This commit is contained in:
Jack Andersen 2018-01-19 17:02:29 -10:00
parent 3d987b6dc9
commit 337c276ccb
14 changed files with 287 additions and 53 deletions

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@ -278,6 +278,7 @@ add_library(boo
include/boo/graphicsdev/IGraphicsDataFactory.hpp
include/boo/graphicsdev/IGraphicsCommandQueue.hpp
lib/graphicsdev/Common.hpp
lib/graphicsdev/Common.cpp
include/boo/audiodev/IAudioSubmix.hpp
include/boo/audiodev/IAudioVoice.hpp
include/boo/audiodev/IMIDIPort.hpp

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@ -37,6 +37,7 @@ struct IGraphicsCommandQueue
virtual void resolveDisplay(const ObjToken<ITextureR>& source)=0;
virtual void execute()=0;
virtual void startRenderer()=0;
virtual void stopRenderer()=0;
};

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@ -61,6 +61,7 @@ enum class TextureFormat
{
RGBA8,
I8,
I16,
DXT1,
PVRTC4
};

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@ -87,6 +87,7 @@ struct VulkanContext
VkSampleCountFlags m_sampleCountColor = VK_SAMPLE_COUNT_1_BIT;
VkSampleCountFlags m_sampleCountDepth = VK_SAMPLE_COUNT_1_BIT;
float m_anisotropy = 1.f;
bool m_deepColor = false;
std::unordered_map<uint32_t, VkSampler> m_samplers;

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@ -0,0 +1,17 @@
#include "Common.hpp"
namespace boo
{
void UpdateGammaLUT(ITextureD* tex, float gamma)
{
void* data = tex->map(65536 * 2);
for (int i=0 ; i<65536 ; ++i)
{
float level = std::pow(i / 65535.f, gamma);
reinterpret_cast<uint16_t*>(data)[i] = level * 65535.f;
}
tex->unmap();
}
}

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@ -195,6 +195,8 @@ public:
Token lock() { return Token(this); }
};
void UpdateGammaLUT(ITextureD* tex, float gamma);
}
#endif // BOO_GRAPHICSDEV_COMMON_HPP

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@ -302,7 +302,7 @@ class D3D11TextureR : public GraphicsDataNode<ITextureR>
void Setup(D3D11Context* ctx)
{
ThrowIfFailed(ctx->m_dev->CreateTexture2D(&CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, m_width, m_height,
ThrowIfFailed(ctx->m_dev->CreateTexture2D(&CD3D11_TEXTURE2D_DESC(ctx->m_fbFormat, m_width, m_height,
1, 1, D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, m_samples), nullptr, &m_colorTex));
ThrowIfFailed(ctx->m_dev->CreateTexture2D(&CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_D24_UNORM_S8_UINT, m_width, m_height,
1, 1, D3D11_BIND_DEPTH_STENCIL, D3D11_USAGE_DEFAULT, 0, m_samples), nullptr, &m_depthTex));
@ -328,7 +328,7 @@ class D3D11TextureR : public GraphicsDataNode<ITextureR>
for (size_t i=0 ; i<m_colorBindCount ; ++i)
{
ThrowIfFailed(ctx->m_dev->CreateTexture2D(&CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, m_width, m_height,
ThrowIfFailed(ctx->m_dev->CreateTexture2D(&CD3D11_TEXTURE2D_DESC(ctx->m_fbFormat, m_width, m_height,
1, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, 0, 1), nullptr, &m_colorBindTex[i]));
ThrowIfFailed(ctx->m_dev->CreateShaderResourceView(m_colorBindTex[i].Get(),
&CD3D11_SHADER_RESOURCE_VIEW_DESC(m_colorBindTex[i].Get(), D3D11_SRV_DIMENSION_TEXTURE2D), &m_colorSrv[i]));
@ -965,7 +965,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
{
self->m_windowCtx->m_swapChain->ResizeBuffers(2,
self->m_windowCtx->width, self->m_windowCtx->height,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
self->m_ctx->m_fbFormat, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
self->m_windowCtx->m_needsResize = false;
CmdList.reset();
continue;
@ -984,7 +984,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
ID3D11Texture2D* src = csource->m_colorTex.Get();
if (csource->m_samples > 1)
self->m_ctx->m_devCtx->ResolveSubresource(dest.Get(), 0, src, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
self->m_ctx->m_devCtx->ResolveSubresource(dest.Get(), 0, src, 0, self->m_ctx->m_fbFormat);
else
self->m_ctx->m_devCtx->CopyResource(dest.Get(), src);
@ -1005,6 +1005,8 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
ThrowIfFailed(ctx->m_dev->CreateDeferredContext1(0, &m_deferredCtx));
}
void startRenderer() {}
void stopRenderer()
{
m_running = false;
@ -1122,7 +1124,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
if (tex->m_samples > 1)
{
m_deferredCtx->ResolveSubresource(tex->m_colorBindTex[bindIdx].Get(), 0, tex->m_colorTex.Get(), 0,
DXGI_FORMAT_R8G8B8A8_UNORM);
m_ctx->m_fbFormat);
}
else
{
@ -1248,7 +1250,7 @@ public:
{
UINT qLevels;
while (SUCCEEDED(ctx->m_dev->CheckMultisampleQualityLevels
(DXGI_FORMAT_R8G8B8A8_UNORM, m_ctx->m_sampleCount, &qLevels)) && !qLevels)
(m_ctx->m_fbFormat, m_ctx->m_sampleCount, &qLevels)) && !qLevels)
m_ctx->m_sampleCount = flp2(m_ctx->m_sampleCount - 1);
}

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@ -447,7 +447,7 @@ class D3D12TextureR : public GraphicsDataNode<ITextureR>
{
rtvDim = D3D12_RTV_DIMENSION_TEXTURE2DMS;
dsvDim = D3D12_DSV_DIMENSION_TEXTURE2DMS;
rtvresdesc = CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R8G8B8A8_UNORM, m_width, m_height, 1, 1, m_samples,
rtvresdesc = CD3DX12_RESOURCE_DESC::Tex2D(ctx->RGBATex2DFBViewDesc.Format, m_width, m_height, 1, 1, m_samples,
D3D11_STANDARD_MULTISAMPLE_PATTERN, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_TEXTURE_LAYOUT_UNKNOWN,
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT);
dsvresdesc = CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R24G8_TYPELESS, m_width, m_height, 1, 1, m_samples,
@ -458,19 +458,19 @@ class D3D12TextureR : public GraphicsDataNode<ITextureR>
{
rtvDim = D3D12_RTV_DIMENSION_TEXTURE2D;
dsvDim = D3D12_DSV_DIMENSION_TEXTURE2D;
rtvresdesc = CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R8G8B8A8_UNORM, m_width, m_height, 1, 1, 1,
rtvresdesc = CD3DX12_RESOURCE_DESC::Tex2D(ctx->RGBATex2DFBViewDesc.Format, m_width, m_height, 1, 1, 1,
0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET);
dsvresdesc = CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R24G8_TYPELESS, m_width, m_height, 1, 1, 1,
0, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL);
}
cbindresdesc = CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R8G8B8A8_UNORM, m_width, m_height, 1, 1, 1,
cbindresdesc = CD3DX12_RESOURCE_DESC::Tex2D(ctx->RGBATex2DFBViewDesc.Format, m_width, m_height, 1, 1, 1,
0, D3D12_RESOURCE_FLAG_NONE);
dbindresdesc = CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R24G8_TYPELESS, m_width, m_height, 1, 1, 1,
0, D3D12_RESOURCE_FLAG_NONE);
D3D12_CLEAR_VALUE colorClear = {};
colorClear.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
colorClear.Format = ctx->RGBATex2DFBViewDesc.Format;
ThrowIfFailed(ctx->m_dev->CreateCommittedResource(&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT), D3D12_HEAP_FLAG_NONE,
&rtvresdesc, D3D12_RESOURCE_STATE_RENDER_TARGET, &colorClear,
__uuidof(ID3D12Resource), &m_colorTex));
@ -481,7 +481,7 @@ class D3D12TextureR : public GraphicsDataNode<ITextureR>
&dsvresdesc, D3D12_RESOURCE_STATE_DEPTH_WRITE, &depthClear,
__uuidof(ID3D12Resource), &m_depthTex));
D3D12_RENDER_TARGET_VIEW_DESC rtvvdesc = {DXGI_FORMAT_R8G8B8A8_UNORM, rtvDim};
D3D12_RENDER_TARGET_VIEW_DESC rtvvdesc = {ctx->RGBATex2DFBViewDesc.Format, rtvDim};
ctx->m_dev->CreateRenderTargetView(m_colorTex.Get(), &rtvvdesc, m_rtvHeap->GetCPUDescriptorHandleForHeapStart());
D3D12_DEPTH_STENCIL_VIEW_DESC dsvvdesc = {DXGI_FORMAT_D24_UNORM_S8_UINT, dsvDim};
@ -746,7 +746,7 @@ class D3D12ShaderPipeline : public GraphicsDataNode<IShaderPipeline>
desc.SampleMask = UINT_MAX;
desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
desc.NumRenderTargets = 1;
desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.RTVFormats[0] = ctx->RGBATex2DFBViewDesc.Format;
desc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
desc.SampleDesc.Count = ctx->m_sampleCount;
desc.SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN;
@ -851,17 +851,6 @@ static ID3D12Resource* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx,
}
}
static const struct RGBATex2DNoMipViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC
{
RGBATex2DNoMipViewDesc()
{
Format = DXGI_FORMAT_R8G8B8A8_UNORM;
ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
Texture2D = {UINT(0), UINT(1), UINT(0), 0.0f};
}
} RGBATex2DNoMipViewDesc;
static const struct RGBATex2DDepthViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC
{
RGBATex2DDepthViewDesc()
@ -928,7 +917,7 @@ static const struct GreyTex2DArrayViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC
}
} GreyTex2DArrayViewDesc;
static ID3D12Resource* GetTextureGPUResource(const ITexture* tex, int idx, int bindIdx, bool depth,
static ID3D12Resource* GetTextureGPUResource(D3D12Context* ctx, const ITexture* tex, int idx, int bindIdx, bool depth,
D3D12_SHADER_RESOURCE_VIEW_DESC& descOut)
{
switch (tex->type())
@ -994,7 +983,7 @@ static ID3D12Resource* GetTextureGPUResource(const ITexture* tex, int idx, int b
}
else
{
descOut = RGBATex2DNoMipViewDesc;
descOut = ctx->RGBATex2DFBViewDesc;
return ctex->m_colorBindTex[bindIdx].Get();
}
}
@ -1131,7 +1120,7 @@ struct D3D12ShaderDataBinding : public GraphicsDataNode<IShaderDataBinding>
if (i<m_texs.size() && m_texs[i].tex)
{
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc;
ID3D12Resource* res = GetTextureGPUResource(m_texs[i].tex.get(), b, m_texs[i].idx,
ID3D12Resource* res = GetTextureGPUResource(ctx, m_texs[i].tex.get(), b, m_texs[i].idx,
m_texs[i].depth, srvDesc);
m_knownViewHandles[b][i] = res;
ctx->m_dev->CreateShaderResourceView(res, &srvDesc, handle);
@ -1178,7 +1167,7 @@ struct D3D12ShaderDataBinding : public GraphicsDataNode<IShaderDataBinding>
heapStart = m_descHeap[b]->GetCPUDescriptorHandleForHeapStart();
}
m_knownViewHandles[b][i] = res;
ctx->m_dev->CreateShaderResourceView(res, &RGBATex2DNoMipViewDesc,
ctx->m_dev->CreateShaderResourceView(res, &ctx->RGBATex2DFBViewDesc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(heapStart, MAX_UNIFORM_COUNT + i, incSz));
}
}
@ -1295,6 +1284,8 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
nullptr, __uuidof(ID3D12GraphicsCommandList), &m_dynamicCmdList));
}
void startRenderer() {}
void stopRenderer()
{
m_running = false;
@ -1491,7 +1482,7 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
UINT nodeMasks[] = {0,0};
IUnknown* const queues[] = {m_ctx->m_q.Get(), m_ctx->m_q.Get()};
m_windowCtx->m_swapChain->ResizeBuffers1(2, m_windowCtx->width, m_windowCtx->height,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH, nodeMasks, queues);
m_ctx->RGBATex2DFBViewDesc.Format, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH, nodeMasks, queues);
m_windowCtx->m_backBuf = m_windowCtx->m_swapChain->GetCurrentBackBufferIndex();
m_windowCtx->m_needsResize = false;
}
@ -1515,7 +1506,7 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
};
m_cmdList->ResourceBarrier(2, msaaSetup);
m_cmdList->ResolveSubresource(dest.Get(), 0, src, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
m_cmdList->ResolveSubresource(dest.Get(), 0, src, 0, m_ctx->RGBATex2DFBViewDesc.Format);
D3D12_RESOURCE_BARRIER msaaTeardown[] =
{
@ -1681,7 +1672,7 @@ public:
: m_parent(parent), m_ctx(ctx)
{
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS qLevels = {};
qLevels.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
qLevels.Format = m_ctx->RGBATex2DFBViewDesc.Format;
qLevels.SampleCount = m_ctx->m_sampleCount;
while (SUCCEEDED(ctx->m_dev->CheckFeatureSupport
(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &qLevels, sizeof(qLevels))) &&

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@ -18,6 +18,44 @@
#undef min
#undef max
static const char* GammaVS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"layout(location=1) in vec4 uvIn;\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec2 uv;\n"
"};\n"
"\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.uv = uvIn.xy;\n"
" gl_Position = posIn;\n"
"}\n";
static const char* GammaFS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"struct VertToFrag\n"
"{\n"
" vec2 uv;\n"
"};\n"
"\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D screenTex;\n"
"TBINDING1 uniform sampler2D gammaLUT;\n"
"void main()\n"
"{\n"
" //int linScale = int(65535.0 * texture(screenTex, vtf.uv).r);\n"
" //colorOut = texelFetch(gammaLUT, ivec2(linScale % 256, linScale / 256), 0);\n"
" //colorOut = vec4(texture(screenTex, vtf.uv).r, 0.0, 0.0, 1.0);\n"
" colorOut = vec4(vtf.uv, 0.0, 1.0);\n"
"}\n";
namespace boo
{
static logvisor::Module Log("boo::GL");
@ -38,6 +76,42 @@ class GLDataFactoryImpl : public GLDataFactory, public GraphicsDataFactoryHead
IGraphicsContext* m_parent;
GLContext* m_glCtx;
std::unordered_map<uint64_t, std::unique_ptr<GLShareableShader>> m_sharedShaders;
#if 0
ObjToken<IShaderPipeline> m_gammaShader;
ObjToken<ITextureD> m_gammaLUT;
ObjToken<IGraphicsBufferS> m_gammaVBO;
ObjToken<IVertexFormat> m_gammaVFMT;
void SetupGammaResources()
{
commitTransaction([this](IGraphicsDataFactory::Context& ctx)
{
const char* texNames[] = {"screenTex", "gammaLUT"};
m_gammaShader = static_cast<Context&>(ctx).newShaderPipeline(GammaVS, GammaFS,
2, texNames, 0, nullptr, BlendFactor::One, BlendFactor::Zero,
Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None);
m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge);
UpdateGammaLUT(m_gammaLUT.get(), 2.2f);
const struct Vert {
float pos[4];
float uv[4];
} verts[4] = {
{{-1.f, -1.f, 0.f, 1.f}, {0.f, 0.f, 0.f, 0.f}},
{{ 1.f, -1.f, 0.f, 1.f}, {1.f, 0.f, 0.f, 0.f}},
{{-1.f, 1.f, 0.f, 1.f}, {0.f, 1.f, 0.f, 0.f}},
{{ 1.f, 1.f, 0.f, 1.f}, {1.f, 1.f, 0.f, 0.f}}
};
m_gammaVBO = ctx.newStaticBuffer(BufferUse::Vertex, verts, 32, 4);
const VertexElementDescriptor vfmt[] = {
{m_gammaVBO.get(), nullptr, VertexSemantic::Position4},
{m_gammaVBO.get(), nullptr, VertexSemantic::UV4}
};
m_gammaVFMT = ctx.newVertexFormat(2, vfmt);
return true;
});
}
#endif
public:
GLDataFactoryImpl(IGraphicsContext* parent, GLContext* glCtx)
: m_parent(parent), m_glCtx(glCtx) {}
@ -222,6 +296,11 @@ class GLTextureS : public GraphicsDataNode<ITextureS>
format = GL_RED;
pxPitch = 1;
break;
case TextureFormat::I16:
intFormat = GL_R16;
format = GL_RED;
pxPitch = 2;
break;
case TextureFormat::DXT1:
intFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
compressed = true;
@ -245,6 +324,7 @@ class GLTextureS : public GraphicsDataNode<ITextureS>
}
else
{
//GLenum compType = intFormat == GL_R16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
for (size_t i=0 ; i<mips ; ++i)
{
glTexImage2D(GL_TEXTURE_2D, i, intFormat, width, height, 0, format, GL_UNSIGNED_BYTE, dataIt);
@ -299,19 +379,28 @@ class GLTextureSA : public GraphicsDataNode<ITextureSA>
GLenum intFormat, format;
int pxPitch;
if (fmt == TextureFormat::RGBA8)
switch (fmt)
{
case TextureFormat::RGBA8:
intFormat = GL_RGBA8;
format = GL_RGBA;
pxPitch = 4;
}
else if (fmt == TextureFormat::I8)
{
break;
case TextureFormat::I8:
intFormat = GL_R8;
format = GL_RED;
pxPitch = 1;
break;
case TextureFormat::I16:
intFormat = GL_R16;
format = GL_RED;
pxPitch = 2;
break;
default:
Log.report(logvisor::Fatal, "unsupported tex format");
}
//GLenum compType = intFormat == GL_R16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
for (size_t i=0 ; i<mips ; ++i)
{
glTexImage3D(GL_TEXTURE_2D_ARRAY, i, intFormat, width, height, layers, 0, format, GL_UNSIGNED_BYTE, dataIt);
@ -366,12 +455,18 @@ class GLTextureD : public GraphicsDataNode<ITextureD>
m_format = GL_RED;
pxPitch = 1;
break;
case TextureFormat::I16:
m_intFormat = GL_R16;
m_format = GL_RED;
pxPitch = 2;
break;
default:
Log.report(logvisor::Fatal, "unsupported tex format");
}
m_cpuSz = width * height * pxPitch;
m_cpuBuf.reset(new uint8_t[m_cpuSz]);
//GLenum compType = m_intFormat == GL_R16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
glGenTextures(3, m_texs);
for (int i=0 ; i<3 ; ++i)
{
@ -379,6 +474,7 @@ class GLTextureD : public GraphicsDataNode<ITextureD>
glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, width, height, 0, m_format, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
SetClampMode(GL_TEXTURE_2D, clampMode);
}
}
@ -392,6 +488,7 @@ public:
if ((slot & m_validMask) == 0)
{
glBindTexture(GL_TEXTURE_2D, m_texs[b]);
//GLenum compType = m_intFormat == GL_R16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
glTexImage2D(GL_TEXTURE_2D, 0, m_intFormat, m_width, m_height, 0, m_format, GL_UNSIGNED_BYTE, m_cpuBuf.get());
m_validMask |= slot;
}
@ -485,6 +582,7 @@ public:
m_width = width;
m_height = height;
//GLenum compType = m_colorFormat == GL_RGBA16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
if (m_samples > 1)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[0]);
@ -1048,7 +1146,6 @@ struct GLCommandQueue : IGraphicsCommandQueue
std::condition_variable m_cv;
std::mutex m_initmt;
std::condition_variable m_initcv;
std::unique_lock<std::mutex> m_initlk;
std::thread m_thr;
struct Command
@ -1217,6 +1314,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
std::string thrName = std::string(APP->getFriendlyName()) + " GL Rendering Thread";
#endif
logvisor::RegisterThreadName(thrName.c_str());
GLDataFactoryImpl* dataFactory = static_cast<GLDataFactoryImpl*>(self->m_parent->getDataFactory());
{
std::unique_lock<std::mutex> lk(self->m_initmt);
self->m_parent->makeCurrent();
@ -1237,6 +1335,8 @@ struct GLCommandQueue : IGraphicsCommandQueue
glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
self->m_glCtx->m_sampleCount =
flp2(std::min(uint32_t(maxSamples), std::max(uint32_t(1), self->m_glCtx->m_sampleCount)) - 1);
//dataFactory->SetupGammaResources();
}
self->m_initcv.notify_one();
while (self->m_running)
@ -1396,10 +1496,45 @@ struct GLCommandQueue : IGraphicsCommandQueue
{
if (const GLTextureR* tex = cmd.source.cast<GLTextureR>())
{
#if 0
#ifndef NDEBUG
if (!tex->m_colorBindCount)
Log.report(logvisor::Fatal,
"texture provided to resolveDisplay() must have at least 1 color binding");
#endif
glBindFramebuffer(GL_READ_FRAMEBUFFER, tex->m_fbo);
if (tex->m_samples <= 1)
{
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D, tex->m_bindTexs[0][0]);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0,
0, 0,
tex->m_width, tex->m_height);
}
else
{
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tex->m_bindFBOs[0][0]);
glBlitFramebuffer(0, 0,
tex->m_width, tex->m_height,
0, 0,
tex->m_width, tex->m_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
dataFactory->m_gammaShader.cast<GLShaderPipeline>()->bind();
dataFactory->m_gammaVFMT.cast<GLVertexFormat>()->bind(self->m_drawBuf);
tex->bind(0, 0, false);
dataFactory->m_gammaLUT.cast<GLTextureD>()->bind(1, self->m_drawBuf);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
#else
glBindFramebuffer(GL_READ_FRAMEBUFFER, tex->m_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBlitFramebuffer(0, 0, tex->m_width, tex->m_height, 0, 0,
tex->m_width, tex->m_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
#endif
}
self->m_parent->present();
break;
@ -1415,12 +1550,14 @@ struct GLCommandQueue : IGraphicsCommandQueue
GLCommandQueue(IGraphicsContext* parent, GLContext* glCtx)
: m_parent(parent),
m_glCtx(glCtx),
m_initlk(m_initmt),
m_thr(RenderingWorker, this)
m_glCtx(glCtx)
{}
void startRenderer()
{
m_initcv.wait(m_initlk);
m_initlk.unlock();
std::unique_lock<std::mutex> lk(m_initmt);
m_thr = std::thread(RenderingWorker, this);
m_initcv.wait(lk);
}
void stopRenderer()
@ -1660,6 +1797,7 @@ GLTextureR::GLTextureR(const ObjToken<BaseGraphicsData>& parent, GLCommandQueue*
glGenTextures(depthBindingCount, m_bindTexs[1]);
}
//GLenum compType = colorFormat == GL_RGBA16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
if (samples > 1)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[0]);

View File

@ -2586,6 +2586,8 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
ThrowIfFailed(vk::CreateFence(m_ctx->m_dev, &fenceInfo, nullptr, &m_dynamicBufFence));
}
void startRenderer() {}
void stopRenderer()
{
m_running = false;

View File

@ -99,6 +99,7 @@ public:
std::string_view gfxApi,
uint32_t samples,
uint32_t anisotropy,
bool deepColor,
bool singleInstance)
: m_callback(callback),
m_uniqueName(uniqueName),
@ -109,14 +110,20 @@ public:
{
m_3dCtx.m_ctx11.m_sampleCount = samples;
m_3dCtx.m_ctx11.m_anisotropy = anisotropy;
m_3dCtx.m_ctx11.m_fbFormat = deepColor ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM;
//m_3dCtx.m_ctx11.m_fbFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
m_3dCtx.m_ctx12.m_sampleCount = samples;
m_3dCtx.m_ctx12.m_anisotropy = anisotropy;
m_3dCtx.m_ctx12.RGBATex2DFBViewDesc.Format = deepColor ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM;
//m_3dCtx.m_ctx12.RGBATex2DFBViewDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_3dCtx.m_ctxOgl.m_glCtx.m_sampleCount = samples;
m_3dCtx.m_ctxOgl.m_glCtx.m_anisotropy = anisotropy;
m_3dCtx.m_ctxOgl.m_glCtx.m_deepColor = deepColor;
#if BOO_HAS_VULKAN
g_VulkanContext.m_sampleCountColor = samples;
g_VulkanContext.m_sampleCountDepth = samples;
g_VulkanContext.m_anisotropy = anisotropy;
g_VulkanContext.m_deepColor = deepColor;
#endif
HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
@ -176,6 +183,7 @@ public:
if (!arg.compare(L"--vulkan"))
{
noD3d = true;
useVulkan = true;
}
if (!arg.compare(L"--gl"))
{
@ -614,7 +622,7 @@ int ApplicationRun(IApplication::EPlatformType platform,
ATOM a = RegisterClassW(&wndClass);
APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args,
gfxApi, samples, anisotropy, singleInstance);
gfxApi, samples, anisotropy, deepColor, singleInstance);
return APP->run();
}

View File

@ -47,6 +47,17 @@ struct D3D12Context
uint32_t m_sampleCount = 1;
uint32_t m_anisotropy = 1;
struct RGBATex2DFBViewDesc : D3D12_SHADER_RESOURCE_VIEW_DESC
{
RGBATex2DFBViewDesc()
{
Format = DXGI_FORMAT_R8G8B8A8_UNORM;
ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
Texture2D = {UINT(0), UINT(1), UINT(0), 0.0f};
}
} RGBATex2DFBViewDesc;
};
struct D3D11Context
@ -69,6 +80,7 @@ struct D3D11Context
uint32_t m_sampleCount = 1;
uint32_t m_anisotropy = 1;
DXGI_FORMAT m_fbFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
};
struct Boo3DAppContext

View File

@ -15,6 +15,10 @@
#include "boo/graphicsdev/Vulkan.hpp"
#endif
#if _WIN32_WINNT_WIN10
#include <dxgi1_5.h>
#endif
static const int ContextAttribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
@ -79,7 +83,6 @@ public:
{
/* Create Swap Chain */
DXGI_SWAP_CHAIN_DESC1 scDesc = {};
scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scDesc.SampleDesc.Count = 1;
scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scDesc.BufferCount = 2;
@ -96,6 +99,7 @@ public:
m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
scDesc.Format = b3dCtx.m_ctx12.RGBATex2DFBViewDesc.Format;
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue,
hwnd, &scDesc, nullptr, nullptr, &m_swapChain);
@ -117,6 +121,7 @@ public:
else
#endif
{
scDesc.Format = b3dCtx.m_ctx11.m_fbFormat;
if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(b3dCtx.m_ctx11.m_dev.Get(),
hwnd, &scDesc, nullptr, nullptr, &m_swapChain)))
Log.report(logvisor::Fatal, "unable to create swap chain");
@ -257,9 +262,7 @@ public:
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
PFD_TYPE_RGBA, //The kind of framebuffer. RGBA or palette.
32, //Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0, 0, 0, 0, 0, 0, 0, 0,
0,
0, 0, 0, 0,
24, //Number of bits for the depthbuffer
@ -272,8 +275,46 @@ public:
int pf = ChoosePixelFormat(w.m_deviceContext, &pfd);
SetPixelFormat(w.m_deviceContext, pf, &pfd);
#if 0
HGLRC tmpCtx = wglCreateContext(w.m_deviceContext);
wglMakeCurrent(w.m_deviceContext, tmpCtx);
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress("wglCreateContextAttribsARB");
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)
wglGetProcAddress("wglChoosePixelFormatARB");
wglMakeCurrent(w.m_deviceContext, 0);
wglDeleteContext(tmpCtx);
if (b3dCtx.m_ctxOgl.m_glCtx.m_deepColor)
{
const int attribs1[] =
{
WGL_SUPPORT_OPENGL_ARB, TRUE,
WGL_DRAW_TO_WINDOW_ARB, TRUE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_RED_BITS_ARB, 10,
WGL_GREEN_BITS_ARB, 10,
WGL_BLUE_BITS_ARB, 10,
WGL_ALPHA_BITS_ARB, 2,
WGL_DOUBLE_BUFFER_ARB, TRUE,
0, // zero terminates the list
};
float fattribs[] = {
0.0f, // zero terminates the list
};
int pixelFormat;
UINT numFormats;
wglChoosePixelFormatARB(w.m_deviceContext, attribs1, fattribs, 1, &pixelFormat, &numFormats);
if (numFormats)
SetPixelFormat(w.m_deviceContext, pixelFormat, nullptr);
}
#endif
}
//w.m_mainContext = wglCreateContextAttribsARB(w.m_deviceContext, 0, ContextAttribs);
w.m_mainContext = wglCreateContext(w.m_deviceContext);
if (!w.m_mainContext)
Log.report(logvisor::Fatal, "unable to create window's main context");
@ -284,6 +325,7 @@ public:
m_dataFactory = _NewGLDataFactory(this, &b3dCtx.m_ctxOgl.m_glCtx);
m_commandQueue = _NewGLCommandQueue(this, &b3dCtx.m_ctxOgl.m_glCtx);
m_commandQueue->startRenderer();
}
~GraphicsContextWin32GL()
@ -564,6 +606,20 @@ public:
* the surface has no preferred format. Otherwise, at least one
* supported format will be returned. */
if (formatCount >= 1)
{
if (m_ctx->m_deepColor)
{
for (int i=0 ; i<formatCount ; ++i)
{
if (surfFormats[i].format == VK_FORMAT_R16G16B16A16_UNORM)
{
m_format = surfFormats[i].format;
m_colorspace = surfFormats[i].colorSpace;
break;
}
}
}
if (m_format == VK_FORMAT_UNDEFINED)
{
for (int i=0 ; i<formatCount ; ++i)
{
@ -576,6 +632,7 @@ public:
}
}
}
}
else
Log.report(logvisor::Fatal, "no surface formats available for Vulkan swapchain");

View File

@ -294,7 +294,7 @@ struct TestApplicationCallback : IApplicationCallback
/* Create render target */
int x, y, w, h;
self->mainWindow->getWindowFrame(x, y, w, h);
self->m_renderTarget = ctx.newRenderTexture(w, h, boo::TextureClampMode::Repeat, 0, 0);
self->m_renderTarget = ctx.newRenderTexture(w, h, boo::TextureClampMode::Repeat, 1, 0);
/* Make Tri-strip VBO */
struct Vert
@ -439,7 +439,8 @@ struct TestApplicationCallback : IApplicationCallback
"struct VertToFrag {float4 out_pos : SV_Position; float2 out_uv : UV;};\n"
"float4 main(in VertToFrag d) : SV_Target0\n"
"{\n"
" return tex.Sample(samp, d.out_uv);\n"
" //return tex.Sample(samp, d.out_uv);\n"
" return float4(d.out_uv.xy, 0.0, 1.0);\n"
"}\n";
pipeline = d3dF.newShaderPipeline(VS, PS, nullptr, nullptr, nullptr, vfmt,