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Initial vulkan rendering within URDE
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@@ -154,7 +154,7 @@ public:
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m_pf = pf;
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}
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void initializeContext() {}
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void initializeContext(void*) {}
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void makeCurrent() {}
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@@ -295,7 +295,7 @@ public:
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m_pf = pf;
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}
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void initializeContext() {}
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void initializeContext(void*) {}
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void makeCurrent()
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{
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