Re-enable backface culling flag

This commit is contained in:
Phillip Stephens 2015-11-03 14:15:37 -08:00
parent 5bb1198dd1
commit 3af64ddbb2
1 changed files with 4 additions and 4 deletions

View File

@ -253,9 +253,9 @@ public:
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDepthMask(m_depthWrite); glDepthMask(m_depthWrite);
// if (m_backfaceCulling) if (m_backfaceCulling)
// glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
// else else
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
return m_prog; return m_prog;
@ -486,7 +486,7 @@ static const GLenum SEMANTIC_TYPE_TABLE[] =
struct GLCommandQueue : IGraphicsCommandQueue struct GLCommandQueue : IGraphicsCommandQueue
{ {
Platform platform() const {return IGraphicsDataFactory::PlatformOGLES3;} Platform platform() const {return IGraphicsDataFactory::PlatformOGL;}
const char* platformName() const {return "OpenGL ES 3.0";} const char* platformName() const {return "OpenGL ES 3.0";}
IGraphicsContext* m_parent = nullptr; IGraphicsContext* m_parent = nullptr;