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Add texture clamp mode
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@@ -26,11 +26,11 @@ public:
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IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
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ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz);
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TextureClampMode clampMode, const void* data, size_t sz);
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, const void* data, size_t sz);
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ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
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ITextureR* newRenderTexture(size_t width, size_t height,
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TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz);
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ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode);
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ITextureR* newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
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size_t colorBindCount, size_t depthBindCount);
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bool bindingNeedsVertexFormat() const {return false;}
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