mirror of https://github.com/AxioDL/boo.git
Mesa depth clear fix
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59371f5fed
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@ -913,6 +913,8 @@ struct GLCommandQueue : IGraphicsCommandQueue
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break;
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self->m_drawBuf = self->m_completeBuf;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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if (self->m_pendingFboAdds.size())
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{
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for (GLTextureR* tex : self->m_pendingFboAdds)
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@ -1001,6 +1003,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
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glClear(glFlags);
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if (cmd.flags & GL_DEPTH_BUFFER_BIT)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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size_t texels = currentTarget->m_width * currentTarget->m_height;
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if (DepthInitializer.size() < texels)
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DepthInitializer.resize(texels, ~0);
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@ -1009,6 +1012,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
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currentTarget->m_width, currentTarget->m_height,
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0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
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DepthInitializer.data());
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glBindFramebuffer(GL_FRAMEBUFFER, currentTarget->m_fbo);
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}
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break;
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}
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