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Implicit switch fallthrough refactor
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@@ -273,6 +273,10 @@ if(NOT NX)
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add_subdirectory(glslang/SPIRV)
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add_subdirectory(glslang/StandAlone)
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if (NOT MSVC)
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set_target_properties(glslang SPIRV PROPERTIES COMPILE_FLAGS -Wno-implicit-fallthrough)
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endif()
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target_include_directories(glslang-default-resource-limits
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/glslang
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)
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