This commit is contained in:
Jack Andersen
2016-07-31 18:32:27 -10:00
parent 21548bada8
commit 29364a8024
3 changed files with 38 additions and 40 deletions

View File

@@ -500,7 +500,7 @@ class D3D11ShaderPipeline : public IShaderPipeline
CD3D11_DEPTH_STENCIL_DESC dsDesc(D3D11_DEFAULT);
dsDesc.DepthEnable = depthTest;
dsDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK(depthWrite);
dsDesc.DepthFunc = D3D11_COMPARISON_GREATER;
dsDesc.DepthFunc = D3D11_COMPARISON_GREATER_EQUAL;
ThrowIfFailed(ctx->m_dev->CreateDepthStencilState(&dsDesc, &m_dsState));
CD3D11_BLEND_DESC blDesc(D3D11_DEFAULT);
@@ -595,10 +595,6 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
}
for (size_t i=0 ; i<texCount ; ++i)
{
#ifndef NDEBUG
if (!texs[i])
Log.report(logvisor::Fatal, "null texture %d provided to newShaderDataBinding", int(i));
#endif
m_texs[i] = texs[i];
}
}
@@ -747,35 +743,38 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
if (m_texCount)
{
ID3D11ShaderResourceView* srvs[8];
ID3D11ShaderResourceView* srvs[8] = {};
for (int i=0 ; i<8 && i<m_texCount ; ++i)
{
switch (m_texs[i]->type())
if (m_texs[i])
{
case TextureType::Dynamic:
{
D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i]);
srvs[i] = ctex->m_srvs[b].Get();
break;
}
case TextureType::Static:
{
D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i]);
srvs[i] = ctex->m_srv.Get();
break;
}
case TextureType::StaticArray:
{
D3D11TextureSA* ctex = static_cast<D3D11TextureSA*>(m_texs[i]);
srvs[i] = ctex->m_srv.Get();
break;
}
case TextureType::Render:
{
D3D11TextureR* ctex = static_cast<D3D11TextureR*>(m_texs[i]);
srvs[i] = ctex->m_colorSrv.Get();
break;
}
switch (m_texs[i]->type())
{
case TextureType::Dynamic:
{
D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i]);
srvs[i] = ctex->m_srvs[b].Get();
break;
}
case TextureType::Static:
{
D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i]);
srvs[i] = ctex->m_srv.Get();
break;
}
case TextureType::StaticArray:
{
D3D11TextureSA* ctex = static_cast<D3D11TextureSA*>(m_texs[i]);
srvs[i] = ctex->m_srv.Get();
break;
}
case TextureType::Render:
{
D3D11TextureR* ctex = static_cast<D3D11TextureR*>(m_texs[i]);
srvs[i] = ctex->m_colorSrv.Get();
break;
}
}
}
}
ctx->PSSetShaderResources(0, m_texCount, srvs);