mirror of https://github.com/AxioDL/boo.git
Updates to support instanced rendering (OpenGL only)
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8682485dea
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@ -48,7 +48,7 @@ public:
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IShaderDataBinding*
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newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbo, IGraphicsBuffer* ibo,
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IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs);
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@ -24,6 +24,12 @@ struct IGraphicsCommandQueue
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virtual void setRenderTarget(ITextureR* target)=0;
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virtual void setViewport(const SWindowRect& rect)=0;
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/**
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* @brief Which dynamic buffer slot is being populated for pending command list
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* @return Index [0,2] indicating the buffer slot
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*/
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virtual int pendingDynamicSlot()=0;
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virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
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virtual void flushBufferUpdates()=0;
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@ -100,12 +100,18 @@ struct IVertexFormat {};
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/** Types of vertex attributes */
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enum class VertexSemantic
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{
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None = 0,
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Position,
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Normal,
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Color,
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UV,
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Weight
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UV4,
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Weight,
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ModelView,
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SemanticMask = 0xf,
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Instanced = 0x10
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};
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ENABLE_BITWISE_ENUM(VertexSemantic)
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/** Used to create IVertexFormat */
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struct VertexElementDescriptor
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@ -147,7 +153,9 @@ enum class BlendFactor
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SrcAlpha,
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InvSrcAlpha,
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DstAlpha,
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InvDstAlpha
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InvDstAlpha,
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SrcColor1,
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InvSrcColor1
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};
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/** Factory object for creating batches of resources as an IGraphicsData token */
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@ -196,7 +204,7 @@ struct IGraphicsDataFactory
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virtual IShaderDataBinding*
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newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbo, IGraphicsBuffer* ibo,
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IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs)=0;
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@ -346,7 +346,9 @@ static const GLenum BLEND_FACTOR_TABLE[] =
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA
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GL_ONE_MINUS_DST_ALPHA,
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GL_SRC1_COLOR,
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GL_ONE_MINUS_SRC1_COLOR
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};
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IShaderPipeline* GLDataFactory::newShaderPipeline
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@ -503,7 +505,7 @@ struct GLShaderDataBinding : IShaderDataBinding
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IShaderDataBinding*
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GLDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer*, IGraphicsBuffer*,
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IGraphicsBuffer*, IGraphicsBuffer*, IGraphicsBuffer*,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs)
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{
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@ -550,28 +552,34 @@ void GLDataFactory::destroyAllData()
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static const GLint SEMANTIC_COUNT_TABLE[] =
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{
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0,
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3,
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3,
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4,
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2,
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4,
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4
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};
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static const size_t SEMANTIC_SIZE_TABLE[] =
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{
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0,
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12,
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12,
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4,
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8,
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16,
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16
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};
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static const GLenum SEMANTIC_TYPE_TABLE[] =
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{
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GL_INVALID_ENUM,
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GL_FLOAT,
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GL_FLOAT,
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GL_UNSIGNED_BYTE,
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GL_FLOAT,
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GL_FLOAT,
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GL_FLOAT
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};
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@ -647,13 +655,18 @@ struct GLCommandQueue : IGraphicsCommandQueue
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glGenVertexArrays(1, &fmt->m_vao);
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size_t stride = 0;
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size_t instStride = 0;
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for (size_t i=0 ; i<fmt->m_elementCount ; ++i)
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{
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const VertexElementDescriptor* desc = &fmt->m_elements[i];
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stride += SEMANTIC_SIZE_TABLE[int(desc->semantic)];
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if ((desc->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
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instStride += SEMANTIC_SIZE_TABLE[int(desc->semantic & VertexSemantic::SemanticMask)];
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else
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stride += SEMANTIC_SIZE_TABLE[int(desc->semantic & VertexSemantic::SemanticMask)];
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}
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size_t offset = 0;
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size_t instOffset = 0;
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glBindVertexArray(fmt->m_vao);
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const IGraphicsBuffer* lastVBO = nullptr;
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const IGraphicsBuffer* lastEBO = nullptr;
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@ -677,9 +690,20 @@ struct GLCommandQueue : IGraphicsCommandQueue
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static_cast<const GLGraphicsBufferS*>(lastEBO)->bindIndex();
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}
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glEnableVertexAttribArray(i);
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glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[int(desc->semantic)],
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SEMANTIC_TYPE_TABLE[int(desc->semantic)], GL_TRUE, stride, (void*)offset);
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offset += SEMANTIC_SIZE_TABLE[int(desc->semantic)];
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int maskedSem = int(desc->semantic & VertexSemantic::SemanticMask);
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if ((desc->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
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{
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glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[maskedSem],
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SEMANTIC_TYPE_TABLE[maskedSem], GL_TRUE, instStride, (void*)instOffset);
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glVertexAttribDivisor(i, 1);
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instOffset += SEMANTIC_SIZE_TABLE[maskedSem];
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}
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else
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{
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glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[maskedSem],
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SEMANTIC_TYPE_TABLE[maskedSem], GL_TRUE, stride, (void*)offset);
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offset += SEMANTIC_SIZE_TABLE[maskedSem];
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}
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}
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}
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@ -845,6 +869,11 @@ struct GLCommandQueue : IGraphicsCommandQueue
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cmds.back().rect = rect;
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}
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int pendingDynamicSlot()
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{
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return m_fillBuf;
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}
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void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
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{
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std::unique_lock<std::mutex> lk(m_mt);
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@ -374,7 +374,7 @@ struct TestApplicationCallback : IApplicationCallback
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/* Make shader data binding */
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self->m_binding =
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factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, 0, nullptr, 1, &texture);
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factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, nullptr, 0, nullptr, 1, &texture);
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/* Commit objects */
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IGraphicsData* data = factory->commit();
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