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Work on MSAA support
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@@ -45,7 +45,7 @@ public:
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ObjToken<IShaderPipeline> newShaderPipeline(const char* vertSource, const char* fragSource,
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std::vector<uint8_t>* vertBlobOut,
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std::vector<uint8_t>* fragBlobOut,
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const ObjToken<IVertexFormat>& vtxFmt, unsigned targetSamples,
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const ObjToken<IVertexFormat>& vtxFmt,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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ZTest depthTest, bool depthWrite, bool colorWrite,
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bool alphaWrite, CullMode culling);
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