Windows sync

This commit is contained in:
Jack Andersen 2016-12-10 15:50:26 -10:00
parent fa45c6750a
commit 25fadc7348
7 changed files with 349 additions and 68 deletions

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@ -89,10 +89,14 @@ class VulkanDataFactory : public IGraphicsDataFactory
uint32_t m_drawSamples;
static ThreadLocalPtr<struct VulkanData> m_deferredData;
std::unordered_set<struct VulkanData*> m_committedData;
std::unordered_set<struct VulkanPool*> m_committedPools;
std::mutex m_committedMutex;
std::vector<int> m_texUnis;
void destroyData(IGraphicsData*);
void destroyPool(IGraphicsBufferPool*);
void destroyAllData();
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool *pool, BufferUse use,
size_t stride, size_t count);
public:
VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples);
~VulkanDataFactory() {destroyAllData();}
@ -121,7 +125,8 @@ public:
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return false;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
size_t baseVert = 0, size_t baseInst = 0);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
std::vector<unsigned int>& vertBlobOut, std::vector<unsigned int>& fragBlobOut,
@ -146,10 +151,12 @@ public:
IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs);
size_t texCount, ITexture** texs,
size_t baseVert = 0, size_t baseInst = 0);
};
GraphicsDataToken commitTransaction(const FactoryCommitFunc&);
GraphicsBufferPoolToken newBufferPool();
};
}

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@ -59,6 +59,25 @@ struct D3D11Data : IGraphicsData
}
};
struct D3D11Pool : IGraphicsBufferPool
{
size_t m_deleteCountdown = 4;
std::vector<std::unique_ptr<class D3D11GraphicsBufferD>> m_DBufs;
bool decref()
{
if (!m_deleteCountdown)
Log.report(logvisor::Fatal, "Can't decrement 0-data");
--m_deleteCountdown;
if (!m_deleteCountdown)
{
delete this;
return true;
}
return false;
}
};
static const D3D11_BIND_FLAG USE_TABLE[] =
{
D3D11_BIND_VERTEX_BUFFER,
@ -425,13 +444,14 @@ struct D3D11VertexFormat : IVertexFormat
{
size_t m_elementCount;
std::unique_ptr<D3D11_INPUT_ELEMENT_DESC[]> m_elements;
size_t m_stride = 0;
size_t m_instStride = 0;
D3D11VertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
: m_elementCount(elementCount),
m_elements(new D3D11_INPUT_ELEMENT_DESC[elementCount])
{
memset(m_elements.get(), 0, elementCount * sizeof(D3D11_INPUT_ELEMENT_DESC));
size_t offset = 0;
size_t instOffset = 0;
for (size_t i=0 ; i<elementCount ; ++i)
{
const VertexElementDescriptor* elemin = &elements[i];
@ -445,14 +465,14 @@ struct D3D11VertexFormat : IVertexFormat
elem.InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA;
elem.InstanceDataStepRate = 1;
elem.InputSlot = 1;
elem.AlignedByteOffset = instOffset;
instOffset += SEMANTIC_SIZE_TABLE[semantic];
elem.AlignedByteOffset = m_instStride;
m_instStride += SEMANTIC_SIZE_TABLE[semantic];
}
else
{
elem.InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
elem.AlignedByteOffset = offset;
offset += SEMANTIC_SIZE_TABLE[semantic];
elem.AlignedByteOffset = m_stride;
m_stride += SEMANTIC_SIZE_TABLE[semantic];
}
}
}
@ -483,11 +503,14 @@ static const D3D11_BLEND BLEND_FACTOR_TABLE[] =
class D3D11ShaderPipeline : public IShaderPipeline
{
friend class D3D11DataFactory;
friend struct D3D11ShaderDataBinding;
const D3D11VertexFormat* m_vtxFmt;
D3D11ShaderPipeline(D3D11Context* ctx, ID3DBlob* vert, ID3DBlob* pixel,
const D3D11VertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling)
: m_topology(PRIMITIVE_TABLE[int(prim)])
: m_vtxFmt(vtxFmt), m_topology(PRIMITIVE_TABLE[int(prim)])
{
ThrowIfFailed(ctx->m_dev->CreateVertexShader(vert->GetBufferPointer(), vert->GetBufferSize(), nullptr, &m_vShader));
ThrowIfFailed(ctx->m_dev->CreatePixelShader(pixel->GetBufferPointer(), pixel->GetBufferSize(), nullptr, &m_pShader));
@ -549,13 +572,14 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
std::unique_ptr<bool[]> m_pubufs;
size_t m_texCount;
std::unique_ptr<ITexture*[]> m_texs;
UINT m_baseOffsets[2];
D3D11ShaderDataBinding(D3D11Context* ctx,
IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs)
size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
: m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)),
m_vbuf(vbuf),
m_instVbuf(instVbuf),
@ -565,6 +589,9 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
m_texCount(texCount),
m_texs(new ITexture*[texCount])
{
m_baseOffsets[0] = UINT(baseVert * m_pipeline->m_vtxFmt->m_stride);
m_baseOffsets[1] = UINT(baseInst * m_pipeline->m_vtxFmt->m_instStride);
if (ubufStages)
{
m_pubufs.reset(new bool[ubufCount]);
@ -605,7 +632,6 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
ID3D11Buffer* bufs[2] = {};
UINT strides[2] = {};
UINT offsets[2] = {0,0};
if (m_vbuf)
{
@ -639,7 +665,7 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
}
}
ctx->IASetVertexBuffers(0, 2, bufs, strides, offsets);
ctx->IASetVertexBuffers(0, 2, bufs, strides, m_baseOffsets);
if (m_ibuf)
{
@ -808,7 +834,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
ComPtr<ID3D11CommandList> m_cmdLists[3];
D3D11TextureR* m_workDoPresent[3];
std::mutex m_dynamicLock;
std::recursive_mutex m_dynamicLock;
void ProcessDynamicLoads(ID3D11DeviceContext* ctx);
static void RenderingWorker(D3D11CommandQueue* self)
{
@ -1042,7 +1068,7 @@ void D3D11GraphicsBufferD::update(ID3D11DeviceContext* ctx, int b)
}
void D3D11GraphicsBufferD::load(const void* data, size_t sz)
{
std::unique_lock<std::mutex> lk(m_q->m_dynamicLock);
std::unique_lock<std::recursive_mutex> lk(m_q->m_dynamicLock);
size_t bufSz = std::min(sz, m_cpuSz);
memcpy(m_cpuBuf.get(), data, bufSz);
m_validSlots = 0;
@ -1075,7 +1101,7 @@ void D3D11TextureD::update(ID3D11DeviceContext* ctx, int b)
}
void D3D11TextureD::load(const void* data, size_t sz)
{
std::unique_lock<std::mutex> lk(m_q->m_dynamicLock);
std::unique_lock<std::recursive_mutex> lk(m_q->m_dynamicLock);
size_t bufSz = std::min(sz, m_cpuSz);
memcpy(m_cpuBuf.get(), data, bufSz);
m_validSlots = 0;
@ -1100,8 +1126,10 @@ class D3D11DataFactory : public ID3DDataFactory
static thread_local D3D11Data* m_deferredData;
struct D3D11Context* m_ctx;
std::unordered_set<D3D11Data*> m_committedData;
std::unordered_set<D3D11Pool*> m_committedPools;
std::mutex m_committedMutex;
std::unordered_set<D3D11Data*> m_deletedData;
std::unordered_set<D3D11Pool*> m_deletedPools;
uint32_t m_sampleCount;
void destroyData(IGraphicsData* d)
@ -1117,27 +1145,52 @@ class D3D11DataFactory : public ID3DDataFactory
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData)
m_deletedData.insert(static_cast<D3D11Data*>(data));
for (IGraphicsBufferPool* pool : m_committedPools)
m_deletedPools.insert(static_cast<D3D11Pool*>(pool));
m_committedData.clear();
m_committedPools.clear();
}
void destroyPool(IGraphicsBufferPool* p)
{
std::unique_lock<std::mutex> lk(m_committedMutex);
D3D11Pool* pool = static_cast<D3D11Pool*>(p);
m_committedPools.erase(pool);
m_deletedPools.insert(pool);
}
std::vector<D3D11Data*> m_toDelete;
void procDeletes()
{
if (m_deletedData.size())
for (auto it = m_deletedData.begin(); it != m_deletedData.end();)
{
for (IGraphicsData* data : m_deletedData)
D3D11Data* cdata = static_cast<D3D11Data*>(*it);
if (cdata->decref())
{
D3D11Data* cdata = static_cast<D3D11Data*>(data);
if (cdata->decref())
m_toDelete.push_back(cdata);
}
if (m_toDelete.size())
{
for (D3D11Data* data : m_toDelete)
m_deletedData.erase(data);
m_toDelete.clear();
it = m_deletedData.erase(it);
continue;
}
++it;
}
for (auto it = m_deletedPools.begin(); it != m_deletedPools.end();)
{
D3D11Pool* cpool = static_cast<D3D11Pool*>(*it);
if (cpool->decref())
{
it = m_deletedPools.erase(it);
continue;
}
++it;
}
}
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
size_t stride, size_t count)
{
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
D3D11Pool* pool = static_cast<D3D11Pool*>(p);
D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_ctx, stride, count);
pool->m_DBufs.emplace_back(retval);
return retval;
}
public:
@ -1207,7 +1260,8 @@ public:
return retval;
}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
size_t baseVert, size_t baseInst)
{
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
D3D11VertexFormat* retval = new struct D3D11VertexFormat(elementCount, elements);
@ -1262,11 +1316,13 @@ public:
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs)
size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst)
{
D3D11ShaderDataBinding* retval =
new D3D11ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
ubufCount, ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs);
ubufCount, ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs,
baseVert, baseInst);
static_cast<D3D11Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
return retval;
}
@ -1293,6 +1349,14 @@ public:
lk.unlock();
return GraphicsDataToken(this, retval);
}
GraphicsBufferPoolToken newBufferPool()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
D3D11Pool* retval = new D3D11Pool;
m_committedPools.insert(retval);
return GraphicsBufferPoolToken(this, retval);
}
};
thread_local D3D11Data* D3D11DataFactory::m_deferredData;
@ -1328,7 +1392,7 @@ void D3D11CommandQueue::execute()
void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
{
D3D11DataFactory* gfxF = static_cast<D3D11DataFactory*>(m_parent->getDataFactory());
std::unique_lock<std::mutex> lk(m_dynamicLock);
std::unique_lock<std::recursive_mutex> lk(m_dynamicLock);
std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
for (D3D11Data* d : gfxF->m_committedData)
@ -1338,6 +1402,11 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs)
t->update(ctx, m_drawBuf);
}
for (D3D11Pool* p : gfxF->m_committedPools)
{
for (std::unique_ptr<D3D11GraphicsBufferD>& b : p->m_DBufs)
b->update(ctx, m_drawBuf);
}
}
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent)

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@ -55,6 +55,18 @@ struct D3D12Data : IGraphicsData
ComPtr<ID3D12Heap> m_texHeap;
};
struct D3D12Pool : IGraphicsBufferPool
{
struct Buffer
{
ComPtr<ID3D12Heap> m_bufHeap;
std::unique_ptr<class D3D12GraphicsBufferD> m_buf;
Buffer(ComPtr<ID3D12Heap>&& heap, class D3D12GraphicsBufferD* buf)
: m_bufHeap(std::move(heap)), m_buf(buf) {}
};
std::vector<Buffer> m_DBufs;
};
static const D3D12_RESOURCE_STATES USE_TABLE[] =
{
D3D12_RESOURCE_STATE_COMMON,
@ -569,13 +581,14 @@ struct D3D12VertexFormat : IVertexFormat
{
size_t m_elementCount;
std::unique_ptr<D3D12_INPUT_ELEMENT_DESC[]> m_elements;
size_t m_stride = 0;
size_t m_instStride = 0;
D3D12VertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
: m_elementCount(elementCount),
m_elements(new D3D12_INPUT_ELEMENT_DESC[elementCount])
{
memset(m_elements.get(), 0, elementCount * sizeof(D3D12_INPUT_ELEMENT_DESC));
size_t offset = 0;
size_t instOffset = 0;
for (size_t i=0 ; i<elementCount ; ++i)
{
const VertexElementDescriptor* elemin = &elements[i];
@ -589,14 +602,14 @@ struct D3D12VertexFormat : IVertexFormat
elem.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
elem.InstanceDataStepRate = 1;
elem.InputSlot = 1;
elem.AlignedByteOffset = instOffset;
instOffset += SEMANTIC_SIZE_TABLE[semantic];
elem.AlignedByteOffset = m_instStride;
m_instStride += SEMANTIC_SIZE_TABLE[semantic];
}
else
{
elem.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
elem.AlignedByteOffset = offset;
offset += SEMANTIC_SIZE_TABLE[semantic];
elem.AlignedByteOffset = m_stride;
m_stride += SEMANTIC_SIZE_TABLE[semantic];
}
}
}
@ -627,11 +640,14 @@ static const D3D12_BLEND BLEND_FACTOR_TABLE[] =
class D3D12ShaderPipeline : public IShaderPipeline
{
friend class D3D12DataFactory;
friend struct D3D12ShaderDataBinding;
const D3D12VertexFormat* m_vtxFmt;
D3D12ShaderPipeline(D3D12Context* ctx, ID3DBlob* vert, ID3DBlob* pixel, ID3DBlob* pipeline,
const D3D12VertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling)
: m_topology(PRIMITIVE_TABLE[int(prim)])
: m_vtxFmt(vtxFmt), m_topology(PRIMITIVE_TABLE[int(prim)])
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = {};
desc.pRootSignature = ctx->m_rs.Get();
@ -700,22 +716,22 @@ static UINT64 PlaceTextureForGPU(ITexture* tex, D3D12Context* ctx, ID3D12Heap* g
}
static ID3D12Resource* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx,
D3D12_VERTEX_BUFFER_VIEW& descOut)
D3D12_VERTEX_BUFFER_VIEW& descOut, size_t offset)
{
if (buf->dynamic())
{
const D3D12GraphicsBufferD* cbuf = static_cast<const D3D12GraphicsBufferD*>(buf);
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride - offset;
descOut.StrideInBytes = cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBufs[idx]->GetGPUVirtualAddress();
descOut.BufferLocation = cbuf->m_gpuBufs[idx]->GetGPUVirtualAddress() + offset;
return cbuf->m_gpuBufs[idx].Get();
}
else
{
const D3D12GraphicsBufferS* cbuf = static_cast<const D3D12GraphicsBufferS*>(buf);
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride - offset;
descOut.StrideInBytes = cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBuf->GetGPUVirtualAddress();
descOut.BufferLocation = cbuf->m_gpuBuf->GetGPUVirtualAddress() + offset;
return cbuf->m_gpuBuf.Get();
}
}
@ -909,13 +925,15 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
std::unique_ptr<ITexture*[]> m_texs;
D3D12_VERTEX_BUFFER_VIEW m_vboView[2][2] = {{},{}};
D3D12_INDEX_BUFFER_VIEW m_iboView[2];
size_t m_vertOffset, m_instOffset;
D3D12ShaderDataBinding(D3D12Context* ctx,
IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs)
size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst)
: m_pipeline(static_cast<D3D12ShaderPipeline*>(pipeline)),
m_vbuf(vbuf),
m_instVbuf(instVbuf),
@ -925,6 +943,9 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
m_texCount(texCount),
m_texs(new ITexture*[texCount])
{
m_vertOffset = baseVert * m_pipeline->m_vtxFmt->m_stride;
m_instOffset = baseInst * m_pipeline->m_vtxFmt->m_instStride;
if (ubufOffs && ubufSizes)
{
m_ubufOffs.reserve(ubufCount);
@ -967,9 +988,9 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
CD3DX12_CPU_DESCRIPTOR_HANDLE handle(m_descHeap[b]->GetCPUDescriptorHandleForHeapStart());
if (m_vbuf)
GetBufferGPUResource(m_vbuf, b, m_vboView[b][0]);
GetBufferGPUResource(m_vbuf, b, m_vboView[b][0], m_vertOffset);
if (m_instVbuf)
GetBufferGPUResource(m_instVbuf, b, m_vboView[b][1]);
GetBufferGPUResource(m_instVbuf, b, m_vboView[b][1], m_instOffset);
if (m_ibuf)
GetBufferGPUResource(m_ibuf, b, m_iboView[b]);
if (m_ubufOffs.size())
@ -1511,6 +1532,7 @@ class D3D12DataFactory : public ID3DDataFactory
static thread_local D3D12Data* m_deferredData;
struct D3D12Context* m_ctx;
std::unordered_set<D3D12Data*> m_committedData;
std::unordered_set<D3D12Pool*> m_committedPools;
std::mutex m_committedMutex;
uint32_t m_sampleCount;
@ -1527,8 +1549,47 @@ class D3D12DataFactory : public ID3DDataFactory
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData)
delete static_cast<D3D12Data*>(data);
for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<D3D12Pool*>(pool);
m_committedData.clear();
m_committedPools.clear();
}
void destroyPool(IGraphicsBufferPool* p)
{
std::unique_lock<std::mutex> lk(m_committedMutex);
D3D12Pool* pool = static_cast<D3D12Pool*>(p);
m_committedPools.erase(pool);
delete pool;
}
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
size_t stride, size_t count)
{
D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue());
D3D12Pool* pool = static_cast<D3D12Pool*>(p);
D3D12GraphicsBufferD* retval = new D3D12GraphicsBufferD(q, use, m_ctx, stride, count);
/* Gather resource descriptions */
D3D12_RESOURCE_DESC bufDescs[2];
bufDescs[0] = retval->m_bufs[0]->GetDesc();
bufDescs[1] = retval->m_bufs[1]->GetDesc();
/* Create heap */
ComPtr<ID3D12Heap> bufHeap;
D3D12_RESOURCE_ALLOCATION_INFO bufAllocInfo =
m_ctx->m_dev->GetResourceAllocationInfo(0, 2, bufDescs);
ThrowIfFailed(m_ctx->m_dev->CreateHeap(&CD3DX12_HEAP_DESC(bufAllocInfo,
D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS),
__uuidof(ID3D12Heap), &bufHeap));
/* Place resources */
PlaceBufferForGPU(retval, m_ctx, bufHeap.Get(), 0);
pool->m_DBufs.emplace_back(std::move(bufHeap), retval);
return retval;
}
public:
D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx, uint32_t sampleCount)
: m_parent(parent), m_ctx(ctx), m_sampleCount(sampleCount)
@ -1614,7 +1675,8 @@ public:
return retval;
}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements,
size_t baseVert, size_t baseInst)
{
D3D12VertexFormat* retval = new struct D3D12VertexFormat(elementCount, elements);
static_cast<D3D12Data*>(m_deferredData)->m_VFmts.emplace_back(retval);
@ -1673,11 +1735,13 @@ public:
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs)
size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst)
{
D3D12ShaderDataBinding* retval =
new D3D12ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs);
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
baseVert, baseInst);
static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
return retval;
}
@ -1800,6 +1864,14 @@ public:
lk.unlock();
return GraphicsDataToken(this, retval);
}
GraphicsBufferPoolToken newBufferPool()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
D3D12Pool* retval = new D3D12Pool;
m_committedPools.insert(retval);
return GraphicsBufferPoolToken(this, retval);
}
};
thread_local D3D12Data* D3D12DataFactory::m_deferredData;
@ -1819,6 +1891,11 @@ void D3D12CommandQueue::execute()
for (std::unique_ptr<D3D12TextureD>& t : d->m_DTexs)
t->update(m_fillBuf);
}
for (D3D12Pool* p : gfxF->m_committedPools)
{
for (D3D12Pool::Buffer& b : p->m_DBufs)
b.m_buf->update(m_fillBuf);
}
datalk.unlock();
/* Perform dynamic uploads */

View File

@ -677,6 +677,27 @@ struct VulkanData : IGraphicsData
}
};
struct VulkanPool : IGraphicsBufferPool
{
VulkanContext* m_ctx;
struct Buffer
{
VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
std::unique_ptr<class VulkanGraphicsBufferD> m_buffer;
Buffer(VkDeviceMemory mem, class VulkanGraphicsBufferD* buf)
: m_bufMem(mem), m_buffer(buf) {}
};
std::vector<Buffer> m_DBufs;
bool m_dead = false;
VulkanPool(VulkanContext* ctx) : m_ctx(ctx) {}
~VulkanPool()
{
for (Buffer& buf : m_DBufs)
if (buf.m_bufMem)
vk::FreeMemory(m_ctx->m_dev, buf.m_bufMem, nullptr);
}
};
static const VkBufferUsageFlagBits USE_TABLE[] =
{
VkBufferUsageFlagBits(0),
@ -1631,6 +1652,9 @@ struct VulkanVertexFormat : IVertexFormat
VkVertexInputBindingDescription m_bindings[2];
std::unique_ptr<VkVertexInputAttributeDescription[]> m_attributes;
VkPipelineVertexInputStateCreateInfo m_info;
size_t m_stride = 0;
size_t m_instStride = 0;
VulkanVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
: m_attributes(new VkVertexInputAttributeDescription[elementCount])
{
@ -1642,8 +1666,6 @@ struct VulkanVertexFormat : IVertexFormat
m_info.vertexAttributeDescriptionCount = elementCount;
m_info.pVertexAttributeDescriptions = m_attributes.get();
size_t offset = 0;
size_t instOffset = 0;
for (size_t i=0 ; i<elementCount ; ++i)
{
const VertexElementDescriptor* elemin = &elements[i];
@ -1654,28 +1676,28 @@ struct VulkanVertexFormat : IVertexFormat
if ((elemin->semantic & boo::VertexSemantic::Instanced) != boo::VertexSemantic::None)
{
attribute.binding = 1;
attribute.offset = instOffset;
instOffset += SEMANTIC_SIZE_TABLE[semantic];
attribute.offset = m_instStride;
m_instStride += SEMANTIC_SIZE_TABLE[semantic];
}
else
{
attribute.binding = 0;
attribute.offset = offset;
offset += SEMANTIC_SIZE_TABLE[semantic];
attribute.offset = m_stride;
m_stride += SEMANTIC_SIZE_TABLE[semantic];
}
}
if (offset)
if (m_stride)
{
m_bindings[0].binding = 0;
m_bindings[0].stride = offset;
m_bindings[0].stride = m_stride;
m_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
++m_info.vertexBindingDescriptionCount;
}
if (instOffset)
if (m_instStride)
{
m_bindings[m_info.vertexBindingDescriptionCount].binding = 1;
m_bindings[m_info.vertexBindingDescriptionCount].stride = instOffset;
m_bindings[m_info.vertexBindingDescriptionCount].stride = m_instStride;
m_bindings[m_info.vertexBindingDescriptionCount].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
++m_info.vertexBindingDescriptionCount;
}
@ -1707,8 +1729,10 @@ static const VkBlendFactor BLEND_FACTOR_TABLE[] =
class VulkanShaderPipeline : public IShaderPipeline
{
friend class VulkanDataFactory;
friend struct VulkanShaderDataBinding;
VulkanContext* m_ctx;
VkPipelineCache m_pipelineCache;
const VulkanVertexFormat* m_vtxFmt;
VulkanShaderPipeline(VulkanContext* ctx,
VkShaderModule vert,
VkShaderModule frag,
@ -1716,7 +1740,7 @@ class VulkanShaderPipeline : public IShaderPipeline
const VulkanVertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling)
: m_ctx(ctx), m_pipelineCache(pipelineCache)
: m_ctx(ctx), m_pipelineCache(pipelineCache), m_vtxFmt(vtxFmt)
{
VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE] = {};
VkPipelineDynamicStateCreateInfo dynamicState = {};
@ -1945,6 +1969,9 @@ struct VulkanShaderDataBinding : IShaderDataBinding
VkDescriptorPool m_descPool = VK_NULL_HANDLE;
VkDescriptorSet m_descSets[2];
size_t m_vertOffset;
size_t m_instOffset;
#ifndef NDEBUG
/* Debugging aids */
bool m_committed = false;
@ -1955,7 +1982,8 @@ struct VulkanShaderDataBinding : IShaderDataBinding
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs)
size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst)
: m_ctx(ctx),
m_pipeline(static_cast<VulkanShaderPipeline*>(pipeline)),
m_vbuf(vbuf),
@ -1966,6 +1994,9 @@ struct VulkanShaderDataBinding : IShaderDataBinding
m_texCount(texCount),
m_texs(new ITexture*[texCount])
{
m_vertOffset = baseVert * m_pipeline->m_vtxFmt->m_stride;
m_instOffset = baseInst * m_pipeline->m_vtxFmt->m_instStride;
if (ubufOffs && ubufSizes)
{
m_ubufOffs.reserve(ubufCount);
@ -2027,7 +2058,7 @@ struct VulkanShaderDataBinding : IShaderDataBinding
}
void commit(VulkanContext* ctx)
{
{
VkWriteDescriptorSet writes[(BOO_GLSL_MAX_UNIFORM_COUNT + BOO_GLSL_MAX_TEXTURE_COUNT) * 2] = {};
size_t totalWrites = 0;
for (int b=0 ; b<2 ; ++b)
@ -2036,13 +2067,13 @@ struct VulkanShaderDataBinding : IShaderDataBinding
{
const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_vbuf, b);
m_vboBufs[b][0] = vbufInfo->buffer;
m_vboOffs[b][0] = vbufInfo->offset;
m_vboOffs[b][0] = vbufInfo->offset + m_vertOffset;
}
if (m_instVbuf)
{
const VkDescriptorBufferInfo* vbufInfo = GetBufferGPUResource(m_instVbuf, b);
m_vboBufs[b][1] = vbufInfo->buffer;
m_vboOffs[b][1] = vbufInfo->offset;
m_vboOffs[b][1] = vbufInfo->offset + m_instOffset;
}
if (m_ibuf)
{
@ -2769,12 +2800,23 @@ void VulkanDataFactory::destroyData(IGraphicsData* d)
data->m_dead = true;
}
void VulkanDataFactory::destroyPool(IGraphicsBufferPool* p)
{
std::unique_lock<std::mutex> lk(m_committedMutex);
VulkanPool* pool = static_cast<VulkanPool*>(p);
m_committedPools.erase(pool);
delete pool;
}
void VulkanDataFactory::destroyAllData()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData)
delete static_cast<VulkanData*>(data);
for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<VulkanPool*>(pool);
m_committedData.clear();
m_committedPools.clear();
}
VulkanDataFactory::VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ctx, uint32_t drawSamples)
@ -3003,7 +3045,9 @@ ITextureR* VulkanDataFactory::Context::newRenderTexture(size_t width, size_t hei
return retval;
}
IVertexFormat* VulkanDataFactory::Context::newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
IVertexFormat* VulkanDataFactory::Context::newVertexFormat(size_t elementCount,
const VertexElementDescriptor* elements,
size_t baseVert, size_t baseInst)
{
VulkanVertexFormat* retval = new struct VulkanVertexFormat(elementCount, elements);
static_cast<VulkanData*>(m_deferredData.get())->m_VFmts.emplace_back(retval);
@ -3015,11 +3059,13 @@ IShaderDataBinding* VulkanDataFactory::Context::newShaderDataBinding(IShaderPipe
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* /*ubufStages*/,
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs)
size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst)
{
VulkanShaderDataBinding* retval =
new VulkanShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs);
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
baseVert, baseInst);
static_cast<VulkanData*>(m_deferredData.get())->m_SBinds.emplace_back(retval);
return retval;
}
@ -3147,6 +3193,46 @@ GraphicsDataToken VulkanDataFactory::commitTransaction
return GraphicsDataToken(this, retval);
}
IGraphicsBufferD* VulkanDataFactory::newPoolBuffer(IGraphicsBufferPool* p, BufferUse use,
size_t stride, size_t count)
{
VulkanPool* pool = static_cast<VulkanPool*>(p);
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
VulkanGraphicsBufferD* retval = new VulkanGraphicsBufferD(q, use, m_ctx, stride, count);
/* size up resources */
uint32_t bufMemTypeBits = ~0;
VkDeviceSize bufMemSize = retval->sizeForGPU(m_ctx, bufMemTypeBits, 0);
/* allocate memory */
VkDeviceMemory bufMem = VK_NULL_HANDLE;
if (bufMemSize)
{
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.allocationSize = bufMemSize;
ThrowIfFalse(MemoryTypeFromProperties(m_ctx, bufMemTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&memAlloc.memoryTypeIndex));
ThrowIfFailed(vk::AllocateMemory(m_ctx->m_dev, &memAlloc, nullptr, &bufMem));
/* place resources */
retval->placeForGPU(m_ctx, bufMem);
}
pool->m_DBufs.emplace_back(bufMem, retval);
return retval;
}
GraphicsBufferPoolToken VulkanDataFactory::newBufferPool()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
VulkanPool* retval = new VulkanPool(m_ctx);
m_committedPools.insert(retval);
return GraphicsBufferPoolToken(this, retval);
}
ThreadLocalPtr<struct VulkanData> VulkanDataFactory::m_deferredData;
void VulkanCommandQueue::execute()
@ -3164,6 +3250,11 @@ void VulkanCommandQueue::execute()
for (std::unique_ptr<VulkanTextureD>& t : d->m_DTexs)
t->update(m_fillBuf);
}
for (VulkanPool* p : gfxF->m_committedPools)
{
for (VulkanPool::Buffer& b : p->m_DBufs)
b.m_buffer->update(m_fillBuf);
}
datalk.unlock();
/* Perform dynamic uploads */

View File

@ -5,6 +5,10 @@
#include <winver.h>
#include <Dbt.h>
#if _WIN32_WINNT_WINBLUE
PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor = nullptr;
#endif
#if _DEBUG
#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
#else
@ -453,6 +457,21 @@ int ApplicationRun(IApplication::EPlatformType platform,
platform != IApplication::EPlatformType::Auto)
return 1;
#if _WIN32_WINNT_WINBLUE
/* HI-DPI support */
HMODULE shcoreLib = LoadLibraryW(L"Shcore.dll");
if (shcoreLib)
{
PFN_SetProcessDpiAwareness MySetProcessDpiAwareness =
(PFN_SetProcessDpiAwareness)GetProcAddress(shcoreLib, "SetProcessDpiAwareness");
if (MySetProcessDpiAwareness)
MySetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE);
MyGetScaleFactorForMonitor =
(PFN_GetScaleFactorForMonitor)GetProcAddress(shcoreLib, "GetScaleFactorForMonitor");
}
#endif
WIN32_CURSORS.m_arrow = LoadCursor(nullptr, IDC_ARROW);
WIN32_CURSORS.m_hResize = LoadCursor(nullptr, IDC_SIZEWE);
WIN32_CURSORS.m_vResize = LoadCursor(nullptr, IDC_SIZENS);

View File

@ -16,6 +16,13 @@ extern DWORD g_mainThreadId;
namespace boo {class IWindow;}
#if _WIN32_WINNT_WINBLUE
#include <ShellScalingApi.h>
typedef HRESULT (WINAPI* PFN_SetProcessDpiAwareness)( _In_ PROCESS_DPI_AWARENESS );
typedef HRESULT (WINAPI* PFN_GetScaleFactorForMonitor)( _In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR *);
extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
#endif
#if _WIN32_WINNT_WIN10
#include <dxgi1_4.h>
#include <d3d12.h>

View File

@ -1092,7 +1092,18 @@ public:
float getVirtualPixelFactor() const
{
return 1.0;
#if _WIN32_WINNT_WINBLUE
if (MyGetScaleFactorForMonitor)
{
DEVICE_SCALE_FACTOR Factor;
HMONITOR mon = MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTOPRIMARY);
MyGetScaleFactorForMonitor(mon, &Factor);
if (Factor == DEVICE_SCALE_FACTOR_INVALID)
return 1.f;
return Factor / 100.f;
}
#endif
return 1.f;
}
bool isFullscreen() const