Refactor GLSL shader bindings

This commit is contained in:
Jack Andersen
2016-07-07 14:05:22 -10:00
parent 5c91ba8da7
commit 44e8317d49
5 changed files with 34 additions and 26 deletions

View File

@@ -1258,7 +1258,7 @@ class VulkanTextureD : public ITextureD
texCreateInfo.arrayLayers = 1;
texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
texCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
texCreateInfo.queueFamilyIndexCount = 0;
texCreateInfo.pQueueFamilyIndices = nullptr;
@@ -1274,7 +1274,6 @@ class VulkanTextureD : public ITextureD
ThrowIfFailed(vk::CreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex[i]));
m_descInfo[i].sampler = ctx->m_linearSampler;
m_descInfo[i].imageView = m_gpuView[i];
m_descInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
@@ -1334,6 +1333,8 @@ public:
/* create image view */
viewInfo.image = m_gpuTex[i];
ThrowIfFailed(vk::CreateImageView(ctx->m_dev, &viewInfo, nullptr, &m_gpuView[i]));
m_descInfo[i].imageView = m_gpuView[i];
}
}
@@ -1758,7 +1759,7 @@ class VulkanShaderPipeline : public IShaderPipeline
depthStencilInfo.flags = 0;
depthStencilInfo.depthTestEnable = depthTest;
depthStencilInfo.depthWriteEnable = depthWrite;
depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
depthStencilInfo.depthCompareOp = VK_COMPARE_OP_GREATER_OR_EQUAL;
depthStencilInfo.front.compareOp = VK_COMPARE_OP_ALWAYS;
depthStencilInfo.back.compareOp = VK_COMPARE_OP_ALWAYS;
@@ -2672,7 +2673,7 @@ void VulkanTextureD::update(int b)
vk::UnmapMemory(m_q->m_ctx->m_dev, m_cpuMem);
SetImageLayout(cmdBuf, m_gpuTex[b], VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1);
/* Put the copy command into the command buffer */
@@ -2742,7 +2743,7 @@ VulkanDataFactory::VulkanDataFactory(IGraphicsContext* parent, VulkanContext* ct
layoutBindings[i].binding = i;
layoutBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layoutBindings[i].descriptorCount = 1;
layoutBindings[i].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
layoutBindings[i].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
layoutBindings[i].pImmutableSamplers = nullptr;
}
for (int i=BOO_GLSL_MAX_UNIFORM_COUNT ; i<BOO_GLSL_MAX_UNIFORM_COUNT+BOO_GLSL_MAX_TEXTURE_COUNT ; ++i)
@@ -2850,10 +2851,16 @@ IShaderPipeline* VulkanDataFactory::Context::newShaderPipeline
Log.report(logvisor::Fatal, "unable to link shader program\n%s", prog.getInfoLog());
return nullptr;
}
glslang::GlslangToSpv(*prog.getIntermediate(EShLangVertex), vertBlobOut);
//spv::Disassemble(std::cerr, vertBlobOut);
glslang::GlslangToSpv(*prog.getIntermediate(EShLangFragment), fragBlobOut);
//spv::Disassemble(std::cerr, fragBlobOut);
if (vertBlobOut.empty())
{
glslang::GlslangToSpv(*prog.getIntermediate(EShLangVertex), vertBlobOut);
//spv::Disassemble(std::cerr, vertBlobOut);
}
if (fragBlobOut.empty())
{
glslang::GlslangToSpv(*prog.getIntermediate(EShLangFragment), fragBlobOut);
//spv::Disassemble(std::cerr, fragBlobOut);
}
}
VkShaderModuleCreateInfo smCreateInfo = {};