Comment out annoying warnings

This commit is contained in:
Jack Andersen 2016-07-30 18:45:03 -10:00
parent bec368dfe7
commit 0ee5944387
1 changed files with 3 additions and 3 deletions

View File

@ -505,8 +505,8 @@ IShaderPipeline* GLDataFactory::Context::newShaderPipeline
for (size_t i=0 ; i<uniformBlockCount ; ++i) for (size_t i=0 ; i<uniformBlockCount ; ++i)
{ {
GLint uniLoc = glGetUniformBlockIndex(shader.m_prog, uniformBlockNames[i]); GLint uniLoc = glGetUniformBlockIndex(shader.m_prog, uniformBlockNames[i]);
if (uniLoc < 0) //if (uniLoc < 0)
Log.report(logvisor::Warning, "unable to find uniform block '%s'", uniformBlockNames[i]); // Log.report(logvisor::Warning, "unable to find uniform block '%s'", uniformBlockNames[i]);
shader.m_uniLocs.push_back(uniLoc); shader.m_uniLocs.push_back(uniLoc);
} }
} }
@ -517,7 +517,7 @@ IShaderPipeline* GLDataFactory::Context::newShaderPipeline
{ {
GLint texLoc = glGetUniformLocation(shader.m_prog, texNames[i]); GLint texLoc = glGetUniformLocation(shader.m_prog, texNames[i]);
if (texLoc < 0) if (texLoc < 0)
Log.report(logvisor::Warning, "unable to find sampler variable '%s'", texNames[i]); { /* Log.report(logvisor::Warning, "unable to find sampler variable '%s'", texNames[i]); */ }
else else
glUniform1i(texLoc, i); glUniform1i(texLoc, i);
} }