mirror of https://github.com/AxioDL/boo.git
Metal resolveBindTexture implementation
This commit is contained in:
parent
b1481f9043
commit
483de21103
|
@ -232,8 +232,10 @@ class MetalTextureR : public ITextureR
|
||||||
size_t m_width = 0;
|
size_t m_width = 0;
|
||||||
size_t m_height = 0;
|
size_t m_height = 0;
|
||||||
size_t m_samples = 0;
|
size_t m_samples = 0;
|
||||||
|
bool m_enableShaderBindTexture;
|
||||||
|
|
||||||
void Setup(MetalContext* ctx, size_t width, size_t height, size_t samples)
|
void Setup(MetalContext* ctx, size_t width, size_t height, size_t samples,
|
||||||
|
bool enableShaderBindTexture)
|
||||||
{
|
{
|
||||||
@autoreleasepool
|
@autoreleasepool
|
||||||
{
|
{
|
||||||
|
@ -241,57 +243,73 @@ class MetalTextureR : public ITextureR
|
||||||
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
|
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
|
||||||
width:width height:height
|
width:width height:height
|
||||||
mipmapped:NO];
|
mipmapped:NO];
|
||||||
m_passDesc = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
||||||
desc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
|
|
||||||
desc.storageMode = MTLStorageModePrivate;
|
desc.storageMode = MTLStorageModePrivate;
|
||||||
|
|
||||||
m_tex = [ctx->m_dev newTextureWithDescriptor:desc];
|
|
||||||
|
|
||||||
if (samples > 1)
|
if (samples > 1)
|
||||||
{
|
{
|
||||||
desc.textureType = MTLTextureType2DMultisample;
|
desc.textureType = MTLTextureType2DMultisample;
|
||||||
desc.sampleCount = samples;
|
desc.sampleCount = samples;
|
||||||
m_msaaTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
m_colorTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
||||||
|
|
||||||
desc.pixelFormat = MTLPixelFormatDepth32Float;
|
if (enableShaderBindTexture)
|
||||||
m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
|
||||||
|
|
||||||
m_passDesc.colorAttachments[0].texture = m_msaaTex;
|
|
||||||
m_passDesc.colorAttachments[0].resolveTexture = m_tex;
|
|
||||||
m_passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
|
|
||||||
m_passDesc.colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
|
|
||||||
|
|
||||||
m_passDesc.depthAttachment.texture = m_depthTex;
|
|
||||||
m_passDesc.depthAttachment.loadAction = MTLLoadActionClear;
|
|
||||||
m_passDesc.depthAttachment.storeAction = MTLStoreActionDontCare;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
|
desc.usage = MTLTextureUsageShaderRead;
|
||||||
|
m_colorBindTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
||||||
|
}
|
||||||
|
|
||||||
|
desc.usage = MTLTextureUsageRenderTarget;
|
||||||
desc.pixelFormat = MTLPixelFormatDepth32Float;
|
desc.pixelFormat = MTLPixelFormatDepth32Float;
|
||||||
m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
||||||
|
|
||||||
m_passDesc.colorAttachments[0].texture = m_tex;
|
m_passDesc.colorAttachments[0].texture = m_colorTex;
|
||||||
m_passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
|
m_passDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
|
||||||
m_passDesc.colorAttachments[0].storeAction = MTLStoreActionStore;
|
m_passDesc.colorAttachments[0].storeAction = MTLStoreActionStore;
|
||||||
|
|
||||||
m_passDesc.depthAttachment.texture = m_depthTex;
|
m_passDesc.depthAttachment.texture = m_depthTex;
|
||||||
m_passDesc.depthAttachment.loadAction = MTLLoadActionClear;
|
m_passDesc.depthAttachment.loadAction = MTLLoadActionLoad;
|
||||||
m_passDesc.depthAttachment.storeAction = MTLStoreActionDontCare;
|
m_passDesc.depthAttachment.storeAction = MTLStoreActionStore;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
desc.textureType = MTLTextureType2D;
|
||||||
|
desc.sampleCount = 1;
|
||||||
|
m_colorTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
||||||
|
|
||||||
|
if (enableShaderBindTexture)
|
||||||
|
{
|
||||||
|
desc.usage = MTLTextureUsageShaderRead;
|
||||||
|
m_colorBindTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
||||||
|
}
|
||||||
|
|
||||||
|
desc.usage = MTLTextureUsageRenderTarget;
|
||||||
|
desc.pixelFormat = MTLPixelFormatDepth32Float;
|
||||||
|
m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
|
||||||
|
}
|
||||||
|
|
||||||
|
m_passDesc = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||||
|
|
||||||
|
m_passDesc.colorAttachments[0].texture = m_colorTex;
|
||||||
|
m_passDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
|
||||||
|
m_passDesc.colorAttachments[0].storeAction = MTLStoreActionStore;
|
||||||
|
|
||||||
|
m_passDesc.depthAttachment.texture = m_depthTex;
|
||||||
|
m_passDesc.depthAttachment.loadAction = MTLLoadActionLoad;
|
||||||
|
m_passDesc.depthAttachment.storeAction = MTLStoreActionStore;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MetalTextureR(MetalContext* ctx, size_t width, size_t height, size_t samples)
|
MetalTextureR(MetalContext* ctx, size_t width, size_t height, size_t samples,
|
||||||
: m_width(width), m_height(height), m_samples(samples)
|
bool enableShaderBindTexture)
|
||||||
|
: m_width(width), m_height(height), m_samples(samples), m_enableShaderBindTexture(enableShaderBindTexture)
|
||||||
{
|
{
|
||||||
if (samples == 0) m_samples = 1;
|
if (samples == 0) m_samples = 1;
|
||||||
Setup(ctx, width, height, samples);
|
Setup(ctx, width, height, samples, enableShaderBindTexture);
|
||||||
}
|
}
|
||||||
public:
|
public:
|
||||||
size_t samples() const {return m_samples;}
|
size_t samples() const {return m_samples;}
|
||||||
id<MTLTexture> m_tex;
|
id<MTLTexture> m_colorTex;
|
||||||
id<MTLTexture> m_msaaTex;
|
|
||||||
id<MTLTexture> m_depthTex;
|
id<MTLTexture> m_depthTex;
|
||||||
|
id<MTLTexture> m_colorBindTex;
|
||||||
MTLRenderPassDescriptor* m_passDesc;
|
MTLRenderPassDescriptor* m_passDesc;
|
||||||
~MetalTextureR() = default;
|
~MetalTextureR() = default;
|
||||||
|
|
||||||
|
@ -303,10 +321,8 @@ public:
|
||||||
height = 1;
|
height = 1;
|
||||||
m_width = width;
|
m_width = width;
|
||||||
m_height = height;
|
m_height = height;
|
||||||
Setup(ctx, width, height, m_samples);
|
Setup(ctx, width, height, m_samples, m_enableShaderBindTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
id<MTLTexture> getRenderColorRes() {if (m_samples > 1) return m_msaaTex; return m_tex;}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static const size_t SEMANTIC_SIZE_TABLE[] =
|
static const size_t SEMANTIC_SIZE_TABLE[] =
|
||||||
|
@ -494,7 +510,7 @@ static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
|
||||||
case TextureType::Render:
|
case TextureType::Render:
|
||||||
{
|
{
|
||||||
const MetalTextureR* ctex = static_cast<const MetalTextureR*>(tex);
|
const MetalTextureR* ctex = static_cast<const MetalTextureR*>(tex);
|
||||||
return ctex->m_tex;
|
return ctex->m_colorBindTex;
|
||||||
}
|
}
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
@ -680,7 +696,28 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||||
|
|
||||||
void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin, bool color, bool depth)
|
void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin, bool color, bool depth)
|
||||||
{
|
{
|
||||||
|
MetalTextureR* tex = static_cast<MetalTextureR*>(texture);
|
||||||
|
if (color && tex->m_enableShaderBindTexture)
|
||||||
|
{
|
||||||
|
[m_enc endEncoding];
|
||||||
|
@autoreleasepool
|
||||||
|
{
|
||||||
|
NSUInteger y = tlOrigin ? rect.location[1] : tex->m_height - rect.location[1] - rect.size[1];
|
||||||
|
MTLOrigin origin = {NSUInteger(rect.location[0]), y, 0};
|
||||||
|
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf blitCommandEncoder];
|
||||||
|
[blitEnc copyFromTexture:tex->m_colorTex
|
||||||
|
sourceSlice:0
|
||||||
|
sourceLevel:0
|
||||||
|
sourceOrigin:origin
|
||||||
|
sourceSize:MTLSizeMake(rect.size[0], rect.size[1], 1)
|
||||||
|
toTexture:tex->m_colorBindTex
|
||||||
|
destinationSlice:0
|
||||||
|
destinationLevel:0
|
||||||
|
destinationOrigin:origin];
|
||||||
|
[blitEnc endEncoding];
|
||||||
|
m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:tex->m_passDesc];
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MetalTextureR* m_needsDisplay = nullptr;
|
MetalTextureR* m_needsDisplay = nullptr;
|
||||||
|
@ -749,11 +786,11 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
||||||
if (drawable)
|
if (drawable)
|
||||||
{
|
{
|
||||||
id<MTLTexture> dest = drawable.texture;
|
id<MTLTexture> dest = drawable.texture;
|
||||||
if (m_needsDisplay->m_tex.width == dest.width &&
|
if (m_needsDisplay->m_colorTex.width == dest.width &&
|
||||||
m_needsDisplay->m_tex.height == dest.height)
|
m_needsDisplay->m_colorTex.height == dest.height)
|
||||||
{
|
{
|
||||||
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf blitCommandEncoder];
|
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf blitCommandEncoder];
|
||||||
[blitEnc copyFromTexture:m_needsDisplay->m_tex
|
[blitEnc copyFromTexture:m_needsDisplay->m_colorTex
|
||||||
sourceSlice:0
|
sourceSlice:0
|
||||||
sourceLevel:0
|
sourceLevel:0
|
||||||
sourceOrigin:MTLOriginMake(0, 0, 0)
|
sourceOrigin:MTLOriginMake(0, 0, 0)
|
||||||
|
@ -900,7 +937,7 @@ ITextureD* MetalDataFactory::newDynamicTexture(size_t width, size_t height, Text
|
||||||
ITextureR* MetalDataFactory::newRenderTexture(size_t width, size_t height,
|
ITextureR* MetalDataFactory::newRenderTexture(size_t width, size_t height,
|
||||||
bool enableShaderColorBinding, bool enableShaderDepthBinding)
|
bool enableShaderColorBinding, bool enableShaderDepthBinding)
|
||||||
{
|
{
|
||||||
MetalTextureR* retval = new MetalTextureR(m_ctx, width, height, m_sampleCount);
|
MetalTextureR* retval = new MetalTextureR(m_ctx, width, height, m_sampleCount, enableShaderColorBinding);
|
||||||
if (!m_deferredData.get())
|
if (!m_deferredData.get())
|
||||||
m_deferredData.reset(new struct MetalData());
|
m_deferredData.reset(new struct MetalData());
|
||||||
m_deferredData->m_RTexs.emplace_back(retval);
|
m_deferredData->m_RTexs.emplace_back(retval);
|
||||||
|
|
Loading…
Reference in New Issue