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Add deep color arg to ApplicationRun
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@@ -30,6 +30,7 @@ struct MetalContext
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std::unordered_map<IWindow*, Window> m_windows;
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uint32_t m_sampleCount = 1;
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uint32_t m_anisotropy = 1;
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MTLPixelFormat m_pixelFormat = MTLPixelFormatBGRA8Unorm;
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};
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}
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