mirror of https://github.com/AxioDL/boo.git
synchronize macOS with latest changes
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b814cb503a
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19014e0ba7
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@ -19,7 +19,7 @@ public:
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friend class MetalDataFactoryImpl;
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MetalDataFactory& m_parent;
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ObjToken<BaseGraphicsData> m_data;
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Context(MetalDataFactory& parent);
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Context(MetalDataFactory& parent __BooTraceArgs);
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~Context();
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public:
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Platform platform() const { return Platform::Metal; }
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@ -629,6 +629,7 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
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m_5msFrames = actualSampleRate * 5 / 1000;
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ChannelMap& chMapOut = m_mixInfo.m_channelMap;
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chMapOut.m_channelCount = 0;
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if (chCount > 2)
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{
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AudioChannelLayout layout;
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@ -116,7 +116,7 @@ class MetalDataFactoryImpl : public MetalDataFactory, public GraphicsDataFactory
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m_gammaBinding = ctx.newShaderDataBinding(m_gammaShader, m_gammaVFMT, m_gammaVBO.get(), {}, {},
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0, nullptr, nullptr, 2, texs, nullptr, nullptr);
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return true;
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});
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} BooTrace);
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}
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public:
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@ -139,8 +139,8 @@ public:
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Platform platform() const { return Platform::Metal; }
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const char* platformName() const { return "Metal"; }
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void commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>&);
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ObjToken<IGraphicsBufferD> newPoolBuffer(BufferUse use, size_t stride, size_t count);
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void commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>& __BooTraceArgs);
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ObjToken<IGraphicsBufferD> newPoolBuffer(BufferUse use, size_t stride, size_t count __BooTraceArgs);
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void _unregisterShareableShader(uint64_t srcKey, uint64_t binKey) { m_sharedShaders.erase(srcKey); }
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static bool CheckForMetalCompiler()
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@ -1576,8 +1576,8 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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}
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};
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MetalDataFactory::Context::Context(MetalDataFactory& parent)
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: m_parent(parent), m_data(new BaseGraphicsData(static_cast<MetalDataFactoryImpl&>(parent))) {}
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MetalDataFactory::Context::Context(MetalDataFactory& parent __BooTraceArgs)
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: m_parent(parent), m_data(new BaseGraphicsData(static_cast<MetalDataFactoryImpl&>(parent) __BooTraceArgsUse)) {}
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MetalDataFactory::Context::~Context() {}
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@ -1819,28 +1819,28 @@ MetalDataFactory::Context::newShaderDataBinding(const ObjToken<IShaderPipeline>&
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}
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}
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void MetalDataFactoryImpl::commitTransaction(const FactoryCommitFunc& trans)
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void MetalDataFactoryImpl::commitTransaction(const FactoryCommitFunc& trans __BooTraceArgs)
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{
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MetalDataFactory::Context ctx(*this);
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MetalDataFactory::Context ctx(*this __BooTraceArgsUse);
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trans(ctx);
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}
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ObjToken<IGraphicsBufferD> MetalDataFactoryImpl::newPoolBuffer(BufferUse use, size_t stride, size_t count)
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ObjToken<IGraphicsBufferD> MetalDataFactoryImpl::newPoolBuffer(BufferUse use, size_t stride, size_t count __BooTraceArgs)
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{
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ObjToken<BaseGraphicsPool> pool(new BaseGraphicsPool(*this));
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ObjToken<BaseGraphicsPool> pool(new BaseGraphicsPool(*this __BooTraceArgsUse));
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MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
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return {new MetalGraphicsBufferD<BaseGraphicsPool>(pool, q, use, m_ctx, stride, count)};
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}
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IGraphicsCommandQueue* _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
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IGraphicsContext* parent)
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std::unique_ptr<IGraphicsCommandQueue> _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
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IGraphicsContext* parent)
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{
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return new struct MetalCommandQueue(ctx, parentWindow, parent);
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return std::make_unique<MetalCommandQueue>(ctx, parentWindow, parent);
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}
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IGraphicsDataFactory* _NewMetalDataFactory(IGraphicsContext* parent, MetalContext* ctx)
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std::unique_ptr<IGraphicsDataFactory> _NewMetalDataFactory(IGraphicsContext* parent, MetalContext* ctx)
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{
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return new class MetalDataFactoryImpl(parent, ctx);
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return std::make_unique<MetalDataFactoryImpl>(parent, ctx);
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}
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}
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@ -196,19 +196,19 @@ class GraphicsContextCocoaMetal;
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namespace boo
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{
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static logvisor::Module Log("boo::WindowCocoa");
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IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent, GLContext* glCtx);
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IGraphicsDataFactory* _NewGLDataFactory(IGraphicsContext* parent, GLContext* glCtx);
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IGraphicsCommandQueue* _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
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IGraphicsContext* parent);
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IGraphicsDataFactory* _NewMetalDataFactory(IGraphicsContext* parent, MetalContext* ctx);
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std::unique_ptr<IGraphicsCommandQueue> _NewGLCommandQueue(IGraphicsContext* parent, GLContext* glCtx);
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std::unique_ptr<IGraphicsDataFactory> _NewGLDataFactory(IGraphicsContext* parent, GLContext* glCtx);
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std::unique_ptr<IGraphicsCommandQueue> _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
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IGraphicsContext* parent);
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std::unique_ptr<IGraphicsDataFactory> _NewMetalDataFactory(IGraphicsContext* parent, MetalContext* ctx);
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void _CocoaUpdateLastGLCtx(NSOpenGLContext* lastGLCtx);
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class GraphicsContextCocoaGL : public GraphicsContextCocoa
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{
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GraphicsContextCocoaGLInternal* m_nsContext = nullptr;
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IGraphicsCommandQueue* m_commandQueue = nullptr;
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IGraphicsDataFactory* m_dataFactory = nullptr;
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std::unique_ptr<IGraphicsDataFactory> m_dataFactory;
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std::unique_ptr<IGraphicsCommandQueue> m_commandQueue;
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NSOpenGLContext* m_mainCtx = nullptr;
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NSOpenGLContext* m_loadCtx = nullptr;
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@ -228,8 +228,6 @@ public:
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~GraphicsContextCocoaGL()
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{
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m_commandQueue->stopRenderer();
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delete m_commandQueue;
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delete m_dataFactory;
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printf("CONTEXT DESTROYED\n");
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}
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@ -281,12 +279,12 @@ public:
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IGraphicsCommandQueue* getCommandQueue()
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{
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return m_commandQueue;
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return m_commandQueue.get();
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}
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IGraphicsDataFactory* getDataFactory()
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{
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return m_dataFactory;
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return m_dataFactory.get();
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}
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IGraphicsDataFactory* getMainContextDataFactory()
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@ -299,7 +297,7 @@ public:
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Log.report(logvisor::Fatal, "unable to make main NSOpenGLContext");
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}
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[m_mainCtx makeCurrentContext];
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return m_dataFactory;
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return m_dataFactory.get();
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}
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IGraphicsDataFactory* getLoadContextDataFactory()
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@ -312,7 +310,7 @@ public:
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Log.report(logvisor::Fatal, "unable to make load NSOpenGLContext");
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}
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[m_loadCtx makeCurrentContext];
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return m_dataFactory;
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return m_dataFactory.get();
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}
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void present()
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@ -372,8 +370,8 @@ class GraphicsContextCocoaMetal : public GraphicsContextCocoa
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{
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GraphicsContextCocoaMetalInternal* m_nsContext = nullptr;
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IGraphicsCommandQueue* m_commandQueue = nullptr;
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IGraphicsDataFactory* m_dataFactory = nullptr;
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std::unique_ptr<IGraphicsDataFactory> m_dataFactory;
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std::unique_ptr<IGraphicsCommandQueue> m_commandQueue;
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public:
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IWindow* m_parentWindow;
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@ -391,8 +389,6 @@ public:
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~GraphicsContextCocoaMetal()
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{
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m_commandQueue->stopRenderer();
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delete m_commandQueue;
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delete m_dataFactory;
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m_metalCtx->m_windows.erase(m_parentWindow);
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}
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@ -445,22 +441,22 @@ public:
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IGraphicsCommandQueue* getCommandQueue()
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{
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return m_commandQueue;
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return m_commandQueue.get();
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}
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IGraphicsDataFactory* getDataFactory()
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{
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return m_dataFactory;
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return m_dataFactory.get();
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}
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IGraphicsDataFactory* getMainContextDataFactory()
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{
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return m_dataFactory;
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return m_dataFactory.get();
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}
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IGraphicsDataFactory* getLoadContextDataFactory()
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{
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return m_dataFactory;
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return m_dataFactory.get();
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}
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void present()
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