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Fix setWindowFrameDefault() for windows
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@@ -1269,7 +1269,7 @@ class D3D11DataFactory : public ID3DDataFactory, public GraphicsDataFactoryHead
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m_gammaVFMT = ctx.newVertexFormat(2, vfmt);
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m_gammaShader = static_cast<Context&>(ctx).newShaderPipeline(GammaVS, GammaFS,
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nullptr, nullptr, nullptr, m_gammaVFMT, BlendFactor::One, BlendFactor::Zero,
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Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None);
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Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None, true);
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m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge);
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setDisplayGamma(1.f);
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const struct Vert {
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