Initial audio interface classes

This commit is contained in:
Jack Andersen 2016-01-28 13:53:51 -10:00
parent be37b22dd5
commit 43376ff416
8 changed files with 397 additions and 7 deletions

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@ -32,7 +32,8 @@ if(WIN32)
lib/inputdev/HIDListenerWinUSB.cpp lib/inputdev/HIDListenerWinUSB.cpp
lib/inputdev/HIDDeviceWinUSB.cpp lib/inputdev/HIDDeviceWinUSB.cpp
lib/graphicsdev/D3D11.cpp lib/graphicsdev/D3D11.cpp
lib/graphicsdev/D3D12.cpp) lib/graphicsdev/D3D12.cpp
lib/audiodev/XAudio2.cpp)
list(APPEND PLAT_HDRS list(APPEND PLAT_HDRS
include/boo/graphicsdev/D3D.hpp) include/boo/graphicsdev/D3D.hpp)
@ -47,11 +48,12 @@ elseif(APPLE)
lib/mac/CocoaCommon.hpp lib/mac/CocoaCommon.hpp
lib/inputdev/HIDListenerIOKit.cpp lib/inputdev/HIDListenerIOKit.cpp
lib/inputdev/HIDDeviceIOKit.cpp lib/inputdev/HIDDeviceIOKit.cpp
lib/graphicsdev/Metal.mm) lib/graphicsdev/Metal.mm
set_source_files_properties(lib/mac/ApplicationCocoa.mm lib/audiodev/AQS.cpp)
lib/mac/WindowCocoa.mm set_source_files_properties(lib/mac/ApplicationCocoa.mm
lib/graphicsdev/Metal.mm lib/mac/WindowCocoa.mm
PROPERTIES COMPILE_FLAGS -fobjc-arc) lib/graphicsdev/Metal.mm
PROPERTIES COMPILE_FLAGS -fobjc-arc)
list(APPEND PLAT_HDRS list(APPEND PLAT_HDRS
include/boo/graphicsdev/Metal.hpp) include/boo/graphicsdev/Metal.hpp)
@ -78,7 +80,8 @@ else(NOT GEKKO)
lib/inputdev/HIDDeviceUdev.cpp lib/inputdev/HIDDeviceUdev.cpp
lib/graphicsdev/GL.cpp lib/graphicsdev/GL.cpp
lib/graphicsdev/GLX.cpp lib/graphicsdev/GLX.cpp
lib/graphicsdev/glew.c) lib/graphicsdev/glew.c
lib/audiodev/ALSA.cpp)
# list(APPEND PLAT_HDRS ) # list(APPEND PLAT_HDRS )
@ -156,6 +159,8 @@ add_library(Boo
include/boo/IGraphicsContext.hpp include/boo/IGraphicsContext.hpp
include/boo/graphicsdev/IGraphicsDataFactory.hpp include/boo/graphicsdev/IGraphicsDataFactory.hpp
include/boo/graphicsdev/IGraphicsCommandQueue.hpp include/boo/graphicsdev/IGraphicsCommandQueue.hpp
include/boo/audiodev/IAudioVoice.hpp
include/boo/audiodev/IAudioVoiceAllocator.hpp
include/boo/IWindow.hpp include/boo/IWindow.hpp
include/boo/IApplication.hpp include/boo/IApplication.hpp
include/boo/System.hpp include/boo/System.hpp

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@ -0,0 +1,56 @@
#ifndef BOO_AUDIOMATRIX_HPP
#define BOO_AUDIOMATRIX_HPP
#include "IAudioVoice.hpp"
#include <vector>
#include <stdint.h>
namespace boo
{
class AudioMatrixMono
{
AudioChannelSet m_setOut;
float m_coefs[8];
std::vector<int16_t> m_interleaveBuf;
public:
AudioMatrixMono(AudioChannelSet setOut)
: m_setOut(setOut) {setDefaultMatrixCoefficients();}
AudioChannelSet setOut() const {return m_setOut;}
void setDefaultMatrixCoefficients();
void setMatrixCoefficients(const float coefs[8])
{
for (int i=0 ; i<8 ; ++i)
m_coefs[i] = coefs[i];
}
void bufferMonoSampleData(IAudioVoice& voice, const int16_t* data, size_t samples);
};
class AudioMatrixStereo
{
AudioChannelSet m_setOut;
float m_coefs[8][2];
std::vector<int16_t> m_interleaveBuf;
public:
AudioMatrixStereo(AudioChannelSet setOut)
: m_setOut(setOut) {setDefaultMatrixCoefficients();}
AudioChannelSet setOut() const {return m_setOut;}
void setDefaultMatrixCoefficients();
void setMatrixCoefficients(const float coefs[8][2])
{
for (int i=0 ; i<8 ; ++i)
{
m_coefs[i][0] = coefs[i][0];
m_coefs[i][1] = coefs[i][1];
}
}
void bufferStereoSampleData(IAudioVoice& voice, const int16_t* data, size_t frames);
};
}
#endif // BOO_AUDIOMATRIX_HPP

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@ -0,0 +1,64 @@
#ifndef BOO_IAUDIOVOICE_HPP
#define BOO_IAUDIOVOICE_HPP
#include <stddef.h>
#include <stdint.h>
namespace boo
{
enum class AudioChannelSet
{
Stereo,
Quad,
Surround51,
Surround71
};
enum class AudioChannel
{
FrontLeft,
FrontRight,
RearLeft,
RearRight,
FrontCenter,
LFE,
SideLeft,
SideRight
};
struct ChannelMap
{
unsigned m_channelCount = 0;
AudioChannel m_channels[8] = {};
};
static inline unsigned ChannelCount(AudioChannelSet layout)
{
switch (layout)
{
case AudioChannelSet::Stereo:
return 2;
case AudioChannelSet::Quad:
return 4;
case AudioChannelSet::Surround51:
return 6;
case AudioChannelSet::Surround71:
return 8;
}
return 0;
}
struct IAudioVoice
{
/** Get voice's actual channel-map based on client request and HW capabilities */
virtual const ChannelMap& channelMap() const=0;
/** Called by client in response to IAudioVoiceCallback::needsNextBuffer()
* Supplying channel-interleaved sample data */
virtual void bufferSampleData(const int16_t* data, size_t frames)=0;
};
}
#endif // BOO_IAUDIOVOICE_HPP

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@ -0,0 +1,29 @@
#ifndef BOO_IAUDIOVOICEALLOCATOR_HPP
#define BOO_IAUDIOVOICEALLOCATOR_HPP
#include "IAudioVoice.hpp"
#include <memory>
namespace boo
{
struct IAudioVoiceCallback
{
/** Boo calls this on behalf of the audio platform to request more audio
* frames from the client */
virtual void needsNextBuffer(IAudioVoice* voice, size_t frames)=0;
};
struct IAudioVoiceAllocator
{
/** Client calls this to request allocation of new mixer-voice.
* Returns empty unique_ptr if necessary resources aren't available.
* ChannelLayout automatically reduces to maximum-supported layout by HW. */
virtual std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate,
IAudioVoiceCallback* cb)=0;
};
}
#endif // BOO_IAUDIOVOICEALLOCATOR_HPP

163
lib/audiodev/ALSA.cpp Normal file
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@ -0,0 +1,163 @@
#include "boo/audiodev/IAudioVoiceAllocator.hpp"
#include <alsa/asoundlib.h>
#include <LogVisor/LogVisor.hpp>
namespace boo
{
static LogVisor::LogModule Log("boo::ALSA");
struct ALSAAudioVoice : IAudioVoice
{
ChannelMap m_map;
IAudioVoiceCallback* m_cb;
snd_pcm_t* m_pcm = nullptr;
snd_async_handler_t* m_handler = nullptr;
snd_pcm_uframes_t m_bufSize;
snd_pcm_uframes_t m_periodSize;
const ChannelMap& channelMap() const {return m_map;}
static void Callback(snd_async_handler_t* handler)
{
ALSAAudioVoice* voice = static_cast<ALSAAudioVoice*>(snd_async_handler_get_callback_private(handler));
voice->m_cb->needsNextBuffer(voice, voice->m_periodSize);
}
ALSAAudioVoice(AudioChannelSet set, unsigned sampleRate, IAudioVoiceCallback* cb)
: m_cb(cb)
{
if (snd_pcm_open(&m_pcm, "default", SND_PCM_STREAM_PLAYBACK, SND_PCM_ASYNC) < 0)
{
Log.report(LogVisor::Error, "unable to allocate ALSA voice");
return;
}
unsigned chCount = ChannelCount(set);
int err;
while ((err = snd_pcm_set_params(m_pcm, SND_PCM_FORMAT_S16, SND_PCM_ACCESS_RW_INTERLEAVED,
chCount, sampleRate, 1, 100000)) < 0)
{
if (set == AudioChannelSet::Stereo)
break;
set = AudioChannelSet(int(set) - 1);
chCount = ChannelCount(set);
}
if (err < 0)
{
snd_pcm_close(m_pcm);
m_pcm = nullptr;
Log.report(LogVisor::Error, "unable to set ALSA voice params");
return;
}
snd_pcm_chmap_query_t** chmaps = snd_pcm_query_chmaps(m_pcm);
if (!chmaps)
{
snd_pcm_close(m_pcm);
m_pcm = nullptr;
Log.report(LogVisor::Error, "unable to query ALSA voice chmaps");
return;
}
snd_pcm_chmap_t* foundChmap = nullptr;
for (snd_pcm_chmap_query_t** chmap = chmaps ; *chmap != nullptr ; ++chmap)
{
if ((*chmap)->map.channels == chCount)
{
snd_pcm_chmap_t* chm = &(*chmap)->map;
uint64_t chBits = 0;
for (int c=0 ; c<chm->channels ; ++c)
chBits |= 1 << chm->pos[c];
bool good = false;
switch (set)
{
case AudioChannelSet::Stereo:
if ((chBits & (1 << SND_CHMAP_FL)) != 0 &&
(chBits & (1 << SND_CHMAP_FR)) != 0)
good = true;
break;
case AudioChannelSet::Quad:
if ((chBits & (1 << SND_CHMAP_FL)) != 0 &&
(chBits & (1 << SND_CHMAP_FR)) != 0 &&
(chBits & (1 << SND_CHMAP_RL)) != 0 &&
(chBits & (1 << SND_CHMAP_RR)) != 0)
good = true;
break;
case AudioChannelSet::Surround51:
if ((chBits & (1 << SND_CHMAP_FL)) != 0 &&
(chBits & (1 << SND_CHMAP_FR)) != 0 &&
(chBits & (1 << SND_CHMAP_RL)) != 0 &&
(chBits & (1 << SND_CHMAP_RR)) != 0 &&
(chBits & (1 << SND_CHMAP_FC)) != 0 &&
(chBits & (1 << SND_CHMAP_LFE)) != 0)
good = true;
break;
case AudioChannelSet::Surround71:
if ((chBits & (1 << SND_CHMAP_FL)) != 0 &&
(chBits & (1 << SND_CHMAP_FR)) != 0 &&
(chBits & (1 << SND_CHMAP_RL)) != 0 &&
(chBits & (1 << SND_CHMAP_RR)) != 0 &&
(chBits & (1 << SND_CHMAP_FC)) != 0 &&
(chBits & (1 << SND_CHMAP_LFE)) != 0 &&
(chBits & (1 << SND_CHMAP_SL)) != 0 &&
(chBits & (1 << SND_CHMAP_SR)) != 0)
good = true;
break;
}
if (good)
{
foundChmap = chm;
break;
}
}
}
if (!foundChmap)
{
snd_pcm_close(m_pcm);
m_pcm = nullptr;
snd_pcm_free_chmaps(chmaps);
Log.report(LogVisor::Error, "unable to find matching ALSA voice chmap");
return;
}
m_map.m_channelCount = chCount;
for (int c=0 ; c<foundChmap->channels ; ++c)
m_map.m_channels[c] = AudioChannel(foundChmap->pos[c] - 3);
snd_pcm_set_chmap(m_pcm, foundChmap);
snd_pcm_free_chmaps(chmaps);
snd_async_add_pcm_handler(&m_handler, m_pcm, snd_async_callback_t(Callback), this);
snd_pcm_get_params(m_pcm, &m_bufSize, &m_periodSize);
}
~ALSAAudioVoice()
{
if (m_handler)
snd_async_del_handler(m_handler);
if (m_pcm)
snd_pcm_close(m_pcm);
}
void bufferSampleData(const int16_t* data, size_t frames)
{
if (m_pcm)
snd_pcm_writei(m_pcm, data, frames);
}
};
struct ALSAAudioVoiceAllocator : IAudioVoiceAllocator
{
std::unique_ptr<IAudioVoice> allocateNewVoice(AudioChannelSet layoutOut,
unsigned sampleRate,
IAudioVoiceCallback* cb)
{
ALSAAudioVoice* newVoice = new ALSAAudioVoice(layoutOut, sampleRate, cb);
std::unique_ptr<IAudioVoice> ret(newVoice);
if (!newVoice->m_pcm)
return {};
return ret;
}
};
}

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lib/audiodev/AQS.cpp Normal file
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@ -0,0 +1,73 @@
#include "boo/audiodev/AudioMatrix.hpp"
#include <string.h>
namespace boo
{
void AudioMatrixMono::setDefaultMatrixCoefficients()
{
memset(m_coefs, 0, sizeof(m_coefs));
switch (m_setOut)
{
case AudioChannelSet::Mono:
case AudioChannelSet::Stereo:
case AudioChannelSet::Quad:
m_coefs[AudioChannel::FrontLeft] = 1.0;
m_coefs[AudioChannel::FrontRight] = 1.0;
break;
case AudioChannelSet::Surround51:
case AudioChannelSet::Surround71:
m_coefs[AudioChannel::FrontCenter] = 1.0;
break;
}
}
void AudioMatrixMono::bufferMonoSampleData(IAudioVoice& voice, const int16_t* data, size_t samples)
{
const ChannelMap& chmap = voice.channelMap();
m_interleaveBuf.clear();
m_interleaveBuf.reserve(samples * chmap.m_channelCount);
for (size_t s=0 ; s<samples ; ++s, ++data)
for (int c=0 ; c<chmap.m_channelCount ; ++c)
m_interleaveBuf.push_back(data[0] * m_coefs[chmap.m_channels[c]]);
voice.bufferSampleData(m_interleaveBuf.data(), samples);
}
void AudioMatrixStereo::setDefaultMatrixCoefficients()
{
memset(m_coefs, 0, sizeof(m_coefs));
switch (m_setOut)
{
case AudioChannelSet::Mono:
m_coefs[AudioChannel::FrontLeft][0] = 0.5;
m_coefs[AudioChannel::FrontLeft][1] = 0.5;
m_coefs[AudioChannel::FrontRight][0] = 0.5;
m_coefs[AudioChannel::FrontRight][1] = 0.5;
break;
case AudioChannelSet::Stereo:
case AudioChannelSet::Quad:
m_coefs[AudioChannel::FrontLeft][0] = 1.0;
m_coefs[AudioChannel::FrontRight][1] = 1.0;
break;
case AudioChannelSet::Surround51:
case AudioChannelSet::Surround71:
m_coefs[AudioChannel::FrontLeft][0] = 1.0;
m_coefs[AudioChannel::FrontRight][1] = 1.0;
break;
}
}
void AudioMatrixStereo::bufferStereoSampleData(IAudioVoice& voice, const int16_t* data, size_t frames)
{
const ChannelMap& chmap = voice.channelMap();
m_interleaveBuf.clear();
m_interleaveBuf.reserve(frames * chmap.m_channelCount);
for (size_t f=0 ; f<frames ; ++f, data += 2)
for (int c=0 ; c<chmap.m_channelCount ; ++c)
m_interleaveBuf.push_back(data[0] * m_coefs[chmap.m_channels[c][0]] +
data[1] * m_coefs[chmap.m_channels[c][1]]);
voice.bufferSampleData(m_interleaveBuf.data(), frames);
}
}

0
lib/audiodev/XAudio2.cpp Normal file
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