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Implement tessellation shaders for D3D11
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@@ -66,7 +66,7 @@ struct D3D11Context
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ComPtr<IDXGIFactory2> m_dxFactory;
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ComPtr<ID3D11Device1> m_dev;
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ComPtr<ID3D11DeviceContext1> m_devCtx;
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ComPtr<ID3D11SamplerState> m_ss[4];
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ComPtr<ID3D11SamplerState> m_ss[5];
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struct Window
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{
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ComPtr<IDXGISwapChain1> m_swapChain;
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