XAudio2 voices and D3D dynamic textures implemented

This commit is contained in:
Jack Andersen 2016-03-08 10:28:44 -10:00
parent e1964f57a9
commit 1b3209f4bf
5 changed files with 71 additions and 24 deletions

View File

@ -28,7 +28,7 @@ void AudioMatrixMono::bufferMonoSampleData(IAudioVoice& voice, const int16_t* da
m_interleaveBuf.clear(); m_interleaveBuf.clear();
m_interleaveBuf.reserve(samples * chmap.m_channelCount); m_interleaveBuf.reserve(samples * chmap.m_channelCount);
for (size_t s=0 ; s<samples ; ++s, ++data) for (size_t s=0 ; s<samples ; ++s, ++data)
for (int c=0 ; c<chmap.m_channelCount ; ++c) for (unsigned c=0 ; c<chmap.m_channelCount ; ++c)
{ {
AudioChannel ch = chmap.m_channels[c]; AudioChannel ch = chmap.m_channels[c];
if (ch == AudioChannel::Unknown) if (ch == AudioChannel::Unknown)
@ -64,7 +64,7 @@ void AudioMatrixStereo::bufferStereoSampleData(IAudioVoice& voice, const int16_t
m_interleaveBuf.clear(); m_interleaveBuf.clear();
m_interleaveBuf.reserve(frames * chmap.m_channelCount); m_interleaveBuf.reserve(frames * chmap.m_channelCount);
for (size_t f=0 ; f<frames ; ++f, data += 2) for (size_t f=0 ; f<frames ; ++f, data += 2)
for (int c=0 ; c<chmap.m_channelCount ; ++c) for (unsigned c=0 ; c<chmap.m_channelCount ; ++c)
{ {
AudioChannel ch = chmap.m_channels[c]; AudioChannel ch = chmap.m_channels[c];
if (ch == AudioChannel::Unknown) if (ch == AudioChannel::Unknown)

View File

@ -14,7 +14,7 @@ struct XA2AudioVoice : IAudioVoice
IAudioVoiceCallback* m_cb; IAudioVoiceCallback* m_cb;
IXAudio2SourceVoice* m_voiceQueue; IXAudio2SourceVoice* m_voiceQueue;
XAUDIO2_BUFFER m_buffers[3] = {}; XAUDIO2_BUFFER m_buffers[3] = {};
size_t m_bufferFrames = 2048; size_t m_bufferFrames = 1024;
size_t m_frameSize; size_t m_frameSize;
const ChannelMap& channelMap() const {return m_map;} const ChannelMap& channelMap() const {return m_map;}
@ -27,7 +27,7 @@ struct XA2AudioVoice : IAudioVoice
STDMETHOD_(void, OnBufferEnd)(void* pBufferContext) STDMETHOD_(void, OnBufferEnd)(void* pBufferContext)
{ {
m_voice.m_cb->needsNextBuffer(&m_voice, m_voice.m_bufferFrames); m_voice.m_cb->needsNextBuffer(m_voice, m_voice.m_bufferFrames);
} }
STDMETHOD_(void, OnBufferStart)(void* pBufferContext) {} STDMETHOD_(void, OnBufferStart)(void* pBufferContext) {}
STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) {} STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) {}
@ -48,11 +48,12 @@ struct XA2AudioVoice : IAudioVoice
desc.nSamplesPerSec = sampleRate; desc.nSamplesPerSec = sampleRate;
desc.wBitsPerSample = 16; desc.wBitsPerSample = 16;
desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8; desc.nBlockAlign = desc.nChannels * desc.wBitsPerSample / 8;
desc.nAvgBytesPerSec = desc.nAvgBytesPerSec * desc.nBlockAlign; desc.nAvgBytesPerSec = desc.nSamplesPerSec * desc.nBlockAlign;
if FAILED(xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb)) HRESULT err = xa2.CreateSourceVoice(&m_voiceQueue, &desc, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &m_xaCb);
if (FAILED(err))
{ {
Log.report(logvisor::Error, "unable to create source voice"); Log.report(logvisor::Fatal, "unable to create source voice");
return; return;
} }
@ -114,7 +115,7 @@ struct XA2AudioVoice : IAudioVoice
m_frameSize = chCount * 2; m_frameSize = chCount * 2;
for (unsigned i=0 ; i<3 ; ++i) for (unsigned i=0 ; i<3 ; ++i)
m_cb->needsNextBuffer(this, m_bufferFrames); m_cb->needsNextBuffer(*this, m_bufferFrames);
} }
void bufferSampleData(const int16_t* data, size_t frames) void bufferSampleData(const int16_t* data, size_t frames)
@ -122,8 +123,15 @@ struct XA2AudioVoice : IAudioVoice
XAUDIO2_BUFFER* buf = &m_buffers[m_fillBuf++]; XAUDIO2_BUFFER* buf = &m_buffers[m_fillBuf++];
if (m_fillBuf == 3) if (m_fillBuf == 3)
m_fillBuf = 0; m_fillBuf = 0;
buf->Flags = 0;
buf->AudioBytes = frames * m_frameSize; buf->AudioBytes = frames * m_frameSize;
buf->pAudioData = reinterpret_cast<const BYTE*>(data); buf->pAudioData = reinterpret_cast<const BYTE*>(data);
buf->PlayBegin = 0;
buf->PlayLength = 0;
buf->LoopBegin = 0;
buf->LoopLength = 0;
buf->LoopCount = 0;
buf->pContext = nullptr;
m_voiceQueue->SubmitSourceBuffer(buf); m_voiceQueue->SubmitSourceBuffer(buf);
} }
@ -143,28 +151,43 @@ struct XA2AudioVoice : IAudioVoice
} }
}; };
typedef HRESULT (__stdcall *PFN_XAudio2Create)(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags,
XAUDIO2_PROCESSOR XAudio2Processor);
static PFN_XAudio2Create MyXAudio2Create = nullptr;
struct XA2AudioVoiceAllocator : IAudioVoiceAllocator struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
{ {
ComPtr<IXAudio2> m_xa2; ComPtr<IXAudio2> m_xa2;
IXAudio2MasteringVoice* m_masterVoice; IXAudio2MasteringVoice* m_masterVoice;
AudioChannelSet m_maxSet; AudioChannelSet m_maxSet = AudioChannelSet::Unknown;
XA2AudioVoiceAllocator() XA2AudioVoiceAllocator()
{ {
if (FAILED(XAudio2Create(&m_xa2))) if (!MyXAudio2Create)
{ {
Log.report(logvisor::Error, "Unable to initialize XAudio2"); HMODULE mod = LoadLibraryW(XAUDIO2_DLL_W);
if (!mod)
Log.report(logvisor::Fatal, L"unable to load " XAUDIO2_DLL_W);
MyXAudio2Create = PFN_XAudio2Create(GetProcAddress(mod, "XAudio2Create"));
if (!MyXAudio2Create)
Log.report(logvisor::Fatal, L"unable to find XAudio2Create in " XAUDIO2_DLL_W);
}
if (FAILED(MyXAudio2Create(&m_xa2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
{
Log.report(logvisor::Fatal, "Unable to initialize XAudio2");
return; return;
} }
if (FAILED(m_xa2->CreateMasteringVoice(&m_masterVoice))) if (FAILED(m_xa2->CreateMasteringVoice(&m_masterVoice)))
{ {
Log.report(logvisor::Error, "Unable to initialize XAudio2 mastering voice"); Log.report(logvisor::Fatal, "Unable to initialize XAudio2 mastering voice");
return; return;
} }
DWORD channelMask; DWORD channelMask;
if (FAILED(m_masterVoice->GetChannelMask(&channelMask))) if (FAILED(m_masterVoice->GetChannelMask(&channelMask)))
{ {
Log.report(logvisor::Error, "Unable to get mastering voice's channel mask"); Log.report(logvisor::Fatal, "Unable to get mastering voice's channel mask");
return; return;
} }
if ((channelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) if ((channelMask & (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT)) == (SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT))
@ -190,17 +213,24 @@ struct XA2AudioVoiceAllocator : IAudioVoiceAllocator
m_masterVoice->DestroyVoice(); m_masterVoice->DestroyVoice();
} }
AudioChannelSet getAvailableSet()
{
return m_maxSet;
}
std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut, std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate, unsigned sampleRate,
IAudioVoiceCallback* cb) IAudioVoiceCallback* cb)
{ {
AudioChannelSet acset = std::min(layoutOut, m_maxSet); AudioChannelSet acset = std::min(layoutOut, m_maxSet);
XA2AudioVoice* newVoice = new XA2AudioVoice(*m_xa2.Get(), acset, sampleRate, cb); std::unique_ptr<IAudioVoice> newVoice = std::make_unique<XA2AudioVoice>
std::unique_ptr<IAudioVoice> ret(newVoice); (*m_xa2.Get(), acset, sampleRate, cb);
if (!newVoice->m_voiceQueue) if (!static_cast<XA2AudioVoice*>(newVoice.get())->m_voiceQueue)
return {}; return {};
return ret; return newVoice;
} }
void pumpVoices() {}
}; };
std::unique_ptr<IAudioVoiceAllocator> NewAudioVoiceAllocator() std::unique_ptr<IAudioVoiceAllocator> NewAudioVoiceAllocator()

View File

@ -264,7 +264,7 @@ class D3D11TextureD : public ITextureD
m_cpuBuf.reset(new uint8_t[m_cpuSz]); m_cpuBuf.reset(new uint8_t[m_cpuSz]);
CD3D11_TEXTURE2D_DESC desc(pixelFmt, width, height, 1, 1, CD3D11_TEXTURE2D_DESC desc(pixelFmt, width, height, 1, 1,
D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, D3D11_CPU_ACCESS_WRITE); D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
for (int i=0 ; i<3 ; ++i) for (int i=0 ; i<3 ; ++i)
{ {
ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, nullptr, &m_texs[i])); ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, nullptr, &m_texs[i]));

View File

@ -338,24 +338,32 @@ class D3D12TextureD : public ITextureD
D3D12CommandQueue* m_q; D3D12CommandQueue* m_q;
D3D12_RESOURCE_DESC m_gpuDesc; D3D12_RESOURCE_DESC m_gpuDesc;
std::unique_ptr<uint8_t[]> m_cpuBuf; std::unique_ptr<uint8_t[]> m_cpuBuf;
size_t m_rowPitch;
size_t m_cpuSz; size_t m_cpuSz;
int m_validSlots = 0; int m_validSlots = 0;
D3D12TextureD(D3D12CommandQueue* q, D3D12Context* ctx, size_t width, size_t height, TextureFormat fmt) D3D12TextureD(D3D12CommandQueue* q, D3D12Context* ctx, size_t width, size_t height, TextureFormat fmt)
: m_fmt(fmt), m_q(q) : m_width(width), m_height(height), m_fmt(fmt), m_q(q)
{ {
DXGI_FORMAT pixelFmt; DXGI_FORMAT pixelFmt;
size_t pxPitch;
switch (fmt) switch (fmt)
{ {
case TextureFormat::RGBA8: case TextureFormat::RGBA8:
pixelFmt = DXGI_FORMAT_R8G8B8A8_UNORM; pixelFmt = DXGI_FORMAT_R8G8B8A8_UNORM;
pxPitch = 4;
break; break;
case TextureFormat::I8: case TextureFormat::I8:
pixelFmt = DXGI_FORMAT_R8_UNORM; pixelFmt = DXGI_FORMAT_R8_UNORM;
pxPitch = 1;
break; break;
default: default:
Log.report(logvisor::Fatal, "unsupported tex format"); Log.report(logvisor::Fatal, "unsupported tex format");
} }
m_cpuSz = width * height * pxPitch;
m_rowPitch = width * pxPitch;
m_cpuBuf.reset(new uint8_t[m_cpuSz]);
m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height); m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height);
size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, 1); size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, 1);
for (int i=0 ; i<2 ; ++i) for (int i=0 ; i<2 ; ++i)
@ -1389,13 +1397,21 @@ void D3D12TextureD::update(int b)
m_q->stallDynamicUpload(); m_q->stallDynamicUpload();
ID3D12Resource* res = m_texs[b].Get(); ID3D12Resource* res = m_texs[b].Get();
ID3D12Resource* gpuRes = m_gpuTexs[b].Get(); ID3D12Resource* gpuRes = m_gpuTexs[b].Get();
D3D12_SUBRESOURCE_DATA d = {m_cpuBuf.get(), LONG_PTR(m_width * 4), LONG_PTR(m_cpuSz)}; D3D12_SUBRESOURCE_DATA d = {m_cpuBuf.get(), LONG_PTR(m_rowPitch), LONG_PTR(m_cpuSz)};
m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes, D3D12_RESOURCE_BARRIER setupCopy[] =
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST)); {
CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST),
};
m_q->m_dynamicCmdList->ResourceBarrier(1, setupCopy);
if (!UpdateSubresources<1>(m_q->m_dynamicCmdList.Get(), gpuRes, res, 0, 0, 1, &d)) if (!UpdateSubresources<1>(m_q->m_dynamicCmdList.Get(), gpuRes, res, 0, 0, 1, &d))
Log.report(logvisor::Fatal, "unable to update dynamic texture data"); Log.report(logvisor::Fatal, "unable to update dynamic texture data");
m_q->m_dynamicCmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(gpuRes, D3D12_RESOURCE_BARRIER teardownCopy[] =
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)); {
CD3DX12_RESOURCE_BARRIER::Transition(gpuRes,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE),
};
m_q->m_dynamicCmdList->ResourceBarrier(1, teardownCopy);
m_validSlots |= slot; m_validSlots |= slot;
} }
} }

View File

@ -285,6 +285,7 @@ public:
int clientReturn = 0; int clientReturn = 0;
std::thread clientThread([&]() std::thread clientThread([&]()
{ {
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
clientReturn = m_callback.appMain(this); clientReturn = m_callback.appMain(this);
PostThreadMessage(g_mainThreadId, WM_USER+1, 0, 0); PostThreadMessage(g_mainThreadId, WM_USER+1, 0, 0);
}); });