||||
if (m_prev)
|
||||
{
|
||||
if (m_next)
|
||||
m_next->m_prev = m_prev;
|
||||
m_prev->m_next = m_next;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_next)
|
||||
m_next->m_prev = m_head.m_poolHead;
|
||||
m_head.m_poolHead = m_next;
|
||||
}
|
||||
}
|
||||
|
||||
class iterator
|
||||
{
|
||||
BaseGraphicsPool* m_node;
|
||||
public:
|
||||
using value_type = BaseGraphicsPool;
|
||||
using pointer = BaseGraphicsPool*;
|
||||
using reference = BaseGraphicsPool&;
|
||||
using iterator_category = std::bidirectional_iterator_tag;
|
||||
|
||||
explicit iterator(BaseGraphicsPool* node) : m_node(node) {}
|
||||
BaseGraphicsPool& operator*() const { return *m_node; }
|
||||
bool operator!=(const iterator& other) const { return m_node != other.m_node; }
|
||||
iterator& operator++() { m_node = m_node->m_next; return *this; }
|
||||
iterator& operator--() { m_node = m_node->m_prev; return *this; }
|
||||
};
|
||||
|
||||
iterator begin() { return iterator(this); }
|
||||
iterator end() { return iterator(nullptr); }
|
||||
};
|
||||
|
||||
template <> GraphicsDataNode<IGraphicsBufferD, BaseGraphicsPool>*&
|
||||
BaseGraphicsPool::getHead<IGraphicsBufferD>() { return m_DBufs; }
|
||||
|
||||
/** Private generalised graphics object node.
|
||||
* Keeps a strong reference to the data pool that it's a member of;
|
||||
* as well as doubly-linked pointers to same-type sibling objects
|
||||
*/
|
||||
template<class NodeCls, class DataCls>
|
||||
struct GraphicsDataNode : NodeCls
|
||||
{
|
||||
ObjToken<DataCls> m_data;
|
||||
GraphicsDataNode<NodeCls, DataCls>* m_next;
|
||||
GraphicsDataNode<NodeCls, DataCls>* m_prev = nullptr;
|
||||
|
||||
explicit GraphicsDataNode(const ObjToken<DataCls>& data)
|
||||
: m_data(data)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_data->m_head.m_dataMutex);
|
||||
m_next = data->template getHead<NodeCls>();
|
||||
data->template getHead<NodeCls>() = this;
|
||||
}
|
||||
~GraphicsDataNode()
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_data->m_head.m_dataMutex);
|
||||
if (m_prev)
|
||||
{
|
||||
if (m_next)
|
||||
m_next->m_prev = m_prev;
|
||||
m_prev->m_next = m_next;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_next)
|
||||
m_next->m_prev = m_data->template getHead<NodeCls>();
|
||||
m_data->template getHead<NodeCls>() = m_next;
|
||||
}
|
||||
}
|
||||
|
||||
class iterator
|
||||
{
|
||||
GraphicsDataNode<NodeCls, DataCls>* m_node;
|
||||
public:
|
||||
using value_type = NodeCls;
|
||||
using pointer = NodeCls*;
|
||||
using reference = NodeCls&;
|
||||
using iterator_category = std::bidirectional_iterator_tag;
|
||||
|
||||
explicit iterator(GraphicsDataNode<NodeCls, DataCls>* node) : m_node(node) {}
|
||||
NodeCls& operator*() const { return *m_node; }
|
||||
bool operator!=(const iterator& other) const { return m_node != other.m_node; }
|
||||
iterator& operator++() { m_node = m_node->m_next; return *this; }
|
||||
iterator& operator--() { m_node = m_node->m_prev; return *this; }
|
||||
};
|
||||
|
||||
iterator begin() { return iterator(this); }
|
||||
iterator end() { return iterator(nullptr); }
|
||||
};
|
||||
|
||||
template <class FactoryImpl, class ShaderImpl>
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -29,77 +29,36 @@ struct MetalShareableShader : IShareableShader<MetalDataFactoryImpl, MetalSharea
|
|||
: IShareableShader(fac, srcKey, 0), m_shader(s) {}
|
||||
};
|
||||
|
||||
class MetalDataFactoryImpl : public MetalDataFactory
|
||||
class MetalDataFactoryImpl : public MetalDataFactory, public GraphicsDataFactoryHead
|
||||
{
|
||||
friend struct MetalCommandQueue;
|
||||
friend class MetalDataFactory::Context;
|
||||
IGraphicsContext* m_parent;
|
||||
static ThreadLocalPtr<struct MetalData> m_deferredData;
|
||||
std::unordered_set<struct MetalData*> m_committedData;
|
||||
std::unordered_set<struct MetalPool*> m_committedPools;
|
||||
std::mutex m_committedMutex;
|
||||
std::unordered_map<uint64_t, std::unique_ptr<MetalShareableShader>> m_sharedShaders;
|
||||
struct MetalContext* m_ctx;
|
||||
uint32_t m_sampleCount;
|
||||
|
||||
void destroyData(IGraphicsData*);
|
||||
void destroyAllData();
|
||||
void destroyPool(IGraphicsBufferPool*);
|
||||
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* pool, BufferUse use,
|
||||
size_t stride, size_t count);
|
||||
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf);
|
||||
public:
|
||||
MetalDataFactoryImpl(IGraphicsContext* parent, MetalContext* ctx, uint32_t sampleCount);
|
||||
MetalDataFactoryImpl(const ObjToken<BaseGraphicsData>& parent, MetalContext* ctx, uint32_t sampleCount);
|
||||
~MetalDataFactoryImpl() = default;
|
||||
|
||||
Platform platform() const {return Platform::Metal;}
|
||||
const char* platformName() const {return "Metal";}
|
||||
|
||||
GraphicsDataToken commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>&);
|
||||
GraphicsBufferPoolToken newBufferPool();
|
||||
|
||||
Platform platform() const { return Platform::Metal; }
|
||||
const char* platformName() const { return "Metal"; }
|
||||
void commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>&);
|
||||
ObjToken<IGraphicsBufferD> newPoolBuffer(BufferUse use, size_t stride, size_t count);
|
||||
void _unregisterShareableShader(uint64_t srcKey, uint64_t binKey) { m_sharedShaders.erase(srcKey); }
|
||||
};
|
||||
|
||||
ThreadLocalPtr<struct MetalData> MetalDataFactoryImpl::m_deferredData;
|
||||
struct MetalData : IGraphicsDataPriv
|
||||
{
|
||||
std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs;
|
||||
std::vector<std::unique_ptr<struct MetalShaderDataBinding>> m_SBinds;
|
||||
std::vector<std::unique_ptr<class MetalGraphicsBufferS>> m_SBufs;
|
||||
std::vector<std::unique_ptr<class MetalGraphicsBufferD>> m_DBufs;
|
||||
std::vector<std::unique_ptr<class MetalTextureS>> m_STexs;
|
||||
std::vector<std::unique_ptr<class MetalTextureSA>> m_SATexs;
|
||||
std::vector<std::unique_ptr<class MetalTextureD>> m_DTexs;
|
||||
std::vector<std::unique_ptr<class MetalTextureR>> m_RTexs;
|
||||
std::vector<std::unique_ptr<struct MetalVertexFormat>> m_VFmts;
|
||||
};
|
||||
|
||||
struct MetalPoolItem : IGraphicsDataPriv
|
||||
{
|
||||
std::unique_ptr<class MetalGraphicsBufferD> m_buf;
|
||||
};
|
||||
|
||||
struct MetalPool : IGraphicsBufferPool
|
||||
{
|
||||
std::unordered_set<MetalPoolItem*> m_items;
|
||||
~MetalPool()
|
||||
{
|
||||
for (auto& item : m_items)
|
||||
item->decrement();
|
||||
}
|
||||
};
|
||||
|
||||
#define MTL_STATIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
|
||||
#define MTL_DYNAMIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
|
||||
|
||||
class MetalGraphicsBufferS : public IGraphicsBufferS
|
||||
class MetalGraphicsBufferS : public GraphicsDataNode<IGraphicsBufferS>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend struct MetalCommandQueue;
|
||||
MetalGraphicsBufferS(IGraphicsData* parent, BufferUse use, MetalContext* ctx,
|
||||
MetalGraphicsBufferS(const ObjToken<BaseGraphicsData>& parent, BufferUse use, MetalContext* ctx,
|
||||
const void* data, size_t stride, size_t count)
|
||||
: boo::IGraphicsBufferS(parent), m_stride(stride), m_count(count), m_sz(stride * count)
|
||||
: GraphicsDataNode<IGraphicsBufferS>(parent), m_stride(stride), m_count(count), m_sz(stride * count)
|
||||
{
|
||||
m_buf = [ctx->m_dev newBufferWithBytes:data length:m_sz options:MTL_STATIC];
|
||||
}
|
||||
|
@ -111,7 +70,8 @@ public:
|
|||
~MetalGraphicsBufferS() = default;
|
||||
};
|
||||
|
||||
class MetalGraphicsBufferD : public IGraphicsBufferD
|
||||
template<class DataCls>
|
||||
class MetalGraphicsBufferD : public GraphicsDataNode<IGraphicsBufferD, DataCls>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend class MetalDataFactoryImpl;
|
||||
|
@ -119,9 +79,10 @@ class MetalGraphicsBufferD : public IGraphicsBufferD
|
|||
MetalCommandQueue* m_q;
|
||||
std::unique_ptr<uint8_t[]> m_cpuBuf;
|
||||
int m_validSlots = 0;
|
||||
MetalGraphicsBufferD(IGraphicsData* parent, MetalCommandQueue* q, BufferUse use,
|
||||
MetalGraphicsBufferD(const ObjToken<BaseGraphicsData>& parent, MetalCommandQueue* q, BufferUse use,
|
||||
MetalContext* ctx, size_t stride, size_t count)
|
||||
: boo::IGraphicsBufferD(parent), m_q(q), m_stride(stride), m_count(count), m_sz(stride * count)
|
||||
: GraphicsDataNode<IGraphicsBufferD, DataCls>(parent), m_q(q), m_stride(stride),
|
||||
m_count(count), m_sz(stride * count)
|
||||
{
|
||||
m_cpuBuf.reset(new uint8_t[m_sz]);
|
||||
m_bufs[0] = [ctx->m_dev newBufferWithLength:m_sz options:MTL_DYNAMIC];
|
||||
|
@ -140,12 +101,12 @@ public:
|
|||
void unmap();
|
||||
};
|
||||
|
||||
class MetalTextureS : public ITextureS
|
||||
class MetalTextureS : public GraphicsDataNode<ITextureS>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
MetalTextureS(IGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t mips,
|
||||
MetalTextureS(BaseGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t mips,
|
||||
TextureFormat fmt, const void* data, size_t sz)
|
||||
: ITextureS(parent)
|
||||
: GraphicsDataNode<ITextureS>(parent)
|
||||
{
|
||||
MTLPixelFormat pfmt = MTLPixelFormatRGBA8Unorm;
|
||||
NSUInteger ppitchNum = 4;
|
||||
|
@ -192,13 +153,13 @@ public:
|
|||
~MetalTextureS() = default;
|
||||
};
|
||||
|
||||
class MetalTextureSA : public ITextureSA
|
||||
class MetalTextureSA : public GraphicsDataNode<ITextureSA>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
MetalTextureSA(IGraphicsData* parent, MetalContext* ctx, size_t width,
|
||||
MetalTextureSA(BaseGraphicsData* parent, MetalContext* ctx, size_t width,
|
||||
size_t height, size_t layers, size_t mips,
|
||||
TextureFormat fmt, const void* data, size_t sz)
|
||||
: ITextureSA(parent)
|
||||
: GraphicsDataNode<ITextureSA>(parent)
|
||||
{
|
||||
MTLPixelFormat pfmt = MTLPixelFormatRGBA8Unorm;
|
||||
NSUInteger ppitch = 4;
|
||||
|
@ -247,7 +208,7 @@ public:
|
|||
~MetalTextureSA() = default;
|
||||
};
|
||||
|
||||
class MetalTextureD : public ITextureD
|
||||
class MetalTextureD : public GraphicsDataNode<ITextureD>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend struct MetalCommandQueue;
|
||||
|
@ -258,9 +219,9 @@ class MetalTextureD : public ITextureD
|
|||
size_t m_cpuSz;
|
||||
size_t m_pxPitch;
|
||||
int m_validSlots = 0;
|
||||
MetalTextureD(IGraphicsData* parent, MetalCommandQueue* q, MetalContext* ctx,
|
||||
MetalTextureD(BaseGraphicsData* parent, MetalCommandQueue* q, MetalContext* ctx,
|
||||
size_t width, size_t height, TextureFormat fmt)
|
||||
: boo::ITextureD(parent), m_q(q), m_width(width), m_height(height)
|
||||
: GraphicsDataNode<ITextureD>(parent), m_q(q), m_width(width), m_height(height)
|
||||
{
|
||||
MTLPixelFormat format;
|
||||
switch (fmt)
|
||||
|
@ -303,7 +264,7 @@ public:
|
|||
|
||||
#define MAX_BIND_TEXS 4
|
||||
|
||||
class MetalTextureR : public ITextureR
|
||||
class MetalTextureR : public GraphicsDataNode<ITextureR>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend struct MetalCommandQueue;
|
||||
|
@ -422,9 +383,9 @@ class MetalTextureR : public ITextureR
|
|||
}
|
||||
}
|
||||
|
||||
MetalTextureR(IGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t samples,
|
||||
MetalTextureR(BaseGraphicsData* parent, MetalContext* ctx, size_t width, size_t height, size_t samples,
|
||||
size_t colorBindCount, size_t depthBindCount)
|
||||
: boo::ITextureR(parent), m_width(width), m_height(height), m_samples(samples),
|
||||
: GraphicsDataNode<ITextureR>(parent), m_width(width), m_height(height), m_samples(samples),
|
||||
m_colorBindCount(colorBindCount),
|
||||
m_depthBindCount(depthBindCount)
|
||||
{
|
||||
|
@ -485,14 +446,14 @@ static const MTLVertexFormat SEMANTIC_TYPE_TABLE[] =
|
|||
MTLVertexFormatFloat4
|
||||
};
|
||||
|
||||
struct MetalVertexFormat : IVertexFormat
|
||||
struct MetalVertexFormat : GraphicsDataNode<IVertexFormat>
|
||||
{
|
||||
size_t m_elementCount;
|
||||
MTLVertexDescriptor* m_vdesc;
|
||||
size_t m_stride = 0;
|
||||
size_t m_instStride = 0;
|
||||
MetalVertexFormat(IGraphicsData* parent, size_t elementCount, const VertexElementDescriptor* elements)
|
||||
: boo::IVertexFormat(parent), m_elementCount(elementCount)
|
||||
MetalVertexFormat(BaseGraphicsData* parent, size_t elementCount, const VertexElementDescriptor* elements)
|
||||
: GraphicsDataNode<ITextureFormat>(parent), m_elementCount(elementCount)
|
||||
{
|
||||
for (size_t i=0 ; i<elementCount ; ++i)
|
||||
{
|
||||
|
@ -568,7 +529,7 @@ static const MTLPrimitiveType PRIMITIVE_TABLE[] =
|
|||
|
||||
#define COLOR_WRITE_MASK (MTLColorWriteMaskRed | MTLColorWriteMaskGreen | MTLColorWriteMaskBlue)
|
||||
|
||||
class MetalShaderPipeline : public IShaderPipeline
|
||||
class MetalShaderPipeline : public GraphicsDataNode<IShaderPipeline>
|
||||
{
|
||||
friend class MetalDataFactory;
|
||||
friend struct MetalCommandQueue;
|
||||
|
@ -579,7 +540,7 @@ class MetalShaderPipeline : public IShaderPipeline
|
|||
MetalShareableShader::Token m_vert;
|
||||
MetalShareableShader::Token m_frag;
|
||||
|
||||
MetalShaderPipeline(IGraphicsData* parent,
|
||||
MetalShaderPipeline(BaseGraphicsData* parent,
|
||||
MetalContext* ctx,
|
||||
MetalShareableShader::Token&& vert,
|
||||
MetalShareableShader::Token&& frag,
|
||||
|
@ -587,7 +548,7 @@ class MetalShaderPipeline : public IShaderPipeline
|
|||
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
|
||||
ZTest depthTest, bool depthWrite, bool colorWrite,
|
||||
bool alphaWrite, CullMode culling)
|
||||
: boo::IShaderPipeline(parent),
|
||||
: GraphicsDataNode<IShaderPipeline>(parent),
|
||||
m_drawPrim(PRIMITIVE_TABLE[int(prim)]), m_vtxFmt(vtxFmt),
|
||||
m_vert(std::move(vert)), m_frag(std::move(frag))
|
||||
{
|
||||
|
@ -734,7 +695,7 @@ static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx, int bi
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
struct MetalShaderDataBinding : IShaderDataBindingPriv
|
||||
struct MetalShaderDataBinding : GraphicsDataNode<IShaderDataBinding>
|
||||
{
|
||||
MetalShaderPipeline* m_pipeline;
|
||||
IGraphicsBuffer* m_vbuf;
|
||||
|
@ -764,7 +725,7 @@ struct MetalShaderDataBinding : IShaderDataBindingPriv
|
|||
size_t texCount, ITexture** texs,
|
||||
const int* texBindIdxs, const bool* depthBind,
|
||||
size_t baseVert, size_t baseInst)
|
||||
: IShaderDataBindingPriv(d),
|
||||
: GraphicsDataNode<IShaderDataBinding>(d),
|
||||
m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)),
|
||||
m_vbuf(vbuf),
|
||||
m_instVbo(instVbo),
|
||||
|
@ -854,8 +815,8 @@ struct MetalShaderDataBinding : IShaderDataBindingPriv
|
|||
|
||||
struct MetalCommandQueue : IGraphicsCommandQueue
|
||||
{
|
||||
Platform platform() const {return IGraphicsDataFactory::Platform::Metal;}
|
||||
const char* platformName() const {return "Metal";}
|
||||
Platform platform() const { return IGraphicsDataFactory::Platform::Metal; }
|
||||
const char* platformName() const { return "Metal"; }
|
||||
MetalContext* m_ctx;
|
||||
IWindow* m_parentWindow;
|
||||
IGraphicsContext* m_parent;
|
||||
|
@ -863,8 +824,8 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
id<MTLRenderCommandEncoder> m_enc;
|
||||
bool m_running = true;
|
||||
|
||||
size_t m_fillBuf = 0;
|
||||
size_t m_drawBuf = 0;
|
||||
int m_fillBuf = 0;
|
||||
int m_drawBuf = 0;
|
||||
|
||||
MetalCommandQueue(MetalContext* ctx, IWindow* parentWindow, IGraphicsContext* parent)
|
||||
: m_ctx(ctx), m_parentWindow(parentWindow), m_parent(parent)
|
||||
|
@ -889,7 +850,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
|
||||
MetalShaderDataBinding* m_boundData = nullptr;
|
||||
MTLPrimitiveType m_currentPrimitive = MTLPrimitiveTypeTriangle;
|
||||
void setShaderDataBinding(IShaderDataBinding* binding)
|
||||
void setShaderDataBinding(const ObjToken<IShaderDataBinding>& binding)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
|
@ -901,11 +862,11 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
}
|
||||
|
||||
MetalTextureR* m_boundTarget = nullptr;
|
||||
void _setRenderTarget(ITextureR* target, bool clearColor, bool clearDepth)
|
||||
void _setRenderTarget(const ObjToken<ITextureR>& target, bool clearColor, bool clearDepth)
|
||||
{
|
||||
MetalTextureR* ctarget = static_cast<MetalTextureR*>(target);
|
||||
@autoreleasepool
|
||||
{
|
||||
MetalTextureR* ctarget = target.cast<MetalTextureR>();
|
||||
[m_enc endEncoding];
|
||||
if (clearColor && clearDepth)
|
||||
m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:ctarget->m_clearBothPassDesc];
|
||||
|
@ -916,19 +877,19 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
else
|
||||
m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:ctarget->m_passDesc];
|
||||
[m_enc setFrontFacingWinding:MTLWindingCounterClockwise];
|
||||
if (ctarget == m_boundTarget)
|
||||
{
|
||||
if (m_boundVp.width || m_boundVp.height)
|
||||
[m_enc setViewport:m_boundVp];
|
||||
if (m_boundScissor.width || m_boundScissor.height)
|
||||
[m_enc setScissorRect:m_boundScissor];
|
||||
}
|
||||
else
|
||||
m_boundTarget = ctarget;
|
||||
}
|
||||
if (ctarget == m_boundTarget)
|
||||
{
|
||||
if (m_boundVp.width || m_boundVp.height)
|
||||
[m_enc setViewport:m_boundVp];
|
||||
if (m_boundScissor.width || m_boundScissor.height)
|
||||
[m_enc setScissorRect:m_boundScissor];
|
||||
}
|
||||
else
|
||||
m_boundTarget = ctarget;
|
||||
}
|
||||
|
||||
void setRenderTarget(ITextureR* target)
|
||||
void setRenderTarget(const ObjToken<ITextureR>& target)
|
||||
{
|
||||
_setRenderTarget(target, false, false);
|
||||
}
|
||||
|
@ -955,9 +916,9 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
}
|
||||
|
||||
std::unordered_map<MetalTextureR*, std::pair<size_t, size_t>> m_texResizes;
|
||||
void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
|
||||
void resizeRenderTexture(const ObjToken<ITextureR>& tex, size_t width, size_t height)
|
||||
{
|
||||
MetalTextureR* ctex = static_cast<MetalTextureR*>(tex);
|
||||
MetalTextureR* ctex = tex.cast<MetalTextureR>();
|
||||
m_texResizes[ctex] = std::make_pair(width, height);
|
||||
}
|
||||
|
||||
|
@ -968,7 +929,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
|
||||
void flushBufferUpdates() {}
|
||||
|
||||
float m_clearColor[4] = {0.0,0.0,0.0,0.0};
|
||||
float m_clearColor[4] = {0.f,0.f,0.f,0.f};
|
||||
void setClearColor(const float rgba[4])
|
||||
{
|
||||
m_clearColor[0] = rgba[0];
|
||||
|
@ -1078,18 +1039,27 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
|
||||
/* Update dynamic data here */
|
||||
MetalDataFactoryImpl* gfxF = static_cast<MetalDataFactoryImpl*>(m_parent->getDataFactory());
|
||||
std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
|
||||
for (MetalData* d : gfxF->m_committedData)
|
||||
std::unique_lock<std::mutex> datalk(gfxF->m_dataMutex);
|
||||
if (gfxF->m_dataHead)
|
||||
{
|
||||
for (std::unique_ptr<MetalGraphicsBufferD>& b : d->m_DBufs)
|
||||
b->update(m_fillBuf);
|
||||
for (std::unique_ptr<MetalTextureD>& t : d->m_DTexs)
|
||||
t->update(m_fillBuf);
|
||||
for (BaseGraphicsData& d : *gfxF->m_dataHead)
|
||||
{
|
||||
if (d.m_DBufs)
|
||||
for (IGraphicsBufferD& b : *d.m_DBufs)
|
||||
static_cast<MetalGraphicsBufferD<BaseGraphicsData>&>(b).update(m_fillBuf);
|
||||
if (d.m_DTexs)
|
||||
for (ITextureD& t : *d.m_DTexs)
|
||||
static_cast<MetalTextureD&>(t).update(m_fillBuf);
|
||||
}
|
||||
}
|
||||
for (MetalPool* p : gfxF->m_committedPools)
|
||||
if (gfxF->m_poolHead)
|
||||
{
|
||||
for (auto& b : p->m_items)
|
||||
b->m_buf->update(m_fillBuf);
|
||||
for (BaseGraphicsPool& p : *gfxF->m_poolHead)
|
||||
{
|
||||
if (p.m_DBufs)
|
||||
for (IGraphicsBufferD& b : *p.m_DBufs)
|
||||
static_cast<MetalGraphicsBufferD<BaseGraphicsData>&>(b).update(m_fillBuf);
|
||||
}
|
||||
}
|
||||
datalk.unlock();
|
||||
|
||||
|
@ -1389,13 +1359,15 @@ IShaderPipeline* MetalDataFactory::Context::newShaderPipeline(const char* vertSo
|
|||
}
|
||||
}
|
||||
|
||||
IShaderDataBinding*
|
||||
MetalDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
|
||||
IVertexFormat* vtxFormat,
|
||||
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
|
||||
ObjToken<IShaderDataBinding>
|
||||
MetalDataFactory::Context::newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
|
||||
const ObjToken<IVertexFormat>& vtxFormat,
|
||||
const ObjToken<IGraphicsBuffer>& vbo,
|
||||
const ObjToken<IGraphicsBuffer>& instVbo,
|
||||
const ObjToken<IGraphicsBuffer>& ibo,
|
||||
size_t ubufCount, const ObjToken<IGraphicsBuffer>* ubufs, const PipelineStage* ubufStages,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t texCount, const ObjToken<ITexture>* texs,
|
||||
const int* texBindIdxs, const bool* depthBind,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
|
@ -1413,7 +1385,7 @@ MetalDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
|
|||
}
|
||||
}
|
||||
|
||||
GraphicsDataToken MetalDataFactoryImpl::commitTransaction(const FactoryCommitFunc& trans)
|
||||
void MetalDataFactoryImpl::commitTransaction(const FactoryCommitFunc& trans)
|
||||
{
|
||||
if (m_deferredData.get())
|
||||
Log.report(logvisor::Fatal, "nested commitTransaction usage detected");
|
||||
|
@ -1434,62 +1406,11 @@ GraphicsDataToken MetalDataFactoryImpl::commitTransaction(const FactoryCommitFun
|
|||
return GraphicsDataToken(this, retval);
|
||||
}
|
||||
|
||||
GraphicsBufferPoolToken MetalDataFactoryImpl::newBufferPool()
|
||||
ObjToken<IGraphicsBufferD> MetalDataFactoryImpl::newPoolBuffer(BufferUse use, size_t stride, size_t count)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalPool* retval = new MetalPool;
|
||||
m_committedPools.insert(retval);
|
||||
return GraphicsBufferPoolToken(this, retval);
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::destroyData(IGraphicsData* d)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalData* data = static_cast<MetalData*>(d);
|
||||
m_committedData.erase(data);
|
||||
data->decrement();
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::destroyAllData()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (MetalData* data : m_committedData)
|
||||
data->decrement();
|
||||
for (MetalPool* pool : m_committedPools)
|
||||
delete pool;
|
||||
m_committedData.clear();
|
||||
m_committedPools.clear();
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::destroyPool(IGraphicsBufferPool* p)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalPool* pool = static_cast<MetalPool*>(p);
|
||||
m_committedPools.erase(pool);
|
||||
delete pool;
|
||||
}
|
||||
|
||||
IGraphicsBufferD* MetalDataFactoryImpl::newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
|
||||
size_t stride, size_t count)
|
||||
{
|
||||
MetalPool* pool = static_cast<MetalPool*>(p);
|
||||
ObjToken<IGraphicsBufferD> pool(new BaseGraphicsPool(*this));
|
||||
MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
|
||||
MetalPoolItem* item = new MetalPoolItem;
|
||||
MetalGraphicsBufferD* retval = new MetalGraphicsBufferD(item, q, use, m_ctx, stride, count);
|
||||
item->m_buf.reset(retval);
|
||||
pool->m_items.emplace(item);
|
||||
return retval;
|
||||
}
|
||||
|
||||
void MetalDataFactoryImpl::deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf)
|
||||
{
|
||||
MetalPool* pool = static_cast<MetalPool*>(p);
|
||||
auto search = pool->m_items.find(static_cast<MetalPoolItem*>(buf->m_parentData));
|
||||
if (search != pool->m_items.end())
|
||||
{
|
||||
(*search)->decrement();
|
||||
pool->m_items.erase(search);
|
||||
}
|
||||
return {MetalGraphicsBufferD(pool, q, use, m_ctx, stride, count)};
|
||||
}
|
||||
|
||||
IGraphicsCommandQueue* _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
|
||||
|
|
2
logvisor
2
logvisor
|
@ -1 +1 @@
|
|||
Subproject commit bfe0c1ccad9ee545a6ab9c0b295258c47b55da3c
|
||||
Subproject commit f8ab0e03bae0cad2541f551350dcafb91477b007
|
Loading…
Reference in New Issue