mirror of https://github.com/AxioDL/boo.git
Multichannel WAVOut
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b624a993dd
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@ -108,9 +108,9 @@ struct IAudioVoiceEngine
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std::unique_ptr<IAudioVoiceEngine> NewAudioVoiceEngine();
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/** Construct WAV-rendering voice engine */
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate);
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate, int numChans);
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#if _WIN32
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate);
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate, int numChans);
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#endif
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}
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@ -2,15 +2,18 @@
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#include "logvisor/logvisor.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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namespace boo
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{
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static logvisor::Module Log("boo::WAVOut");
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struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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struct WAVOutVoiceEngine : BaseAudioVoiceEngine
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{
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std::vector<float> m_interleavedBuf;
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boo::AudioChannelSet _getAvailableSet()
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AudioChannelSet _getAvailableSet()
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{
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return boo::AudioChannelSet::Stereo;
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return AudioChannelSet::Stereo;
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}
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std::string getCurrentAudioOutput() const
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@ -38,11 +41,11 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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return false;
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}
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boo::ReceiveFunctor* m_midiReceiver = nullptr;
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ReceiveFunctor* m_midiReceiver = nullptr;
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struct MIDIIn : public boo::IMIDIIn
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struct MIDIIn : public IMIDIIn
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{
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MIDIIn(WAVOutVoiceEngine* parent, bool virt, boo::ReceiveFunctor&& receiver)
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MIDIIn(WAVOutVoiceEngine* parent, bool virt, ReceiveFunctor&& receiver)
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: IMIDIIn(parent, virt, std::move(receiver)) {}
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std::string description() const
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@ -51,34 +54,34 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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}
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};
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std::unique_ptr<boo::IMIDIIn> newVirtualMIDIIn(boo::ReceiveFunctor&& receiver)
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std::unique_ptr<IMIDIIn> newVirtualMIDIIn(ReceiveFunctor&& receiver)
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{
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std::unique_ptr<boo::IMIDIIn> ret = std::make_unique<MIDIIn>(nullptr, true, std::move(receiver));
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std::unique_ptr<IMIDIIn> ret = std::make_unique<MIDIIn>(nullptr, true, std::move(receiver));
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m_midiReceiver = &ret->m_receiver;
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return ret;
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}
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std::unique_ptr<boo::IMIDIOut> newVirtualMIDIOut()
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std::unique_ptr<IMIDIOut> newVirtualMIDIOut()
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newVirtualMIDIInOut(boo::ReceiveFunctor&& receiver)
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std::unique_ptr<IMIDIInOut> newVirtualMIDIInOut(ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIIn> newRealMIDIIn(const char* name, boo::ReceiveFunctor&& receiver)
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std::unique_ptr<IMIDIIn> newRealMIDIIn(const char* name, ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIOut> newRealMIDIOut(const char* name)
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std::unique_ptr<IMIDIOut> newRealMIDIOut(const char* name)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newRealMIDIInOut(const char* name, boo::ReceiveFunctor&& receiver)
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std::unique_ptr<IMIDIInOut> newRealMIDIInOut(const char* name, ReceiveFunctor&& receiver)
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{
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return {};
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}
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@ -88,12 +91,66 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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FILE* m_fp = nullptr;
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size_t m_bytesWritten = 0;
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void prepareWAV(double sampleRate)
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void prepareWAV(double sampleRate, int numChans)
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{
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uint32_t speakerMask = 0;
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switch (numChans)
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{
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default:
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case 2:
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numChans = 2;
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m_mixInfo.m_channels = AudioChannelSet::Stereo;
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m_mixInfo.m_channelMap.m_channelCount = 2;
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m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
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m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
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speakerMask = 0x00000001 | 0x00000002;
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break;
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case 4:
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numChans = 4;
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m_mixInfo.m_channels = AudioChannelSet::Quad;
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m_mixInfo.m_channelMap.m_channelCount = 4;
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m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
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m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
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m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::RearLeft;
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m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::RearRight;
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speakerMask = 0x00000001 | 0x00000002 | 0x00000010 | 0x00000020;
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break;
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case 6:
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numChans = 6;
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m_mixInfo.m_channels = AudioChannelSet::Surround51;
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m_mixInfo.m_channelMap.m_channelCount = 6;
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m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
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m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
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m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::FrontCenter;
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m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::LFE;
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m_mixInfo.m_channelMap.m_channels[4] = AudioChannel::RearLeft;
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m_mixInfo.m_channelMap.m_channels[5] = AudioChannel::RearRight;
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speakerMask = 0x00000001 | 0x00000002 | 0x00000004 | 0x00000008 | 0x00000010 | 0x00000020;
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break;
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case 8:
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numChans = 8;
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m_mixInfo.m_channels = AudioChannelSet::Surround71;
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m_mixInfo.m_channelMap.m_channelCount = 8;
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m_mixInfo.m_channelMap.m_channels[0] = AudioChannel::FrontLeft;
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m_mixInfo.m_channelMap.m_channels[1] = AudioChannel::FrontRight;
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m_mixInfo.m_channelMap.m_channels[2] = AudioChannel::FrontCenter;
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m_mixInfo.m_channelMap.m_channels[3] = AudioChannel::LFE;
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m_mixInfo.m_channelMap.m_channels[4] = AudioChannel::RearLeft;
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m_mixInfo.m_channelMap.m_channels[5] = AudioChannel::RearRight;
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m_mixInfo.m_channelMap.m_channels[6] = AudioChannel::SideLeft;
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m_mixInfo.m_channelMap.m_channels[7] = AudioChannel::SideRight;
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speakerMask = 0x00000001 | 0x00000002 | 0x00000004 | 0x00000008 | 0x00000010 | 0x00000020 | 0x00000200 | 0x00000400;
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break;
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}
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if (numChans == 2)
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{
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fwrite("RIFF", 1, 4, m_fp);
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uint32_t dataSize = 0;
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uint32_t chunkSize = 36 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fwrite("WAVE", 1, 4, m_fp);
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fwrite("fmt ", 1, 4, m_fp);
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@ -101,11 +158,11 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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fwrite(&sixteen, 1, 4, m_fp);
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uint16_t audioFmt = 3;
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fwrite(&audioFmt, 1, 2, m_fp);
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uint16_t chCount = 2;
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uint16_t chCount = numChans;
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fwrite(&chCount, 1, 2, m_fp);
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uint32_t sampRate = sampleRate;
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fwrite(&sampRate, 1, 4, m_fp);
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uint16_t blockAlign = 8;
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uint16_t blockAlign = 4 * numChans;
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uint32_t byteRate = sampRate * blockAlign;
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fwrite(&byteRate, 1, 4, m_fp);
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fwrite(&blockAlign, 1, 2, m_fp);
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@ -114,6 +171,40 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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fwrite("data", 1, 4, m_fp);
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fwrite(&dataSize, 1, 4, m_fp);
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}
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else
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{
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fwrite("RIFF", 1, 4, m_fp);
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uint32_t dataSize = 0;
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uint32_t chunkSize = 60 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fwrite("WAVE", 1, 4, m_fp);
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fwrite("fmt ", 1, 4, m_fp);
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uint32_t forty = 40;
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fwrite(&forty, 1, 4, m_fp);
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uint16_t audioFmt = 0xFFFE;
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fwrite(&audioFmt, 1, 2, m_fp);
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uint16_t chCount = numChans;
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fwrite(&chCount, 1, 2, m_fp);
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uint32_t sampRate = sampleRate;
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fwrite(&sampRate, 1, 4, m_fp);
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uint16_t blockAlign = 4 * numChans;
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uint32_t byteRate = sampRate * blockAlign;
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fwrite(&byteRate, 1, 4, m_fp);
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fwrite(&blockAlign, 1, 2, m_fp);
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uint16_t bps = 32;
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fwrite(&bps, 1, 2, m_fp);
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uint16_t extSize = 22;
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fwrite(&extSize, 1, 2, m_fp);
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fwrite(&bps, 1, 2, m_fp);
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fwrite(&speakerMask, 1, 4, m_fp);
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fwrite("\x03\x00\x00\x00\x00\x00\x10\x00\x80\x00\x00\xaa\x00\x38\x9b\x71", 1, 16, m_fp);
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fwrite("data", 1, 4, m_fp);
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fwrite(&dataSize, 1, 4, m_fp);
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}
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m_mixInfo.m_periodFrames = 512;
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m_mixInfo.m_sampleRate = sampleRate;
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@ -122,21 +213,21 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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_buildAudioRenderClient();
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}
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WAVOutVoiceEngine(const char* path, double sampleRate)
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WAVOutVoiceEngine(const char* path, double sampleRate, int numChans)
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{
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m_fp = fopen(path, "wb");
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if (!m_fp)
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return;
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prepareWAV(sampleRate);
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prepareWAV(sampleRate, numChans);
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}
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#if _WIN32
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WAVOutVoiceEngine(const wchar_t* path, double sampleRate)
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WAVOutVoiceEngine(const wchar_t* path, double sampleRate, int numChans)
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{
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m_fp = _wfopen(path, L"wb");
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if (!m_fp)
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return;
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prepareWAV(sampleRate);
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prepareWAV(sampleRate, numChans);
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}
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#endif
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{
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uint32_t dataSize = m_bytesWritten;
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if (m_mixInfo.m_channelMap.m_channelCount == 2)
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{
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fseek(m_fp, 4, SEEK_SET);
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uint32_t chunkSize = 36 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fseek(m_fp, 40, SEEK_SET);
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fwrite(&dataSize, 1, 4, m_fp);
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}
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else
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{
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fseek(m_fp, 4, SEEK_SET);
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uint32_t chunkSize = 60 + dataSize;
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fwrite(&chunkSize, 1, 4, m_fp);
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fseek(m_fp, 64, SEEK_SET);
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fwrite(&dataSize, 1, 4, m_fp);
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}
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fclose(m_fp);
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}
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@ -161,19 +264,8 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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void _buildAudioRenderClient()
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{
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m_mixInfo.m_channels = _getAvailableSet();
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unsigned chCount = ChannelCount(m_mixInfo.m_channels);
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m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
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m_interleavedBuf.resize(2 * m_5msFrames);
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boo::ChannelMap& chMapOut = m_mixInfo.m_channelMap;
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = boo::AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = boo::AudioChannel::FrontRight;
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while (chMapOut.m_channelCount < chCount)
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chMapOut.m_channels[chMapOut.m_channelCount++] = boo::AudioChannel::Unknown;
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m_interleavedBuf.resize(m_mixInfo.m_channelMap.m_channelCount * m_5msFrames);
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}
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void _rebuildAudioRenderClient(double sampleRate, size_t periodFrames)
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@ -186,27 +278,25 @@ struct WAVOutVoiceEngine : boo::BaseAudioVoiceEngine
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void pumpAndMixVoices()
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{
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size_t frameSz = 4 * m_mixInfo.m_channelMap.m_channelCount;
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_pumpAndMixVoices(m_5msFrames, m_interleavedBuf.data());
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fwrite(m_interleavedBuf.data(), 1, m_5msFrames * 8, m_fp);
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m_bytesWritten += m_5msFrames * 8;
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fwrite(m_interleavedBuf.data(), 1, m_5msFrames * frameSz, m_fp);
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m_bytesWritten += m_5msFrames * frameSz;
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}
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};
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namespace boo
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate, int numChans)
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{
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const char* path, double sampleRate)
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{
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate);
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate, numChans);
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if (!static_cast<WAVOutVoiceEngine&>(*ret).m_fp)
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return {};
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return ret;
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}
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#if _WIN32
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate)
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std::unique_ptr<IAudioVoiceEngine> NewWAVAudioVoiceEngine(const wchar_t* path, double sampleRate, int numChans)
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{
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate);
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std::unique_ptr<IAudioVoiceEngine> ret = std::make_unique<WAVOutVoiceEngine>(path, sampleRate, numChans);
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if (!static_cast<WAVOutVoiceEngine&>(*ret).m_fp)
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return {};
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return ret;
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