D3D11/12 mipmapping fixes

This commit is contained in:
Jack Andersen
2016-01-19 10:30:51 -10:00
parent c8b72e8bef
commit 2f254dc955
3 changed files with 100 additions and 95 deletions

View File

@@ -58,7 +58,7 @@ namespace boo
{
static LogVisor::LogModule Log("boo::ApplicationWin32");
Win32Cursors WIN32_CURSORS;
IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx);
class ApplicationWin32 final : public IApplication
@@ -77,9 +77,9 @@ class ApplicationWin32 final : public IApplication
{
m_allWindows.erase(HWND(window->getPlatformHandle()));
}
public:
ApplicationWin32(IApplicationCallback& callback,
const SystemString& uniqueName,
const SystemString& friendlyName,
@@ -125,7 +125,7 @@ public:
{
#if _DEBUG
{
PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface =
PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface =
(PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12lib, "D3D12GetDebugInterface");
ComPtr<ID3D12Debug> debugController;
if (SUCCEEDED(MyD3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
@@ -136,10 +136,10 @@ public:
#endif
if (!FindBestD3DCompile())
Log.report(LogVisor::FatalError, "unable to find D3DCompile_[43-47].dll");
D3D12SerializeRootSignaturePROC =
D3D12SerializeRootSignaturePROC =
(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature");
/* Create device */
PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
if (!MyD3D12CreateDevice)
@@ -156,11 +156,11 @@ public:
Log.report(LogVisor::FatalError, "unable to create DXGI factory");
/* Establish loader objects */
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
__uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
Log.report(LogVisor::FatalError, "unable to create loader allocator");
D3D12_COMMAND_QUEUE_DESC desc =
D3D12_COMMAND_QUEUE_DESC desc =
{
D3D12_COMMAND_LIST_TYPE_DIRECT,
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
@@ -174,7 +174,7 @@ public:
m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(),
if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(),
nullptr, __uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist)))
Log.report(LogVisor::FatalError, "unable to create loader list");
@@ -197,7 +197,7 @@ public:
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(LogVisor::FatalError, "unable to create D3D11 device");
tempDev.As<ID3D11Device1>(&m_3dCtx.m_ctx11.m_dev);
@@ -211,7 +211,11 @@ public:
adapter->GetParent(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx11.m_dxFactory);
/* Build default sampler here */
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&CD3D11_SAMPLER_DESC(D3D11_DEFAULT), &m_3dCtx.m_ctx11.m_ss);
CD3D11_SAMPLER_DESC sampDesc(D3D11_DEFAULT);
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
m_3dCtx.m_ctx11.m_dev->CreateSamplerState(&sampDesc, &m_3dCtx.m_ctx11.m_ss);
Log.report(LogVisor::Info, "initialized D3D11 renderer");
return;
@@ -230,12 +234,12 @@ public:
Log.report(LogVisor::FatalError, "system doesn't support OGL, D3D11 or D3D12");
}
EPlatformType getPlatformType() const
{
return EPlatformType::Win32;
}
LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
/* Lookup boo window instance */
@@ -244,10 +248,10 @@ public:
{
case WM_CREATE:
return 0;
case WM_DEVICECHANGE:
return DeviceFinder::winDevChangedHandler(wParam, lParam);
case WM_CLOSE:
case WM_SIZE:
case WM_MOVING:
@@ -278,7 +282,7 @@ public:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
int run()
{
g_mainThreadId = GetCurrentThreadId();
@@ -290,7 +294,7 @@ public:
clientReturn = m_callback.appMain(this);
PostThreadMessage(g_mainThreadId, WM_USER+1, 0, 0);
});
/* Pump messages */
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0))
@@ -337,7 +341,7 @@ public:
clientThread.join();
return clientReturn;
}
const SystemString& getUniqueName() const
{
return m_uniqueName;
@@ -352,12 +356,12 @@ public:
{
return m_pname;
}
const std::vector<SystemString>& getArgs() const
{
return m_args;
}
std::mutex m_nwmt;
std::condition_variable m_nwcv;
IWindow* m_mwret = nullptr;
@@ -371,14 +375,14 @@ public:
m_nwcv.wait(lk);
return m_mwret;
}
IWindow* window = _WindowWin32New(title, m_3dCtx);
HWND hwnd = HWND(window->getPlatformHandle());
m_allWindows[hwnd] = window;
return window;
}
};
IApplication* APP = NULL;
int ApplicationRun(IApplication::EPlatformType platform,
IApplicationCallback& cb,