mirror of https://github.com/AxioDL/boo.git
Allocate submixes and voices using boo::ObjToken
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135f504899
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489e7e671b
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@ -13,7 +13,7 @@ class IObj
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protected:
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virtual ~IObj() = default;
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public:
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virtual std::unique_lock<std::recursive_mutex> destructorLock() { return {}; }
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virtual std::unique_lock<std::recursive_mutex> destructorLock()=0;
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void increment() { m_refCount++; }
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void decrement()
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{
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@ -241,7 +241,7 @@ struct DeferredWindowEvents : public IWindowCallback
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m_cmds.back().m_mods = mod;
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}
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ITextInputCallback* getTextInputCallback() {return m_rec.getTextInputCallback();}
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ITextInputCallback* getTextInputCallback() { return m_rec.getTextInputCallback(); }
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void dispatchEvents()
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{
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@ -27,7 +27,7 @@ class IApplication
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friend class WindowWin32;
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virtual void _deletedWindow(IWindow* window)=0;
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public:
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virtual ~IApplication() {}
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virtual ~IApplication() = default;
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enum class EPlatformType
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{
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@ -4,6 +4,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <memory>
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#include "boo/BooObject.hpp"
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namespace boo
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{
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@ -19,10 +20,8 @@ enum class SubmixFormat
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Float
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};
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struct IAudioSubmix
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struct IAudioSubmix : IObj
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{
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virtual ~IAudioSubmix() = default;
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/** Reset channel-levels to silence; unbind all submixes */
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virtual void resetSendLevels()=0;
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@ -4,6 +4,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <string.h>
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#include "boo/BooObject.hpp"
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namespace boo
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{
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@ -54,10 +55,8 @@ static inline unsigned ChannelCount(AudioChannelSet layout)
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return 0;
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}
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struct IAudioVoice
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struct IAudioVoice : IObj
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{
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virtual ~IAudioVoice() = default;
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/** Set sample rate into voice (may result in audio discontinuities) */
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virtual void resetSampleRate(double sampleRate)=0;
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@ -4,6 +4,7 @@
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#include "IAudioVoice.hpp"
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#include "IAudioSubmix.hpp"
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#include "IMIDIPort.hpp"
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#include "boo/BooObject.hpp"
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#include <memory>
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#include <vector>
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@ -36,17 +37,17 @@ struct IAudioVoiceEngine
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* Client must be prepared to supply audio frames via the callback when this is called;
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* the backing audio-buffers are primed with initial data for low-latency playback start
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*/
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virtual std::unique_ptr<IAudioVoice> allocateNewMonoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false)=0;
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virtual ObjToken<IAudioVoice> allocateNewMonoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false)=0;
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/** Same as allocateNewMonoVoice, but source audio is stereo-interleaved */
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virtual std::unique_ptr<IAudioVoice> allocateNewStereoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false)=0;
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virtual ObjToken<IAudioVoice> allocateNewStereoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false)=0;
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/** Client calls this to allocate a Submix for gathering audio together for effects processing */
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virtual std::unique_ptr<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId)=0;
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virtual ObjToken<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId)=0;
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/** Client can register for key callback events from the mixing engine this way */
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virtual void setCallbackInterface(IAudioVoiceEngineCallback* cb)=0;
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@ -7,27 +7,27 @@
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namespace boo
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{
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/** Linked-list iterator shareable by data container types */
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template<class T>
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class DataIterator : public std::iterator<std::bidirectional_iterator_tag, T>
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/** Linked-list iterator shareable by ListNode types. */
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template <class T>
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class ListIterator : public std::iterator<std::bidirectional_iterator_tag, T>
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{
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T* m_node;
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public:
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explicit DataIterator(T* node) : m_node(node) {}
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explicit ListIterator(T* node) : m_node(node) {}
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T& operator*() const { return *m_node; }
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bool operator!=(const DataIterator& other) const { return m_node != other.m_node; }
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DataIterator& operator++() { m_node = m_node->m_next; return *this; }
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DataIterator& operator--() { m_node = m_node->m_prev; return *this; }
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bool operator!=(const ListIterator& other) const { return m_node != other.m_node; }
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ListIterator& operator++() { m_node = m_node->m_next; return *this; }
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ListIterator& operator--() { m_node = m_node->m_prev; return *this; }
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};
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/** Linked-list IObj node made part of objects participating in list
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/** Linked-list IObj node made part of objects participating in list.
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* Subclasses must implement static methods _getHeadPtr() and _getHeadLock()
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* to support the common list-management functionality.
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*/
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template <class N, class H, class P = IObj>
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struct ListNode : P
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{
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using iterator = DataIterator<N>;
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using iterator = ListIterator<N>;
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iterator begin() { return iterator(static_cast<N*>(this)); }
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iterator end() { return iterator(nullptr); }
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@ -25,6 +25,8 @@ AudioSubmix::~AudioSubmix()
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AudioSubmix*& AudioSubmix::_getHeadPtr(BaseAudioVoiceEngine* head) { return head->m_submixHead; }
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std::unique_lock<std::recursive_mutex> AudioSubmix::_getHeadLock(BaseAudioVoiceEngine* head)
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{ return std::unique_lock<std::recursive_mutex>{head->m_dataMutex}; }
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std::unique_lock<std::recursive_mutex> AudioSubmix::destructorLock()
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{ return std::unique_lock<std::recursive_mutex>{m_head->m_dataMutex}; }
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bool AudioSubmix::_isDirectDependencyOf(AudioSubmix* send)
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{
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@ -79,6 +79,7 @@ class AudioSubmix : public ListNode<AudioSubmix, BaseAudioVoiceEngine*, IAudioSu
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public:
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static AudioSubmix*& _getHeadPtr(BaseAudioVoiceEngine* head);
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static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
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std::unique_lock<std::recursive_mutex> destructorLock();
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AudioSubmix(BaseAudioVoiceEngine& root, IAudioSubmixCallback* cb, int busId, bool mainOut);
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~AudioSubmix();
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@ -22,6 +22,8 @@ AudioVoice::~AudioVoice()
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AudioVoice*& AudioVoice::_getHeadPtr(BaseAudioVoiceEngine* head) { return head->m_voiceHead; }
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std::unique_lock<std::recursive_mutex> AudioVoice::_getHeadLock(BaseAudioVoiceEngine* head)
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{ return std::unique_lock<std::recursive_mutex>{head->m_dataMutex}; }
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std::unique_lock<std::recursive_mutex> AudioVoice::destructorLock()
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{ return std::unique_lock<std::recursive_mutex>{m_head->m_dataMutex}; }
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void AudioVoice::_setPitchRatio(double ratio, bool slew)
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{
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@ -65,6 +65,7 @@ protected:
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public:
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static AudioVoice*& _getHeadPtr(BaseAudioVoiceEngine* head);
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static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
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std::unique_lock<std::recursive_mutex> destructorLock();
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~AudioVoice();
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void resetSampleRate(double sampleRate);
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@ -86,26 +86,26 @@ template void BaseAudioVoiceEngine::_pumpAndMixVoices<int16_t>(size_t frames, in
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template void BaseAudioVoiceEngine::_pumpAndMixVoices<int32_t>(size_t frames, int32_t* dataOut);
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template void BaseAudioVoiceEngine::_pumpAndMixVoices<float>(size_t frames, float* dataOut);
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std::unique_ptr<IAudioVoice>
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ObjToken<IAudioVoice>
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BaseAudioVoiceEngine::allocateNewMonoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch)
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{
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return std::make_unique<AudioVoiceMono>(*this, cb, sampleRate, dynamicPitch);
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return {new AudioVoiceMono(*this, cb, sampleRate, dynamicPitch)};
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}
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std::unique_ptr<IAudioVoice>
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ObjToken<IAudioVoice>
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BaseAudioVoiceEngine::allocateNewStereoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch)
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{
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return std::make_unique<AudioVoiceStereo>(*this, cb, sampleRate, dynamicPitch);
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return {new AudioVoiceStereo(*this, cb, sampleRate, dynamicPitch)};
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}
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std::unique_ptr<IAudioSubmix>
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ObjToken<IAudioSubmix>
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BaseAudioVoiceEngine::allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId)
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{
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return std::make_unique<AudioSubmix>(*this, cb, busId, mainOut);
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return {new AudioSubmix(*this, cb, busId, mainOut)};
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}
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void BaseAudioVoiceEngine::setCallbackInterface(IAudioVoiceEngineCallback* cb)
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@ -56,15 +56,15 @@ protected:
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public:
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BaseAudioVoiceEngine() : m_mainSubmix(std::make_unique<AudioSubmix>(*this, nullptr, -1, false)) {}
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~BaseAudioVoiceEngine();
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std::unique_ptr<IAudioVoice> allocateNewMonoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false);
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ObjToken<IAudioVoice> allocateNewMonoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false);
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std::unique_ptr<IAudioVoice> allocateNewStereoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false);
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ObjToken<IAudioVoice> allocateNewStereoVoice(double sampleRate,
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IAudioVoiceCallback* cb,
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bool dynamicPitch=false);
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std::unique_ptr<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId);
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ObjToken<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId);
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void setCallbackInterface(IAudioVoiceEngineCallback* cb);
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@ -108,9 +108,9 @@ WindowedHilbert::~WindowedHilbert()
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{
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ippFree(m_spec);
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ippFree(m_buffer);
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ippFree(m_inputBuf);
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ippFree(m_outputBuf);
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ippFree(m_hammingTable);
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ippsFree(m_inputBuf);
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ippsFree(m_outputBuf);
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ippsFree(m_hammingTable);
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}
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void WindowedHilbert::_AddWindow()
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@ -1,5 +1,5 @@
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#ifndef APPLICATION_UNIX_CPP
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#error This file may only be included from CApplicationUnix.cpp
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#error This file may only be included from ApplicationUnix.cpp
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#endif
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#include "boo/IApplication.hpp"
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