New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:17:51 -10:00
parent 2c2c72bfd1
commit 058ea23a00
113 changed files with 23305 additions and 27650 deletions

View File

@@ -4,19 +4,16 @@
#include "../Common.hpp"
#include "boo/audiodev/IAudioVoice.hpp"
namespace boo
{
namespace boo {
/** Pertinent information from audio backend about optimal mixed-audio representation */
struct AudioVoiceEngineMixInfo
{
double m_sampleRate = 32000.0;
soxr_datatype_t m_sampleFormat = SOXR_FLOAT32_I;
unsigned m_bitsPerSample = 32;
AudioChannelSet m_channels = AudioChannelSet::Stereo;
ChannelMap m_channelMap = {2, {AudioChannel::FrontLeft, AudioChannel::FrontRight}};
size_t m_periodFrames = 160;
struct AudioVoiceEngineMixInfo {
double m_sampleRate = 32000.0;
soxr_datatype_t m_sampleFormat = SOXR_FLOAT32_I;
unsigned m_bitsPerSample = 32;
AudioChannelSet m_channels = AudioChannelSet::Stereo;
ChannelMap m_channelMap = {2, {AudioChannel::FrontLeft, AudioChannel::FrontRight}};
size_t m_periodFrames = 160;
};
}
} // namespace boo