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Remove vsync thread from X11 backend
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@@ -73,6 +73,8 @@ struct WindowWayland : IWindow {
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void setWaitCursor(bool wait) {}
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double getWindowRefreshRate() const { return 60.0; }
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void setWindowFrameDefault() {}
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void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const {}
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@@ -99,7 +101,7 @@ struct WindowWayland : IWindow {
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std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz) { return std::unique_ptr<uint8_t[]>(); }
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void waitForRetrace() {}
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int waitForRetrace() { return 1; }
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uintptr_t getPlatformHandle() const { return 0; }
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