mirror of https://github.com/AxioDL/boo.git
XAudio2 voices and D3D dynamic textures implemented
This commit is contained in:
parent
e1964f57a9
commit
1b3209f4bf
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@ -28,7 +28,7 @@ void AudioMatrixMono::bufferMonoSampleData(IAudioVoice& voice, const int16_t* da
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m_interleaveBuf.clear();
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m_interleaveBuf.reserve(samples * chmap.m_channelCount);
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for (size_t s=0 ; s<samples ; ++s, ++data)
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for (int c=0 ; c<chmap.m_channelCount ; ++c)
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for (unsigned c=0 ; c<chmap.m_channelCount ; ++c)
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{
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AudioChannel ch = chmap.m_channels[c];
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if (ch == AudioChannel::Unknown)
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@ -64,7 +64,7 @@ void AudioMatrixStereo::bufferStereoSampleData(IAudioVoice& voice, const int16_t
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m_interleaveBuf.clear();
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m_interleaveBuf.reserve(frames * chmap.m_channelCount);
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for (size_t f=0 ; f<frames ; ++f, data += 2)
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for (int c=0 ; c<chmap.m_channelCount ; ++c)
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for (unsigned c=0 ; c<chmap.m_channelCount ; ++c)
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{
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AudioChannel ch = chmap.m_channels[c];
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if (ch == AudioChannel::Unknown)
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@ -14,7 +14,7 @@ struct XA2AudioVoice : IAudioVoice
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IAudioVoiceCallback* m_cb;
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IXAudio2SourceVoice* m_voiceQueue;
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XAUDIO2_BUFFER m_buffers[3] = {};
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size_t m_bufferFrames = 2048;
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size_t m_bufferFrames = 1024;
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size_t m_frameSize;
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const ChannelMap& channelMap() const {return m_map;}
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@ -27,7 +27,7 @@ struct XA2AudioVoice : IAudioVoice
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STDMETHOD_(void, OnBufferEnd)(void* pBufferContext)
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{
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m_voice.m_cb->needsNextBuffer(&m_voice, m_voice.m_bufferFrames);
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m_voice.m_cb->needsNextBuffer(m_voice, m_voice.m_bufferFrames);
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}
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STDMETHOD_(void, OnBufferStart)(void* pBufferContext) {}
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STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) {}
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@ -48,11 +48,12 @@ struct XA2AudioVoice : IAudioVoice
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desc.nSamplesPerSec = sampleRate;
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desc.wBitsPerSample = 16;
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desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8;
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desc.nAvgBytesPerSec = desc.nAvgBytesPerSec * desc.nBlockAlign;
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desc.nAvgBytesPerSec = desc.nSamplesPerSec * desc.nBlockAlign;
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if FAILED(xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb))
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HRESULT err = xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb);
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if (FAILED(err))
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{
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Log.report(logvisor::Error, "unable to create source voice");
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Log.report(logvisor::Fatal, "unable to create source voice");
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return;
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}
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@ -114,7 +115,7 @@ struct XA2AudioVoice : IAudioVoice
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m_frameSize = chCount * 2;
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for (unsigned i=0 ; i<3 ; ++i)
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m_cb->needsNextBuffer(this, m_bufferFrames);
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m_cb->needsNextBuffer(*this, m_bufferFrames);
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}
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void bufferSampleData(const int16_t* data, size_t frames)
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@ -122,8 +123,15 @@ struct XA2AudioVoice : IAudioVoice
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XAUDIO2_BUFFER* buf = &m_buffers[m_fillBuf++];
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if (m_fillBuf == 3)
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m_fillBuf = 0;
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buf->Flags = 0;
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buf->AudioBytes = frames * m_frameSize;
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buf->pAudioData = reinterpret_cast<const BYTE*>(data);
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buf->PlayBegin = 0;
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buf->PlayLength = 0;
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buf->LoopBegin = 0;
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buf->LoopLength = 0;
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buf->LoopCount = 0;
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buf->pContext = nullptr;
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m_voiceQueue->SubmitSourceBuffer(buf);
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}
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@ -143,28 +151,43 @@ struct XA2AudioVoice : IAudioVoice
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}
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};
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typedef HRESULT (__stdcall *PFN_XAudio2Create)(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags,
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XAUDIO2_PROCESSOR XAudio2Processor);
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static PFN_XAudio2Create MyXAudio2Create = nullptr;
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struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
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{
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ComPtr<IXAudio2> m_xa2;
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IXAudio2MasteringVoice* m_masterVoice;
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AudioChannelSet m_maxSet;
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AudioChannelSet m_maxSet = AudioChannelSet::Unknown;
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XA2AudioVoiceAllocator()
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{
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if (FAILED(XAudio2Create(&m_xa2)))
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if (!MyXAudio2Create)
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{
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Log.report(logvisor::Error, "Unable to initialize XAudio2");
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HMODULE mod = LoadLibraryW(XAUDIO2_DLL_W);
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if (!mod)
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Log.report(logvisor::Fatal, L"unable to load " XAUDIO2_DLL_W);
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MyXAudio2Create = PFN_XAudio2Create(GetProcAddress(mod, "XAudio2Create"));
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if (!MyXAudio2Create)
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Log.report(logvisor::Fatal, L"unable to find XAudio2Create in " XAUDIO2_DLL_W);
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}
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if (FAILED(MyXAudio2Create(&m_xa2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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{
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Log.report(logvisor::Fatal, "Unable to initialize XAudio2");
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return;
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}
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if (FAILED(m_xa2->CreateMasteringVoice(&m_masterVoice)))
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{
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Log.report(logvisor::Error, "Unable to initialize XAudio2 mastering voice");
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Log.report(logvisor::Fatal, "Unable to initialize XAudio2 mastering voice");
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return;
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}
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DWORD channelMask;
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if (FAILED(m_masterVoice->GetChannelMask(&channelMask)))
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{
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Log.report(logvisor::Error, "Unable to get mastering voice's channel mask");
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Log.report(logvisor::Fatal, "Unable to get mastering voice's channel mask");
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return;
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}
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if ((channelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT))
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@ -190,17 +213,24 @@ struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
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m_masterVoice->DestroyVoice();
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}
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AudioChannelSet getAvailableSet()
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{
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return m_maxSet;
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}
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std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
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unsigned sampleRate,
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IAudioVoiceCallback* cb)
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{
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AudioChannelSet acset = std::min(layoutOut, m_maxSet);
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XA2AudioVoice* newVoice = new XA2AudioVoice(*m_xa2.Get(), acset, sampleRate, cb);
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std::unique_ptr<IAudioVoice> ret(newVoice);
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if (!newVoice->m_voiceQueue)
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std::unique_ptr<IAudioVoice> newVoice = std::make_unique<XA2AudioVoice>
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(*m_xa2.Get(), acset, sampleRate, cb);
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if (!static_cast<XA2AudioVoice*>(newVoice.get())->m_voiceQueue)
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return {};
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return ret;
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return newVoice;
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}
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void pumpVoices() {}
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};
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std::unique_ptr<IAudioVoiceAllocator> NewAudioVoiceAllocator()
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@ -264,7 +264,7 @@ class D3D11TextureD : public ITextureD
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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CD3D11_TEXTURE2D_DESC desc(pixelFmt, width, height, 1, 1,
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D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, D3D11_CPU_ACCESS_WRITE);
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D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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for (int i=0 ; i<3 ; ++i)
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{
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ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, nullptr, &m_texs[i]));
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@ -338,24 +338,32 @@ class D3D12TextureD : public ITextureD
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D3D12CommandQueue* m_q;
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D3D12_RESOURCE_DESC m_gpuDesc;
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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size_t m_rowPitch;
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size_t m_cpuSz;
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int m_validSlots = 0;
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D3D12TextureD(D3D12CommandQueue* q, D3D12Context* ctx, size_t width, size_t height, TextureFormat fmt)
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: m_fmt(fmt), m_q(q)
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: m_width(width), m_height(height), m_fmt(fmt), m_q(q)
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{
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DXGI_FORMAT pixelFmt;
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size_t pxPitch;
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switch (fmt)
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{
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case TextureFormat::RGBA8:
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pixelFmt = DXGI_FORMAT_R8G8B8A8_UNORM;
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pxPitch = 4;
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break;
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case TextureFormat::I8:
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pixelFmt = DXGI_FORMAT_R8_UNORM;
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pxPitch = 1;
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break;
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default:
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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m_cpuSz = width * height * pxPitch;
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m_rowPitch = width * pxPitch;
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height);
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size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, 1);
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for (int i=0 ; i<2 ; ++i)
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@ -1389,13 +1397,21 @@ void D3D12TextureD::update(int b)
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m_q->stallDynamicUpload();
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ID3D12Resource* res = m_texs[b].Get();
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ID3D12Resource* gpuRes = m_gpuTexs[b].Get();
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D3D12_SUBRESOURCE_DATA d = {m_cpuBuf.get(), LONG_PTR(m_width * 4), LONG_PTR(m_cpuSz)};
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m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST));
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D3D12_SUBRESOURCE_DATA d = {m_cpuBuf.get(), LONG_PTR(m_rowPitch), LONG_PTR(m_cpuSz)};
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D3D12_RESOURCE_BARRIER setupCopy[] =
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{
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CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST),
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};
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m_q->m_dynamicCmdList->ResourceBarrier(1, setupCopy);
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if (!UpdateSubresources<1>(m_q->m_dynamicCmdList.Get(), gpuRes, res, 0, 0, 1, &d))
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Log.report(logvisor::Fatal, "unable to update dynamic texture data");
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m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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D3D12_RESOURCE_BARRIER teardownCopy[] =
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{
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CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE),
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};
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m_q->m_dynamicCmdList->ResourceBarrier(1, teardownCopy);
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m_validSlots |= slot;
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}
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}
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@ -285,6 +285,7 @@ public:
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int clientReturn = 0;
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std::thread clientThread([&]()
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{
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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clientReturn = m_callback.appMain(this);
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PostThreadMessage(g_mainThreadId, WM_USER+1, 0, 0);
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});
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