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More fixes
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@@ -1501,6 +1501,8 @@ public:
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m_sourceToBinary.erase(srcKey);
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m_sharedShaders.erase(binKey);
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}
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void setDisplayGamma(float gamma) { /*UpdateGammaLUT(m_gammaLUT.get(), gamma);*/ }
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};
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void D3D11CommandQueue::execute()
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