Major Vulkan commit

This commit is contained in:
Jack Andersen
2016-02-20 20:27:54 -10:00
parent 8bfb883d59
commit 1037b37f9a
13 changed files with 2581 additions and 98 deletions

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@@ -29,14 +29,13 @@ public:
const SystemChar* platformName() const {return _S("OGL");}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
IGraphicsBufferS* newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count);
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz);
GraphicsDataToken
newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz, ITextureS** texOut);
const void* data, size_t sz, ITextureS*& texOut);
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);

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@@ -7,11 +7,6 @@
namespace boo
{
enum class Primitive
{
Triangles,
TriStrips
};
struct IGraphicsCommandQueue
{
@@ -32,7 +27,6 @@ struct IGraphicsCommandQueue
virtual void setClearColor(const float rgba[4])=0;
virtual void clearTarget(bool render=true, bool depth=true)=0;
virtual void setDrawPrimitive(Primitive prim)=0;
virtual void draw(size_t start, size_t count)=0;
virtual void drawIndexed(size_t start, size_t count)=0;
virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;

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@@ -193,8 +193,6 @@ struct IGraphicsDataFactory
virtual IGraphicsBufferS*
newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)=0;
virtual IGraphicsBufferS*
newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count)=0;
virtual IGraphicsBufferD*
newDynamicBuffer(BufferUse use, size_t stride, size_t count)=0;
@@ -203,7 +201,7 @@ struct IGraphicsDataFactory
const void* data, size_t sz)=0;
virtual GraphicsDataToken
newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz, ITextureS** texOut)=0;
const void* data, size_t sz, ITextureS*& texOut)=0;
virtual ITextureSA*
newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz)=0;
@@ -263,6 +261,7 @@ class GraphicsDataToken
friend class D3D12DataFactory;
friend class D3D11DataFactory;
friend class MetalDataFactory;
friend class VulkanDataFactory;
IGraphicsDataFactory* m_factory = nullptr;
IGraphicsData* m_data = nullptr;
GraphicsDataToken(IGraphicsDataFactory* factory, IGraphicsData* data)

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@@ -38,7 +38,6 @@ public:
const char* platformName() const {return "Metal";}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
IGraphicsBufferS* newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count);
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,

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@@ -6,36 +6,68 @@
#include "boo/IGraphicsContext.hpp"
#include <vector>
#include <unordered_set>
#include <unordered_map>
#include <mutex>
#include <vulkan/vulkan.h>
namespace boo
{
struct VulkanContext
{
VkInstance m_instance;
VkPhysicalDevice m_adapter;
VkPhysicalDeviceProperties m_devProps;
VkPhysicalDeviceMemoryProperties m_memoryProperties;
VkDevice m_dev;
VkQueue m_queue;
VkDescriptorSetLayout m_descSetLayout;
VkPipelineLayout m_layout;
VkRenderPass m_pass;
VkCommandPool m_loadPool;
VkCommandBuffer m_loadCmdBuf;
VkFence m_loadFence;
VkSampler m_linearSampler;
struct Window
{
VkSwapchainKHR m_swapChain;
struct Buffer
{
VkImage m_image;
VkImageView m_view;
};
std::vector<Buffer> m_bufs;
uint32_t m_backBuf = 0;
size_t width, height;
};
std::unordered_map<const boo::IWindow*, Window> m_windows;
};
class VulkanDataFactory : public IGraphicsDataFactory
{
friend struct VulkanCommandQueue;
IGraphicsContext* m_parent;
static ThreadLocalPtr<struct GLData> m_deferredData;
std::unordered_set<struct GLData*> m_committedData;
VulkanContext* m_ctx;
static ThreadLocalPtr<struct VulkanData> m_deferredData;
std::unordered_set<struct VulkanData*> m_committedData;
std::mutex m_committedMutex;
std::vector<int> m_texUnis;
void destroyData(IGraphicsData*);
void destroyAllData();
public:
VulkanDataFactory(IGraphicsContext* parent);
VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx);
~VulkanDataFactory() {destroyAllData();}
Platform platform() const {return Platform::Vulkan;}
const SystemChar* platformName() const {return _S("Vulkan");}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
IGraphicsBufferS* newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count);
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
std::unique_ptr<uint8_t[]>&& data, size_t sz);
GraphicsDataToken newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void *data, size_t sz, ITextureS*& texOut);
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
@@ -46,24 +78,19 @@ public:
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
std::vector<unsigned int>& vertBlobOut, std::vector<unsigned int>& fragBlobOut,
std::vector<unsigned int>& pipelineBlob,
size_t texCount, const char* texArrayName,
size_t uniformBlockCount, const char** uniformBlockNames,
std::vector<unsigned char>& pipelineBlob, IVertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
size_t texCount, const char* texArrayName,
size_t uniformBlockCount, const char** uniformBlockNames,
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource, IVertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
std::vector<unsigned int> vertBlob;
std::vector<unsigned int> fragBlob;
std::vector<unsigned int> pipelineBlob;
std::vector<unsigned char> pipelineBlob;
return newShaderPipeline(vertSource, fragSource, vertBlob, fragBlob, pipelineBlob,
texCount, texArrayName, uniformBlockCount, uniformBlockNames,
srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
vtxFmt, srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
}
IShaderDataBinding*