mirror of https://github.com/AxioDL/boo.git
Bug fixes for HECL
This commit is contained in:
parent
d75c675f7a
commit
181a038901
|
@ -13,6 +13,7 @@ struct IGraphicsBuffer
|
|||
protected:
|
||||
bool m_dynamic;
|
||||
IGraphicsBuffer(bool dynamic) : m_dynamic(dynamic) {}
|
||||
virtual ~IGraphicsBuffer() {}
|
||||
};
|
||||
|
||||
/** Static resource buffer for verts, indices, uniform constants */
|
||||
|
@ -59,6 +60,7 @@ struct ITexture
|
|||
protected:
|
||||
Type m_type;
|
||||
ITexture(Type type) : m_type(type) {}
|
||||
virtual ~ITexture() {}
|
||||
};
|
||||
|
||||
/** Static resource buffer for textures */
|
||||
|
|
|
@ -262,6 +262,12 @@ public:
|
|||
other.m_frag = 0;
|
||||
m_prog = other.m_prog;
|
||||
other.m_prog = 0;
|
||||
m_sfactor = other.m_sfactor;
|
||||
m_dfactor = other.m_dfactor;
|
||||
m_depthTest = other.m_depthTest;
|
||||
m_depthWrite = other.m_depthWrite;
|
||||
m_backfaceCulling = other.m_backfaceCulling;
|
||||
m_uniLocs = std::move(other.m_uniLocs);
|
||||
return *this;
|
||||
}
|
||||
GLShaderPipeline(GLShaderPipeline&& other) {*this = std::move(other);}
|
||||
|
@ -440,18 +446,20 @@ struct GLShaderDataBinding : IShaderDataBinding
|
|||
m_vtxFormat->bind();
|
||||
for (size_t i=0 ; i<m_ubufCount ; ++i)
|
||||
{
|
||||
if (m_ubufs[i]->dynamic())
|
||||
static_cast<GLGraphicsBufferD*>(m_ubufs[i])->bindUniform(i);
|
||||
IGraphicsBuffer* ubuf = m_ubufs[i];
|
||||
if (ubuf->dynamic())
|
||||
static_cast<GLGraphicsBufferD*>(ubuf)->bindUniform(i);
|
||||
else
|
||||
static_cast<GLGraphicsBufferS*>(m_ubufs[i])->bindUniform(i);
|
||||
static_cast<GLGraphicsBufferS*>(ubuf)->bindUniform(i);
|
||||
glUniformBlockBinding(prog, m_pipeline->m_uniLocs.at(i), i);
|
||||
}
|
||||
for (size_t i=0 ; i<m_texCount ; ++i)
|
||||
{
|
||||
if (m_texs[i]->type() == ITexture::TextureDynamic)
|
||||
static_cast<GLTextureD*>(m_texs[i])->bind(i);
|
||||
else if (m_texs[i]->type() == ITexture::TextureStatic)
|
||||
static_cast<GLTextureS*>(m_texs[i])->bind(i);
|
||||
ITexture* tex = m_texs[i];
|
||||
if (tex->type() == ITexture::TextureDynamic)
|
||||
static_cast<GLTextureD*>(tex)->bind(i);
|
||||
else if (tex->type() == ITexture::TextureStatic)
|
||||
static_cast<GLTextureS*>(tex)->bind(i);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -118,10 +118,7 @@ class HIDListenerUdev final : public IHIDListener
|
|||
}
|
||||
|
||||
/* Empty handler for SIGTERM */
|
||||
static void _sigterm(int signo)
|
||||
{
|
||||
(void)signo;
|
||||
}
|
||||
static void _sigterm(int) {}
|
||||
|
||||
static void _udevProc(HIDListenerUdev* listener)
|
||||
{
|
||||
|
@ -132,13 +129,6 @@ class HIDListenerUdev final : public IHIDListener
|
|||
s.sa_flags = 0;
|
||||
sigaction(SIGTERM, &s, nullptr);
|
||||
|
||||
/* SIGTERM will atomically become unblocked
|
||||
* when pselect is entered */
|
||||
sigset_t sigset, oldset;
|
||||
sigemptyset(&sigset);
|
||||
sigaddset(&sigset, SIGTERM);
|
||||
pthread_sigmask(SIG_BLOCK, &sigset, &oldset);
|
||||
|
||||
udev_monitor_enable_receiving(listener->m_udevMon);
|
||||
int fd = udev_monitor_get_fd(listener->m_udevMon);
|
||||
while (listener->m_udevRunning)
|
||||
|
@ -146,7 +136,7 @@ class HIDListenerUdev final : public IHIDListener
|
|||
fd_set fds;
|
||||
FD_ZERO(&fds);
|
||||
FD_SET(fd, &fds);
|
||||
if (pselect(fd+1, &fds, nullptr, nullptr, nullptr, &oldset) < 0)
|
||||
if (select(fd+1, &fds, nullptr, nullptr, nullptr) < 0)
|
||||
{
|
||||
/* SIGTERM handled here */
|
||||
if (errno == EINTR)
|
||||
|
|
Loading…
Reference in New Issue