mirror of https://github.com/AxioDL/boo.git
General: Make use of [[maybe_unused]]
Replaces uses of (void)variable with the attribute introduced in C++17.
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4f4250baf7
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@ -10,7 +10,7 @@ struct IGraphicsDataFactory;
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class IGraphicsContext {
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class IGraphicsContext {
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friend class WindowCocoa;
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friend class WindowCocoa;
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friend class WindowXCB;
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friend class WindowXCB;
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virtual void _setCallback(class IWindowCallback* cb) { (void)cb; }
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virtual void _setCallback([[maybe_unused]] class IWindowCallback* cb) {}
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public:
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public:
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enum class EGraphicsAPI {
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enum class EGraphicsAPI {
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@ -155,67 +155,34 @@ struct ITextInputCallback {
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class IWindowCallback {
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class IWindowCallback {
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public:
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public:
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virtual void resized(const SWindowRect& rect, bool sync) { (void)rect; }
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virtual void resized([[maybe_unused]] const SWindowRect& rect, [[maybe_unused]] bool sync) {}
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virtual void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods) {
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virtual void mouseDown([[maybe_unused]] const SWindowCoord& coord, [[maybe_unused]] EMouseButton button,
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(void)coord;
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[[maybe_unused]] EModifierKey mods) {}
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(void)button;
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virtual void mouseUp([[maybe_unused]] const SWindowCoord& coord, [[maybe_unused]] EMouseButton button,
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(void)mods;
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[[maybe_unused]] EModifierKey mods) {}
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}
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virtual void mouseMove([[maybe_unused]] const SWindowCoord& coord) {}
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virtual void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods) {
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virtual void mouseEnter([[maybe_unused]] const SWindowCoord& coord) {}
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(void)coord;
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virtual void mouseLeave([[maybe_unused]] const SWindowCoord& coord) {}
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(void)button;
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virtual void scroll([[maybe_unused]] const SWindowCoord& coord, [[maybe_unused]] const SScrollDelta& scroll) {}
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(void)mods;
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}
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virtual void mouseMove(const SWindowCoord& coord) { (void)coord; }
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virtual void mouseEnter(const SWindowCoord& coord) { (void)coord; }
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virtual void mouseLeave(const SWindowCoord& coord) { (void)coord; }
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virtual void scroll(const SWindowCoord& coord, const SScrollDelta& scroll) {
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(void)coord;
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(void)scroll;
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}
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virtual void touchDown(const STouchCoord& coord, uintptr_t tid) {
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virtual void touchDown([[maybe_unused]] const STouchCoord& coord, [[maybe_unused]] uintptr_t tid) {}
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(void)coord;
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virtual void touchUp([[maybe_unused]] const STouchCoord& coord, [[maybe_unused]] uintptr_t tid) {}
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(void)tid;
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virtual void touchMove([[maybe_unused]] const STouchCoord& coord, [[maybe_unused]] uintptr_t tid) {}
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}
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virtual void touchUp(const STouchCoord& coord, uintptr_t tid) {
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(void)coord;
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(void)tid;
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}
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virtual void touchMove(const STouchCoord& coord, uintptr_t tid) {
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(void)coord;
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(void)tid;
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}
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virtual void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat) {
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virtual void charKeyDown([[maybe_unused]] unsigned long charCode, [[maybe_unused]] EModifierKey mods,
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(void)charCode;
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[[maybe_unused]] bool isRepeat) {}
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(void)mods;
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virtual void charKeyUp([[maybe_unused]] unsigned long charCode, [[maybe_unused]] EModifierKey mods) {}
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(void)isRepeat;
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virtual void specialKeyDown([[maybe_unused]] ESpecialKey key, [[maybe_unused]] EModifierKey mods,
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}
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[[maybe_unused]] bool isRepeat) {}
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virtual void charKeyUp(unsigned long charCode, EModifierKey mods) {
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virtual void specialKeyUp([[maybe_unused]] ESpecialKey key, [[maybe_unused]] EModifierKey mods) {}
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(void)charCode;
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virtual void modKeyDown([[maybe_unused]] EModifierKey mod, [[maybe_unused]] bool isRepeat) {}
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(void)mods;
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virtual void modKeyUp([[maybe_unused]] EModifierKey mod) {}
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}
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virtual void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat) {
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(void)key;
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(void)mods;
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(void)isRepeat;
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}
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virtual void specialKeyUp(ESpecialKey key, EModifierKey mods) {
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(void)key;
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(void)mods;
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}
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virtual void modKeyDown(EModifierKey mod, bool isRepeat) {
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(void)mod;
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(void)isRepeat;
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}
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virtual void modKeyUp(EModifierKey mod) { (void)mod; }
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virtual ITextInputCallback* getTextInputCallback() { return nullptr; }
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virtual ITextInputCallback* getTextInputCallback() { return nullptr; }
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virtual void focusLost() {}
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virtual void focusLost() {}
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virtual void focusGained() {}
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virtual void focusGained() {}
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virtual void windowMoved(const SWindowRect& rect) { (void)rect; }
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virtual void windowMoved([[maybe_unused]] const SWindowRect& rect) {}
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virtual void destroyed() {}
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virtual void destroyed() {}
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};
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};
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@ -278,10 +245,7 @@ public:
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virtual int waitForRetrace() = 0;
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virtual int waitForRetrace() = 0;
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virtual uintptr_t getPlatformHandle() const = 0;
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virtual uintptr_t getPlatformHandle() const = 0;
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virtual bool _incomingEvent(void* event) {
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virtual bool _incomingEvent([[maybe_unused]] void* event) { return false; }
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(void)event;
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return false;
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}
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virtual void _cleanup() {}
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virtual void _cleanup() {}
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virtual ETouchType getTouchType() const = 0;
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virtual ETouchType getTouchType() const = 0;
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@ -289,7 +253,7 @@ public:
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virtual void setStyle(EWindowStyle style) = 0;
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virtual void setStyle(EWindowStyle style) = 0;
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virtual EWindowStyle getStyle() const = 0;
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virtual EWindowStyle getStyle() const = 0;
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virtual void setTouchBarProvider(void*) {}
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virtual void setTouchBarProvider([[maybe_unused]] void* provider) {}
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virtual IGraphicsCommandQueue* getCommandQueue() = 0;
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virtual IGraphicsCommandQueue* getCommandQueue() = 0;
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virtual IGraphicsDataFactory* getDataFactory() = 0;
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virtual IGraphicsDataFactory* getDataFactory() = 0;
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@ -89,10 +89,7 @@ public:
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void waitForRetrace() override {}
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void waitForRetrace() override {}
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uintptr_t getPlatformHandle() const override { return 0; }
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uintptr_t getPlatformHandle() const override { return 0; }
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bool _incomingEvent(void* event) override {
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bool _incomingEvent([[maybe_unused]] void* event) override { return false; }
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(void)event;
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return false;
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}
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void _cleanup() override {}
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void _cleanup() override {}
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ETouchType getTouchType() const override { return ETouchType::Display; }
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ETouchType getTouchType() const override { return ETouchType::Display; }
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@ -19,7 +19,7 @@ class ApplicationWayland final : public IApplication {
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const std::vector<std::string> m_args;
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const std::vector<std::string> m_args;
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bool m_singleInstance;
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bool m_singleInstance;
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void _deletedWindow(IWindow* window) override { (void)window; }
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void _deletedWindow([[maybe_unused]] IWindow* window) override {}
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public:
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public:
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ApplicationWayland(IApplicationCallback& callback, std::string_view uniqueName, std::string_view friendlyName,
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ApplicationWayland(IApplicationCallback& callback, std::string_view uniqueName, std::string_view friendlyName,
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