mirror of https://github.com/AxioDL/boo.git
Merge branch 'master' of https://github.com/AxioDL/libBoo
This commit is contained in:
commit
3fb2a27572
|
@ -11,9 +11,15 @@ The only per-platform responsibility of the client code is providing the
|
|||
shaders' source. Drawing, resource-management and state-switching are
|
||||
performed using the unified API; these may be written once for all platforms.
|
||||
|
||||
Client code is entered via the `appMain` method supplied in a callback object.
|
||||
This code executes on a dedicated thread with graphics command context available.
|
||||
The API may be used to synchronize loops on the client thread with the display
|
||||
refresh-rate.
|
||||
|
||||
#### Supported Backends
|
||||
|
||||
* OpenGL 3.3+
|
||||
* Direct3D 11/12
|
||||
* Apple Metal 1.1 (OS X 10.11 only for now)
|
||||
* Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
|
||||
* **[Coming soon]** OpenGL ES 3.0
|
||||
* **[Coming soon]** Vulkan
|
||||
|
|
Loading…
Reference in New Issue