mirror of https://github.com/AxioDL/boo.git
Fixed 60Hz timing on GLX
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parent
c5db148e98
commit
49da287791
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@ -13,14 +13,6 @@ void GLXExtensionCheck()
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Log.report(LogVisor::FatalError, "swap_control not available");
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}
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void GLXWaitForVSync()
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{
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unsigned int sync;
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int err = glXWaitVideoSyncSGI(1, 0, &sync);
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if (err)
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Log.report(LogVisor::FatalError, "wait err");
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}
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void GLXEnableVSync(Display* disp, GLXWindow drawable)
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{
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if (GLXEW_EXT_swap_control)
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@ -8,6 +8,9 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <GL/glx.h>
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@ -41,7 +44,9 @@
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typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
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static glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
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typedef int (*glXWaitVideoSyncSGIProc)(int divisor, int remainder, unsigned int* count);
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static glXWaitVideoSyncSGIProc glXWaitVideoSyncSGI = 0;
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static const int ContextAttribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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@ -58,7 +63,6 @@ static LogVisor::LogModule Log("boo::WindowXCB");
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IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent);
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void _XlibUpdateLastGlxCtx(GLXContext lastGlxCtx);
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void GLXExtensionCheck();
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void GLXWaitForVSync();
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void GLXEnableVSync(Display* disp, GLXWindow drawable);
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extern int XINPUT_OPCODE;
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@ -178,12 +182,14 @@ struct GraphicsContextGLX : IGraphicsContext
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int m_visualid = 0;
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GLXWindow m_glxWindow = 0;
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GLXContext m_glxCtx = 0;
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GLXContext m_timerCtx = 0;
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IGraphicsCommandQueue* m_commandQueue = nullptr;
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IGraphicsDataFactory* m_dataFactory = nullptr;
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GLXContext m_loadCtx = 0;
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std::thread m_vsyncThread;
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bool m_vsyncRunning;
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public:
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IWindowCallback* m_callback;
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@ -265,8 +271,8 @@ public:
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glXDestroyWindow(m_xDisp, m_glxWindow);
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if (m_loadCtx)
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glXDestroyContext(m_xDisp, m_loadCtx);
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if (m_timerCtx)
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glXDestroyContext(m_xDisp, m_timerCtx);
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m_vsyncRunning = false;
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m_vsyncThread.join();
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}
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void _setCallback(IWindowCallback* cb)
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@ -291,10 +297,26 @@ public:
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m_pf = pf;
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}
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std::mutex m_vsyncmt;
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std::condition_variable m_vsynccv;
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void initializeContext()
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{
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if (!glXCreateContextAttribsARB)
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{
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glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
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glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");
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if (!glXCreateContextAttribsARB)
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Log.report(LogVisor::FatalError, "unable to resolve glXCreateContextAttribsARB");
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}
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if (!glXWaitVideoSyncSGI)
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{
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glXWaitVideoSyncSGI = (glXWaitVideoSyncSGIProc)
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glXGetProcAddressARB((const GLubyte*)"glXWaitVideoSyncSGI");
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if (!glXWaitVideoSyncSGI)
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Log.report(LogVisor::FatalError, "unable to resolve glXWaitVideoSyncSGI");
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}
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m_glxCtx = glXCreateContextAttribsARB(m_xDisp, m_fbconfig, m_lastCtx, True, ContextAttribs);
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if (!m_glxCtx)
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Log.report(LogVisor::FatalError, "unable to make new GLX context");
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@ -303,10 +325,45 @@ public:
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Log.report(LogVisor::FatalError, "unable to make new GLX window");
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_XlibUpdateLastGlxCtx(m_glxCtx);
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/* Make additional shared context for vsync timing */
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m_timerCtx = glXCreateContextAttribsARB(m_xDisp, m_fbconfig, m_glxCtx, True, ContextAttribs);
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if (!m_timerCtx)
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Log.report(LogVisor::FatalError, "unable to make new timer GLX context");
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/* Spawn vsync thread */
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m_vsyncRunning = true;
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std::mutex initmt;
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std::condition_variable initcv;
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std::unique_lock<std::mutex> outerLk(initmt);
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m_vsyncThread = std::thread([&]()
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{
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Display* vsyncDisp;
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GLXContext vsyncCtx;
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{
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std::unique_lock<std::mutex> innerLk(initmt);
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vsyncDisp = XOpenDisplay(0);
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if (!vsyncDisp)
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Log.report(LogVisor::FatalError, "unable to open new vsync display");
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vsyncCtx = glXCreateContextAttribsARB(vsyncDisp, m_fbconfig, nullptr, True, ContextAttribs);
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if (!vsyncCtx)
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Log.report(LogVisor::FatalError, "unable to make new vsync GLX context");
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if (!glXMakeCurrent(vsyncDisp, DefaultRootWindow(vsyncDisp), vsyncCtx))
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Log.report(LogVisor::FatalError, "unable to make vsync context current");
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}
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initcv.notify_one();
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while (m_vsyncRunning)
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{
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unsigned int sync;
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int err = glXWaitVideoSyncSGI(1, 0, &sync);
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if (err)
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Log.report(LogVisor::FatalError, "wait err");
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m_vsynccv.notify_one();
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}
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glXMakeCurrent(vsyncDisp, None, nullptr);
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glXDestroyContext(vsyncDisp, vsyncCtx);
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XCloseDisplay(vsyncDisp);
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});
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initcv.wait(outerLk);
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XUnlockDisplay(m_xDisp);
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m_commandQueue = _NewGLCommandQueue(this);
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@ -359,18 +416,6 @@ public:
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glXSwapBuffers(m_xDisp, m_glxWindow);
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}
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bool m_timerBound = false;
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void bindTimerContext()
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{
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if (m_timerBound)
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return;
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XLockDisplay(m_xDisp);
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if (!glXMakeContextCurrent(m_xDisp, m_glxWindow, m_glxWindow, m_timerCtx))
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Log.report(LogVisor::FatalError, "unable to make timer GLX context current");
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XUnlockDisplay(m_xDisp);
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m_timerBound = true;
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}
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};
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class WindowXlib : public IWindow
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@ -689,8 +734,8 @@ public:
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void waitForRetrace()
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{
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m_gfxCtx.bindTimerContext();
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GLXWaitForVSync();
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std::unique_lock<std::mutex> lk(m_gfxCtx.m_vsyncmt);
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m_gfxCtx.m_vsynccv.wait(lk);
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}
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uintptr_t getPlatformHandle() const
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