Updates to support instanced rendering (OpenGL only)

This commit is contained in:
Jack Andersen
2015-11-24 16:14:30 -10:00
parent 8682485dea
commit 3bcfa99b5a
5 changed files with 54 additions and 11 deletions

View File

@@ -24,6 +24,12 @@ struct IGraphicsCommandQueue
virtual void setRenderTarget(ITextureR* target)=0;
virtual void setViewport(const SWindowRect& rect)=0;
/**
* @brief Which dynamic buffer slot is being populated for pending command list
* @return Index [0,2] indicating the buffer slot
*/
virtual int pendingDynamicSlot()=0;
virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
virtual void flushBufferUpdates()=0;