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Convert to pragma once
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@@ -1,5 +1,4 @@
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#ifndef BOO_GRAPHICSDEV_COMMON_HPP
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#define BOO_GRAPHICSDEV_COMMON_HPP
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#pragma once
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/* Private header for managing shader data
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* binding lifetimes through rendering cycle */
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@@ -163,4 +162,3 @@ void UpdateGammaLUT(ITextureD* tex, float gamma);
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}
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#endif // BOO_GRAPHICSDEV_COMMON_HPP
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