mirror of https://github.com/AxioDL/boo.git
OpenGL and Metal fixes
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@ -421,11 +421,25 @@ class GLShaderPipeline : public IShaderPipeline
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GLShaderPipeline() = default;
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public:
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operator bool() const {return m_prog != 0;}
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~GLShaderPipeline() { glDeleteProgram(m_prog); }
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~GLShaderPipeline() { if (m_prog) glDeleteProgram(m_prog); }
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GLShaderPipeline& operator=(const GLShaderPipeline&) = delete;
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GLShaderPipeline(const GLShaderPipeline&) = delete;
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GLShaderPipeline& operator=(GLShaderPipeline&& other) = default;
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GLShaderPipeline(GLShaderPipeline&& other) = default;
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GLShaderPipeline& operator=(GLShaderPipeline&& other)
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{
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m_vert = std::move(other.m_vert);
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m_frag = std::move(other.m_frag);
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m_prog = other.m_prog;
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other.m_prog = 0;
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m_sfactor = other.m_sfactor;
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m_dfactor = other.m_dfactor;
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m_drawPrim = other.m_drawPrim;
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m_depthTest = other.m_depthTest;
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m_depthWrite = other.m_depthWrite;
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m_backfaceCulling = other.m_backfaceCulling;
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m_uniLocs = std::move(other.m_uniLocs);
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return *this;
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}
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GLShaderPipeline(GLShaderPipeline&& other) { *this = std::move(other); }
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GLuint bind() const
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{
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@ -25,8 +25,8 @@ class MetalDataFactoryImpl;
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struct MetalShareableShader : IShareableShader<MetalDataFactoryImpl, MetalShareableShader>
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{
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id<MTLFunction> m_shader;
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MetalShareableShader(MetalDataFactoryImpl& fac, uint64_t key, id<MTLFunction> s)
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: IShareableShader(fac, key), m_shader(s) {}
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MetalShareableShader(MetalDataFactoryImpl& fac, uint64_t srcKey, id<MTLFunction> s)
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: IShareableShader(fac, srcKey, 0), m_shader(s) {}
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};
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class MetalDataFactoryImpl : public MetalDataFactory
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@ -58,7 +58,7 @@ public:
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GraphicsDataToken commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>&);
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GraphicsBufferPoolToken newBufferPool();
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void _unregisterShareableShader(uint64_t key) { m_sharedShaders.erase(key); }
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void _unregisterShareableShader(uint64_t srcKey, uint64_t binKey) { m_sharedShaders.erase(srcKey); }
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};
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ThreadLocalPtr<struct MetalData> MetalDataFactoryImpl::m_deferredData;
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