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MSAA and Anisotropic filtering variables
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@@ -13,12 +13,12 @@
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#if BOO_HAS_VULKAN
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#include "boo/graphicsdev/Vulkan.hpp"
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#endif
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#include "boo/graphicsdev/GL.hpp"
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extern DWORD g_mainThreadId;
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#if _WIN32_WINNT_WINBLUE && !WINDOWS_STORE
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#include <ShellScalingApi.h>
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typedef HRESULT (WINAPI* PFN_SetProcessDpiAwareness)( _In_ PROCESS_DPI_AWARENESS );
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typedef HRESULT (WINAPI* PFN_GetScaleFactorForMonitor)( _In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR *);
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extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
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#endif
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@@ -43,6 +43,8 @@ struct OGLContext
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int m_fsCountDown = 0;
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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boo::GLContext m_glCtx;
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};
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template <class W>
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