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Add GEqual Z-test option for pipeline backends
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@@ -503,6 +503,9 @@ public:
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case ZTest::Greater:
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glDepthFunc(GL_GREATER);
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break;
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case ZTest::GEqual:
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glDepthFunc(GL_GEQUAL);
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break;
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case ZTest::Equal:
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glDepthFunc(GL_EQUAL);
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break;
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