Add texture clamp mode

This commit is contained in:
Jack Andersen
2017-09-30 18:23:28 -10:00
parent cbaa016b11
commit 2a49a8d447
12 changed files with 232 additions and 209 deletions

View File

@@ -265,7 +265,12 @@ public:
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss);
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[0]);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss[1]);
Log.report(logvisor::Info, "initialized D3D11 renderer");
return;