Implement tessellation shaders for D3D11

This commit is contained in:
Jack Andersen
2018-06-07 14:42:43 -10:00
parent 4a19ac1e83
commit 2a45cf90d8
4 changed files with 229 additions and 146 deletions

View File

@@ -66,7 +66,7 @@ struct D3D11Context
ComPtr<IDXGIFactory2> m_dxFactory;
ComPtr<ID3D11Device1> m_dev;
ComPtr<ID3D11DeviceContext1> m_devCtx;
ComPtr<ID3D11SamplerState> m_ss[4];
ComPtr<ID3D11SamplerState> m_ss[5];
struct Window
{
ComPtr<IDXGISwapChain1> m_swapChain;