mirror of https://github.com/AxioDL/boo.git
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25fadc7348
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@ -89,10 +89,14 @@ class VulkanDataFactory : public IGraphicsDataFactory
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uint32_t m_drawSamples;
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static ThreadLocalPtr<struct VulkanData> m_deferredData;
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std::unordered_set<struct VulkanData*> m_committedData;
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std::unordered_set<struct VulkanPool*> m_committedPools;
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std::mutex m_committedMutex;
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std::vector<int> m_texUnis;
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void destroyData(IGraphicsData*);
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void destroyPool(IGraphicsBufferPool*);
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void destroyAllData();
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IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool *pool, BufferUse use,
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size_t stride, size_t count);
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public:
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VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples);
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~VulkanDataFactory() {destroyAllData();}
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@ -121,7 +125,8 @@ public:
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bool enableShaderColorBinding, bool enableShaderDepthBinding);
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bool bindingNeedsVertexFormat() const {return false;}
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
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size_t baseVert = 0, size_t baseInst = 0);
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IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
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std::vector<unsigned int>& vertBlobOut, std::vector<unsigned int>& fragBlobOut,
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@ -146,10 +151,12 @@ public:
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IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs);
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size_t texCount, ITexture** texs,
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size_t baseVert = 0, size_t baseInst = 0);
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};
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GraphicsDataToken commitTransaction(const FactoryCommitFunc&);
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GraphicsBufferPoolToken newBufferPool();
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};
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}
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@ -59,6 +59,25 @@ struct D3D11Data : IGraphicsData
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}
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};
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struct D3D11Pool : IGraphicsBufferPool
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{
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size_t m_deleteCountdown = 4;
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std::vector<std::unique_ptr<class D3D11GraphicsBufferD>> m_DBufs;
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bool decref()
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{
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if (!m_deleteCountdown)
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Log.report(logvisor::Fatal, "Can't decrement 0-data");
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--m_deleteCountdown;
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if (!m_deleteCountdown)
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{
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delete this;
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return true;
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}
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return false;
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}
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};
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static const D3D11_BIND_FLAG USE_TABLE[] =
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{
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D3D11_BIND_VERTEX_BUFFER,
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@ -425,13 +444,14 @@ struct D3D11VertexFormat : IVertexFormat
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{
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size_t m_elementCount;
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std::unique_ptr<D3D11_INPUT_ELEMENT_DESC[]> m_elements;
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size_t m_stride = 0;
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size_t m_instStride = 0;
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D3D11VertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
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: m_elementCount(elementCount),
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m_elements(new D3D11_INPUT_ELEMENT_DESC[elementCount])
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{
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memset(m_elements.get(), 0, elementCount * sizeof(D3D11_INPUT_ELEMENT_DESC));
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size_t offset = 0;
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size_t instOffset = 0;
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for (size_t i=0 ; i<elementCount ; ++i)
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{
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const VertexElementDescriptor* elemin = &elements[i];
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@ -445,14 +465,14 @@ struct D3D11VertexFormat : IVertexFormat
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elem.InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA;
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elem.InstanceDataStepRate = 1;
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elem.InputSlot = 1;
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elem.AlignedByteOffset = instOffset;
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instOffset += SEMANTIC_SIZE_TABLE[semantic];
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elem.AlignedByteOffset = m_instStride;
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m_instStride += SEMANTIC_SIZE_TABLE[semantic];
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}
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else
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{
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elem.InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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elem.AlignedByteOffset = offset;
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offset += SEMANTIC_SIZE_TABLE[semantic];
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elem.AlignedByteOffset = m_stride;
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m_stride += SEMANTIC_SIZE_TABLE[semantic];
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}
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}
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}
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@ -483,11 +503,14 @@ static const D3D11_BLEND BLEND_FACTOR_TABLE[] =
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class D3D11ShaderPipeline : public IShaderPipeline
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{
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friend class D3D11DataFactory;
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friend struct D3D11ShaderDataBinding;
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const D3D11VertexFormat* m_vtxFmt;
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D3D11ShaderPipeline(D3D11Context* ctx, ID3DBlob* vert, ID3DBlob* pixel,
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const D3D11VertexFormat* vtxFmt,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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bool depthTest, bool depthWrite, bool backfaceCulling)
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: m_topology(PRIMITIVE_TABLE[int(prim)])
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: m_vtxFmt(vtxFmt), m_topology(PRIMITIVE_TABLE[int(prim)])
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{
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ThrowIfFailed(ctx->m_dev->CreateVertexShader(vert->GetBufferPointer(), vert->GetBufferSize(), nullptr, &m_vShader));
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ThrowIfFailed(ctx->m_dev->CreatePixelShader(pixel->GetBufferPointer(), pixel->GetBufferSize(), nullptr, &m_pShader));
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@ -549,13 +572,14 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
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std::unique_ptr<bool[]> m_pubufs;
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size_t m_texCount;
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std::unique_ptr<ITexture*[]> m_texs;
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UINT m_baseOffsets[2];
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D3D11ShaderDataBinding(D3D11Context* ctx,
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IShaderPipeline* pipeline,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs)
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size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
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: m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)),
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m_vbuf(vbuf),
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m_instVbuf(instVbuf),
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@ -565,6 +589,9 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
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m_texCount(texCount),
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m_texs(new ITexture*[texCount])
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{
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m_baseOffsets[0] = UINT(baseVert * m_pipeline->m_vtxFmt->m_stride);
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m_baseOffsets[1] = UINT(baseInst * m_pipeline->m_vtxFmt->m_instStride);
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if (ubufStages)
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{
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m_pubufs.reset(new bool[ubufCount]);
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@ -605,7 +632,6 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
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ID3D11Buffer* bufs[2] = {};
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UINT strides[2] = {};
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UINT offsets[2] = {0,0};
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if (m_vbuf)
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{
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@ -639,7 +665,7 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
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}
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}
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ctx->IASetVertexBuffers(0, 2, bufs, strides, offsets);
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ctx->IASetVertexBuffers(0, 2, bufs, strides, m_baseOffsets);
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if (m_ibuf)
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{
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@ -808,7 +834,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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ComPtr<ID3D11CommandList> m_cmdLists[3];
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D3D11TextureR* m_workDoPresent[3];
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std::mutex m_dynamicLock;
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std::recursive_mutex m_dynamicLock;
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void ProcessDynamicLoads(ID3D11DeviceContext* ctx);
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static void RenderingWorker(D3D11CommandQueue* self)
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{
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@ -1042,7 +1068,7 @@ void D3D11GraphicsBufferD::update(ID3D11DeviceContext* ctx, int b)
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}
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void D3D11GraphicsBufferD::load(const void* data, size_t sz)
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{
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std::unique_lock<std::mutex> lk(m_q->m_dynamicLock);
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std::unique_lock<std::recursive_mutex> lk(m_q->m_dynamicLock);
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size_t bufSz = std::min(sz, m_cpuSz);
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memcpy(m_cpuBuf.get(), data, bufSz);
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m_validSlots = 0;
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@ -1075,7 +1101,7 @@ void D3D11TextureD::update(ID3D11DeviceContext* ctx, int b)
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}
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void D3D11TextureD::load(const void* data, size_t sz)
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{
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std::unique_lock<std::mutex> lk(m_q->m_dynamicLock);
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std::unique_lock<std::recursive_mutex> lk(m_q->m_dynamicLock);
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size_t bufSz = std::min(sz, m_cpuSz);
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memcpy(m_cpuBuf.get(), data, bufSz);
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m_validSlots = 0;
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@ -1100,8 +1126,10 @@ class D3D11DataFactory : public ID3DDataFactory
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static thread_local D3D11Data* m_deferredData;
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struct D3D11Context* m_ctx;
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std::unordered_set<D3D11Data*> m_committedData;
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std::unordered_set<D3D11Pool*> m_committedPools;
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std::mutex m_committedMutex;
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std::unordered_set<D3D11Data*> m_deletedData;
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std::unordered_set<D3D11Pool*> m_deletedPools;
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uint32_t m_sampleCount;
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void destroyData(IGraphicsData* d)
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@ -1117,27 +1145,52 @@ class D3D11DataFactory : public ID3DDataFactory
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std::unique_lock<std::mutex> lk(m_committedMutex);
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for (IGraphicsData* data : m_committedData)
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m_deletedData.insert(static_cast<D3D11Data*>(data));
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for (IGraphicsBufferPool* pool : m_committedPools)
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m_deletedPools.insert(static_cast<D3D11Pool*>(pool));
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m_committedData.clear();
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m_committedPools.clear();
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}
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void destroyPool(IGraphicsBufferPool* p)
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{
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std::unique_lock<std::mutex> lk(m_committedMutex);
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D3D11Pool* pool = static_cast<D3D11Pool*>(p);
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m_committedPools.erase(pool);
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m_deletedPools.insert(pool);
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}
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std::vector<D3D11Data*> m_toDelete;
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void procDeletes()
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{
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if (m_deletedData.size())
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for (auto it = m_deletedData.begin(); it != m_deletedData.end();)
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{
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for (IGraphicsData* data : m_deletedData)
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D3D11Data* cdata = static_cast<D3D11Data*>(*it);
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if (cdata->decref())
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{
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D3D11Data* cdata = static_cast<D3D11Data*>(data);
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if (cdata->decref())
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m_toDelete.push_back(cdata);
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}
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if (m_toDelete.size())
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{
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for (D3D11Data* data : m_toDelete)
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m_deletedData.erase(data);
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m_toDelete.clear();
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it = m_deletedData.erase(it);
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continue;
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}
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++it;
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}
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for (auto it = m_deletedPools.begin(); it != m_deletedPools.end();)
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{
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D3D11Pool* cpool = static_cast<D3D11Pool*>(*it);
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if (cpool->decref())
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{
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it = m_deletedPools.erase(it);
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continue;
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}
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++it;
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}
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}
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IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
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size_t stride, size_t count)
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{
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D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
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D3D11Pool* pool = static_cast<D3D11Pool*>(p);
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D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_ctx, stride, count);
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pool->m_DBufs.emplace_back(retval);
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return retval;
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}
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public:
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return retval;
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}
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
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size_t baseVert, size_t baseInst)
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{
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D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
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D3D11VertexFormat* retval = new struct D3D11VertexFormat(elementCount, elements);
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@ -1262,11 +1316,13 @@ public:
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs)
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size_t texCount, ITexture** texs,
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size_t baseVert, size_t baseInst)
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{
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D3D11ShaderDataBinding* retval =
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new D3D11ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
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ubufCount, ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs);
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ubufCount, ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs,
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baseVert, baseInst);
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static_cast<D3D11Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
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return retval;
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}
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@ -1293,6 +1349,14 @@ public:
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lk.unlock();
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return GraphicsDataToken(this, retval);
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}
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GraphicsBufferPoolToken newBufferPool()
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{
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std::unique_lock<std::mutex> lk(m_committedMutex);
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D3D11Pool* retval = new D3D11Pool;
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m_committedPools.insert(retval);
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return GraphicsBufferPoolToken(this, retval);
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}
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};
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thread_local D3D11Data* D3D11DataFactory::m_deferredData;
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@ -1328,7 +1392,7 @@ void D3D11CommandQueue::execute()
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void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
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{
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D3D11DataFactory* gfxF = static_cast<D3D11DataFactory*>(m_parent->getDataFactory());
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std::unique_lock<std::mutex> lk(m_dynamicLock);
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std::unique_lock<std::recursive_mutex> lk(m_dynamicLock);
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std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
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for (D3D11Data* d : gfxF->m_committedData)
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@ -1338,6 +1402,11 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
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for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs)
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t->update(ctx, m_drawBuf);
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}
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for (D3D11Pool* p : gfxF->m_committedPools)
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{
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for (std::unique_ptr<D3D11GraphicsBufferD>& b : p->m_DBufs)
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b->update(ctx, m_drawBuf);
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}
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}
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IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent)
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@ -55,6 +55,18 @@ struct D3D12Data : IGraphicsData
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ComPtr<ID3D12Heap> m_texHeap;
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};
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struct D3D12Pool : IGraphicsBufferPool
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{
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struct Buffer
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{
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ComPtr<ID3D12Heap> m_bufHeap;
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std::unique_ptr<class D3D12GraphicsBufferD> m_buf;
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Buffer(ComPtr<ID3D12Heap>&& heap, class D3D12GraphicsBufferD* buf)
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: m_bufHeap(std::move(heap)), m_buf(buf) {}
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};
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std::vector<Buffer> m_DBufs;
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};
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static const D3D12_RESOURCE_STATES USE_TABLE[] =
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{
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D3D12_RESOURCE_STATE_COMMON,
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@ -569,13 +581,14 @@ struct D3D12VertexFormat : IVertexFormat
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{
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size_t m_elementCount;
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std::unique_ptr<D3D12_INPUT_ELEMENT_DESC[]> m_elements;
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size_t m_stride = 0;
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size_t m_instStride = 0;
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D3D12VertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
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: m_elementCount(elementCount),
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m_elements(new D3D12_INPUT_ELEMENT_DESC[elementCount])
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{
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memset(m_elements.get(), 0, elementCount * sizeof(D3D12_INPUT_ELEMENT_DESC));
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size_t offset = 0;
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size_t instOffset = 0;
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for (size_t i=0 ; i<elementCount ; ++i)
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{
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const VertexElementDescriptor* elemin = &elements[i];
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@ -589,14 +602,14 @@ struct D3D12VertexFormat : IVertexFormat
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elem.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
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elem.InstanceDataStepRate = 1;
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elem.InputSlot = 1;
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elem.AlignedByteOffset = instOffset;
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instOffset += SEMANTIC_SIZE_TABLE[semantic];
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elem.AlignedByteOffset = m_instStride;
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m_instStride += SEMANTIC_SIZE_TABLE[semantic];
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}
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else
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{
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elem.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
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elem.AlignedByteOffset = offset;
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offset += SEMANTIC_SIZE_TABLE[semantic];
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elem.AlignedByteOffset = m_stride;
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m_stride += SEMANTIC_SIZE_TABLE[semantic];
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}
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}
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}
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@ -627,11 +640,14 @@ static const D3D12_BLEND BLEND_FACTOR_TABLE[] =
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class D3D12ShaderPipeline : public IShaderPipeline
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{
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friend class D3D12DataFactory;
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friend struct D3D12ShaderDataBinding;
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const D3D12VertexFormat* m_vtxFmt;
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D3D12ShaderPipeline(D3D12Context* ctx, ID3DBlob* vert, ID3DBlob* pixel, ID3DBlob* pipeline,
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const D3D12VertexFormat* vtxFmt,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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bool depthTest, bool depthWrite, bool backfaceCulling)
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: m_topology(PRIMITIVE_TABLE[int(prim)])
|
||||
: m_vtxFmt(vtxFmt), m_topology(PRIMITIVE_TABLE[int(prim)])
|
||||
{
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = {};
|
||||
desc.pRootSignature = ctx->m_rs.Get();
|
||||
|
@ -700,22 +716,22 @@ static UINT64 PlaceTextureForGPU(ITexture* tex, D3D12Context* ctx, ID3D12Heap* g
|
|||
}
|
||||
|
||||
static ID3D12Resource* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx,
|
||||
D3D12_VERTEX_BUFFER_VIEW& descOut)
|
||||
D3D12_VERTEX_BUFFER_VIEW& descOut, size_t offset)
|
||||
{
|
||||
if (buf->dynamic())
|
||||
{
|
||||
const D3D12GraphicsBufferD* cbuf = static_cast<const D3D12GraphicsBufferD*>(buf);
|
||||
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
|
||||
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride - offset;
|
||||
descOut.StrideInBytes = cbuf->m_stride;
|
||||
descOut.BufferLocation = cbuf->m_gpuBufs[idx]->GetGPUVirtualAddress();
|
||||
descOut.BufferLocation = cbuf->m_gpuBufs[idx]->GetGPUVirtualAddress() + offset;
|
||||
return cbuf->m_gpuBufs[idx].Get();
|
||||
}
|
||||
else
|
||||
{
|
||||
const D3D12GraphicsBufferS* cbuf = static_cast<const D3D12GraphicsBufferS*>(buf);
|
||||
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
|
||||
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride - offset;
|
||||
descOut.StrideInBytes = cbuf->m_stride;
|
||||
descOut.BufferLocation = cbuf->m_gpuBuf->GetGPUVirtualAddress();
|
||||
descOut.BufferLocation = cbuf->m_gpuBuf->GetGPUVirtualAddress() + offset;
|
||||
return cbuf->m_gpuBuf.Get();
|
||||
}
|
||||
}
|
||||
|
@ -909,13 +925,15 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
|
|||
std::unique_ptr<ITexture*[]> m_texs;
|
||||
D3D12_VERTEX_BUFFER_VIEW m_vboView[2][2] = {{},{}};
|
||||
D3D12_INDEX_BUFFER_VIEW m_iboView[2];
|
||||
size_t m_vertOffset, m_instOffset;
|
||||
|
||||
D3D12ShaderDataBinding(D3D12Context* ctx,
|
||||
IShaderPipeline* pipeline,
|
||||
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs)
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t baseVert, size_t baseInst)
|
||||
: m_pipeline(static_cast<D3D12ShaderPipeline*>(pipeline)),
|
||||
m_vbuf(vbuf),
|
||||
m_instVbuf(instVbuf),
|
||||
|
@ -925,6 +943,9 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
|
|||
m_texCount(texCount),
|
||||
m_texs(new ITexture*[texCount])
|
||||
{
|
||||
m_vertOffset = baseVert * m_pipeline->m_vtxFmt->m_stride;
|
||||
m_instOffset = baseInst * m_pipeline->m_vtxFmt->m_instStride;
|
||||
|
||||
if (ubufOffs && ubufSizes)
|
||||
{
|
||||
m_ubufOffs.reserve(ubufCount);
|
||||
|
@ -967,9 +988,9 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
|
|||
CD3DX12_CPU_DESCRIPTOR_HANDLE handle(m_descHeap[b]->GetCPUDescriptorHandleForHeapStart());
|
||||
|
||||
if (m_vbuf)
|
||||
GetBufferGPUResource(m_vbuf, b, m_vboView[b][0]);
|
||||
GetBufferGPUResource(m_vbuf, b, m_vboView[b][0], m_vertOffset);
|
||||
if (m_instVbuf)
|
||||
GetBufferGPUResource(m_instVbuf, b, m_vboView[b][1]);
|
||||
GetBufferGPUResource(m_instVbuf, b, m_vboView[b][1], m_instOffset);
|
||||
if (m_ibuf)
|
||||
GetBufferGPUResource(m_ibuf, b, m_iboView[b]);
|
||||
if (m_ubufOffs.size())
|
||||
|
@ -1511,6 +1532,7 @@ class D3D12DataFactory : public ID3DDataFactory
|
|||
static thread_local D3D12Data* m_deferredData;
|
||||
struct D3D12Context* m_ctx;
|
||||
std::unordered_set<D3D12Data*> m_committedData;
|
||||
std::unordered_set<D3D12Pool*> m_committedPools;
|
||||
std::mutex m_committedMutex;
|
||||
uint32_t m_sampleCount;
|
||||
|
||||
|
@ -1527,8 +1549,47 @@ class D3D12DataFactory : public ID3DDataFactory
|
|||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (IGraphicsData* data : m_committedData)
|
||||
delete static_cast<D3D12Data*>(data);
|
||||
for (IGraphicsBufferPool* pool : m_committedPools)
|
||||
delete static_cast<D3D12Pool*>(pool);
|
||||
m_committedData.clear();
|
||||
m_committedPools.clear();
|
||||
}
|
||||
|
||||
void destroyPool(IGraphicsBufferPool* p)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
D3D12Pool* pool = static_cast<D3D12Pool*>(p);
|
||||
m_committedPools.erase(pool);
|
||||
delete pool;
|
||||
}
|
||||
|
||||
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
|
||||
size_t stride, size_t count)
|
||||
{
|
||||
D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue());
|
||||
D3D12Pool* pool = static_cast<D3D12Pool*>(p);
|
||||
D3D12GraphicsBufferD* retval = new D3D12GraphicsBufferD(q, use, m_ctx, stride, count);
|
||||
|
||||
/* Gather resource descriptions */
|
||||
D3D12_RESOURCE_DESC bufDescs[2];
|
||||
bufDescs[0] = retval->m_bufs[0]->GetDesc();
|
||||
bufDescs[1] = retval->m_bufs[1]->GetDesc();
|
||||
|
||||
/* Create heap */
|
||||
ComPtr<ID3D12Heap> bufHeap;
|
||||
D3D12_RESOURCE_ALLOCATION_INFO bufAllocInfo =
|
||||
m_ctx->m_dev->GetResourceAllocationInfo(0, 2, bufDescs);
|
||||
ThrowIfFailed(m_ctx->m_dev->CreateHeap(&CD3DX12_HEAP_DESC(bufAllocInfo,
|
||||
D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS),
|
||||
__uuidof(ID3D12Heap), &bufHeap));
|
||||
|
||||
/* Place resources */
|
||||
PlaceBufferForGPU(retval, m_ctx, bufHeap.Get(), 0);
|
||||
|
||||
pool->m_DBufs.emplace_back(std::move(bufHeap), retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
public:
|
||||
D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx, uint32_t sampleCount)
|
||||
: m_parent(parent), m_ctx(ctx), m_sampleCount(sampleCount)
|
||||
|
@ -1614,7 +1675,8 @@ public:
|
|||
return retval;
|
||||
}
|
||||
|
||||
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
|
||||
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
D3D12VertexFormat* retval = new struct D3D12VertexFormat(elementCount, elements);
|
||||
static_cast<D3D12Data*>(m_deferredData)->m_VFmts.emplace_back(retval);
|
||||
|
@ -1673,11 +1735,13 @@ public:
|
|||
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs)
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
D3D12ShaderDataBinding* retval =
|
||||
new D3D12ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
|
||||
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs);
|
||||
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
|
||||
baseVert, baseInst);
|
||||
static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
@ -1800,6 +1864,14 @@ public:
|
|||
lk.unlock();
|
||||
return GraphicsDataToken(this, retval);
|
||||
}
|
||||
|
||||
GraphicsBufferPoolToken newBufferPool()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
D3D12Pool* retval = new D3D12Pool;
|
||||
m_committedPools.insert(retval);
|
||||
return GraphicsBufferPoolToken(this, retval);
|
||||
}
|
||||
};
|
||||
|
||||
thread_local D3D12Data* D3D12DataFactory::m_deferredData;
|
||||
|
@ -1819,6 +1891,11 @@ void D3D12CommandQueue::execute()
|
|||
for (std::unique_ptr<D3D12TextureD>& t : d->m_DTexs)
|
||||
t->update(m_fillBuf);
|
||||
}
|
||||
for (D3D12Pool* p : gfxF->m_committedPools)
|
||||
{
|
||||
for (D3D12Pool::Buffer& b : p->m_DBufs)
|
||||
b.m_buf->update(m_fillBuf);
|
||||
}
|
||||
datalk.unlock();
|
||||
|
||||
/* Perform dynamic uploads */
|
||||
|
|
|
@ -677,6 +677,27 @@ struct VulkanData : IGraphicsData
|
|||
}
|
||||
};
|
||||
|
||||
struct VulkanPool : IGraphicsBufferPool
|
||||
{
|
||||
VulkanContext* m_ctx;
|
||||
struct Buffer
|
||||
{
|
||||
VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
|
||||
std::unique_ptr<class VulkanGraphicsBufferD> m_buffer;
|
||||
Buffer(VkDeviceMemory mem, class VulkanGraphicsBufferD* buf)
|
||||
: m_bufMem(mem), m_buffer(buf) {}
|
||||
};
|
||||
std::vector<Buffer> m_DBufs;
|
||||
bool m_dead = false;
|
||||
VulkanPool(VulkanContext* ctx) : m_ctx(ctx) {}
|
||||
~VulkanPool()
|
||||
{
|
||||
for (Buffer& buf : m_DBufs)
|
||||
if (buf.m_bufMem)
|
||||
vk::FreeMemory(m_ctx->m_dev, buf.m_bufMem, nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
static const VkBufferUsageFlagBits USE_TABLE[] =
|
||||
{
|
||||
VkBufferUsageFlagBits(0),
|
||||
|
@ -1631,6 +1652,9 @@ struct VulkanVertexFormat : IVertexFormat
|
|||
VkVertexInputBindingDescription m_bindings[2];
|
||||
std::unique_ptr<VkVertexInputAttributeDescription[]> m_attributes;
|
||||
VkPipelineVertexInputStateCreateInfo m_info;
|
||||
size_t m_stride = 0;
|
||||
size_t m_instStride = 0;
|
||||
|
||||
VulkanVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
|
||||
: m_attributes(new VkVertexInputAttributeDescription[elementCount])
|
||||
{
|
||||
|
@ -1642,8 +1666,6 @@ struct VulkanVertexFormat : IVertexFormat
|
|||
m_info.vertexAttributeDescriptionCount = elementCount;
|
||||
m_info.pVertexAttributeDescriptions = m_attributes.get();
|
||||
|
||||
size_t offset = 0;
|
||||
size_t instOffset = 0;
|
||||
for (size_t i=0 ; i<elementCount ; ++i)
|
||||
{
|
||||
const VertexElementDescriptor* elemin = &elements[i];
|
||||
|
@ -1654,28 +1676,28 @@ struct VulkanVertexFormat : IVertexFormat
|
|||
if ((elemin->semantic & boo::VertexSemantic::Instanced) != boo::VertexSemantic::None)
|
||||
{
|
||||
attribute.binding = 1;
|
||||
attribute.offset = instOffset;
|
||||
instOffset += SEMANTIC_SIZE_TABLE[semantic];
|
||||
attribute.offset = m_instStride;
|
||||
m_instStride += SEMANTIC_SIZE_TABLE[semantic];
|
||||
}
|
||||
else
|
||||
{
|
||||
attribute.binding = 0;
|
||||
attribute.offset = offset;
|
||||
offset += SEMANTIC_SIZE_TABLE[semantic];
|
||||
attribute.offset = m_stride;
|
||||
m_stride += SEMANTIC_SIZE_TABLE[semantic];
|
||||
}
|
||||
}
|
||||
|
||||
if (offset)
|
||||
if (m_stride)
|
||||
{
|
||||
m_bindings[0].binding = 0;
|
||||
m_bindings[0].stride = offset;
|
||||
m_bindings[0].stride = m_stride;
|
||||
m_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
++m_info.vertexBindingDescriptionCount;
|
||||
}
|
||||
if (instOffset)
|
||||
if (m_instStride)
|
||||
{
|
||||
m_bindings[m_info.vertexBindingDescriptionCount].binding = 1;
|
||||
m_bindings[m_info.vertexBindingDescriptionCount].stride = instOffset;
|
||||
m_bindings[m_info.vertexBindingDescriptionCount].stride = m_instStride;
|
||||
m_bindings[m_info.vertexBindingDescriptionCount].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
|
||||
++m_info.vertexBindingDescriptionCount;
|
||||
}
|
||||
|
@ -1707,8 +1729,10 @@ static const VkBlendFactor BLEND_FACTOR_TABLE[] =
|
|||
class VulkanShaderPipeline : public IShaderPipeline
|
||||
{
|
||||
friend class VulkanDataFactory;
|
||||
friend struct VulkanShaderDataBinding;
|
||||
VulkanContext* m_ctx;
|
||||
VkPipelineCache m_pipelineCache;
|
||||
const VulkanVertexFormat* m_vtxFmt;
|
||||
VulkanShaderPipeline(VulkanContext* ctx,
|
||||
VkShaderModule vert,
|
||||
VkShaderModule frag,
|
||||
|
@ -1716,7 +1740,7 @@ class VulkanShaderPipeline : public IShaderPipeline
|
|||
const VulkanVertexFormat* vtxFmt,
|
||||
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
|
||||
bool depthTest, bool depthWrite, bool backfaceCulling)
|
||||
: m_ctx(ctx), m_pipelineCache(pipelineCache)
|
||||
: m_ctx(ctx), m_pipelineCache(pipelineCache), m_vtxFmt(vtxFmt)
|
||||
{
|
||||
VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE] = {};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState = {};
|
||||
|
@ -1945,6 +1969,9 @@ struct VulkanShaderDataBinding : IShaderDataBinding
|
|||
VkDescriptorPool m_descPool = VK_NULL_HANDLE;
|
||||
VkDescriptorSet m_descSets[2];
|
||||
|
||||
size_t m_vertOffset;
|
||||
size_t m_instOffset;
|
||||
|
||||
#ifndef NDEBUG
|
||||
/* Debugging aids */
|
||||
bool m_committed = false;
|
||||
|
@ -1955,7 +1982,8 @@ struct VulkanShaderDataBinding : IShaderDataBinding
|
|||
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs)
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t baseVert, size_t baseInst)
|
||||
: m_ctx(ctx),
|
||||
m_pipeline(static_cast<VulkanShaderPipeline*>(pipeline)),
|
||||
m_vbuf(vbuf),
|
||||
|
@ -1966,6 +1994,9 @@ struct VulkanShaderDataBinding : IShaderDataBinding
|
|||
m_texCount(texCount),
|
||||
m_texs(new ITexture*[texCount])
|
||||
{
|
||||
m_vertOffset = baseVert * m_pipeline->m_vtxFmt->m_stride;
|
||||
m_instOffset = baseInst * m_pipeline->m_vtxFmt->m_instStride;
|
||||
|
||||
if (ubufOffs && ubufSizes)
|
||||
{
|
||||
m_ubufOffs.reserve(ubufCount);
|
||||
|
@ -2027,7 +2058,7 @@ struct VulkanShaderDataBinding : IShaderDataBinding
|
|||
}
|
||||
|
||||
void commit(VulkanContext* ctx)
|
||||
{
|
||||
{
|
||||
VkWriteDescriptorSet writes[(BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT) * 2] = {};
|
||||
size_t totalWrites = 0;
|
||||
for (int b=0 ; b<2 ; ++b)
|
||||
|
@ -2036,13 +2067,13 @@ struct VulkanShaderDataBinding : IShaderDataBinding
|
|||
{
|
||||
const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_vbuf, b);
|
||||
m_vboBufs[b][0] = vbufInfo->buffer;
|
||||
m_vboOffs[b][0] = vbufInfo->offset;
|
||||
m_vboOffs[b][0] = vbufInfo->offset + m_vertOffset;
|
||||
}
|
||||
if (m_instVbuf)
|
||||
{
|
||||
const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_instVbuf, b);
|
||||
m_vboBufs[b][1] = vbufInfo->buffer;
|
||||
m_vboOffs[b][1] = vbufInfo->offset;
|
||||
m_vboOffs[b][1] = vbufInfo->offset + m_instOffset;
|
||||
}
|
||||
if (m_ibuf)
|
||||
{
|
||||
|
@ -2769,12 +2800,23 @@ void VulkanDataFactory::destroyData(IGraphicsData* d)
|
|||
data->m_dead = true;
|
||||
}
|
||||
|
||||
void VulkanDataFactory::destroyPool(IGraphicsBufferPool* p)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
VulkanPool* pool = static_cast<VulkanPool*>(p);
|
||||
m_committedPools.erase(pool);
|
||||
delete pool;
|
||||
}
|
||||
|
||||
void VulkanDataFactory::destroyAllData()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (IGraphicsData* data : m_committedData)
|
||||
delete static_cast<VulkanData*>(data);
|
||||
for (IGraphicsBufferPool* pool : m_committedPools)
|
||||
delete static_cast<VulkanPool*>(pool);
|
||||
m_committedData.clear();
|
||||
m_committedPools.clear();
|
||||
}
|
||||
|
||||
VulkanDataFactory::VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples)
|
||||
|
@ -3003,7 +3045,9 @@ ITextureR* VulkanDataFactory::Context::newRenderTexture(size_t width, size_t hei
|
|||
return retval;
|
||||
}
|
||||
|
||||
IVertexFormat* VulkanDataFactory::Context::newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
|
||||
IVertexFormat* VulkanDataFactory::Context::newVertexFormat(size_t elementCount,
|
||||
const VertexElementDescriptor* elements,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
VulkanVertexFormat* retval = new struct VulkanVertexFormat(elementCount, elements);
|
||||
static_cast<VulkanData*>(m_deferredData.get())->m_VFmts.emplace_back(retval);
|
||||
|
@ -3015,11 +3059,13 @@ IShaderDataBinding* VulkanDataFactory::Context::newShaderDataBinding(IShaderPipe
|
|||
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* /*ubufStages*/,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs)
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
VulkanShaderDataBinding* retval =
|
||||
new VulkanShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
|
||||
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs);
|
||||
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
|
||||
baseVert, baseInst);
|
||||
static_cast<VulkanData*>(m_deferredData.get())->m_SBinds.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
@ -3147,6 +3193,46 @@ GraphicsDataToken VulkanDataFactory::commitTransaction
|
|||
return GraphicsDataToken(this, retval);
|
||||
}
|
||||
|
||||
IGraphicsBufferD* VulkanDataFactory::newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
|
||||
size_t stride, size_t count)
|
||||
{
|
||||
VulkanPool* pool = static_cast<VulkanPool*>(p);
|
||||
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
|
||||
VulkanGraphicsBufferD* retval = new VulkanGraphicsBufferD(q, use, m_ctx, stride, count);
|
||||
|
||||
/* size up resources */
|
||||
uint32_t bufMemTypeBits = ~0;
|
||||
VkDeviceSize bufMemSize = retval->sizeForGPU(m_ctx, bufMemTypeBits, 0);
|
||||
|
||||
/* allocate memory */
|
||||
VkDeviceMemory bufMem = VK_NULL_HANDLE;
|
||||
if (bufMemSize)
|
||||
{
|
||||
VkMemoryAllocateInfo memAlloc = {};
|
||||
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
memAlloc.allocationSize = bufMemSize;
|
||||
ThrowIfFalse(MemoryTypeFromProperties(m_ctx, bufMemTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&memAlloc.memoryTypeIndex));
|
||||
ThrowIfFailed(vk::AllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &bufMem));
|
||||
|
||||
/* place resources */
|
||||
retval->placeForGPU(m_ctx, bufMem);
|
||||
}
|
||||
|
||||
pool->m_DBufs.emplace_back(bufMem, retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
GraphicsBufferPoolToken VulkanDataFactory::newBufferPool()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
VulkanPool* retval = new VulkanPool(m_ctx);
|
||||
m_committedPools.insert(retval);
|
||||
return GraphicsBufferPoolToken(this, retval);
|
||||
}
|
||||
|
||||
ThreadLocalPtr<struct VulkanData> VulkanDataFactory::m_deferredData;
|
||||
|
||||
void VulkanCommandQueue::execute()
|
||||
|
@ -3164,6 +3250,11 @@ void VulkanCommandQueue::execute()
|
|||
for (std::unique_ptr<VulkanTextureD>& t : d->m_DTexs)
|
||||
t->update(m_fillBuf);
|
||||
}
|
||||
for (VulkanPool* p : gfxF->m_committedPools)
|
||||
{
|
||||
for (VulkanPool::Buffer& b : p->m_DBufs)
|
||||
b.m_buffer->update(m_fillBuf);
|
||||
}
|
||||
datalk.unlock();
|
||||
|
||||
/* Perform dynamic uploads */
|
||||
|
|
|
@ -5,6 +5,10 @@
|
|||
#include <winver.h>
|
||||
#include <Dbt.h>
|
||||
|
||||
#if _WIN32_WINNT_WINBLUE
|
||||
PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor = nullptr;
|
||||
#endif
|
||||
|
||||
#if _DEBUG
|
||||
#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
|
||||
#else
|
||||
|
@ -453,6 +457,21 @@ int ApplicationRun(IApplication::EPlatformType platform,
|
|||
platform != IApplication::EPlatformType::Auto)
|
||||
return 1;
|
||||
|
||||
#if _WIN32_WINNT_WINBLUE
|
||||
/* HI-DPI support */
|
||||
HMODULE shcoreLib = LoadLibraryW(L"Shcore.dll");
|
||||
if (shcoreLib)
|
||||
{
|
||||
PFN_SetProcessDpiAwareness MySetProcessDpiAwareness =
|
||||
(PFN_SetProcessDpiAwareness)GetProcAddress(shcoreLib, "SetProcessDpiAwareness");
|
||||
if (MySetProcessDpiAwareness)
|
||||
MySetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE);
|
||||
|
||||
MyGetScaleFactorForMonitor =
|
||||
(PFN_GetScaleFactorForMonitor)GetProcAddress(shcoreLib, "GetScaleFactorForMonitor");
|
||||
}
|
||||
#endif
|
||||
|
||||
WIN32_CURSORS.m_arrow = LoadCursor(nullptr, IDC_ARROW);
|
||||
WIN32_CURSORS.m_hResize = LoadCursor(nullptr, IDC_SIZEWE);
|
||||
WIN32_CURSORS.m_vResize = LoadCursor(nullptr, IDC_SIZENS);
|
||||
|
|
|
@ -16,6 +16,13 @@ extern DWORD g_mainThreadId;
|
|||
|
||||
namespace boo {class IWindow;}
|
||||
|
||||
#if _WIN32_WINNT_WINBLUE
|
||||
#include <ShellScalingApi.h>
|
||||
typedef HRESULT (WINAPI* PFN_SetProcessDpiAwareness)( _In_ PROCESS_DPI_AWARENESS );
|
||||
typedef HRESULT (WINAPI* PFN_GetScaleFactorForMonitor)( _In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR *);
|
||||
extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
|
||||
#endif
|
||||
|
||||
#if _WIN32_WINNT_WIN10
|
||||
#include <dxgi1_4.h>
|
||||
#include <d3d12.h>
|
||||
|
|
|
@ -1092,7 +1092,18 @@ public:
|
|||
|
||||
float getVirtualPixelFactor() const
|
||||
{
|
||||
return 1.0;
|
||||
#if _WIN32_WINNT_WINBLUE
|
||||
if (MyGetScaleFactorForMonitor)
|
||||
{
|
||||
DEVICE_SCALE_FACTOR Factor;
|
||||
HMONITOR mon = MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTOPRIMARY);
|
||||
MyGetScaleFactorForMonitor(mon, &Factor);
|
||||
if (Factor == DEVICE_SCALE_FACTOR_INVALID)
|
||||
return 1.f;
|
||||
return Factor / 100.f;
|
||||
}
|
||||
#endif
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
bool isFullscreen() const
|
||||
|
|
Loading…
Reference in New Issue