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Test build fix for OS X
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@ -367,7 +367,7 @@ struct TestApplicationCallback : IApplicationCallback
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" return tex.sample(samp, d.out_uv);\n"
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"}\n";
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pipeline = metalF->newShaderPipeline(VS, FS, vfmt, self->m_renderTarget,
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pipeline = metalF->newShaderPipeline(VS, FS, vfmt, 1,
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BlendFactor::One, BlendFactor::Zero, true, true, false);
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}
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#endif
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