Internal dynamic buffer updating (OpenGL only)

This commit is contained in:
Jack Andersen
2015-12-02 11:09:49 -10:00
parent cd4df5cb27
commit 13cf33d75f
4 changed files with 137 additions and 79 deletions

View File

@@ -25,12 +25,6 @@ struct IGraphicsCommandQueue
virtual void setViewport(const SWindowRect& rect)=0;
virtual void setScissor(const SWindowRect& rect)=0;
/**
* @brief Which dynamic buffer slot is being populated for pending command list
* @return Index [0,2] indicating the buffer slot
*/
virtual int pendingDynamicSlot()=0;
virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
virtual void setClearColor(const float rgba[4])=0;