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MSAA and Anisotropic filtering variables
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@@ -44,6 +44,9 @@ struct D3D12Context
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size_t width, height;
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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uint32_t m_sampleCount = 1;
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uint32_t m_anisotropy = 1;
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};
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struct D3D11Context
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@@ -63,6 +66,9 @@ struct D3D11Context
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DXGI_MODE_DESC m_fsdesc = {};
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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uint32_t m_sampleCount = 1;
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uint32_t m_anisotropy = 1;
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};
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struct Boo3DAppContext
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