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Fix some submix issues
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@@ -2,20 +2,22 @@
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#define BOO_AUDIOSUBMIX_HPP
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#include "boo/audiodev/IAudioSubmix.hpp"
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#include "IAudioHost.hpp"
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#include "IAudioMix.hpp"
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#include <list>
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#include <vector>
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namespace boo
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{
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class BaseAudioVoiceEngine;
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class AudioVoice;
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class AudioSubmix : public IAudioSubmix, public IAudioHost
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class AudioSubmix : public IAudioSubmix, public IAudioMix
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{
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friend class BaseAudioVoiceEngine;
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/* Mixer-engine relationships */
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IAudioHost& m_parent;
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BaseAudioVoiceEngine& m_root;
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IAudioMix& m_parent;
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std::list<AudioSubmix*>::iterator m_parentIt;
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bool m_bound = false;
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void bindSubmix(std::list<AudioSubmix*>::iterator pIt)
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@@ -34,6 +36,11 @@ class AudioSubmix : public IAudioSubmix, public IAudioHost
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/* Output gains for each channel */
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float m_gains[8];
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/* Temporary scratch buffers for accumulating submix audio */
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std::vector<int16_t> m_scratch16;
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std::vector<int32_t> m_scratch32;
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std::vector<float> m_scratchFlt;
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void _pumpAndMixVoices(size_t frames, int16_t* dataOut);
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void _pumpAndMixVoices(size_t frames, int32_t* dataOut);
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void _pumpAndMixVoices(size_t frames, float* dataOut);
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@@ -43,7 +50,7 @@ class AudioSubmix : public IAudioSubmix, public IAudioHost
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public:
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~AudioSubmix();
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AudioSubmix(IAudioHost& parent, IAudioSubmixCallback* cb);
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AudioSubmix(BaseAudioVoiceEngine& root, IAudioMix& parent, IAudioSubmixCallback* cb);
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std::unique_ptr<IAudioVoice> allocateNewMonoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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@@ -53,7 +60,9 @@ public:
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false);
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virtual std::unique_ptr<IAudioSubmix> allocateNewSubmix(IAudioSubmixCallback* cb=nullptr);
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std::unique_ptr<IAudioSubmix> allocateNewSubmix(IAudioSubmixCallback* cb=nullptr);
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void setChannelGains(const float gains[8]);
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void unbindSubmix();
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